171a93869b
I have now fixed the problem that flying below bridges was broken by some groundcache work.
800 lines
25 KiB
C++
800 lines
25 KiB
C++
// groundcache.cxx -- carries a small subset of the scenegraph near the vehicle
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//
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// Written by Mathias Froehlich, started Nov 2004.
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//
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// Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#include <float.h>
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#include <plib/sg.h>
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#include <simgear/sg_inlines.h>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/tilemgr.hxx>
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#include <AIModel/AICarrier.hxx>
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#include "flight.hxx"
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#include "groundcache.hxx"
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// Specialized version of sgMultMat4 needed because of mixed matrix
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// types
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static inline void fgMultMat4(sgdMat4 dst, sgdMat4 m1, sgMat4 m2) {
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for ( int j = 0 ; j < 4 ; j++ ) {
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dst[0][j] = m2[0][0] * m1[0][j] +
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m2[0][1] * m1[1][j] +
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m2[0][2] * m1[2][j] +
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m2[0][3] * m1[3][j] ;
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dst[1][j] = m2[1][0] * m1[0][j] +
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m2[1][1] * m1[1][j] +
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m2[1][2] * m1[2][j] +
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m2[1][3] * m1[3][j] ;
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dst[2][j] = m2[2][0] * m1[0][j] +
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m2[2][1] * m1[1][j] +
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m2[2][2] * m1[2][j] +
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m2[2][3] * m1[3][j] ;
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dst[3][j] = m2[3][0] * m1[0][j] +
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m2[3][1] * m1[1][j] +
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m2[3][2] * m1[2][j] +
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m2[3][3] * m1[3][j] ;
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}
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}
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static inline bool fgdPointInTriangle( sgdVec3 point, sgdVec3 tri[3] )
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{
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sgdVec3 dif;
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// Some tolerance in meters we accept a point to be outside of the triangle
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// and still return that it is inside.
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SGDfloat eps = 1e-2;
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SGDfloat min, max;
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// punt if outside bouding cube
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SG_MIN_MAX3 ( min, max, tri[0][0], tri[1][0], tri[2][0] );
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if( (point[0] < min - eps) || (point[0] > max + eps) )
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return false;
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dif[0] = max - min;
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SG_MIN_MAX3 ( min, max, tri[0][1], tri[1][1], tri[2][1] );
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if( (point[1] < min - eps) || (point[1] > max + eps) )
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return false;
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dif[1] = max - min;
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SG_MIN_MAX3 ( min, max, tri[0][2], tri[1][2], tri[2][2] );
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if( (point[2] < min - eps) || (point[2] > max + eps) )
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return false;
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dif[2] = max - min;
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// drop the smallest dimension so we only have to work in 2d.
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SGDfloat min_dim = SG_MIN3 (dif[0], dif[1], dif[2]);
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SGDfloat x1, y1, x2, y2, x3, y3, rx, ry;
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if ( fabs(min_dim-dif[0]) <= DBL_EPSILON ) {
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// x is the smallest dimension
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x1 = point[1];
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y1 = point[2];
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x2 = tri[0][1];
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y2 = tri[0][2];
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x3 = tri[1][1];
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y3 = tri[1][2];
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rx = tri[2][1];
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ry = tri[2][2];
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} else if ( fabs(min_dim-dif[1]) <= DBL_EPSILON ) {
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// y is the smallest dimension
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x1 = point[0];
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y1 = point[2];
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x2 = tri[0][0];
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y2 = tri[0][2];
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x3 = tri[1][0];
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y3 = tri[1][2];
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rx = tri[2][0];
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ry = tri[2][2];
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} else if ( fabs(min_dim-dif[2]) <= DBL_EPSILON ) {
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// z is the smallest dimension
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x1 = point[0];
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y1 = point[1];
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x2 = tri[0][0];
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y2 = tri[0][1];
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x3 = tri[1][0];
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y3 = tri[1][1];
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rx = tri[2][0];
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ry = tri[2][1];
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} else {
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// all dimensions are really small so lets call it close
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// enough and return a successful match
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return true;
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}
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// check if intersection point is on the same side of p1 <-> p2 as p3
