No description
161912ea4c
Right now the code is not very configurable, and there is only one submodel per airplane possible. It is implemented as an SGSubSystem, just like the electrics, vacuum, etc. systems. To make it work you need to make a release binding like this (for my joystick trigger): <button n="0"> <desc>Trigger</desc> <binding> <command>property-assign</command> <property>/systems/submodel/trigger</property> <value type="bool">true</value> </binding> <mod-up> <binding> <command>property-assign</command> <property>/systems/submodel/trigger</property> <value type="bool">false</value> </binding> </mod-up> </button> Then, each airplane that uses the system should have something like this added to its *-set.xml file (note that this does *not* go within the <sim></sim> tags): <systems> <submodel> <serviceable type="bool">true</serviceable> <amount type="int">70</amount> </submodel> </systems> Future improvements will include: 1) more configurability, so the user can create multiple submodels, and can assign them different locations, and pitch and yaw adjustments, and nitial velocity. 2) sound? 3) a more accurate calculation of the submodels location at any pitch/roll/yaw. 4) a way to pre-load the model, so the AI code doesn't have to parse the model every time it creates an instance. I think that's all of it. |
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docs-mini | ||
examples/netfdm | ||
man | ||
package | ||
scripts | ||
src | ||
tests | ||
utils | ||
.cvsignore | ||
acinclude.m4 | ||
am2dsp.cfg | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
configure.ac | ||
FlightGear.dsp | ||
FlightGear.dsw | ||
Makefile.am | ||
NEWS | ||
README | ||
Thanks |
Welcome to the FlightGear Flight Simulator project. =================================================== The primary web page for this project is: http://www.flightgear.org For basic installation instructions see the "INSTALL" file. Before you can run FlightGear you will also need to download and install the "base" package which is a collection of textures, sounds, sample scenery, and other data files need by the sim. For additional install help for specific platforms please browse the "docs-mini/" subdirectory. More complete documentation is available from our web page as a separate distribution. Please take a look at the "Thanks" file for a list of people who have contributed to this project. If you have contributed something but don't find your name in this file. Please send a polite reminder to curt@flightgear.org For a summary of changes/additions by version see the "NEWS" file. This project is GPL'd. For complete details on our licensing please see the "COPYING" file. For information on available mailing lists, mailing list archives, and other available source code and documenation, please visit our web site. FlightGear is a product of the collaboration of large international group of volunteers. FlightGear is a work in progress. FlightGear comes with no warrantee. We hope you enjoy FlightGear and/or find it of some value!