af8f71db40
Generate Ocean tiles where no scenery is available. As a side-effect, this also fixes bug which caused sim to hang if unable to find WS3.0 scenery at starting location.
687 lines
25 KiB
C++
687 lines
25 KiB
C++
// tilemgr.cxx -- routines to handle dynamic management of scenery tiles
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//
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// Written by Curtis Olson, started January 1998.
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//
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// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <algorithm>
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#include <functional>
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#include <osgViewer/Viewer>
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#include <osgDB/Registry>
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/tgdb/VPBTechnique.hxx>
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#include <simgear/scene/tsync/terrasync.hxx>
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#include <simgear/misc/strutils.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Main/sentryIntegration.hxx>
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#include <Scripting/NasalModelData.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Viewer/renderer.hxx>
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#include <Viewer/splash.hxx>
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#include "scenery.hxx"
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#include "SceneryPager.hxx"
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#include "tilemgr.hxx"
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using flightgear::SceneryPager;
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class FGTileMgr::TileManagerListener : public SGPropertyChangeListener
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{
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public:
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TileManagerListener(FGTileMgr* manager) :
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_manager(manager),
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_useVBOsProp(fgGetNode("/sim/rendering/use-vbos", true)),
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_enableCacheProp(fgGetNode("/sim/tile-cache/enable", true)),
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_pagedLODMaximumProp(fgGetNode("/sim/rendering/max-paged-lod", true)),
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_lodDetailed(fgGetNode("/sim/rendering/static-lod/detailed", true)),
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_lodRoughDelta(fgGetNode("/sim/rendering/static-lod/rough-delta", true)),
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_lodBareDelta(fgGetNode("/sim/rendering/static-lod/bare-delta", true)),
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_lodRough(fgGetNode("/sim/rendering/static-lod/rough", true)),
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_lodBare(fgGetNode("/sim/rendering/static-lod/bare", true))
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{
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_useVBOsProp->addChangeListener(this, true);
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_enableCacheProp->addChangeListener(this, true);
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if (_enableCacheProp->getType() == simgear::props::NONE) {
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_enableCacheProp->setBoolValue(true);
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}
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if (_pagedLODMaximumProp->getType() == simgear::props::NONE) {
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// not set, use OSG default / environment value variable
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osg::ref_ptr<osgViewer::View> view(globals->get_renderer()->getView());
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int current = view->getDatabasePager()->getTargetMaximumNumberOfPageLOD();
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_pagedLODMaximumProp->setIntValue(current);
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}
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_pagedLODMaximumProp->addChangeListener(this, true);
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_lodDetailed->addChangeListener(this, true);
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_lodBareDelta->addChangeListener(this, true);
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_lodRoughDelta->addChangeListener(this, true);
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}
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~TileManagerListener()
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{
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_useVBOsProp->removeChangeListener(this);
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_enableCacheProp->removeChangeListener(this);
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_pagedLODMaximumProp->removeChangeListener(this);
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_lodDetailed->removeChangeListener(this);
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_lodBareDelta->removeChangeListener(this);
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_lodRoughDelta->removeChangeListener(this);
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}
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virtual void valueChanged(SGPropertyNode* prop)
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{
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if (prop == _useVBOsProp) {
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bool useVBOs = prop->getBoolValue();
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_manager->_options->setPluginStringData("SimGear::USE_VBOS",
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useVBOs ? "ON" : "OFF");
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} else if (prop == _enableCacheProp) {
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_manager->_enableCache = prop->getBoolValue();
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} else if (prop == _pagedLODMaximumProp) {
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int v = prop->getIntValue();
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osg::ref_ptr<osgViewer::View> view(globals->get_renderer()->getView());
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if (view) {
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osgDB::DatabasePager* pager = view->getDatabasePager();
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if (pager) pager->setTargetMaximumNumberOfPageLOD(v);
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}
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} else if (prop == _lodDetailed || prop == _lodBareDelta || prop == _lodRoughDelta) {
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// compatibility with earlier versions; set the static lod ranges appropriately as otherwise (bad) self managed
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// LOD on scenery with range animations doesn't work.
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// see also /sim/rendering/enable-range-lod-animations - which is false by default in > 2019.2 which also fixes
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// the scenery but in a more efficient way.
