711 lines
23 KiB
C++
711 lines
23 KiB
C++
#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <cstring>
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#include <simgear/nasal/nasal.h>
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#include <simgear/props/props.hxx>
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#include <simgear/props/vectorPropTemplates.hxx>
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#include <Main/globals.hxx>
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#include "NasalSys.hxx"
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using namespace std;
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// Implementation of a Nasal wrapper for the SGPropertyNode class,
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// using the Nasal "ghost" (er... Garbage collection Handle for
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// OutSide Thingy) facility.
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//
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// Note that these functions appear in Nasal with prepended
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// underscores. They work on the low-level "ghost" objects and aren't
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// intended for use from user code, but from Nasal code you will find
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// in props.nas. That is where the Nasal props.Node class is defined,
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// which provides a saner interface along the lines of SGPropertyNode.
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static void propNodeGhostDestroy(void* ghost)
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{
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SGPropertyNode* prop = static_cast<SGPropertyNode*>(ghost);
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if (!SGPropertyNode::put(prop)) delete prop;
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}
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naGhostType PropNodeGhostType = { propNodeGhostDestroy, "prop" };
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naRef propNodeGhostCreate(naContext c, SGPropertyNode* ghost)
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{
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if(!ghost) return naNil();
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SGPropertyNode::get(ghost);
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return naNewGhost(c, &PropNodeGhostType, ghost);
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}
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naRef FGNasalSys::propNodeGhost(SGPropertyNode* handle)
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{
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return propNodeGhostCreate(_context, handle);
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}
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SGPropertyNode* ghostToPropNode(naRef ref)
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{
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if (!naIsGhost(ref) || (naGhost_type(ref) != &PropNodeGhostType))
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return NULL;
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return static_cast<SGPropertyNode*>(naGhost_ptr(ref));
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}
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#define NASTR(s) s ? naStr_fromdata(naNewString(c),(char*)(s),strlen(s)) : naNil()
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//
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// Standard header for the extension functions. It turns the "ghost"
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// found in arg[0] into a SGPropertyNode_ptr, and then "unwraps" the
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// vector found in the second argument into a normal-looking args
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// array. This allows the Nasal handlers to do things like:
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// Node.getChild = func { _getChild(me.ghost, arg) }
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//
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#define NODENOARG() \
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if(argc < 2 || !naIsGhost(args[0]) || \
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naGhost_type(args[0]) != &PropNodeGhostType) \
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naRuntimeError(c, "bad argument to props function"); \
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SGPropertyNode_ptr node = static_cast<SGPropertyNode*>(naGhost_ptr(args[0]));
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#define NODEARG() \
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NODENOARG(); \
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naRef argv = args[1]
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//
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// Pops the first argument as a relative path if the first condition
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// is true (e.g. argc > 1 for getAttribute) and if it is a string.
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// If the second confition is true, then another is popped to specify
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// if the node should be created (i.e. like the second argument to
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// getNode())
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//
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// Note that this makes the function return nil if the node doesn't
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// exist, so all functions with a relative_path parameter will
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// return nil if the specified node does not exist.
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//
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#define MOVETARGET(cond1, create) \
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if(cond1) { \
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naRef name = naVec_get(argv, 0); \
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if(naIsString(name)) { \
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try { \
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node = node->getNode(naStr_data(name), create); \
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} catch(const string& err) { \
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naRuntimeError(c, (char *)err.c_str()); \
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return naNil(); \
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} \
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if(!node) return naNil(); \
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naVec_removefirst(argv); /* pop only if we were successful */ \
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} \
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}
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// Get the type of a property (returns a string).
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// Forms:
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// props.Node.getType(string relative_path);
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// props.Node.getType();
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static naRef f_getType(naContext c, naRef me, int argc, naRef* args)
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{
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using namespace simgear;
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NODEARG();
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MOVETARGET(naVec_size(argv) > 0, false);
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const char* t = "unknown";
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switch(node->getType()) {
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case props::NONE: t = "NONE"; break;
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case props::ALIAS: t = "ALIAS"; break;
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case props::BOOL: t = "BOOL"; break;
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case props::INT: t = "INT"; break;
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case props::LONG: t = "LONG"; break;
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case props::FLOAT: t = "FLOAT"; break;
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case props::DOUBLE: t = "DOUBLE"; break;
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case props::STRING: t = "STRING"; break;
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case props::UNSPECIFIED: t = "UNSPECIFIED"; break;
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case props::VEC3D: t = "VEC3D"; break;
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case props::VEC4D: t = "VEC4D"; break;
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case props::EXTENDED: t = "EXTENDED"; break; // shouldn't happen
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}
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return NASTR(t);
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}
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// Get an attribute of a property by name (returns true/false).
