b738058945
Tests: - loading XML submodels file, using just about every documented tag. - submodel release trigger - initial submodel position and velocity
260 lines
10 KiB
C++
260 lines
10 KiB
C++
/*
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* Copyright (C) 2021 Colin Geniet
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*
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* This file is part of the program FlightGear.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "test_submodels.hxx"
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#include "test_suite/FGTestApi/NavDataCache.hxx"
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#include "test_suite/FGTestApi/TestPilot.hxx"
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#include "test_suite/FGTestApi/testGlobals.hxx"
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#include <AIModel/AIAircraft.hxx>
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#include <AIModel/AIManager.hxx>
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#include <AIModel/submodel.hxx>
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#include <Airports/airport.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <cmath>
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using std::string;
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/////////////////////////////////////////////////////////////////////////////
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// Set up function for each test.
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void SubmodelsTests::setUp()
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{
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FGTestApi::setUp::initTestGlobals("Submodels");
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FGTestApi::setUp::initNavDataCache();
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globals->append_aircraft_path(SGPath::fromUtf8(FG_TEST_SUITE_DATA) / "Aircraft");
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auto props = globals->get_props();
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props->setBoolValue("sim/ai/enabled", true);
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props->setStringValue("sim/submodels/path", "Aircraft/Test/submodels.xml");
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globals->add_new_subsystem<FGAIManager>();
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globals->add_new_subsystem<FGSubmodelMgr>();
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globals->get_subsystem_mgr()->bind();
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globals->get_subsystem_mgr()->init();
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globals->get_subsystem_mgr()->postinit();
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}
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// Clean up after each test.
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void SubmodelsTests::tearDown()
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{
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FGTestApi::tearDown::shutdownTestGlobals();
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}
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void SubmodelsTests::testLoadXML()
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{
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auto props = globals->get_props();
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auto sm_node = props->getNode("ai/submodels");
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CPPUNIT_ASSERT(sm_node->hasChild("submodel", 0));
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sm_node = sm_node->getChild("submodel", 0);
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CPPUNIT_ASSERT_EQUAL(string{"testLoadXML"}, static_cast<string>(sm_node->getStringValue("name")));
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CPPUNIT_ASSERT_EQUAL(0, sm_node->getIntValue("id"));
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CPPUNIT_ASSERT_EQUAL(42, sm_node->getIntValue("count"));
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CPPUNIT_ASSERT(sm_node->getBoolValue("serviceable"));
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}
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FGAIBase* SubmodelsTests::findAIModel(std::string &name) {
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auto ai_list = globals->get_subsystem<FGAIManager>()->get_ai_list();
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auto filter = [name](FGAIBase *model) { return model->_getName() == name; };
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return *std::find_if(ai_list.begin(), ai_list.end(), filter);
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}
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int SubmodelsTests::countAIModels(std::string &name) {
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auto ai_list = globals->get_subsystem<FGAIManager>()->get_ai_list();
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auto filter = [name](FGAIBase *model) { return model->_getName() == name; };
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return static_cast<int>(std::count_if(ai_list.begin(), ai_list.end(), filter));
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}
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void SubmodelsTests::testRelease()
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{
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auto props = globals->get_props();
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auto sm_node = props->getNode("ai/submodels/submodel[1]");
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std::string name = sm_node->getStringValue("name");
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// Setup reasonable flight conditions.