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_lodRough->setDoubleValue(_lodDetailed->getDoubleValue() + _lodRoughDelta->getDoubleValue());
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_lodBare->setDoubleValue(_lodRough->getDoubleValue() + _lodBareDelta->getDoubleValue());
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}
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flightgear::addSentryBreadcrumb("Property:" + prop->getNameString() + " is now " +
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prop->getStringValue(),
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"info");
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}
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private:
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FGTileMgr* _manager;
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SGPropertyNode_ptr _useVBOsProp,
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_enableCacheProp,
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_pagedLODMaximumProp,
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_lodDetailed,
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_lodRoughDelta,
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_lodBareDelta,
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_lodRough,
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_lodBare
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;
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};
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FGTileMgr::FGTileMgr():
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state( Start ),
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last_state( Running ),
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scheduled_visibility(100.0),
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_visibilityMeters(fgGetNode("/environment/visibility-m", true)),
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_lodDetailed(fgGetNode("/sim/rendering/static-lod/detailed", true)),
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_lodRoughDelta(fgGetNode("/sim/rendering/static-lod/rough-delta", true)),
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_lodBareDelta(fgGetNode("/sim/rendering/static-lod/bare-delta", true)),
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_disableNasalHooks(fgGetNode("/sim/temp/disable-scenery-nasal", true)),
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_scenery_loaded(fgGetNode("/sim/sceneryloaded", true)),
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_scenery_override(fgGetNode("/sim/sceneryloaded-override", true)),
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_pager(FGScenery::getPagerSingleton()),
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_enableCache(true),
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_use_vpb(false)
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{
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}
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FGTileMgr::~FGTileMgr()
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{
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}
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// Initialize the Tile Manager subsystem
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void FGTileMgr::init()
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{
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reinit();
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}
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void FGTileMgr::shutdown()
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{
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_listener.reset();
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FGScenery* scenery = globals->get_scenery();
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if (scenery && scenery->get_terrain_branch()) {
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osg::Group* group = scenery->get_terrain_branch();
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group->removeChildren(0, group->getNumChildren());
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}
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// clear OSG cache
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osgDB::Registry::instance()->clearObjectCache();
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state = Start; // need to init again
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}
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void FGTileMgr::reinit()
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{
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SG_LOG( SG_TERRAIN, SG_INFO, "Initializing Tile Manager subsystem." );
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auto terraSync = globals->get_subsystem<simgear::SGTerraSync>();
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// drops the previous options reference
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_options = new simgear::SGReaderWriterOptions;
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_listener.reset(new TileManagerListener(this));
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materialLibChanged();
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_options->setPropertyNode(globals->get_props());
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osgDB::FilePathList &fp = _options->getDatabasePathList();
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const PathList &sc = globals->get_fg_scenery();
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fp.clear();
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for (auto it = sc.begin(); it != sc.end(); ++it) {
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fp.push_back(it->utf8Str());
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}
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_options->setPluginStringData("SimGear::FG_ROOT", globals->get_fg_root().utf8Str());
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if (terraSync) {
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_options->setPluginStringData("SimGear::TERRASYNC_ROOT", globals->get_terrasync_dir().utf8Str());
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}
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if (!_disableNasalHooks->getBoolValue())
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_options->setModelData(new FGNasalModelDataProxy);
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double detailed = fgGetDouble("/sim/rendering/static-lod/detailed", SG_OBJECT_RANGE_DETAILED);
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double rough = fgGetDouble("/sim/rendering/static-lod/rough-delta", SG_OBJECT_RANGE_ROUGH) + detailed;
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double bare = fgGetDouble("/sim/rendering/static-lod/bare", SG_OBJECT_RANGE_BARE) + rough;
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double tile_min_expiry = fgGetDouble("/sim/rendering/plod-minimum-expiry-time-secs", SG_TILE_MIN_EXPIRY);
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flightgear::addSentryBreadcrumb("PLod-minimum-expiry time=" + std::to_string(tile_min_expiry), "info");
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_use_vpb = fgGetBool("/scenery/use-vpb");
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_options->setPluginStringData("SimGear::LOD_RANGE_BARE", std::to_string(bare));
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_options->setPluginStringData("SimGear::LOD_RANGE_ROUGH", std::to_string(rough));
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_options->setPluginStringData("SimGear::LOD_RANGE_DETAILED", std::to_string(detailed));
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_options->setPluginStringData("SimGear::PAGED_LOD_EXPIRY", std::to_string(tile_min_expiry));
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string_list scenerySuffixes;
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for (auto node : fgGetNode("/sim/rendering/", true)->getChildren("scenery-path-suffix")) {
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if (node->getBoolValue("enabled", true)) {
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scenerySuffixes.push_back(node->getStringValue("name"));
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}
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}
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if (scenerySuffixes.empty()) {
