3afc7e0690
You should now be able to step on any ship with your model. Modified Files: src/AIModel/AICarrier.cxx src/AIModel/AIShip.cxx src/AIModel/AIShip.hxx
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
// FGAIShip - AIBase derived class creates an AI ship
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//
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// Written by David Culp, started November 2003.
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// with major amendments and additions by Vivian Meazza, 2004 - 2007
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//
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// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _FG_AISHIP_HXX
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#define _FG_AISHIP_HXX
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#include "AIBase.hxx"
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#include "AIFlightPlan.hxx"
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class FGAIManager;
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class FGAIShip : public FGAIBase {
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public:
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FGAIShip(object_type ot = otShip);
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virtual ~FGAIShip();
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virtual void readFromScenario(SGPropertyNode* scFileNode);
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virtual bool init(bool search_in_AI_path=false);
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virtual void initModel(osg::Node *node);
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virtual void bind();
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virtual void unbind();
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virtual void update(double dt);
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void setFlightPlan(FGAIFlightPlan* f);
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void setName(const string&);
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void setRudder(float r);
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void setRoll(double rl);
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void ProcessFlightPlan( double dt);
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void AccelTo(double speed);
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void PitchTo(double angle);
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void RollTo(double angle);
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void YawTo(double angle);
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void ClimbTo(double altitude);
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void TurnTo(double heading);
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void setCurrName(const string&);
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void setNextName(const string&);
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void setPrevName(const string&);
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bool _hdg_lock;
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bool _serviceable;
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virtual const char* getTypeString(void) const { return "ship"; }
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protected:
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string _name; // The name of this ship.
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private:
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FGAIFlightPlan::waypoint* prev; // the one behind you
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FGAIFlightPlan::waypoint* curr; // the one ahead
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FGAIFlightPlan::waypoint* next; // the next plus 1
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virtual void reinit() { init(); }
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void setRepeat(bool r);
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void setMissed(bool m);
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void setWPNames();
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void setServiceable(bool s);
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void Run(double dt);
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void setStartTime(const string&);
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void setUntilTime(const string&);
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double getRange(double lat, double lon, double lat2, double lon2) const;
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double getCourse(double lat, double lon, double lat2, double lon2) const;
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double sign(double x);
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double getDaySeconds();
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double processTimeString(const string& time);
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bool initFlightPlan();
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bool advanceFlightPlan (double elapsed_sec, double day_sec);
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float _rudder, _tgt_rudder;
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double _rudder_constant, _roll_constant, _speed_constant, _hdg_constant, _roll_factor;
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double _sp_turn_radius_ft, _rd_turn_radius_ft;
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double _wp_range, _old_range, _range_rate;
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double _dt_count, _missed_count, _wait_count;
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double _next_run;
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double _missed_time_sec;
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double _start_sec;
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double _day;
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string _prev_name, _curr_name, _next_name;
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string _path;
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string _start_time, _until_time;
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bool _repeat;
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bool _fp_init;
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bool _new_waypoint;
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bool _missed, _waiting;
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};
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#endif // _FG_AISHIP_HXX
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