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SGDfloat tmp = (y2 - y3);
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SGDfloat tmpn = (x2 - x3);
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int side1 = SG_SIGN (tmp * (rx - x3) + (y3 - ry) * tmpn);
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int side2 = SG_SIGN (tmp * (x1 - x3) + (y3 - y1) * tmpn
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+ side1 * eps * fabs(tmpn));
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if ( side1 != side2 ) {
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// printf("failed side 1 check\n");
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return false;
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}
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// check if intersection point is on correct side of p2 <-> p3 as p1
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tmp = (y3 - ry);
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tmpn = (x3 - rx);
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side1 = SG_SIGN (tmp * (x2 - rx) + (ry - y2) * tmpn);
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side2 = SG_SIGN (tmp * (x1 - rx) + (ry - y1) * tmpn
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+ side1 * eps * fabs(tmpn));
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if ( side1 != side2 ) {
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// printf("failed side 2 check\n");
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return false;
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}
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// check if intersection point is on correct side of p1 <-> p3 as p2
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tmp = (y2 - ry);
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tmpn = (x2 - rx);
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side1 = SG_SIGN (tmp * (x3 - rx) + (ry - y3) * tmpn);
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side2 = SG_SIGN (tmp * (x1 - rx) + (ry - y1) * tmpn
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+ side1 * eps * fabs(tmpn));
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if ( side1 != side2 ) {
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// printf("failed side 3 check\n");
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return false;
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}
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return true;
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}
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// Test if the line given by the point on the line pt_on_line and the
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// line direction dir intersects the sphere sp.
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// Adapted from plib.
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static inline bool
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fgdIsectSphereInfLine(const sgdSphere& sp,
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const sgdVec3 pt_on_line, const sgdVec3 dir)
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{
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sgdVec3 r;
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sgdSubVec3( r, sp.getCenter(), pt_on_line ) ;
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SGDfloat projectedDistance = sgdScalarProductVec3(r, dir);
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SGDfloat dist = sgdScalarProductVec3 ( r, r ) -
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projectedDistance * projectedDistance;
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SGDfloat radius = sp.getRadius();
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return dist < radius*radius;
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}
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FGGroundCache::FGGroundCache()
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{
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sgdSetVec3(cache_center, 0.0, 0.0, 0.0);
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ground_radius = 0.0;
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cache_ref_time = 0.0;
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wire_id = 0;
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sgdSetVec3(reference_wgs84_point, 0.0, 0.0, 0.0);
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reference_vehicle_radius = 0.0;
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found_ground = false;
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}
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FGGroundCache::~FGGroundCache()
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{
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}
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FGGroundCache::GroundProperty
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FGGroundCache::extractGroundProperty( ssgLeaf* l )
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{
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// FIXME: Do more ...
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// Idea: have a get_globals() function which knows about that stuff.
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// Or most propably read that from a configuration file,
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// from property tree or whatever ...
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// Get ground dependent data.
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GroundProperty gp;
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gp.wire_id = -1;
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FGAICarrierHardware *ud =
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dynamic_cast<FGAICarrierHardware*>(l->getUserData());
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if (ud) {
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switch (ud->type) {
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case FGAICarrierHardware::Wire:
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gp.type = FGInterface::Wire;
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gp.wire_id = ud->id;
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break;
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case FGAICarrierHardware::Catapult:
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gp.type = FGInterface::Catapult;
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break;
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default:
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gp.type = FGInterface::Solid;
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break;
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}
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// Copy the velocity from the carrier class.
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ud->carrier->getVelocityWrtEarth( gp.vel, gp.rot, gp.pivot );
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}
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else {
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// Initialize velocity field.
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sgdSetVec3( gp.vel, 0.0, 0.0, 0.0 );
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sgdSetVec3( gp.rot, 0.0, 0.0, 0.0 );
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sgdSetVec3( gp.pivot, 0.0, 0.0, 0.0 );
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}
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// Get the texture name and decide what ground type we have.