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// if preferences didn't load, use some default
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scenerySuffixes = {"Objects", "Terrain"}; // defaut values
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}
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if (terraSync) {
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terraSync->setSceneryPathSuffixes(scenerySuffixes);
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}
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_options->setSceneryPathSuffixes(scenerySuffixes);
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if (state != Start)
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{
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// protect against multiple scenery reloads and properly reset flags,
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// otherwise aircraft fall through the ground while reloading scenery
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if (_scenery_loaded->getBoolValue() == false) {
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SG_LOG( SG_TERRAIN, SG_INFO, "/sim/sceneryloaded already false, avoiding duplicate re-init of tile manager" );
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return;
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}
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}
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_scenery_loaded->setBoolValue(false);
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fgSetDouble("/sim/startup/splash-alpha", 1.0);
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materialLibChanged();
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// remove all old scenery nodes from scenegraph and clear cache
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osg::Group* group = globals->get_scenery()->get_terrain_branch();
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group->removeChildren(0, group->getNumChildren());
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tile_cache.init();
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// clear OSG cache, except on initial start-up
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if (state != Start)
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{
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osgDB::Registry::instance()->clearObjectCache();
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}
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state = Inited;
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previous_bucket.make_bad();
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current_bucket.make_bad();
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scheduled_visibility = 100.0;
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// force an update now
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update(0.0);
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}
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void FGTileMgr::materialLibChanged()
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{
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_options->setMaterialLib(globals->get_matlib());
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}
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/* schedule a tile for loading, keep request for given amount of time.
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* Returns true if tile is already loaded. */
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bool FGTileMgr::sched_tile( const SGBucket& b, double priority, bool current_view, double duration)
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{
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// see if tile already exists in the cache
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STGTileEntry *t = tile_cache.get_stg_tile( b );
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if (!t)
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{
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// create a new entry
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t = new STGTileEntry( b );
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SG_LOG( SG_TERRAIN, SG_INFO, "sched_tile: new STG tile entry for:" << b );
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// insert the tile into the cache, update will generate load request
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if ( tile_cache.insert_tile( t ) )
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{
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// Attach to scene graph
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t->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
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} else
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{
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// insert failed (cache full with no available entries to
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// delete.) Try again later
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delete t;
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return false;
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}
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SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
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}
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// update tile's properties
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tile_cache.request_tile(t,priority,current_view,duration);
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if (_use_vpb) {
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VPBTileEntry *v = tile_cache.get_vpb_tile( b );
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if (!v)
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{
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// create a new entry
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v = new VPBTileEntry( b, _options );
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SG_LOG( SG_TERRAIN, SG_INFO, "sched_tile: new VPB tile entry for:" << b );
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// insert the tile into the cache, update will generate load request
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if ( tile_cache.insert_tile( v ) )
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{
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// Attach to scene graph
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v->addToSceneGraph(globals->get_scenery()->get_terrain_branch());
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} else {
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// insert failed (cache full with no available entries to
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// delete.) Try again later
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delete v;
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return false;
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}
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SG_LOG( SG_TERRAIN, SG_DEBUG, " New tile cache size " << (int)tile_cache.get_size() );
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}
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// update tile's properties. We ensure VPB tiles have maximum priority - priority is calculated as
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// _negative_ the square of the distance from the viewer to the tile.
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// so by multiplying by 0.1 we increase the number towards 0.
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tile_cache.request_tile(v,priority * 0.1,current_view,duration);
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}
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return t->is_loaded();
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}
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/* schedule needed buckets for the current view position for loading,
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* keep request for given amount of time */
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void FGTileMgr::schedule_needed(const SGBucket& curr_bucket, double vis)
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{
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// sanity check (unfortunately needed!)