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// Forms:
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// props.Node.getType(string relative_path,
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// string attribute_name);
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// props.Node.getType(string attribute_name);
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static naRef f_getAttribute(naContext c, naRef me, int argc, naRef* args)
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{
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NODEARG();
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if(naVec_size(argv) == 0) return naNum(unsigned(node->getAttributes()));
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MOVETARGET(naVec_size(argv) > 1, false);
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naRef val = naVec_get(argv, 0);
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const char *a = naStr_data(val);
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SGPropertyNode::Attribute attr;
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if(!a) a = "";
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if(!strcmp(a, "last")) return naNum(SGPropertyNode::LAST_USED_ATTRIBUTE);
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else if(!strcmp(a, "children")) return naNum(node->nChildren());
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else if(!strcmp(a, "listeners")) return naNum(node->nListeners());
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// Number of references without instance used in this function
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else if(!strcmp(a, "references")) return naNum(node.getNumRefs() - 1);
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else if(!strcmp(a, "tied")) return naNum(node->isTied());
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else if(!strcmp(a, "alias")) return naNum(node->isAlias());
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else if(!strcmp(a, "readable")) attr = SGPropertyNode::READ;
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else if(!strcmp(a, "writable")) attr = SGPropertyNode::WRITE;
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else if(!strcmp(a, "archive")) attr = SGPropertyNode::ARCHIVE;
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else if(!strcmp(a, "trace-read")) attr = SGPropertyNode::TRACE_READ;
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else if(!strcmp(a, "trace-write")) attr = SGPropertyNode::TRACE_WRITE;
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else if(!strcmp(a, "userarchive")) attr = SGPropertyNode::USERARCHIVE;
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else if(!strcmp(a, "preserve")) attr = SGPropertyNode::PRESERVE;
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else {
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naRuntimeError(c, "props.getAttribute() with invalid attribute");
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return naNil();
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}
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return naNum(node->getAttribute(attr));
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}
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// Set an attribute by name and boolean value or raw (bitmasked) number.
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// Forms:
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// props.Node.setAttribute(string relative_path,
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// string attribute_name,
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// bool value);
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// props.Node.setAttribute(string attribute_name,
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// bool value);
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// props.Node.setArtribute(int attributes);
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static naRef f_setAttribute(naContext c, naRef me, int argc, naRef* args)
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{
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NODEARG();
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MOVETARGET(naVec_size(argv) > 2, false);
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naRef val = naVec_get(argv, 0);
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if(naVec_size(argv) == 1 && naIsNum(val)) {
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naRef ret = naNum(node->getAttributes());
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node->setAttributes((int)val.num);
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return ret;
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}
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SGPropertyNode::Attribute attr;
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const char *a = naStr_data(val);
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if(!a) a = "";
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if(!strcmp(a, "readable")) attr = SGPropertyNode::READ;
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else if(!strcmp(a, "writable")) attr = SGPropertyNode::WRITE;
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else if(!strcmp(a, "archive")) attr = SGPropertyNode::ARCHIVE;
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else if(!strcmp(a, "trace-read")) attr = SGPropertyNode::TRACE_READ;
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else if(!strcmp(a, "trace-write")) attr = SGPropertyNode::TRACE_WRITE;
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else if(!strcmp(a, "userarchive")) attr = SGPropertyNode::USERARCHIVE;
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else if(!strcmp(a, "preserve")) attr = SGPropertyNode::PRESERVE;
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else {
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naRuntimeError(c, "props.setAttribute() with invalid attribute");
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return naNil();
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}
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naRef ret = naNum(node->getAttribute(attr));
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node->setAttribute(attr, naTrue(naVec_get(argv, 1)) ? true : false);
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return ret;
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}
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// Get the simple name of this node.
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// Forms:
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// props.Node.getName();
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static naRef f_getName(naContext c, naRef me, int argc, naRef* args)
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{
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NODENOARG();
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return NASTR(node->getName());
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}
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// Get the index of this node.
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// Forms:
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// props.Node.getIndex();
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static naRef f_getIndex(naContext c, naRef me, int argc, naRef* args)
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{
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NODENOARG();
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return naNum(node->getIndex());
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}
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// Check if other_node refers to the same as this node.
