1
0
Fork 0
flightgear/src/AIModel/AIShip.hxx
frohlich 3afc7e0690 Move the velocity computations for aimodels into AIShip.
You should now be able to step on any ship with your model.

Modified Files:
	src/AIModel/AICarrier.cxx src/AIModel/AIShip.cxx
	src/AIModel/AIShip.hxx
2009-03-05 10:52:03 +01:00

116 lines
3.4 KiB
C++

// FGAIShip - AIBase derived class creates an AI ship
//
// Written by David Culp, started November 2003.
// with major amendments and additions by Vivian Meazza, 2004 - 2007
//
// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AISHIP_HXX
#define _FG_AISHIP_HXX
#include "AIBase.hxx"
#include "AIFlightPlan.hxx"
class FGAIManager;
class FGAIShip : public FGAIBase {
public:
FGAIShip(object_type ot = otShip);
virtual ~FGAIShip();
virtual void readFromScenario(SGPropertyNode* scFileNode);
virtual bool init(bool search_in_AI_path=false);
virtual void initModel(osg::Node *node);
virtual void bind();
virtual void unbind();
virtual void update(double dt);
void setFlightPlan(FGAIFlightPlan* f);
void setName(const string&);
void setRudder(float r);
void setRoll(double rl);
void ProcessFlightPlan( double dt);
void AccelTo(double speed);
void PitchTo(double angle);
void RollTo(double angle);
void YawTo(double angle);
void ClimbTo(double altitude);
void TurnTo(double heading);
void setCurrName(const string&);
void setNextName(const string&);
void setPrevName(const string&);
bool _hdg_lock;
bool _serviceable;
virtual const char* getTypeString(void) const { return "ship"; }
protected:
string _name; // The name of this ship.
private:
FGAIFlightPlan::waypoint* prev; // the one behind you
FGAIFlightPlan::waypoint* curr; // the one ahead
FGAIFlightPlan::waypoint* next; // the next plus 1
virtual void reinit() { init(); }
void setRepeat(bool r);
void setMissed(bool m);
void setWPNames();
void setServiceable(bool s);
void Run(double dt);
void setStartTime(const string&);
void setUntilTime(const string&);
double getRange(double lat, double lon, double lat2, double lon2) const;
double getCourse(double lat, double lon, double lat2, double lon2) const;
double sign(double x);
double getDaySeconds();
double processTimeString(const string& time);
bool initFlightPlan();
bool advanceFlightPlan (double elapsed_sec, double day_sec);
float _rudder, _tgt_rudder;
double _rudder_constant, _roll_constant, _speed_constant, _hdg_constant, _roll_factor;
double _sp_turn_radius_ft, _rd_turn_radius_ft;
double _wp_range, _old_range, _range_rate;
double _dt_count, _missed_count, _wait_count;
double _next_run;
double _missed_time_sec;
double _start_sec;
double _day;
string _prev_name, _curr_name, _next_name;
string _path;
string _start_time, _until_time;
bool _repeat;
bool _fp_init;
bool _new_waypoint;
bool _missed, _waiting;
};
#endif // _FG_AISHIP_HXX