687e883e0a
Starting work on fixing tringle slivers in scenery generation tools.
351 lines
8.3 KiB
C++
351 lines
8.3 KiB
C++
/**************************************************************************
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* newbucket.hxx -- new bucket routines for better world modeling
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*
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* Written by Curtis L. Olson, started February 1999.
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*
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* Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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**************************************************************************/
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#ifndef _NEWBUCKET_HXX
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#define _NEWBUCKET_HXX
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#include <Include/compiler.h>
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#ifdef FG_HAVE_STD_INCLUDES
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# include <cmath>
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# include <cstdio> // sprintf()
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# include <iostream>
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#else
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# include <math.h>
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# include <stdio.h> // sprintf()
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# include <iostream.h>
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#endif
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// I don't understand ... <math.h> or <cmath> should be included
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// already depending on how you defined FG_HAVE_STD_INCLUDES, but I
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// can go ahead and add this -- CLO
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#ifdef __MWERKS__
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# include <math.h> // needed fabs()
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#endif
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#include STL_STRING
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FG_USING_STD(string);
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#if ! defined( FG_HAVE_NATIVE_SGI_COMPILERS )
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FG_USING_STD(ostream);
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#endif
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#include <Include/fg_constants.h>
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#define FG_BUCKET_SPAN 0.125 // 1/8 of a degree
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#define FG_HALF_BUCKET_SPAN 0.0625 // 1/2 of 1/8 of a degree = 1/16 = 0.0625
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class FGBucket;
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ostream& operator<< ( ostream&, const FGBucket& );
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bool operator== ( const FGBucket&, const FGBucket& );
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class FGBucket {
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private:
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double cx, cy; // centerpoint (lon, lat) in degrees of bucket
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int lon; // longitude index (-180 to 179)
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int lat; // latitude index (-90 to 89)
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int x; // x subdivision (0 to 7)
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int y; // y subdivision (0 to 7)
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public:
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// default constructor
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FGBucket();
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// create a bucket which would contain the specified lon/lat
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FGBucket(const double lon, const double lat);
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// create a bucket based on "long int" index
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FGBucket(const long int bindex);
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// create an impossible bucket if false
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FGBucket(const bool is_good);
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~FGBucket();
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// Set the bucket params for the specified lat and lon
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void set_bucket( double dlon, double dlat );
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void make_bad ( void );
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// Generate the unique scenery tile index for this bucket
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long int gen_index();
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string gen_index_str() const;
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// Build the path name for this bucket
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string gen_base_path() const;
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// return the center lon of a tile
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double get_center_lon() const;
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// return width of the tile
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double get_width() const;
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// return the center lat of a tile
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double get_center_lat() const;
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// return height of the tile
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double get_height() const;
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// Informational methods
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inline int get_lon() const { return lon; }
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inline int get_lat() const { return lat; }
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inline int get_x() const { return x; }
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inline int get_y() const { return y; }
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// friends
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friend ostream& operator<< ( ostream&, const FGBucket& );
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friend bool operator== ( const FGBucket&, const FGBucket& );
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};
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// return the horizontal tile span factor based on latitude
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inline double bucket_span( double l ) {
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if ( l >= 89.0 ) {
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return 360.0;
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} else if ( l >= 88.0 ) {
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return 8.0;
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} else if ( l >= 86.0 ) {
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return 4.0;
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} else if ( l >= 83.0 ) {
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return 2.0;
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} else if ( l >= 76.0 ) {
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return 1.0;
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} else if ( l >= 62.0 ) {
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return 0.5;
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} else if ( l >= 22.0 ) {
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return 0.25;
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} else if ( l >= -22.0 ) {
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return 0.125;
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} else if ( l >= -62.0 ) {
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return 0.25;
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} else if ( l >= -76.0 ) {
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return 0.5;
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} else if ( l >= -83.0 ) {
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return 1.0;
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} else if ( l >= -86.0 ) {
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return 2.0;
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} else if ( l >= -88.0 ) {
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return 4.0;
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} else if ( l >= -89.0 ) {
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return 8.0;
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} else {
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return 360.0;
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}
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}
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// Set the bucket params for the specified lat and lon
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inline void FGBucket::set_bucket( double dlon, double dlat ) {
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//
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// latitude first
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//
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double span = bucket_span( dlat );
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double diff = dlon - (double)(int)dlon;
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// cout << "diff = " << diff << " span = " << span << endl;
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if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
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lon = (int)dlon;
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} else {
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lon = (int)dlon - 1;
