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flightgear/src/Scenery/tilemgr.cxx

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C++

// tilemgr.cxx -- routines to handle dynamic management of scenery tiles
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <algorithm>
#include <functional>
#include <osgViewer/Viewer>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/vector.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/tgdb/SGReaderWriterBTGOptions.hxx>
#include <Main/globals.hxx>
#include <Main/fg_props.hxx>
#include <Main/renderer.hxx>
#include <Main/viewer.hxx>
#include <Scripting/NasalSys.hxx>
#include "scenery.hxx"
#include "SceneryPager.hxx"
#include "tilemgr.hxx"
using std::for_each;
using flightgear::SceneryPager;
using simgear::SGModelLib;
using simgear::TileEntry;
using simgear::TileCache;
FGTileMgr::FGTileMgr():
state( Start ),
vis( 16000 )
{
}
FGTileMgr::~FGTileMgr() {
// remove all nodes we might have left behind
osg::Group* group = globals->get_scenery()->get_terrain_branch();
group->removeChildren(0, group->getNumChildren());
}
// Initialize the Tile Manager subsystem
int FGTileMgr::init() {
SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
_options = new SGReaderWriterBTGOptions;
_options->setMatlib(globals->get_matlib());
_options->setUseRandomObjects(fgGetBool("/sim/rendering/random-objects", true));
_options->setUseRandomVegetation(fgGetBool("/sim/rendering/random-vegetation", true));
osgDB::FilePathList &fp = _options->getDatabasePathList();
const string_list &sc = globals->get_fg_scenery();
fp.clear();
std::copy(sc.begin(), sc.end(), back_inserter(fp));
TileEntry::setModelLoadHelper(this);
tile_cache.init();
state = Inited;
previous_bucket.make_bad();
current_bucket.make_bad();
longitude = latitude = -1000.0;
return 1;
}
// schedule a tile for loading
void FGTileMgr::sched_tile( const SGBucket& b, const bool is_inner_ring ) {
// see if tile already exists in the cache
TileEntry *t = tile_cache.get_tile( b );
if ( !t ) {
// make space in the cache
SceneryPager* pager = FGScenery::getPagerSingleton();
while ( (int)tile_cache.get_size() > tile_cache.get_max_cache_size() ) {
long index = tile_cache.get_oldest_tile();
if ( index >= 0 ) {
TileEntry *old = tile_cache.get_tile( index );
tile_cache.clear_entry( index );
osg::ref_ptr<osg::Object> subgraph = old->getNode();
old->removeFromSceneGraph();
delete old;
// zeros out subgraph ref_ptr, so subgraph is owned by
// the pager and will be deleted in the pager thread.
pager->queueDeleteRequest(subgraph);
} else {
// nothing to free ?!? forge ahead
break;
}
}
// create a new entry
TileEntry *e = new TileEntry( b );
// insert the tile into the cache
if ( tile_cache.insert_tile( e ) ) {
// update_queues will generate load request
} else {
// insert failed (cache full with no available entries to
// delete.) Try again later
delete e;
}
// Attach to scene graph
e->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
} else {
t->set_inner_ring( is_inner_ring );
}
}
// schedule a needed buckets for loading
void FGTileMgr::schedule_needed( double vis, const SGBucket& curr_bucket) {
// sanity check (unfortunately needed!)
if ( longitude < -180.0 || longitude > 180.0
|| latitude < -90.0 || latitude > 90.0 )
{
SG_LOG( SG_TERRAIN, SG_ALERT,
"Attempting to schedule tiles for bogus lon and lat = ("
<< longitude << "," << latitude << ")" );
return; // FIXME
SG_LOG( SG_TERRAIN, SG_ALERT,
"This is a FATAL error. Exiting!" );
exit(-1);
}
SG_LOG( SG_TERRAIN, SG_INFO,
"scheduling needed tiles for " << longitude << " " << latitude );
// vis = fgGetDouble("/environment/visibility-m");
double tile_width = curr_bucket.get_width_m();
double tile_height = curr_bucket.get_height_m();
// cout << "tile width = " << tile_width << " tile_height = "
// << tile_height << endl;
xrange = (int)(vis / tile_width) + 1;
yrange = (int)(vis / tile_height) + 1;
if ( xrange < 1 ) { xrange = 1; }
if ( yrange < 1 ) { yrange = 1; }
// make the cache twice as large to avoid losing terrain when switching
// between aircraft and tower views
tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
// cout << "max cache size = " << tile_cache.get_max_cache_size()
// << " current cache size = " << tile_cache.get_size() << endl;
// clear the inner ring flags so we can set them below. This
// prevents us from having "true" entries we aren't able to find
// to get rid of if we teleport a long ways away from the current
// location.