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// Forms:
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// props.Node.equals(other_node);
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static naRef f_equals(naContext c, naRef me, int argc, naRef* args)
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{
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NODEARG();
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naRef rhs = naVec_get(argv, 0);
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if( !naIsGhost(rhs) || naGhost_type(rhs) != &PropNodeGhostType )
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return naNum(false);
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SGPropertyNode* node_rhs = static_cast<SGPropertyNode*>(naGhost_ptr(rhs));
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return naNum(node.ptr() == node_rhs);
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}
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template<typename T>
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naRef makeVectorFromVec(naContext c, const T& vec)
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{
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const int num_components
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= sizeof(vec.data()) / sizeof(typename T::value_type);
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naRef vector = naNewVector(c);
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naVec_setsize(c, vector, num_components);
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for (int i = 0; i < num_components; ++i)
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naVec_set(vector, i, naNum(vec[i]));
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return vector;
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}
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// Get the value of a node, with or without a relative path.
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// Forms:
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// props.Node.getValue(string relative_path);
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// props.Node.getValue();
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static naRef f_getValue(naContext c, naRef me, int argc, naRef* args)
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{
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using namespace simgear;
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NODEARG();
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MOVETARGET(naVec_size(argv) > 0, false);
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switch(node->getType()) {
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case props::BOOL: case props::INT:
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case props::LONG: case props::FLOAT:
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case props::DOUBLE:
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{
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double dv = node->getDoubleValue();
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if (SGMisc<double>::isNaN(dv)) {
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SG_LOG(SG_NASAL, SG_ALERT, "Nasal getValue: property " << node->getPath() << " is NaN");
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return naNil();
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}
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return naNum(dv);
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}
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case props::STRING:
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case props::UNSPECIFIED:
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return NASTR(node->getStringValue());
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case props::VEC3D:
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return makeVectorFromVec(c, node->getValue<SGVec3d>());
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case props::VEC4D:
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return makeVectorFromVec(c, node->getValue<SGVec4d>());
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default:
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return naNil();
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}
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}
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template<typename T>
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T makeVecFromVector(naRef vector)
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{
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T vec;
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const int num_components
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= sizeof(vec.data()) / sizeof(typename T::value_type);
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int size = naVec_size(vector);
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for (int i = 0; i < num_components && i < size; ++i) {
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naRef element = naVec_get(vector, i);
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naRef n = naNumValue(element);
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if (!naIsNil(n))
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vec[i] = n.num;
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}
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return vec;
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}
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// Set the value of a node; returns true if it succeeded or
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// false if it failed. <val> can be a string, number, or a
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// vector or numbers (for SGVec3D/4D types).
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// Forms:
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// props.Node.setValue(string relative_path,
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// val);
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// props.Node.setValue(val);
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static naRef f_setValue(naContext c, naRef me, int argc, naRef* args)
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{
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NODEARG();
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MOVETARGET(naVec_size(argv) > 1, true);
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naRef val = naVec_get(argv, 0);
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bool result = false;
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if(naIsString(val)) {
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result = node->setStringValue(naStr_data(val));
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} else if(naIsVector(val)) {
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if(naVec_size(val) == 3)
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result = node->setValue(makeVecFromVector<SGVec3d>(val));
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else if(naVec_size(val) == 4)
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result = node->setValue(makeVecFromVector<SGVec4d>(val));
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else
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naRuntimeError(c, "props.setValue() vector value has wrong size");
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} else {
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if(!naIsNum(val))
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naRuntimeError(c, "props.setValue() with non-number");
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double d = naNumValue(val).num;
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if (SGMisc<double>::isNaN(d)) {
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naRuntimeError(c, "props.setValue() passed a NaN");
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}
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result = node->setDoubleValue(d);
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}
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return naNum(result);
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}
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static naRef f_setIntValue(naContext c, naRef me, int argc, naRef* args)
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{
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NODEARG();
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MOVETARGET(naVec_size(argv) > 1, true);
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// Original code:
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// int iv = (int)naNumValue(naVec_get(argv, 0)).num;
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// Junk to pacify the gcc-2.95.3 optimizer:
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naRef tmp0 = naVec_get(argv, 0);
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naRef tmp1 = naNumValue(tmp0);
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if(naIsNil(tmp1))
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naRuntimeError(c, "props.setIntValue() with non-number");
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double tmp2 = tmp1.num;
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int iv = (int)tmp2;
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return naNum(node->setIntValue(iv));
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}
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static naRef f_setBoolValue(naContext c, naRef me, int argc, naRef* args)
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{
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NODEARG();
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MOVETARGET(naVec_size(argv) > 1, true);
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naRef val = naVec_get(argv, 0);
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return naNum(node->setBoolValue(naTrue(val) ? true : false));
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}
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static naRef f_setDoubleValue(naContext c, naRef me, int argc, naRef* args)
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{
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NODEARG();
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MOVETARGET(naVec_size(argv) > 1, true);
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naRef r = naNumValue(naVec_get(argv, 0));
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if (naIsNil(r))
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naRuntimeError(c, "props.setDoubleValue() with non-number");
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if (SGMisc<double>::isNaN(r.num)) {
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naRuntimeError(c, "props.setDoubleValue() passed a NaN");
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}
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return naNum(node->setDoubleValue(r.num));
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}
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// Get the parent of this node as a ghost.