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auto bikf = FGAirport::findByIdent("BIKF");
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auto pilot = SGSharedPtr<FGTestApi::TestPilot>(new FGTestApi::TestPilot);
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FGTestApi::setPosition(bikf->geod());
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pilot->resetAtPosition(bikf->geod());
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pilot->setSpeedKts(0);
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pilot->setCourseTrue(0.0);
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pilot->setTargetAltitudeFtMSL(0);
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// Sanity check
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CPPUNIT_ASSERT_EQUAL(0, countAIModels(name));
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// Don't release anything
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FGTestApi::runForTime(10.0);
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CPPUNIT_ASSERT_EQUAL(0, countAIModels(name));
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// Release submodel
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sm_node->setBoolValue("trigger", true);
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FGTestApi::runForTime(1);
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sm_node->setBoolValue("trigger", false);
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FGTestApi::runForTime(1);
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CPPUNIT_ASSERT_EQUAL(1, countAIModels(name));
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// Check validity
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auto sm = findAIModel(name);
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CPPUNIT_ASSERT(sm->isValid());
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CPPUNIT_ASSERT(!sm->getDie());
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// Second time
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sm_node->setBoolValue("trigger", true);
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FGTestApi::runForTime(5);
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sm_node->setBoolValue("trigger", false);
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FGTestApi::runForTime(1);
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CPPUNIT_ASSERT_EQUAL(2, countAIModels(name));
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// Let submodels expire
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FGTestApi::runForTime(20);
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CPPUNIT_ASSERT_EQUAL(0, countAIModels(name));
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// Switch to repeat release
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sm_node->setBoolValue("repeat", true);
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sm_node->setBoolValue("trigger", true);
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FGTestApi::runForTime(4.2); // release interval is 1s
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sm_node->setBoolValue("trigger", false);
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CPPUNIT_ASSERT_EQUAL(4, countAIModels(name));
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// Let submodels expire
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FGTestApi::runForTime(20);
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CPPUNIT_ASSERT_EQUAL(0, countAIModels(name));
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// In repeat mode, release timer persists when trigger is false.
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// Currently it is at ~0.2s, so this must not release anything.
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sm_node->setBoolValue("trigger", true);
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FGTestApi::runForTime(0.5);
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sm_node->setBoolValue("trigger", false);
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CPPUNIT_ASSERT_EQUAL(0, countAIModels(name));
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// Set limited count
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sm_node->setIntValue("count", 3);
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sm_node->setBoolValue("trigger", true);
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FGTestApi::runForTime(1);
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CPPUNIT_ASSERT_EQUAL(2, sm_node->getIntValue("count"));
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CPPUNIT_ASSERT_EQUAL(1, countAIModels(name));
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FGTestApi::runForTime(5);
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CPPUNIT_ASSERT_EQUAL(0, sm_node->getIntValue("count"));
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CPPUNIT_ASSERT_EQUAL(3, countAIModels(name));
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}
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void SubmodelsTests::testInitialState()
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{
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auto props = globals->get_props();
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auto sm_node = props->getNode("ai/submodels/submodel[2]");
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std::string name = sm_node->getStringValue("name");
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// Submodel parameters
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double x_offset = 10, y_offset = 6, z_offset = 1, yaw_offset = 30, pitch_offset = 50, speed = 100;
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// Setup reasonable flight conditions.
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auto bikf = FGAirport::findByIdent("BIKF");
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auto pilot = SGSharedPtr<FGTestApi::TestPilot>(new FGTestApi::TestPilot);
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FGTestApi::setPosition(bikf->geod());
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pilot->resetAtPosition(bikf->geod());
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pilot->setSpeedKts(0);
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pilot->setCourseTrue(90);
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pilot->setTargetAltitudeFtMSL(0);
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props->setDoubleValue("/orientation/pitch-deg", 0);
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props->setDoubleValue("/orientation/roll-deg", 0);
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FGTestApi::runForTime(1);
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sm_node->setBoolValue("trigger", true);
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// Run update loop with dt=0 to capture initial state.
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globals->get_subsystem<FGSubmodelMgr>()->update(0);
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globals->get_subsystem<FGAIManager>()->update(0);
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sm_node->setBoolValue("trigger", false);
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CPPUNIT_ASSERT_EQUAL(1, countAIModels(name));
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auto sm = findAIModel(name);
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auto sm_pos = sm->getCartPos();
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auto ac_pos = globals->get_aircraft_position_cart(); //ac->getCartPosAt(SGVec3d(0, 0, 0));
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double heading, pitch, roll;
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globals->get_aircraft_orientation(heading, pitch, roll);
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CPPUNIT_ASSERT_DOUBLES_EQUAL(90, heading, 0.1);
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CPPUNIT_ASSERT_DOUBLES_EQUAL(0, pitch, 0.1);
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CPPUNIT_ASSERT_DOUBLES_EQUAL(0, roll, 0.1);
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// Submodel release point
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// Submodels offsets are in x-back,y-right,z-up frame.