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if (!curr_bucket.isValid() )
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{
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SG_LOG( SG_TERRAIN, SG_ALERT,
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"Attempting to schedule tiles for invalid bucket" );
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return;
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}
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double tile_width = curr_bucket.get_width_m();
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double tile_height = curr_bucket.get_height_m();
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SG_LOG( SG_TERRAIN, SG_INFO,
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"scheduling needed tiles for " << curr_bucket
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<< ", tile-width-m:" << tile_width << ", tile-height-m:" << tile_height);
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// cout << "tile width = " << tile_width << " tile_height = "
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// << tile_height << endl;
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// starting with 2018.3 we will use deltas rather than absolutes as it is more intuitive for the user
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// and somewhat easier to visualise
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double maxTileRange = _lodDetailed->getDoubleValue() + _lodRoughDelta->getDoubleValue() + _lodBareDelta->getDoubleValue();
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double tileRangeM = std::min(vis, maxTileRange);
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int xrange = (int)(tileRangeM / tile_width) + 1;
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int yrange = (int)(tileRangeM / tile_height) + 1;
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if ( xrange < 1 ) { xrange = 1; }
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if ( yrange < 1 ) { yrange = 1; }
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// make the cache twice as large to avoid losing terrain when switching
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// between aircraft and tower views
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tile_cache.set_max_cache_size( (2*xrange + 2) * (2*yrange + 2) * 2 );
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// cout << "xrange = " << xrange << " yrange = " << yrange << endl;
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// cout << "max cache size = " << tile_cache.get_max_cache_size()
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// << " current cache size = " << tile_cache.get_size() << endl;
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// clear flags of all tiles belonging to the previous view set
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tile_cache.clear_current_view();
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// update timestamps, so all tiles scheduled now are *newer* than any tile previously loaded
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osg::FrameStamp* framestamp
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= globals->get_renderer()->getFrameStamp();
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tile_cache.set_current_time(framestamp->getReferenceTime());
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SGBucket b;
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int x, y;
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auto terraSync = globals->get_subsystem<simgear::SGTerraSync>();
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/* schedule all tiles, use distance-based loading priority,
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* so tiles are loaded in innermost-to-outermost sequence. */
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for ( x = -xrange; x <= xrange; ++x )
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{
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for ( y = -yrange; y <= yrange; ++y )
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{
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SGBucket b = curr_bucket.sibling(x, y);
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if (!b.isValid()) {
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continue;
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}
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float priority = (-1.0) * (x*x+y*y);
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sched_tile( b, priority, true, 0.0 );
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if (terraSync) {
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terraSync->scheduleTile(b);
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}
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}
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}
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}
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/**
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* Update the various queues maintained by the tilemgr (private
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* internal function, do not call directly.)
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*/
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void FGTileMgr::update_queues(bool& isDownloadingScenery)
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{
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osg::FrameStamp* framestamp = globals->get_renderer()->getFrameStamp();
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double current_time = framestamp->getReferenceTime();
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double vis = _visibilityMeters->getDoubleValue();
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TileEntry *e;
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int loading=0;
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int sz=0;
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tile_cache.set_current_time( current_time );
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tile_cache.reset_traversal();
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while ( ! tile_cache.at_end() )
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{
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e = tile_cache.get_current();
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if ( e )
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{
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// Prepare the ssg nodes corresponding to each tile.
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// Set the ssg transform and update it's range selector
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// based on current visibilty
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e->prep_ssg_node(vis);
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if (!e->is_loaded()) {
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bool nonExpiredOrCurrent = !e->is_expired(current_time) || e->is_current_view();
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bool downloading = isTileDirSyncing(e->tileFileName);
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isDownloadingScenery |= downloading;
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if ( !downloading && nonExpiredOrCurrent) {
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// schedule tile for loading with osg pager
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_pager->queueRequest(e->tileFileName,
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e->getNode(),
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e->get_priority(),
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framestamp,
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e->getDatabaseRequest(),
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_options.get());
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loading++;
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}
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} // of tile not loaded case
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} else {
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SG_LOG(SG_TERRAIN, SG_ALERT, "Warning: empty tile in cache!");
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}
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tile_cache.next();
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sz++;
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|
}
|
|
|
|
int drop_count = sz - tile_cache.get_max_cache_size();
|
|
bool dropTiles = false;
|
|
if (_enableCache) {
|
|
dropTiles = ( drop_count > 0 ) && ((loading==0)||(drop_count > 10));
|
|
} else {
|
|
dropTiles = true;
|
|
drop_count = sz; // no limit on tiles to drop
|
|
}
|
|
|
|
if (dropTiles)
|
|
{
|
|
long drop_index = _enableCache ? tile_cache.get_drop_tile() :
|
|
tile_cache.get_first_expired_tile();
|
|
while ( drop_index > -1 )
|
|
{
|
|
// schedule tile for deletion with osg pager
|
|
TileEntry* old = tile_cache.get_tile(drop_index);
|
|
SG_LOG(SG_TERRAIN, SG_DEBUG, "Dropping:" << old->get_tile_bucket());
|
|
|
|
tile_cache.clear_entry(drop_index);
|
|
|
|
if (_use_vpb) {
|
|
// Clear out any VPB data - e.g. roads
|
|
simgear::VPBTechnique::unloadFeatures(old->get_tile_bucket());
|
|
}
|
|
|
|
osg::ref_ptr<osg::Object> subgraph = old->getNode();
|
|
old->removeFromSceneGraph();
|
|
delete old;
|
|
// zeros out subgraph ref_ptr, so subgraph is owned by
|
|
// the pager and will be deleted in the pager thread.
