363 lines
10 KiB
C++
363 lines
10 KiB
C++
// dialog.cxx: implementation of an XML-configurable dialog box.
|
||
|
||
#include <Input/input.hxx>
|
||
|
||
#include "dialog.hxx"
|
||
#include "new_gui.hxx"
|
||
|
||
|
||
|
||
////////////////////////////////////////////////////////////////////////
|
||
// Callbacks.
|
||
////////////////////////////////////////////////////////////////////////
|
||
|
||
/**
|
||
* User data for a GUI object.
|
||
*/
|
||
struct GUIInfo
|
||
{
|
||
GUIInfo (FGDialog * d);
|
||
virtual ~GUIInfo ();
|
||
|
||
FGDialog * dialog;
|
||
vector <FGBinding *> bindings;
|
||
};
|
||
|
||
|
||
/**
|
||
* Action callback.
|
||
*/
|
||
static void
|
||
action_callback (puObject * object)
|
||
{
|
||
GUIInfo * info = (GUIInfo *)object->getUserData();
|
||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||
gui->setActiveDialog(info->dialog);
|
||
int nBindings = info->bindings.size();
|
||
for (int i = 0; i < nBindings; i++) {
|
||
info->bindings[i]->fire();
|
||
if (gui->getActiveDialog() == 0)
|
||
break;
|
||
}
|
||
gui->setActiveDialog(0);
|
||
}
|
||
|
||
|
||
|
||
////////////////////////////////////////////////////////////////////////
|
||
// Static helper functions.
|
||
////////////////////////////////////////////////////////////////////////
|
||
|
||
/**
|
||
* Copy a property value to a PUI object.
|
||
*/
|
||
static void
|
||
copy_to_pui (SGPropertyNode * node, puObject * object)
|
||
{
|
||
switch (node->getType()) {
|
||
case SGPropertyNode::BOOL:
|
||
case SGPropertyNode::INT:
|
||
case SGPropertyNode::LONG:
|
||
object->setValue(node->getIntValue());
|
||
break;
|
||
case SGPropertyNode::FLOAT:
|
||
case SGPropertyNode::DOUBLE:
|
||
object->setValue(node->getFloatValue());
|
||
break;
|
||
default:
|
||
object->setValue(node->getStringValue());
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
static void
|
||
copy_from_pui (puObject * object, SGPropertyNode * node)
|
||
{
|
||
switch (node->getType()) {
|
||
case SGPropertyNode::BOOL:
|
||
case SGPropertyNode::INT:
|
||
case SGPropertyNode::LONG:
|
||
node->setIntValue(object->getIntegerValue());
|
||
break;
|
||
case SGPropertyNode::FLOAT:
|
||
case SGPropertyNode::DOUBLE:
|
||
node->setFloatValue(object->getFloatValue());
|
||
break;
|
||
default:
|
||
node->setStringValue(object->getStringValue());
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
////////////////////////////////////////////////////////////////////////
|
||
// Implementation of GUIInfo.
|
||
////////////////////////////////////////////////////////////////////////
|
||
|
||
GUIInfo::GUIInfo (FGDialog * d)
|
||
: dialog(d)
|
||
{
|
||
}
|
||
|
||
GUIInfo::~GUIInfo ()
|
||
{
|
||
for (unsigned int i = 0; i < bindings.size(); i++) {
|
||
delete bindings[i];
|
||
bindings[i] = 0;
|
||
}
|
||
}
|
||
|
||
|
||
|
||
////////////////////////////////////////////////////////////////////////
|
||
// Implementation of FGDialog.
|
||
////////////////////////////////////////////////////////////////////////
|
||
|
||
FGDialog::FGDialog (SGPropertyNode * props)
|
||
: _object(0)
|
||
{
|
||
display(props);
|
||
}
|
||
|
||
FGDialog::~FGDialog ()
|
||
{
|
||
puDeleteObject(_object);
|
||
|
||
unsigned int i;
|
||
|
||
// Delete all the arrays we made
|
||
// and were forced to keep around
|
||
// because PUI won't do its own
|
||
// memory management.