tile_cache.clear_inner_ring_flags();
SGBucket b;
// schedule center tile first so it can be loaded first
b = sgBucketOffset( longitude, latitude, 0, 0 );
sched_tile( b, true );
int x, y;
// schedule next ring of 8 tiles
for ( x = -1; x <= 1; ++x ) {
for ( y = -1; y <= 1; ++y ) {
if ( x != 0 || y != 0 ) {
b = sgBucketOffset( longitude, latitude, x, y );
sched_tile( b, true );
}
}
}
// schedule remaining tiles
for ( x = -xrange; x <= xrange; ++x ) {
for ( y = -yrange; y <= yrange; ++y ) {
if ( x < -1 || x > 1 || y < -1 || y > 1 ) {
SGBucket b = sgBucketOffset( longitude, latitude, x, y );
sched_tile( b, false );
}
}
}
}
void FGTileMgr::initialize_queue()
{
// First time through or we have teleported, initialize the
// system and load all relavant tiles
SG_LOG( SG_TERRAIN, SG_INFO, "Initialize_queue(): Updating Tile list for "
<< current_bucket );
// cout << "tile cache size = " << tile_cache.get_size() << endl;
// wipe/initialize tile cache
// tile_cache.init();
previous_bucket.make_bad();
// build the local area list and schedule tiles for loading
// start with the center tile and work out in concentric
// "rings"
double visibility_meters = fgGetDouble("/environment/visibility-m");
schedule_needed(visibility_meters, current_bucket);
}
osg::Node*
FGTileMgr::loadTileModel(const string& modelPath, bool cacheModel)
{
osg::Node* result = 0;
try {
if(cacheModel)
result =
SGModelLib::loadModel(modelPath, globals->get_props(),
new FGNasalModelData);
else
result=
SGModelLib::loadPagedModel(modelPath, globals->get_props(),
new FGNasalModelData);
} catch (const sg_io_exception& exc) {
string m(exc.getMessage());
m += " ";
m += exc.getLocation().asString();
SG_LOG( SG_ALL, SG_ALERT, m );
} catch (const sg_exception& exc) { // XXX may be redundant
SG_LOG( SG_ALL, SG_ALERT, exc.getMessage());
}
return result;
}
// Helper class for STL fun
class TileLoad : public std::unary_function<TileCache::tile_map::value_type,
void>
{
public:
TileLoad(SceneryPager *pager, osg::FrameStamp* framestamp,
osg::Group* terrainBranch, osgDB::ReaderWriter::Options* options) :
_pager(pager), _framestamp(framestamp), _options(options) {}
TileLoad(const TileLoad& rhs) :
_pager(rhs._pager), _framestamp(rhs._framestamp),
_options(rhs._options) {}
void operator()(TileCache::tile_map::value_type& tilePair)
{
TileEntry* entry = tilePair.second;
if (entry->getNode()->getNumChildren() == 0) {
_pager->queueRequest(entry->tileFileName,
entry->getNode(),
entry->get_inner_ring() ? 10.0f : 1.0f,
_framestamp,
#ifdef FGOSGPAGER25
entry->getDatabaseRequest(),
#endif
_options);
}
}
private:
SceneryPager* _pager;
osg::FrameStamp* _framestamp;
osgDB::ReaderWriter::Options* _options;
};
/**
* Update the various queues maintained by the tilemagr (private
* internal function, do not call directly.)