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// Forms:
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// props.Node.getParent();
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static naRef f_getParent(naContext c, naRef me, int argc, naRef* args)
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{
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NODENOARG();
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SGPropertyNode* n = node->getParent();
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if(!n) return naNil();
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return propNodeGhostCreate(c, n);
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}
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// Get a child by name and optional index=0, creating if specified (by default it
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// does not create it). If the node does not exist and create is false, then it
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// returns nil, else it returns a (possibly new) property ghost.
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// Forms:
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// props.Node.getChild(string relative_path,
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// int index=0,
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// bool create=false);
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static naRef f_getChild(naContext c, naRef me, int argc, naRef* args)
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{
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NODEARG();
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naRef child = naVec_get(argv, 0);
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if(!naIsString(child)) return naNil();
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naRef idx = naNumValue(naVec_get(argv, 1));
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bool create = naTrue(naVec_get(argv, 2)) != 0;
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SGPropertyNode* n;
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try {
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if(naIsNil(idx)) {
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n = node->getChild(naStr_data(child), create);
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} else {
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n = node->getChild(naStr_data(child), (int)idx.num, create);
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}
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} catch (const string& err) {
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naRuntimeError(c, (char *)err.c_str());
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return naNil();
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}
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if(!n) return naNil();
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return propNodeGhostCreate(c, n);
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}
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// Get all children with a specified name as a vector of ghosts.
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// Forms:
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// props.Node.getChildren(string relative_path);
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// props.Node.getChildren(); #get all children
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static naRef f_getChildren(naContext c, naRef me, int argc, naRef* args)
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{
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NODEARG();
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naRef result = naNewVector(c);
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if(naIsNil(argv) || naVec_size(argv) == 0) {
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// Get all children
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for(int i=0; i<node->nChildren(); i++)
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naVec_append(result, propNodeGhostCreate(c, node->getChild(i)));
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} else {
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// Get all children of a specified name
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naRef name = naVec_get(argv, 0);
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if(!naIsString(name)) return naNil();
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try {
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vector<SGPropertyNode_ptr> children
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= node->getChildren(naStr_data(name));
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for(unsigned int i=0; i<children.size(); i++)
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naVec_append(result, propNodeGhostCreate(c, children[i]));
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} catch (const string& err) {
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naRuntimeError(c, (char *)err.c_str());
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return naNil();
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}
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}
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return result;
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}
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// Append a named child at the first unused index...
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// Forms:
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// props.Node.addChild(string name,
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// int min_index=0,
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// bool append=true);
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static naRef f_addChild(naContext c, naRef me, int argc, naRef* args)
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{
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NODEARG();
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naRef child = naVec_get(argv, 0);
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if(!naIsString(child)) return naNil();
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naRef ref_min_index = naNumValue(naVec_get(argv, 1));
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naRef ref_append = naVec_get(argv, 2);
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SGPropertyNode* n;
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try
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{
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int min_index = 0;
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if(!naIsNil(ref_min_index))
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min_index = ref_min_index.num;
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bool append = true;
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if(!naIsNil(ref_append))
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append = naTrue(ref_append) != 0;
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n = node->addChild(naStr_data(child), min_index, append);
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}
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catch (const string& err)
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{
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naRuntimeError(c, (char *)err.c_str());
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return naNil();
|
|
}
|
|
|
|
return propNodeGhostCreate(c, n);
|
|
}
|
|
|
|
static naRef f_addChildren(naContext c, naRef me, int argc, naRef* args)
|
|
{
|
|
NODEARG();
|
|
naRef child = naVec_get(argv, 0);
|
|
if(!naIsString(child)) return naNil();
|
|
naRef ref_count = naNumValue(naVec_get(argv, 1));
|
|
naRef ref_min_index = naNumValue(naVec_get(argv, 2));
|
|
naRef ref_append = naVec_get(argv, 3);
|
|
try
|
|
{
|
|
size_t count = 0;
|
|
if( !naIsNum(ref_count) )
|
|
throw string("props.addChildren() missing number of children");
|
|
count = ref_count.num;
|
|
|
|
int min_index = 0;
|
|
if(!naIsNil(ref_min_index))
|
|
min_index = ref_min_index.num;
|
|
|
|
bool append = true;
|
|
if(!naIsNil(ref_append))
|
|
append = naTrue(ref_append) != 0;
|
|
|
|
const simgear::PropertyList& nodes =
|
|
node->addChildren(naStr_data(child), count, min_index, append);
|
|
|
|
naRef result = naNewVector(c);
|
|
for( size_t i = 0; i < nodes.size(); ++i )
|
|
naVec_append(result, propNodeGhostCreate(c, nodes[i]));
|
|
return result;
|
|
}
|
|
catch (const string& err)
|
|
{
|
|
naRuntimeError(c, (char *)err.c_str());
|
|
}
|
|
|
|
return naNil();
|
|
}
|
|
|
|
|
|
// Remove a child by name and index. Returns it as a ghost.