|
||
for (i = 0; i < _char_arrays.size(); i++) {
|
||
for (int j = 0; _char_arrays[i][j] != 0; j++)
|
||
free(_char_arrays[i][j]); // added with strdup
|
||
delete _char_arrays[i];
|
||
}
|
||
|
||
// Delete all the info objects we
|
||
// were forced to keep around because
|
||
// PUI cannot delete its own user data.
|
||
for (i = 0; i < _info.size(); i++) {
|
||
delete (GUIInfo *)_info[i];
|
||
_info[i] = 0;
|
||
}
|
||
|
||
// Finally, delete the property links.
|
||
for (i = 0; i < _propertyObjects.size(); i++) {
|
||
delete _propertyObjects[i];
|
||
_propertyObjects[i] = 0;
|
||
}
|
||
}
|
||
|
||
void
|
||
FGDialog::updateValue (const char * objectName)
|
||
{
|
||
for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
|
||
const string &name = _propertyObjects[i]->name;
|
||
if (name == objectName)
|
||
copy_to_pui(_propertyObjects[i]->node,
|
||
_propertyObjects[i]->object);
|
||
}
|
||
}
|
||
|
||
void
|
||
FGDialog::applyValue (const char * objectName)
|
||
{
|
||
for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
|
||
if (_propertyObjects[i]->name == objectName)
|
||
copy_from_pui(_propertyObjects[i]->object,
|
||
_propertyObjects[i]->node);
|
||
}
|
||
}
|
||
|
||
void
|
||
FGDialog::updateValues ()
|
||
{
|
||
for (unsigned int i = 0; i < _propertyObjects.size(); i++)
|
||
copy_to_pui(_propertyObjects[i]->node, _propertyObjects[i]->object);
|
||
}
|
||
|
||
void
|
||
FGDialog::applyValues ()
|
||
{
|
||
for (unsigned int i = 0; i < _propertyObjects.size(); i++)
|
||
copy_from_pui(_propertyObjects[i]->object,
|
||
_propertyObjects[i]->node);
|
||
}
|
||
|
||
void
|
||
FGDialog::display (SGPropertyNode * props)
|
||
{
|
||
if (_object != 0) {
|
||
SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
|
||
return;
|
||
}
|
||
|
||
_object = makeObject(props, 1024, 768);
|
||
|
||
if (_object != 0) {
|
||
_object->reveal();
|
||
} else {
|
||
SG_LOG(SG_GENERAL, SG_ALERT, "Widget "
|
||
<< props->getStringValue("name", "[unnamed]")
|
||
<< " does not contain a proper GUI definition");
|
||
}
|
||
}
|
||
|
||
puObject *
|
||
FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
|
||
{
|
||
int width = props->getIntValue("width", parentWidth);
|
||
int height = props->getIntValue("height", parentHeight);
|
||
|
||
int x = props->getIntValue("x", (parentWidth - width) / 2);
|
||
int y = props->getIntValue("y", (parentHeight - height) / 2);
|
||
|
||
string type = props->getName();
|
||
if (type == "")
|
||
type = "dialog";
|
||
|
||
if (type == "dialog") {
|
||
puPopup * dialog;
|
||
if (props->getBoolValue("modal", false))
|
||
dialog = new puDialogBox(x, y);
|
||
else
|
||
dialog = new puPopup(x, y);
|
||
setupGroup(dialog, props, width, height, true);
|
||
return dialog;
|
||
} else if (type == "group") {
|
||
puGroup * group = new puGroup(x, y);
|
||
setupGroup(group, props, width, height, false);
|
||
return group;
|
||
} else if (type == "input") {
|
||
puInput * input = new puInput(x, y, x + width, y + height);
|
||
setupObject(input, props);
|
||
return input;
|
||
} else if (type == "text") {
|
||
puText * text = new puText(x, y);
|
||
setupObject(text, props);
|
||
return text;
|
||
} else if (type == "checkbox") {
|
||
puButton * b;
|
||
b = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE);
|
||
setupObject(b, props);
|
||
return b;
|
||
} else if (type == "button") {
|
||
puButton * b;
|
||
const char * legend = props->getStringValue("legend", "[none]");
|
||
if (props->getBoolValue("one-shot", true))