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ssgState *st = l->getState();
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if (st != NULL && st->isAKindOf(ssgTypeSimpleState())) {
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ssgSimpleState *ss = (ssgSimpleState*)st;
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SGPath fullPath( ss->getTextureFilename() ? ss->getTextureFilename(): "" );
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string file = fullPath.file();
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SGPath dirPath(fullPath.dir());
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string category = dirPath.file();
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if (category == "Runway")
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gp.type = FGInterface::Solid;
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else {
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if (file == "asphault.rgb" || file == "airport.rgb")
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gp.type = FGInterface::Solid;
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else if (file == "water.rgb" || file == "water-lake.rgb")
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gp.type = FGInterface::Water;
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else if (file == "forest.rgb" || file == "cropwood.rgb")
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gp.type = FGInterface::Forest;
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}
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}
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return gp;
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}
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void
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FGGroundCache::putLineLeafIntoCache(const sgdSphere *wsp, const sgdMat4 xform,
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ssgLeaf *l)
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{
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GroundProperty gp = extractGroundProperty(l);
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// Lines must have special meanings.
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// Wires and catapults are done with lines.
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int nl = l->getNumLines();
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for (int i = 0; i < nl; ++i) {
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sgdSphere sphere;
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sphere.empty();
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sgdVec3 ends[2];
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short v[2];
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l->getLine(i, v, v+1 );
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for (int k=0; k<2; ++k) {
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sgdSetVec3(ends[k], l->getVertex(v[k]));
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sgdXformPnt3(ends[k], xform);
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sphere.extend(ends[k]);
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}
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if (wsp->intersects( &sphere )) {
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if (gp.type == FGInterface::Wire) {
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Wire wire;
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sgdCopyVec3(wire.ends[0], ends[0]);
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sgdCopyVec3(wire.ends[1], ends[1]);
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sgdCopyVec3(wire.velocity, gp.vel);
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sgdCopyVec3(wire.rotation, gp.rot);
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sgdSubVec3(wire.rotation_pivot, gp.pivot, cache_center);
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wire.wire_id = gp.wire_id;
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wires.push_back(wire);
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}
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if (gp.type == FGInterface::Catapult) {
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Catapult cat;
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sgdCopyVec3(cat.start, ends[0]);
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sgdCopyVec3(cat.end, ends[1]);
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sgdCopyVec3(cat.velocity, gp.vel);
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sgdCopyVec3(cat.rotation, gp.rot);
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sgdSubVec3(cat.rotation_pivot, gp.pivot, cache_center);
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catapults.push_back(cat);
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}
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}
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}
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}
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void
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FGGroundCache::putSurfaceLeafIntoCache(const sgdSphere *sp,
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const sgdMat4 xform, bool sphIsec,
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sgdVec3 down, ssgLeaf *l)
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{
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GroundProperty gp = extractGroundProperty(l);
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int nt = l->getNumTriangles();
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for (int i = 0; i < nt; ++i) {
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Triangle t;
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t.sphere.empty();
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short v[3];
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l->getTriangle(i, &v[0], &v[1], &v[2]);
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for (int k = 0; k < 3; ++k) {
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sgdSetVec3(t.vertices[k], l->getVertex(v[k]));
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sgdXformPnt3(t.vertices[k], xform);
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t.sphere.extend(t.vertices[k]);
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}
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sgdMakePlane(t.plane, t.vertices[0], t.vertices[1], t.vertices[2]);
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SGDfloat dot = sgdScalarProductVec3(down, t.plane);
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if (dot > 0) {
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if (!l->getCullFace()) {
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// Surface points downwards, ignore for altitude computations.
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continue;
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} else
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sgdScaleVec4( t.plane, -1 );
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}
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// Check if the sphere around the vehicle intersects the sphere
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// around that triangle. If so, put that triangle into the cache.
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if (sphIsec && sp->intersects(&t.sphere)) {
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sgdCopyVec3(t.velocity, gp.vel);
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sgdCopyVec3(t.rotation, gp.rot);
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sgdSubVec3(t.rotation_pivot, gp.pivot, cache_center);
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t.type = gp.type;
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triangles.push_back(t);
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}
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// In case the cache is empty, we still provide agl computations.