*/
void FGTileMgr::update_queues()
{
SceneryPager* pager = FGScenery::getPagerSingleton();
osg::FrameStamp* framestamp
= globals->get_renderer()->getViewer()->getFrameStamp();
tile_cache.set_current_time(framestamp->getReferenceTime());
for_each(tile_cache.begin(), tile_cache.end(),
TileLoad(pager,
framestamp,
globals->get_scenery()->get_terrain_branch(), _options.get()));
}
// given the current lon/lat (in degrees), fill in the array of local
// chunks. If the chunk isn't already in the cache, then read it from
// disk.
int FGTileMgr::update( double visibility_meters )
{
SGLocation *location = globals->get_current_view()->getSGLocation();
double lon = location->getLongitude_deg();
double lat = location->getLatitude_deg();
return update(SGGeod::fromDegM(lon, lat, 0), visibility_meters);
}
int FGTileMgr::update( SGLocation *location, double visibility_meters)
{
double lon = location->getLongitude_deg();
double lat = location->getLatitude_deg();
return update(SGGeod::fromDegM(lon, lat, 0), visibility_meters);
}
int FGTileMgr::update( const SGGeod& location, double visibility_meters)
{
SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update()" );
longitude = location.getLongitudeDeg();
latitude = location.getLatitudeDeg();
// SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
// << longitude << " " << latatitude );
current_bucket.set_bucket( location );
// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
// << current_bucket );
fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() );
// do tile load scheduling.
// Note that we need keep track of both viewer buckets and fdm buckets.
if ( state == Running ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
if (current_bucket != previous_bucket) {
// We've moved to a new bucket, we need to schedule any
// needed tiles for loading.
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
schedule_needed(visibility_meters, current_bucket);
}
} else if ( state == Start || state == Inited ) {
SG_LOG( SG_TERRAIN, SG_INFO, "State == Start || Inited" );
// initialize_queue();
state = Running;
if (current_bucket != previous_bucket
&& current_bucket.get_chunk_lon() != -1000) {
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr::update()" );
schedule_needed(visibility_meters, current_bucket);
}
}
update_queues();
// save bucket...
previous_bucket = current_bucket;
return 1;
}
void FGTileMgr::prep_ssg_nodes(float vis) {
// traverse the potentially viewable tile list and update range
// selector and transform
TileEntry *e;
tile_cache.reset_traversal();
while ( ! tile_cache.at_end() ) {
// cout << "processing a tile" << endl;
if ( (e = tile_cache.get_current()) ) {
e->prep_ssg_node(vis);
} else {
SG_LOG(SG_INPUT, SG_ALERT, "warning ... empty tile in cache");
}
tile_cache.next();
}
}
bool FGTileMgr::scenery_available(const SGGeod& position, double range_m)
{
return scenery_available(position.getLatitudeDeg(),
position.getLongitudeDeg(), range_m);
}
bool FGTileMgr::scenery_available(double lat, double lon, double range_m)
{
// sanity check (unfortunately needed!)
if ( lon <= -180.0 || lon >= 180.0 || lat <= -90.0 || lat >= 90.0 )
return false;
SGBucket bucket(lon, lat);
TileEntry *te = tile_cache.get_tile(bucket);
if (!te || !te->is_loaded())
return false;
// Traverse all tiles required to be there for the given visibility.
// This uses exactly the same algorithm like the tile scheduler.
double tile_width = bucket.get_width_m();
double tile_height = bucket.get_height_m();
int xrange = (int)fabs(range_m / tile_width) + 1;
int yrange = (int)fabs(range_m / tile_height) + 1;
for ( int x = -xrange; x <= xrange; ++x ) {
for ( int y = -yrange; y <= yrange; ++y ) {
// We have already checked for the center tile.
if ( x != 0 || y != 0 ) {
SGBucket b = sgBucketOffset( lon, lat, x, y );
TileEntry *te = tile_cache.get_tile(b);
if (!te || !te->is_loaded())
return false;
}
}
}
// Survived all tests.
return true;
}
namespace
{
struct IsTileLoaded :
public std::unary_function<TileCache::tile_map::value_type, bool>
{
bool operator()(const TileCache::tile_map::value_type& tilePair) const
{
return tilePair.second->is_loaded();
}
};
}
bool FGTileMgr::isSceneryLoaded()
{
return (std::find_if(tile_cache.begin(), tile_cache.end(),
std::not1(IsTileLoaded()))
== tile_cache.end());
}