a78dae1fb7
Changes ======= - corrected some strange behavior when playing with the render dialog options - the density slider is now working : if you are fps limited and still want to see clouds in the distance you should play with that - added the choice for texture resolution, its more comprehensible now (before it was wrongly allways choosing 64x64 textures) - changed the initial texture size : you now have 64 texture of 64x64, this uses 1Mo of texture memory (before it was 20 texture of 256x256, that took more memory and there was not enought impostors) - sun vector is now right so the lighting is a bit better - removed useless sort and light computations for impostors, this should save a lot of cpu - blending of distant cloud is more accurate now - clouds are now positioned correctly, they don't try to escape you anymore - no more red/white boxes around cloud - textures are now filtered (no more big pixels) known bugs ========== - distant objects are seen in front of clouds |
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.. | ||
.cvsignore | ||
environment.cxx | ||
environment.hxx | ||
environment_ctrl.cxx | ||
environment_ctrl.hxx | ||
environment_mgr.cxx | ||
environment_mgr.hxx | ||
fgmetar.cxx | ||
fgmetar.hxx | ||
Makefile.am |