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flightgear/src/Scenery/FGTileLoader.cxx
frohlich b51292d9db Modified Files:
src/FDM/groundcache.cxx src/Main/fg_commands.cxx
	src/Main/main.cxx src/Main/renderer.cxx
	src/Scenery/FGTileLoader.cxx src/Scenery/scenery.cxx
	src/Scenery/scenery.hxx src/Scenery/tileentry.cxx
	src/Scenery/tileentry.hxx src/Scenery/tilemgr.cxx
	src/Scenery/tilemgr.hxx: Simplify scenegraph structure.
2007-05-08 06:12:26 +00:00

201 lines
4.4 KiB
C++

// FGTileLoader - Queue scenery tiles for loading.
//
// Written by Bernie Bright, started March 2001.
//
// Copyright (C) 2001 Bernard Bright - bbright@bigpond.net.au
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
#include <Main/globals.hxx>
#include "FGTileLoader.hxx"
#include "tileentry.hxx"
#include "tilemgr.hxx"
/**
*
*/
FGTileLoader::FGTileLoader()
{
#if defined(ENABLE_THREADS)
// Create and start the loader threads.
for (int i = 0; i < MAX_THREADS; ++i)
{
threads[i] = new LoaderThread(this);
threads[i]->start( 1 );
}
#endif // ENABLE_THREADS
}
/**
* Terminate all threads.
*/
FGTileLoader::~FGTileLoader()
{
#if defined(ENABLE_THREADS)
// Wake up its time to die.
// queue_cond.broadcast();
for (int i = 0; i < MAX_THREADS; ++i)
{
threads[i]->cancel();
threads[i]->join();
}
#endif // ENABLE_THREADS
}
#if 0 // we don't ever want to do this I don't think
/**
*
*/
void FGTileLoader::reinit() {
while ( !tile_load_queue.empty() ) {
tile_load_queue.pop();
}
}
#endif
/**
*
*/
void
FGTileLoader::add( FGTileEntry* tile )
{
/**
* Initialise tile_path here and not in ctor to avoid problems
* with the initialisation order of global objects.
*/
static bool beenhere = false;
if (!beenhere) {
tile_path = globals->get_fg_scenery();
if (!tile_path.size())
throw sg_throwable(string("No valid scenery path defined!"));
beenhere = true;
}
tile_load_queue.push( tile );
}
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
/**
*
*/
void
FGTileLoader::remove( FGTileEntry* tile )
{
tile_free_queue.push( tile );
}
#endif
/**
*
*/
void
FGTileLoader::update()
{
#if defined(ENABLE_THREADS)
// send a signal to the pager thread that it is allowed to load
// another tile
mutex.lock();
frame_cond.signal();
mutex.unlock();
#else
if ( !tile_load_queue.empty() ) {
// cout << "loading next tile ..." << endl;
// load the next tile in the queue
FGTileEntry* tile = tile_load_queue.front();
tile_load_queue.pop();
tile->load( tile_path, true );
FGTileMgr::ready_to_attach( tile );
}
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
if ( !tile_free_queue.empty() ) {
// cout << "freeing next tile ..." << endl;
// free the next tile in the queue
FGTileEntry* tile = tile_free_queue.front();
tile_free_queue.pop();
tile->free_tile();
delete tile;
}
#endif
#endif // ENABLE_THREADS
}
#if defined(ENABLE_THREADS)
/**
* Ensure mutex is unlocked.
*/
void
cleanup_handler( void* arg )
{
FGTileLoader* loader = (FGTileLoader*) arg;
loader->mutex.unlock();
}
/**
*
*/
void
FGTileLoader::LoaderThread::run()
{
pthread_cleanup_push( cleanup_handler, loader );
while ( true ) {
// Wait for a load request to be placed in the queue.
FGTileEntry* tile = loader->tile_load_queue.pop();
// Wait for the next frame signal before we load a tile from the queue
loader->mutex.lock();
loader->frame_cond.wait( loader->mutex );
loader->mutex.unlock();
set_cancel( SGThread::CANCEL_DISABLE );
tile->load( loader->tile_path, true );
set_cancel( SGThread::CANCEL_DEFERRED );
FGTileMgr::ready_to_attach( tile );
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
// Handle and pending removals
while ( !loader->tile_free_queue.empty() ) {
// cout << "freeing next tile ..." << endl;
// free the next tile in the queue
FGTileEntry* tile = loader->tile_free_queue.pop();
tile->free_tile();
delete tile;
}
#endif
}
pthread_cleanup_pop(1);
}
#endif // ENABLE_THREADS