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// But then we use the old way of having a fixed elevation value for
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// the whole lifetime of this cache.
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if ( fgdIsectSphereInfLine(t.sphere, sp->getCenter(), down) ) {
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sgdVec3 tmp;
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sgdSetVec3(tmp, sp->center[0], sp->center[1], sp->center[2]);
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sgdVec3 isectpoint;
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if ( sgdIsectInfLinePlane( isectpoint, tmp, down, t.plane ) &&
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fgdPointInTriangle( isectpoint, t.vertices ) ) {
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// Compute the offset to the ground cache midpoint
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sgdVec3 off;
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sgdSubVec3(off, isectpoint, tmp);
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// Only accept the altitude if the intersection point is below the
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// ground cache midpoint
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if (0 < sgdScalarProductVec3( off, down ) || !found_ground) {
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found_ground = true;
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sgdAddVec3(isectpoint, cache_center);
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double this_radius = sgdLengthVec3(isectpoint);
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if (ground_radius < this_radius)
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ground_radius = this_radius;
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}
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}
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}
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}
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}
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inline void
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FGGroundCache::velocityTransformTriangle(double dt,
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FGGroundCache::Triangle& dst,
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const FGGroundCache::Triangle& src)
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{
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sgdCopyVec3(dst.vertices[0], src.vertices[0]);
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sgdCopyVec3(dst.vertices[1], src.vertices[1]);
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sgdCopyVec3(dst.vertices[2], src.vertices[2]);
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sgdCopyVec4(dst.plane, src.plane);
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sgdCopyVec3(dst.sphere.center, src.sphere.center);
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dst.sphere.radius = src.sphere.radius;
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sgdCopyVec3(dst.velocity, src.velocity);
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sgdCopyVec3(dst.rotation, src.rotation);
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sgdCopyVec3(dst.rotation_pivot, src.rotation_pivot);
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dst.type = src.type;
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if (dt*sgdLengthSquaredVec3(src.velocity) != 0) {
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sgdVec3 pivotoff, vel;
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for (int i = 0; i < 3; ++i) {
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sgdSubVec3(pivotoff, src.vertices[i], src.rotation_pivot);
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sgdVectorProductVec3(vel, src.rotation, pivotoff);
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sgdAddVec3(vel, src.velocity);
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sgdAddScaledVec3(dst.vertices[i], vel, dt);
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}
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// Transform the plane equation
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sgdSubVec3(pivotoff, dst.plane, src.rotation_pivot);
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sgdVectorProductVec3(vel, src.rotation, pivotoff);
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sgdAddVec3(vel, src.velocity);
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dst.plane[3] += dt*sgdScalarProductVec3(dst.plane, vel);
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sgdAddScaledVec3(dst.sphere.center, src.velocity, dt);
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}
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}
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void
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FGGroundCache::cache_fill(ssgBranch *branch, sgdMat4 xform,
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sgdSphere* sp, sgdVec3 down, sgdSphere* wsp)
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{
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// Travel through all kids.
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ssgEntity *e;
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for ( e = branch->getKid(0); e != NULL ; e = branch->getNextKid() ) {
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if ( !(e->getTraversalMask() & SSGTRAV_HOT) )
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continue;
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if ( e->getBSphere()->isEmpty() )
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continue;
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// We need to check further if either the sphere around the branch
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// intersects the sphere around the aircraft or the line downwards from
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// the aircraft intersects the branchs sphere.
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sgdSphere esphere;
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sgdSetVec3(esphere.center, e->getBSphere()->center);
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esphere.radius = e->getBSphere()->radius;
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esphere.orthoXform(xform);
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bool wspIsec = wsp->intersects(&esphere);
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bool downIsec = fgdIsectSphereInfLine(esphere, sp->getCenter(), down);
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if (!wspIsec && !downIsec)
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continue;
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// For branches collect up the transforms to reach that branch and
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// call cache_fill recursively.