|
|
_pager->queueDeleteRequest(subgraph);
|
|
|
|
if (!_enableCache)
|
|
drop_index = tile_cache.get_first_expired_tile();
|
|
// limit tiles dropped to drop_count
|
|
else if (--drop_count > 0)
|
|
drop_index = tile_cache.get_drop_tile();
|
|
else
|
|
drop_index = -1;
|
|
}
|
|
} // of dropping tiles loop
|
|
}
|
|
|
|
// given the current lon/lat (in degrees), fill in the array of local
|
|
// chunks. If the chunk isn't already in the cache, then read it from
|
|
// disk.
|
|
void FGTileMgr::update(double)
|
|
{
|
|
double vis = _visibilityMeters->getDoubleValue();
|
|
schedule_tiles_at(globals->get_view_position(), vis);
|
|
|
|
bool waitingOnTerrasync = false;
|
|
update_queues(waitingOnTerrasync);
|
|
|
|
// scenery loading check, triggers after each sim (tile manager) reinit
|
|
if (!_scenery_loaded->getBoolValue())
|
|
{
|
|
bool fdmInited = fgGetBool("sim/fdm-initialized");
|
|
bool positionFinalized = fgGetBool("sim/position-finalized");
|
|
bool sceneryOverride = _scenery_override->getBoolValue();
|
|
|
|
|
|
// we are done if final position is set and the scenery & FDM are done.
|
|
// scenery-override can ignore the last two, but not position finalization.
|
|
if (positionFinalized && (sceneryOverride || (isSceneryLoaded() && fdmInited)))
|
|
{
|
|
_scenery_loaded->setBoolValue(true);
|
|
fgSplashProgress("");
|
|
}
|
|
else
|
|
{
|
|
if (!positionFinalized) {
|
|
fgSplashProgress("finalize-position");
|
|
} else if (waitingOnTerrasync) {
|
|
fgSplashProgress("downloading-scenery");
|
|
} else {
|
|
fgSplashProgress("loading-scenery");
|
|
}
|
|
|
|
// be nice to loader threads while waiting for initial scenery, reduce to 20fps
|
|
SGTimeStamp::sleepForMSec(50);
|
|
}
|
|
}
|
|
}
|
|
|
|
// schedule tiles for the viewer bucket
|
|
// (FDM/AI/groundcache/... should use "schedule_scenery" instead)
|
|
void FGTileMgr::schedule_tiles_at(const SGGeod& location, double range_m)
|
|
{
|
|
// SG_LOG( SG_TERRAIN, SG_DEBUG, "FGTileMgr::update() for "
|
|
// << longitude << " " << latitude );
|
|
|
|
current_bucket = SGBucket( location );
|
|
|
|
// schedule more tiles when visibility increased considerably
|
|
// TODO Calculate tile size - instead of using fixed value (5000m)
|
|
if (range_m - scheduled_visibility > 5000.0)
|
|
previous_bucket.make_bad();
|
|
|
|
// SG_LOG( SG_TERRAIN, SG_DEBUG, "Updating tile list for "
|
|
// << current_bucket );
|
|
fgSetInt( "/environment/current-tile-id", current_bucket.gen_index() );
|
|
|
|
// do tile load scheduling.
|
|
// Note that we need keep track of both viewer buckets and fdm buckets.
|
|
if ( state == Running ) {
|
|
if (last_state != state)
|
|
{
|
|
SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Running" );
|
|
}
|
|
if (current_bucket != previous_bucket) {
|
|
// We've moved to a new bucket, we need to schedule any
|
|
// needed tiles for loading.