|
|
// Forms:
|
|
// props.Node.removeChild(string relative_path,
|
|
// int index);
|
|
static naRef f_removeChild(naContext c, naRef me, int argc, naRef* args)
|
|
{
|
|
NODEARG();
|
|
naRef child = naVec_get(argv, 0);
|
|
naRef index = naVec_get(argv, 1);
|
|
if(!naIsString(child) || !naIsNum(index)) return naNil();
|
|
SGPropertyNode_ptr n;
|
|
try {
|
|
n = node->removeChild(naStr_data(child), (int)index.num);
|
|
} catch (const string& err) {
|
|
naRuntimeError(c, (char *)err.c_str());
|
|
}
|
|
return propNodeGhostCreate(c, n);
|
|
}
|
|
|
|
|
|
// Remove all children with specified name. Returns a vector of all the nodes
|
|
// removed as ghosts.
|
|
// Forms:
|
|
// props.Node.removeChildren(string relative_path);
|
|
// props.Node.removeChildren(); #remove all children
|
|
static naRef f_removeChildren(naContext c, naRef me, int argc, naRef* args)
|
|
{
|
|
NODEARG();
|
|
naRef result = naNewVector(c);
|
|
if(naIsNil(argv) || naVec_size(argv) == 0) {
|
|
// Remove all children
|
|
for(int i = node->nChildren() - 1; i >=0; i--)
|
|
naVec_append(result, propNodeGhostCreate(c, node->removeChild(i)));
|
|
} else {
|
|
// Remove all children of a specified name
|
|
naRef name = naVec_get(argv, 0);
|
|
if(!naIsString(name)) return naNil();
|
|
try {
|
|
vector<SGPropertyNode_ptr> children
|
|
= node->removeChildren(naStr_data(name));
|
|
for(unsigned int i=0; i<children.size(); i++)
|
|
naVec_append(result, propNodeGhostCreate(c, children[i]));
|
|
} catch (const string& err) {
|
|
naRuntimeError(c, (char *)err.c_str());
|
|
return naNil();
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// Remove all children of a property node.
|
|
// Forms:
|
|
// props.Node.removeAllChildren();
|
|
static naRef f_removeAllChildren(naContext c, naRef me, int argc, naRef* args)
|
|
{
|
|
NODENOARG();
|
|
node->removeAllChildren();
|
|
return propNodeGhostCreate(c, node);
|
|
}
|
|
|
|
// Alias this property to another one; returns 1 on success or 0 on failure
|
|
// (only applicable to tied properties).
|
|
// Forms:
|
|
// props.Node.alias(string global_path);
|
|
// props.Node.alias(prop_ghost node);
|
|
// props.Node.alias(props.Node node); #added by props.nas
|
|
static naRef f_alias(naContext c, naRef me, int argc, naRef* args)
|
|
{
|
|
NODEARG();
|
|
SGPropertyNode* al;
|
|
naRef prop = naVec_get(argv, 0);
|
|
try {
|
|
if(naIsString(prop)) al = globals->get_props()->getNode(naStr_data(prop), true);
|
|
else if(naIsGhost(prop)) al = static_cast<SGPropertyNode*>(naGhost_ptr(prop));
|
|
else throw string("props.alias() with bad argument");
|
|
} catch (const string& err) {
|
|
naRuntimeError(c, (char *)err.c_str());
|
|
return naNil();
|
|
}
|
|
return naNum(node->alias(al));
|
|
}
|
|
|
|
|
|
// Un-alias this property. Returns 1 on success or 0 on failure (only
|
|
// applicable to tied properties).