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if ( e->isAKindOf( ssgTypeBranch() ) ) {
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ssgBranch *b = (ssgBranch *)e;
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if ( b->isAKindOf( ssgTypeTransform() ) ) {
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// Collect up the transfors required to reach that part of
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// the branch.
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sgMat4 xform2;
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sgMakeIdentMat4( xform2 );
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ssgTransform *t = (ssgTransform*)b;
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t->getTransform( xform2 );
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sgdMat4 xform3;
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fgMultMat4(xform3, xform, xform2);
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cache_fill( b, xform3, sp, down, wsp );
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} else
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cache_fill( b, xform, sp, down, wsp );
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}
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// For leafs, check each triangle for intersection.
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// This will minimize the number of vertices/triangles in the cache.
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else if (e->isAKindOf(ssgTypeLeaf())) {
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// Since we reach that leaf if we have an intersection with the
|
|
// most propably bigger wire/catapult cache sphere, we need to check
|
|
// that here, if the smaller cache for the surface has a chance for hits.
|
|
// Also, if the spheres do not intersect compute a croase agl value
|
|
// by following the line downwards originating at the aircraft.
|
|
bool spIsec = sp->intersects(&esphere);
|
|
putSurfaceLeafIntoCache(sp, xform, spIsec, down, (ssgLeaf *)e);
|
|
|
|
// If we are here, we need to put all special hardware here into
|
|
// the cache.
|
|
if (wspIsec)
|
|
putLineLeafIntoCache(wsp, xform, (ssgLeaf *)e);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
FGGroundCache::prepare_ground_cache(double ref_time, const double pt[3],
|
|
double rad)
|
|
{
|
|
// Empty cache.
|
|
ground_radius = 0.0;
|
|
found_ground = false;
|
|
triangles.resize(0);
|
|
catapults.resize(0);
|
|
wires.resize(0);
|
|
|
|
// Store the parameters we used to build up that cache.
|
|
sgdCopyVec3(reference_wgs84_point, pt);
|
|
reference_vehicle_radius = rad;
|
|
// Store the time reference used to compute movements of moving triangles.
|
|
cache_ref_time = ref_time;
|
|
|
|
// Decide where we put the scenery center.
|
|
Point3D old_cntr = globals->get_scenery()->get_center();
|
|
Point3D cntr(pt[0], pt[1], pt[2]);
|
|
// Only move the cache center if it is unaccaptable far away.
|
|
if (40*40 < old_cntr.distance3Dsquared(cntr))
|
|
globals->get_scenery()->set_center(cntr);
|
|
else
|
|
cntr = old_cntr;
|
|
|
|
// The center of the cache.
|
|
sgdSetVec3(cache_center, cntr[0], cntr[1], cntr[2]);
|
|
|
|
sgdVec3 ptoff;
|
|
sgdSubVec3(ptoff, pt, cache_center);
|
|
// Prepare sphere around the aircraft.
|
|
sgdSphere acSphere;
|
|
acSphere.setRadius(rad);
|
|
acSphere.setCenter(ptoff);
|
|
|
|
// Prepare bigger sphere around the aircraft.
|
|
// This one is required for reliably finding wires we have caught but
|
|
// have already left the hopefully smaller sphere for the ground reactions.
|
|
const double max_wire_dist = 300.0;
|
|
sgdSphere wireSphere;
|
|
wireSphere.setRadius(max_wire_dist < rad ? rad : max_wire_dist);
|
|
wireSphere.setCenter(ptoff);
|
|
|
|
// Down vector. Is used for croase agl computations when we are far enough
|
|
// from ground that we have an empty cache.
|
|
sgdVec3 down;
|
|
sgdSetVec3(down, -pt[0], -pt[1], -pt[2]);
|
|
sgdNormalizeVec3(down);
|
|
|
|
// We collaps all transforms we need to reach a particular leaf.
|
|
// The leafs itself will be then transformed later.
|
|
// So our cache is just flat.
|
|
// For leafs which are moving (carriers surface, etc ...)