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}
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// find subdivision or super lon if needed
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if ( span < FG_EPSILON ) {
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// polar cap
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lon = 0;
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x = 0;
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} else if ( span <= 1.0 ) {
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x = (int)((dlon - lon) / span);
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} else {
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if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) {
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lon = (int)( (int)(lon / span) * span);
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} else {
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// cout << " lon = " << lon
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// << " tmp = " << (int)((lon-1) / span) << endl;
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lon = (int)( (int)((lon + 1) / span) * span - span);
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if ( lon < -180 ) {
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lon = -180;
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}
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}
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x = 0;
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}
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//
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// then latitude
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//
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diff = dlat - (double)(int)dlat;
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if ( (dlat >= 0) || (fabs(diff) < FG_EPSILON) ) {
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lat = (int)dlat;
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} else {
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lat = (int)dlat - 1;
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}
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y = (int)((dlat - lat) * 8);
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}
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// default constructor
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inline FGBucket::FGBucket() {}
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// constructor for specified location
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inline FGBucket::FGBucket(const double dlon, const double dlat) {
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set_bucket(dlon, dlat);
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}
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// create an impossible bucket if false
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inline FGBucket::FGBucket(const bool is_good) {
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set_bucket(0.0, 0.0);
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if ( !is_good ) {
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lon = -1000;
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}
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}
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// Parse a unique scenery tile index and find the lon, lat, x, and y
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inline FGBucket::FGBucket(const long int bindex) {
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long int index = bindex;
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lon = index >> 14;
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index -= lon << 14;
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lon -= 180;
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lat = index >> 6;
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index -= lat << 6;
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lat -= 90;
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y = index >> 3;
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index -= y << 3;
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x = index;
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}
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// default destructor
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inline FGBucket::~FGBucket() {}
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// Generate the unique scenery tile index for this bucket
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//
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// The index is constructed as follows:
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//
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// 9 bits - to represent 360 degrees of longitude (-180 to 179)
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// 8 bits - to represent 180 degrees of latitude (-90 to 89)
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//
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// Each 1 degree by 1 degree tile is further broken down into an 8x8
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// grid. So we also need:
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//
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// 3 bits - to represent x (0 to 7)
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// 3 bits - to represent y (0 to 7)
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inline long int FGBucket::gen_index() {
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return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x;
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}
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inline string FGBucket::gen_index_str() const {
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char tmp[20];
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sprintf(tmp, "%ld",
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(((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x);
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return (string)tmp;
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}
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// return the center lon of a tile
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inline double FGBucket::get_center_lon() const {
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double span = bucket_span( lat + y / 8.0 + FG_HALF_BUCKET_SPAN );
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if ( span >= 1.0 ) {
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return lon + span / 2.0;
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} else {
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return lon + x * span + span / 2.0;
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}
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}
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// return the center lat of a tile
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inline double FGBucket::get_center_lat() const {
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return lat + y / 8.0 + FG_HALF_BUCKET_SPAN;
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}
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// return width of the tile
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inline double FGBucket::get_width() const {
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return bucket_span( get_center_lat() );
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}
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// return height of the tile
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inline double FGBucket::get_height() const {
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return FG_BUCKET_SPAN;
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}
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// create an impossible bucket
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inline void FGBucket::make_bad( void ) {
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set_bucket(0.0, 0.0);
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lon = -1000;
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}
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// offset a bucket struct by the specified tile units in the X & Y
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// direction
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FGBucket fgBucketOffset( double dlon, double dlat, int x, int y );
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// calculate the offset between two buckets
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void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy );
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/*
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// Given a lat/lon, fill in the local tile index array
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void fgBucketGenIdxArray(fgBUCKET *p1, fgBUCKET *tiles, int width, int height);
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*/
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inline ostream&
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operator<< ( ostream& out, const FGBucket& b )
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{
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return out << b.lon << ":" << b.x << ", " << b.lat << ":" << b.y;
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}
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inline bool
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operator== ( const FGBucket& b1, const FGBucket& b2 )
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{
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return ( b1.lon == b2.lon &&
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b1.lat == b2.lat &&
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b1.x == b2.x &&
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b1.y == b2.y );
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}
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#endif // _NEWBUCKET_HXX
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