|
|
SG_LOG( SG_TERRAIN, SG_INFO, "FGTileMgr: at " << location << ", scheduling needed for:" << current_bucket
|
|
<< ", visibility=" << range_m);
|
|
scheduled_visibility = range_m;
|
|
schedule_needed(current_bucket, range_m);
|
|
}
|
|
|
|
// save bucket
|
|
previous_bucket = current_bucket;
|
|
} else if ( state == Start || state == Inited ) {
|
|
SG_LOG( SG_TERRAIN, SG_DEBUG, "State == Start || Inited" );
|
|
// do not update bucket yet (position not valid in initial loop)
|
|
state = Running;
|
|
previous_bucket.make_bad();
|
|
}
|
|
last_state = state;
|
|
}
|
|
|
|
/** Schedules scenery for given position. Load request remains valid for given duration
|
|
* (duration=0.0 => nothing is loaded).
|
|
* Used for FDM/AI/groundcache/... requests. Viewer uses "schedule_tiles_at" instead.
|
|
* Returns true when all tiles for the given position are already loaded, false otherwise.
|
|
*/
|
|
bool FGTileMgr::schedule_scenery(const SGGeod& position, double range_m, double duration)
|
|
{
|
|
// sanity check (unfortunately needed!)
|
|
if (!position.isValid())
|
|
return false;
|
|
const float priority = 0.0;
|
|
bool available = true;
|
|
|
|
SGBucket bucket(position);
|
|
available = sched_tile( bucket, priority, false, duration );
|
|
|
|
if ((!available)&&(duration==0.0)) {
|
|
SG_LOG( SG_TERRAIN, SG_DEBUG, "schedule_scenery: Scheduling tile at bucket:" << bucket << " return false" );
|
|
return false;
|
|
}
|
|
|
|
SGVec3d cartPos = SGVec3d::fromGeod(position);
|
|
|
|
// Traverse all tiles required to be there for the given visibility.
|
|
double tile_width = bucket.get_width_m();
|
|
double tile_height = bucket.get_height_m();
|
|
double tile_r = 0.5*sqrt(tile_width*tile_width + tile_height*tile_height);
|
|
double max_dist = tile_r + range_m;
|
|
double max_dist2 = max_dist*max_dist;
|
|
|
|
int xrange = (int)fabs(range_m / tile_width) + 1;
|
|
int yrange = (int)fabs(range_m / tile_height) + 1;
|
|
|
|
for ( int x = -xrange; x <= xrange; ++x )
|
|
{
|
|
for ( int y = -yrange; y <= yrange; ++y )
|
|
{
|
|
// We have already checked for the center tile.
|
|
if ( x != 0 || y != 0 )
|
|
{
|
|
SGBucket b = bucket.sibling(x, y );
|
|
if (!b.isValid()) {
|
|
continue;
|
|
}
|
|
|
|
double distance2 = distSqr(cartPos, SGVec3d::fromGeod(b.get_center()));
|
|
// Do not ask if it is just the next tile but way out of range.
|
|
if (distance2 <= max_dist2)
|
|
{
|
|
available &= sched_tile( b, priority, false, duration );
|
|
if ((!available)&&(duration==0.0))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return available;
|
|
}
|
|
|
|
// Returns true if tiles around current view position have been loaded
|
|
bool FGTileMgr::isSceneryLoaded()
|
|
{
|
|
double range_m = 100.0;
|
|
if (scheduled_visibility < range_m)
|
|
range_m = scheduled_visibility;
|
|
|
|
return schedule_scenery(globals->get_view_position(), range_m, 0.0);
|
|
}
|
|
|
|
bool FGTileMgr::isTileDirSyncing(const std::string& tileFileName) const
|
|
{
|
|
auto terraSync = globals->get_subsystem<simgear::SGTerraSync>();
|
|
if (!terraSync) {
|
|
return false;
|
|
}
|
|
|
|
// if Models is syncing, also wait for it, since otherwise
|
|
// we get load errors
|
|
if (terraSync->isDataDirPending("Models")) {
|
|
return true;
|
|
}
|
|
|
|
std::string nameWithoutExtension = tileFileName.substr(0, tileFileName.size() - 4);
|
|
long int bucketIndex = simgear::strutils::to_int(nameWithoutExtension);
|
|
SGBucket bucket(bucketIndex);
|
|
|
|
return terraSync->isTileDirPending(bucket.gen_base_path());
|
|
}
|