|
|
// we will later store a speed in the GroundType class. We can then apply
|
|
// some translations to that nodes according to the time which has passed
|
|
// compared to that snapshot.
|
|
sgdMat4 xform;
|
|
sgdMakeIdentMat4( xform );
|
|
|
|
|
|
// Walk the scene graph and extract solid ground triangles and carrier data.
|
|
ssgBranch *terrain = globals->get_scenery()->get_scene_graph();
|
|
cache_fill(terrain, xform, &acSphere, down, &wireSphere);
|
|
|
|
// some stats
|
|
SG_LOG(SG_FLIGHT,SG_DEBUG, "prepare_ground_cache(): ac radius = " << rad
|
|
<< ", # triangles = " << triangles.size()
|
|
<< ", # wires = " << wires.size()
|
|
<< ", # catapults = " << catapults.size()
|
|
<< ", ground_radius = " << ground_radius );
|
|
|
|
// If the ground radius is still below 5e6 meters, then we do not yet have
|
|
// any scenery.
|
|
found_ground = found_ground && 5e6 < ground_radius;
|
|
if (!found_ground)
|
|
SG_LOG(SG_FLIGHT, SG_WARN, "prepare_ground_cache(): trying to build cache "
|
|
"without any scenery below the aircraft" );
|
|
|
|
if (cntr != old_cntr)
|
|
globals->get_scenery()->set_center(old_cntr);
|
|
|
|
return found_ground;
|
|
}
|
|
|
|
bool
|
|
FGGroundCache::is_valid(double *ref_time, double pt[3], double *rad)
|
|
{
|
|
sgdCopyVec3(pt, reference_wgs84_point);
|
|
*rad = reference_vehicle_radius;
|
|
*ref_time = cache_ref_time;
|
|
return found_ground;
|
|
}
|
|
|
|
double
|
|
FGGroundCache::get_cat(double t, const double dpt[3],
|
|
double end[2][3], double vel[2][3])
|
|
{
|
|
// start with a distance of 1e10 meters...
|
|
double dist = 1e10;
|
|
|
|
// Time difference to the reference time.
|
|
t -= cache_ref_time;
|
|
|
|
size_t sz = catapults.size();
|
|
for (size_t i = 0; i < sz; ++i) {
|
|
sgdVec3 pivotoff, rvel[2];
|
|
sgdLineSegment3 ls;
|
|
sgdCopyVec3(ls.a, catapults[i].start);
|
|
sgdCopyVec3(ls.b, catapults[i].end);
|
|
|
|
sgdSubVec3(pivotoff, ls.a, catapults[i].rotation_pivot);
|
|
sgdVectorProductVec3(rvel[0], catapults[i].rotation, pivotoff);
|
|
sgdAddVec3(rvel[0], catapults[i].velocity);
|
|
sgdSubVec3(pivotoff, ls.b, catapults[i].rotation_pivot);
|
|
sgdVectorProductVec3(rvel[1], catapults[i].rotation, pivotoff);
|
|
sgdAddVec3(rvel[1], catapults[i].velocity);
|
|
|
|
sgdAddVec3(ls.a, cache_center);
|
|
sgdAddVec3(ls.b, cache_center);
|
|
|
|
sgdAddScaledVec3(ls.a, rvel[0], t);
|
|
sgdAddScaledVec3(ls.b, rvel[1], t);
|
|
|
|
double this_dist = sgdDistSquaredToLineSegmentVec3( ls, dpt );
|
|
if (this_dist < dist) {
|
|
SG_LOG(SG_FLIGHT,SG_INFO, "Found catapult "
|
|
<< this_dist << " meters away");
|
|
dist = this_dist;
|
|
|
|
// The carrier code takes care of that ordering.
|
|
sgdCopyVec3( end[0], ls.a );
|
|
sgdCopyVec3( end[1], ls.b );
|
|
sgdCopyVec3( vel[0], rvel[0] );
|
|
sgdCopyVec3( vel[1], rvel[1] );
|
|
}
|
|
}
|
|
|
|
// At the end take the root, we only computed squared distances ...