|
||
b = new puOneShot(x, y, legend);
|
||
else
|
||
b = new puButton(x, y, legend);
|
||
setupObject(b, props);
|
||
return b;
|
||
} else if (type == "combo") {
|
||
vector<SGPropertyNode_ptr> value_nodes = props->getChildren("value");
|
||
char ** entries = make_char_array(value_nodes.size());
|
||
for (unsigned int i = 0, j = value_nodes.size() - 1;
|
||
i < value_nodes.size();
|
||
i++, j--)
|
||
entries[i] = strdup((char *)value_nodes[i]->getStringValue());
|
||
puComboBox * combo =
|
||
new puComboBox(x, y, x + width, y + height, entries,
|
||
props->getBoolValue("editable", false));
|
||
setupObject(combo, props);
|
||
return combo;
|
||
} else if (type == "slider") {
|
||
bool vertical = props->getBoolValue("vertical", false);
|
||
puSlider * slider = new puSlider(x, y, (vertical ? height : width));
|
||
slider->setMinValue(props->getFloatValue("min", 0.0));
|
||
slider->setMaxValue(props->getFloatValue("max", 1.0));
|
||
setupObject(slider, props);
|
||
return slider;
|
||
} else if (type == "dial") {
|
||
puDial * dial = new puDial(x, y, width);
|
||
dial->setMinValue(props->getFloatValue("min", 0.0));
|
||
dial->setMaxValue(props->getFloatValue("max", 1.0));
|
||
dial->setWrap(props->getBoolValue("wrap", true));
|
||
setupObject(dial, props);
|
||
return dial;
|
||
} else {
|
||
return 0;
|
||
}
|
||
}
|
||
|
||
void
|
||
FGDialog::setupObject (puObject * object, SGPropertyNode * props)
|
||
{
|
||
if (props->hasValue("legend"))
|
||
object->setLegend(props->getStringValue("legend"));
|
||
|
||
if (props->hasValue("label"))
|
||
object->setLabel(props->getStringValue("label"));
|
||
|
||
if (props->hasValue("property")) {
|
||
const char * name = props->getStringValue("name");
|
||
if (name == 0)
|
||
name = "";
|
||
const char * propname = props->getStringValue("property");
|
||
SGPropertyNode_ptr node = fgGetNode(propname, true);
|
||
copy_to_pui(node, object);
|
||
if (name != 0)
|
||
_propertyObjects.push_back(new PropertyObject(name, object, node));
|
||
}
|
||
|
||
vector<SGPropertyNode_ptr> nodes = props->getChildren("binding");
|
||
if (nodes.size() > 0) {
|
||
GUIInfo * info = new GUIInfo(this);
|
||
|
||
for (unsigned int i = 0; i < nodes.size(); i++)
|
||
info->bindings.push_back(new FGBinding(nodes[i]));
|
||
object->setCallback(action_callback);
|
||
object->setUserData(info);
|
||
_info.push_back(info);
|
||
}
|
||
|
||
object->makeReturnDefault(props->getBoolValue("default"));
|
||
}
|
||
|
||
void
|
||
FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
|
||
int width, int height, bool makeFrame)
|
||
{
|
||
setupObject(group, props);
|
||
|
||
if (makeFrame)
|
||
new puFrame(0, 0, width, height);
|
||
|
||
int nChildren = props->nChildren();
|
||
for (int i = 0; i < nChildren; i++)
|
||
makeObject(props->getChild(i), width, height);
|
||
group->close();
|
||
}
|
||
|
||
char **
|
||
FGDialog::make_char_array (int size)
|
||
{
|
||
char ** list = new char*[size+1];
|
||
for (int i = 0; i <= size; i++)
|
||
list[i] = 0;
|
||
_char_arrays.push_back(list);
|
||
return list;
|
||
}
|
||
|
||
|
||
|
||
////////////////////////////////////////////////////////////////////////
|
||
// Implementation of FGDialog::PropertyObject.
|
||
////////////////////////////////////////////////////////////////////////
|
||
|
||
FGDialog::PropertyObject::PropertyObject (const char * n,
|
||
puObject * o,
|
||
SGPropertyNode_ptr p)
|
||
: name(n),
|
||
object(o),
|
||
node(p)
|
||
{
|
||
}
|
||
|
||
|
||
// end of dialog.cxx
|