7249aaea33
This patch is there to correct a problem that prevent to load static objects when specifying a relative fg-root or a different, relative, fg-scenery. It appears that there is a mix between fg-root, fg-scenery and PLIB's model-dir. It has been reported on the list that users are not able to see the buildings, especially those running the win32 builds because they run 'runfgfs.bat' that set FG_ROOT=./DATA. I decided not to use model-dir because it just add confusion and to build a valid path earlier. |
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.. | ||
.cvsignore | ||
acmodel.cxx | ||
acmodel.hxx | ||
Makefile.am | ||
model_panel.cxx | ||
model_panel.hxx | ||
modelmgr.cxx | ||
modelmgr.hxx | ||
panelnode.cxx | ||
panelnode.hxx | ||
README | ||
TODO |
Last updated $Date$ This directory contains code for loading, positioning, orienting, and animating 3D models. acmodel.cxx acmodel.hxx This module defines the FGAircraftModel subsystem, which manages the 3D model representing the aircraft the user is flying. model.cxx model.hxx This module defines the FG3DModel class, which represents any 3D model in the FlightGear world. modelmgr.cxx modelmgr.hxx This module defines the FGModelMgr subsystem, which manages all 3D models except for the aircraft.