|
|
return sqrt(dist);
|
|
}
|
|
|
|
bool
|
|
FGGroundCache::get_agl(double t, const double dpt[3], double max_altoff,
|
|
double contact[3], double normal[3], double vel[3],
|
|
int *type, double *loadCapacity,
|
|
double *frictionFactor, double *agl)
|
|
{
|
|
bool ret = false;
|
|
|
|
*type = FGInterface::Unknown;
|
|
// *agl = 0.0;
|
|
*loadCapacity = DBL_MAX;
|
|
*frictionFactor = 1.0;
|
|
sgdSetVec3( vel, 0.0, 0.0, 0.0 );
|
|
sgdSetVec3( contact, 0.0, 0.0, 0.0 );
|
|
sgdSetVec3( normal, 0.0, 0.0, 0.0 );
|
|
|
|
// Time difference to th reference time.
|
|
t -= cache_ref_time;
|
|
|
|
// The double valued point we start to search for intersection.
|
|
sgdVec3 pt;
|
|
sgdSubVec3( pt, dpt, cache_center );
|
|
|
|
// The search direction
|
|
sgdVec3 dir;
|
|
sgdSetVec3( dir, -dpt[0], -dpt[1], -dpt[2] );
|
|
sgdNormaliseVec3( dir );
|
|
|
|
// Initialize to something sensible
|
|
double current_radius = 0.0;
|
|
|
|
size_t sz = triangles.size();
|
|
for (size_t i = 0; i < sz; ++i) {
|
|
Triangle triangle;
|
|
velocityTransformTriangle(t, triangle, triangles[i]);
|
|
if (!fgdIsectSphereInfLine(triangle.sphere, pt, dir))
|
|
continue;
|
|
|
|
// Check for intersection.
|
|
sgdVec3 isecpoint;
|
|
if ( sgdIsectInfLinePlane( isecpoint, pt, dir, triangle.plane ) &&
|
|
sgdPointInTriangle( isecpoint, triangle.vertices ) ) {
|
|
// Compute the vector from pt to the intersection point ...
|
|
sgdVec3 off;
|
|
sgdSubVec3(off, isecpoint, pt);
|
|
// ... and check if it is too high or not
|
|
if (-max_altoff < sgdScalarProductVec3( off, dir )) {
|
|
// Transform to the wgs system
|
|
sgdAddVec3( isecpoint, cache_center );
|
|
// compute the radius, good enough approximation to take the geocentric radius
|
|
SGDfloat radius = sgdLengthSquaredVec3(isecpoint);
|
|
if (current_radius < radius) {
|
|
current_radius = radius;
|
|
ret = true;
|
|
// Save the new potential intersection point.
|
|
sgdCopyVec3( contact, isecpoint );
|
|
// The first three values in the vector are the plane normal.
|
|
sgdCopyVec3( normal, triangle.plane );
|
|
// The velocity wrt earth.
|
|
sgdVec3 pivotoff;
|
|
sgdSubVec3(pivotoff, pt, triangle.rotation_pivot);
|
|
sgdVectorProductVec3(vel, triangle.rotation, pivotoff);
|
|
sgdAddVec3(vel, triangle.velocity);
|
|
// Save the ground type.
|
|
*type = triangle.type;
|
|
// FIXME: figure out how to get that sign ...
|
|
// *agl = sqrt(sqdist);
|
|
*agl = sgdLengthVec3( dpt ) - sgdLengthVec3( contact );
|
|
// *loadCapacity = DBL_MAX;
|
|
// *frictionFactor = 1.0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ret)
|
|
return true;
|
|
|
|
// Whenever we did not have a ground triangle for the requested point,
|
|
// take the ground level we found during the current cache build.
|
|
// This is as good as what we had before for agl.
|
|
double r = sgdLengthVec3( dpt );
|
|
sgdCopyVec3( contact, dpt );
|
|
sgdScaleVec3( contact, ground_radius/r );
|
|
sgdCopyVec3( normal, dpt );
|
|
sgdNormaliseVec3( normal );
|
|
sgdSetVec3( vel, 0.0, 0.0, 0.0 );
|
|
|
|
// The altitude is the distance of the requested point from the
|
|
// contact point.
