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flightgear/Objects/fragment.hxx

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C++

// fragment.hxx -- routines to handle "atomic" display objects
//
// Written by Curtis Olson, started August 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _FRAGMENT_HXX
#define _FRAGMENT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <vector>
#include <Bucket/bucketutils.h>
// #include <Include/fg_types.h>
#include "Include/fg_constants.h"
#include <Math/mat3.h>
#include <Math/point3d.hxx>
#include <Include/compiler.h>
//FG_USING_NAMESPACE(std);
FG_USING_STD(vector);
// Maximum nodes per tile
#define MAX_NODES 2000
// Forward declarations
class fgTILE;
class fgMATERIAL;
// Object fragment data class
class fgFRAGMENT {
private:
struct fgFACE {
int n1, n2, n3;
fgFACE( int a = 0, int b =0, int c =0 )
: n1(a), n2(b), n3(c) {}
fgFACE( const fgFACE & image )
: n1(image.n1), n2(image.n2), n3(image.n3) {}
fgFACE& operator= ( const fgFACE & image ) {
n1 = image.n1; n2 = image.n2; n3 = image.n3; return *this;
}
~fgFACE() {}
};
public:
// culling data for this object fragment (fine grain culling)
Point3D center;
double bounding_radius;
// variable offset data for this object fragment for this frame
// fgCartesianPoint3d tile_offset;
// saved transformation matrix for this fragment (used by renderer)
// GLfloat matrix[16];
// tile_ptr & material_ptr are set so that when we traverse the
// list of fragments we can quickly reference back the tile or
// material property this fragment is assigned to.
// material property pointer
fgMATERIAL *material_ptr;
// tile pointer
fgTILE *tile_ptr;
// OpenGL display list for fragment data
GLint display_list;
// face list (this indexes into the master tile vertex list)
typedef vector < fgFACE > container;
typedef container::iterator iterator;
typedef container::const_iterator const_iterator;
container faces;
public:
// number of faces in this fragment
int num_faces() {
return faces.size();
}
// Add a face to the face list
void add_face(int n1, int n2, int n3) {
faces.push_back( fgFACE(n1,n2,n3) );
}
// test if line intesects with this fragment. p0 and p1 are the
// two line end points of the line. If side_flag is true, check
// to see that end points are on opposite sides of face. Returns
// 1 if it intersection found, 0 otherwise. If it intesects,
// result is the point of intersection
int intersect( const Point3D& end0,
const Point3D& end1,
int side_flag,
Point3D& result) const;
// Constructors
fgFRAGMENT () { /*faces.reserve(512);*/}
fgFRAGMENT ( const fgFRAGMENT &image );
// Destructor
~fgFRAGMENT() { faces.erase( faces.begin(), faces.end() ); }
// operators
fgFRAGMENT & operator = ( const fgFRAGMENT & rhs );
bool operator < ( const fgFRAGMENT & rhs ) const {
// This is completely arbitrary. It satisfies RW's STL implementation
return bounding_radius < rhs.bounding_radius;
}
void init() {
faces.erase( faces.begin(), faces.end() );
}
int deleteDisplayList() const {
xglDeleteLists( display_list, 1 ); return 0;
}
friend bool operator== ( const fgFRAGMENT::fgFACE & lhs,
const fgFRAGMENT::fgFACE & rhs );
friend bool operator== ( const fgFRAGMENT & lhs, const fgFRAGMENT & rhs );
};
inline bool
operator== ( const fgFRAGMENT::fgFACE& lhs,
const fgFRAGMENT::fgFACE& rhs )
{
return (lhs.n1 == rhs.n1) && (lhs.n2 == rhs.n2) && (lhs.n3 == rhs.n3);
}
inline bool
operator == ( const fgFRAGMENT & lhs, const fgFRAGMENT & rhs ) {
return lhs.center == rhs.center;
}
#endif // _FRAGMENT_HXX
// $Log$
// Revision 1.7 1998/11/02 18:29:00 curt
// Portability changes for the Borland compiler.
//
// Revision 1.6 1998/10/16 00:54:38 curt
// Converted to Point3D class.
//
// Revision 1.5 1998/09/15 01:35:04 curt
// cleaned up my fragment.num_faces hack :-) to use the STL (no need in
// duplicating work.)
// Tweaked fgTileMgrRender() do not calc tile matrix unless necessary.
// removed some unneeded stuff from fgTileMgrCurElev()
//
// Revision 1.4 1998/09/10 19:07:09 curt
// /Simulator/Objects/fragment.hxx
// Nested fgFACE inside fgFRAGMENT since its not used anywhere else.
//
// ./Simulator/Objects/material.cxx
// ./Simulator/Objects/material.hxx
// Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
// data members - that should keep the rabble happy :)
//
// ./Simulator/Scenery/tilemgr.cxx
// In viewable() delay evaluation of eye[0] and eye[1] in until they're
// actually needed.
// Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
// method.
//
// ./Include/fg_stl_config.h
// ./Include/auto_ptr.hxx
// Added support for g++ 2.7.
// Further changes to other files are forthcoming.
//
// Brief summary of changes required for g++ 2.7.
// operator->() not supported by iterators: use (*i).x instead of i->x
// default template arguments not supported,
// <functional> doesn't have mem_fun_ref() needed by callbacks.
// some std include files have different names.
// template member functions not supported.
//
// Revision 1.3 1998/09/08 21:40:44 curt
// Updates from Bernie Bright.
//
// Revision 1.2 1998/09/01 19:03:08 curt
// Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
// - The new classes in libmisc.tgz define a stream interface into zlib.
// I've put these in a new directory, Lib/Misc. Feel free to rename it
// to something more appropriate. However you'll have to change the
// include directives in all the other files. Additionally you'll have
// add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
//
// The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
// test so I've included the required changes in config.tgz.
//
// There are a fair few changes to Simulator/Objects as I've moved
// things around. Loading tiles is quicker but thats not where the delay
// is. Tile loading takes a few tenths of a second per file on a P200
// but it seems to be the post-processing that leads to a noticeable
// blip in framerate. I suppose its time to start profiling to see where
// the delays are.
//
// I've included a brief description of each archives contents.
//
// Lib/Misc/
// zfstream.cxx
// zfstream.hxx
// C++ stream interface into zlib.
// Taken from zlib-1.1.3/contrib/iostream/.
// Minor mods for STL compatibility.
// There's no copyright associated with these so I assume they're
// covered by zlib's.
//
// fgstream.cxx
// fgstream.hxx
// FlightGear input stream using gz_ifstream. Tries to open the
// given filename. If that fails then filename is examined and a
// ".gz" suffix is removed or appended and that file is opened.
//
// stopwatch.hxx
// A simple timer for benchmarking. Not used in production code.
// Taken from the Blitz++ project. Covered by GPL.
//
// strutils.cxx
// strutils.hxx
// Some simple string manipulation routines.
//
// Simulator/Airports/
// Load airports database using fgstream.
// Changed fgAIRPORTS to use set<> instead of map<>.
// Added bool fgAIRPORTS::search() as a neater way doing the lookup.
// Returns true if found.
//
// Simulator/Astro/
// Modified fgStarsInit() to load stars database using fgstream.
//
// Simulator/Objects/
// Modified fgObjLoad() to use fgstream.
// Modified fgMATERIAL_MGR::load_lib() to use fgstream.
// Many changes to fgMATERIAL.
// Some changes to fgFRAGMENT but I forget what!
//
// Revision 1.1 1998/08/25 16:51:23 curt
// Moved from ../Scenery
//
//