|
|
// Forms:
|
|
// props.Node.unalias();
|
|
static naRef f_unalias(naContext c, naRef me, int argc, naRef* args)
|
|
{
|
|
NODENOARG();
|
|
return naNum(node->unalias());
|
|
}
|
|
|
|
|
|
// Get the alias of this node as a ghost.
|
|
// Forms:
|
|
// props.Node.getAliasTarget();
|
|
static naRef f_getAliasTarget(naContext c, naRef me, int argc, naRef* args)
|
|
{
|
|
NODENOARG();
|
|
return propNodeGhostCreate(c, node->getAliasTarget());
|
|
}
|
|
|
|
|
|
// Get a relative node. Returns nil if it does not exist and create is false,
|
|
// or a ghost object otherwise (wrapped into a props.Node object by props.nas).
|
|
// Forms:
|
|
// props.Node.getNode(string relative_path,
|
|
// bool create=false);
|
|
static naRef f_getNode(naContext c, naRef me, int argc, naRef* args)
|
|
{
|
|
NODEARG();
|
|
naRef path = naVec_get(argv, 0);
|
|
bool create = naTrue(naVec_get(argv, 1)) != 0;
|
|
if(!naIsString(path)) return naNil();
|
|
SGPropertyNode* n;
|
|
try {
|
|
n = node->getNode(naStr_data(path), create);
|
|
} catch (const string& err) {
|
|
naRuntimeError(c, (char *)err.c_str());
|
|
return naNil();
|
|
}
|
|
return propNodeGhostCreate(c, n);
|
|
}
|
|
|
|
|
|
// Create a new property node.
|
|
// Forms:
|
|
// props.Node.new();
|
|
static naRef f_new(naContext c, naRef me, int argc, naRef* args)
|
|
{
|
|
return propNodeGhostCreate(c, new SGPropertyNode());
|
|
}
|
|
|
|
|
|
// Get the global root node (cached by props.nas so that it does
|
|
// not require a function call).
|
|
// Forms:
|
|
// props._globals()
|
|
// props.globals
|
|
static naRef f_globals(naContext c, naRef me, int argc, naRef* args)
|
|
{
|
|
return propNodeGhostCreate(c, globals->get_props());
|
|
}
|
|
|
|
static struct {
|
|
naCFunction func;
|
|
const char* name;
|
|
} propfuncs[] = {
|
|
{ f_getType, "_getType" },
|
|
{ f_getAttribute, "_getAttribute" },
|
|
{ f_setAttribute, "_setAttribute" },
|
|
{ f_getName, "_getName" },
|
|
{ f_getIndex, "_getIndex" },
|
|
{ f_equals, "_equals" },
|
|
{ f_getValue, "_getValue" },
|
|
{ f_setValue, "_setValue" },
|
|
{ f_setIntValue, "_setIntValue" },
|
|
{ f_setBoolValue, "_setBoolValue" },
|
|
{ f_setDoubleValue, "_setDoubleValue" },
|
|
{ f_getParent, "_getParent" },
|
|
{ f_getChild, "_getChild" },
|
|
{ f_getChildren, "_getChildren" },
|
|
{ f_addChild, "_addChild" },
|
|
{ f_addChildren, "_addChildren" },
|
|
{ f_removeChild, "_removeChild" },
|
|
{ f_removeChildren, "_removeChildren" },
|
|
{ f_removeAllChildren, "_removeAllChildren" },
|
|
{ f_alias, "_alias" },
|
|
{ f_unalias, "_unalias" },
|
|
{ f_getAliasTarget, "_getAliasTarget" },
|
|
{ f_getNode, "_getNode" },
|
|
{ f_new, "_new" },
|
|
{ f_globals, "_globals" },
|
|
{ 0, 0 }
|
|
};
|
|
|
|
naRef FGNasalSys::genPropsModule()
|
|
{
|
|
naRef namespc = naNewHash(_context);
|
|
for(int i=0; propfuncs[i].name; i++)
|
|
hashset(namespc, propfuncs[i].name,
|
|
naNewFunc(_context, naNewCCode(_context, propfuncs[i].func)));
|
|
return namespc;
|
|
}
|