|
|
*agl = sgdLengthVec3( dpt ) - sgdLengthVec3( contact );
|
|
*type = FGInterface::Unknown;
|
|
*loadCapacity = DBL_MAX;
|
|
*frictionFactor = 1.0;
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool FGGroundCache::caught_wire(double t, const double pt[4][3])
|
|
{
|
|
size_t sz = wires.size();
|
|
if (sz == 0)
|
|
return false;
|
|
|
|
// Time difference to the reference time.
|
|
t -= cache_ref_time;
|
|
|
|
// Build the two triangles spanning the area where the hook has moved
|
|
// during the past step.
|
|
sgdVec4 plane[2];
|
|
sgdVec3 tri[2][3];
|
|
sgdMakePlane( plane[0], pt[0], pt[1], pt[2] );
|
|
sgdCopyVec3( tri[0][0], pt[0] );
|
|
sgdCopyVec3( tri[0][1], pt[1] );
|
|
sgdCopyVec3( tri[0][2], pt[2] );
|
|
sgdMakePlane( plane[1], pt[0], pt[2], pt[3] );
|
|
sgdCopyVec3( tri[1][0], pt[0] );
|
|
sgdCopyVec3( tri[1][1], pt[2] );
|
|
sgdCopyVec3( tri[1][2], pt[3] );
|
|
|
|
// Intersect the wire lines with each of these triangles.
|
|
// You have cautght a wire if they intersect.
|
|
for (size_t i = 0; i < sz; ++i) {
|
|
sgdVec3 le[2];
|
|
for (int k = 0; k < 2; ++k) {
|
|
sgdVec3 pivotoff, vel;
|
|
sgdCopyVec3(le[k], wires[i].ends[k]);
|
|
sgdSubVec3(pivotoff, le[k], wires[i].rotation_pivot);
|
|
sgdVectorProductVec3(vel, wires[i].rotation, pivotoff);
|
|
sgdAddVec3(vel, wires[i].velocity);
|
|
sgdAddScaledVec3(le[k], vel, t);
|
|
sgdAddVec3(le[k], cache_center);
|
|
}
|
|
|
|
for (int k=0; k<2; ++k) {
|
|
sgdVec3 isecpoint;
|
|
double isecval = sgdIsectLinesegPlane(isecpoint, le[0], le[1], plane[k]);
|
|
if ( 0.0 <= isecval && isecval <= 1.0 &&
|
|
sgdPointInTriangle( isecpoint, tri[k] ) ) {
|
|
SG_LOG(SG_FLIGHT,SG_INFO, "Caught wire");
|
|
// Store the wire id.
|
|
wire_id = wires[i].wire_id;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FGGroundCache::get_wire_ends(double t, double end[2][3], double vel[2][3])
|
|
{
|
|
// Fast return if we do not have an active wire.
|
|
if (wire_id < 0)
|
|
return false;
|
|
|
|
// Time difference to the reference time.
|
|
t -= cache_ref_time;
|
|
|
|
// Search for the wire with the matching wire id.
|
|
size_t sz = wires.size();
|
|
for (size_t i = 0; i < sz; ++i) {
|
|
if (wires[i].wire_id == wire_id) {
|
|
for (size_t k = 0; k < 2; ++k) {
|
|
sgdVec3 pivotoff;
|
|
sgdCopyVec3(end[k], wires[i].ends[k]);
|
|
sgdSubVec3(pivotoff, end[k], wires[i].rotation_pivot);
|
|
sgdVectorProductVec3(vel[k], wires[i].rotation, pivotoff);
|
|
sgdAddVec3(vel[k], wires[i].velocity);
|
|
sgdAddScaledVec3(end[k], vel[k], t);
|
|
sgdAddVec3(end[k], cache_center);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void FGGroundCache::release_wire(void)
|
|
{
|
|
wire_id = -1;
|
|
}
|