8214364414
I still work on getting the YASim models see the detailed environment especially the carrier. I have *forgotten* to initialize and to destruct the ground cache object! Oooopppss!
147 lines
5.3 KiB
C++
147 lines
5.3 KiB
C++
// groundcache.hxx -- carries a small subset of the scenegraph near the vehicle
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//
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// Written by Mathias Froehlich, started Nov 2004.
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//
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// Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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#ifndef _GROUNDCACHE_HXX
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#define _GROUNDCACHE_HXX
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#include <plib/sg.h>
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#include <plib/ssg.h>
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#include <simgear/compiler.h>
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#include <simgear/constants.h>
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class FGGroundCache {
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public:
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FGGroundCache();
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~FGGroundCache();
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//////////////////////////////////////////////////////////////////////////
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// Ground handling routines
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//////////////////////////////////////////////////////////////////////////
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// Prepare the ground cache for the wgs84 position pt_*.
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// That is take all vertices in the ball with radius rad around the
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// position given by the pt_* and store them in a local scene graph.
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bool prepare_ground_cache(double ref_time, const double pt[3],
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double rad);
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// Returns true if the cache is valid.
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// Also the reference time, point and radius values where the cache
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// is valid for are returned.
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bool is_valid(double *ref_time, double pt[3], double *rad);
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// Return the nearest catapult to the given point
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// pt in wgs84 coordinates.
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double get_cat(double t, const double pt[3],
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double end[2][3], double vel[2][3]);
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// Return the altitude above ground below the wgs84 point pt
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// Search for the nearest triangle to pt.
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// Return ground properties like the ground type, the maximum load
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// this kind kind of ground can carry, the friction factor between
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// 0 and 1 which can be used to model lower friction with wet runways
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// and finally the altitude above ground.
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bool get_agl(double t, const double pt[3],
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double contact[3], double normal[3], double vel[3],
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int *type, double *loadCapacity,
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double *frictionFactor, double *agl);
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// Return 1 if the hook intersects with a wire.
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// That test is done by checking if the quad spanned by the points pt*
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// intersects with the line representing the wire.
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// If the wire is caught, the cache will trace this wires endpoints until
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// the FDM calls release_wire().
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bool caught_wire(double t, const double pt[4][3]);
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// Return the location and speed of the wire endpoints.
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bool get_wire_ends(double t, double end[2][3], double vel[2][3]);
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// Tell the cache code that it does no longer need to care for
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// the wire end position.
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void release_wire(void);
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private:
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// Holds the private ground triangle cache ...
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// The surface cache itself.
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ssgRoot cache_root;
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// The center of the cache.
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sgdVec3 cache_center;
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// Approximate ground radius.
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// In case the aircraft is too high above ground.
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double ground_radius;
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// The time reference for later call to intersection test routines.
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// Is required since we will have moving triangles in carriers.
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double cache_ref_time;
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// The wire identifier to track.
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int wire_id;
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// The point and radius where the cache is built around.
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// That are the arguments that were given to prepare_ground_cache.
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sgdVec3 reference_wgs84_point;
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double reference_vehicle_radius;
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bool found_ground;
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// Fills the environment cache with everything inside the sphere sp.
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void cache_fill(ssgBranch *branch, sgMat4 xform,
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sgSphere* sp, sgVec3 down, sgSphere* wsp);
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// Helper class to hold some properties of the ground triangle.
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class GroundProperty
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: public ssgBase {
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public:
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GroundProperty() : type(0) {}
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int type;
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int wire_id;
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sgVec3 vel;
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// not yet implemented ...
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// double loadCapacity;
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};
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// compute the ground property of this leaf.
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static GroundProperty *extractGroundProperty( ssgLeaf* leaf );
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// compute the ground property of this leaf.
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void putSurfaceLeafIntoCache(const sgSphere *sp, const sgMat4 xform,
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bool sphIsec, sgVec3 down, ssgLeaf *l);
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void putLineLeafIntoCache(const sgSphere *wsp, const sgMat4 xform,
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ssgLeaf *l);
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void addAndFlattenLeaf(GLenum ty, ssgLeaf *l, ssgIndexArray *ia,
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const sgMat4 xform);
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void extractCacheRelativeVertex(double t, ssgVtxArray *va,
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GroundProperty *gp,
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short i, sgVec3 rel_pos,
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sgdVec3 wgs84_vel);
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void extractWgs84Vertex(double t, ssgVtxArray *va,
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GroundProperty *gp, short i,
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sgdVec3 wgs84_pos, sgdVec3 wgs84_vel);
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};
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#endif
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