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// Computation is in x-forward,y-irght,z-down frame.
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SGVec3d offset(-x_offset, y_offset, -z_offset);
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SGQuatd local_frame_rotation = SGQuatd::fromLonLat(globals->get_aircraft_position());
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local_frame_rotation *= SGQuatd::fromYawPitchRollDeg(heading, pitch, roll);
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offset = local_frame_rotation.backTransform(offset);
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auto release_pos = ac_pos + offset;
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CPPUNIT_ASSERT_DOUBLES_EQUAL(release_pos.x(), sm_pos.x(), 0.01);
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CPPUNIT_ASSERT_DOUBLES_EQUAL(release_pos.y(), sm_pos.y(), 0.01);
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CPPUNIT_ASSERT_DOUBLES_EQUAL(release_pos.z(), sm_pos.z(), 0.01);
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CPPUNIT_ASSERT_DOUBLES_EQUAL(remainder(heading + yaw_offset, 360), remainder(sm->getTrueHeadingDeg(), 360), 0.1);
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CPPUNIT_ASSERT_DOUBLES_EQUAL(pitch + pitch_offset, sm->_getPitch(), 0.1);
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CPPUNIT_ASSERT_DOUBLES_EQUAL(speed, sm->_getSpeed() * SG_KT_TO_FPS, 0.1);
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// Let submodels expire
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FGTestApi::runForTime(20);
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CPPUNIT_ASSERT_EQUAL(0, countAIModels(name));
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// Second test for velocities
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double speed_east = 100, wind_north = 20;
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pilot->setSpeedKts(100 * SG_FPS_TO_KT);
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props->setDoubleValue("/orientation/pitch-deg", 0);
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props->setDoubleValue("/orientation/roll-deg", 0);
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props->setDoubleValue("/velocities/speed-north-fps", 0);
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props->setDoubleValue("/velocities/speed-east-fps", speed_east);
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props->setDoubleValue("/velocities/speed-down-fps", 0);
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props->setDoubleValue("/environment/wind-from-north-fps", wind_north);
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props->setDoubleValue("/environment/wind-from-east-fps", 0);
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FGTestApi::runForTime(1);
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sm_node->setBoolValue("trigger", true);
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// Run update loop with dt=0 to capture initial state.
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globals->get_subsystem<FGSubmodelMgr>()->update(0);
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globals->get_subsystem<FGAIManager>()->update(0);
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sm_node->setBoolValue("trigger", false);
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CPPUNIT_ASSERT_EQUAL(1, countAIModels(name));
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sm = findAIModel(name);
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// Check initial speeds.
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// _get_speed_*_fps gives airspeed for submodels, which initially must be the vector
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// parent_ground_velocity + opposed_wind_velocity + submodel_launch_velocity
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CPPUNIT_ASSERT_DOUBLES_EQUAL(cos((heading + yaw_offset) * SG_DEGREES_TO_RADIANS)
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* cos((pitch + pitch_offset) * SG_DEGREES_TO_RADIANS)
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* speed
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+ wind_north,
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sm->_get_speed_north_fps(), 0.1);
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CPPUNIT_ASSERT_DOUBLES_EQUAL(sin((heading + yaw_offset) * SG_DEGREES_TO_RADIANS)
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* cos((pitch + pitch_offset) * SG_DEGREES_TO_RADIANS)
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* speed
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+ speed_east,
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sm->_get_speed_east_fps(), 0.1);
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// In AIBase, attribute 'vs' is in fpm, but AIBallistic uses it as fps?!
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CPPUNIT_ASSERT_DOUBLES_EQUAL(sin((pitch + pitch_offset) * SG_DEGREES_TO_RADIANS) * speed,
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sm->_getVS_fps() * 60, 0.1);
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}
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