9e44be1df7
Conflicts: src/AIModel/AIBallistic.cxx
718 lines
20 KiB
C++
718 lines
20 KiB
C++
// FGAIBase - abstract base class for AI objects
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// Written by David Culp, started Nov 2003, based on
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// David Luff's FGAIEntity class.
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// - davidculp2@comcast.net
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//
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// With additions by Mathias Froehlich & Vivian Meazza 2004 -2007
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <string>
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#include <osg/ref_ptr>
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#include <osg/Node>
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#include <osgDB/FileUtils>
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#include <simgear/math/SGMath.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/props/props.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scripting/NasalSys.hxx>
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#include "AIBase.hxx"
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#include "AIManager.hxx"
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const char *default_model = "Models/Geometry/glider.ac";
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const double FGAIBase::e = 2.71828183;
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const double FGAIBase::lbs_to_slugs = 0.031080950172; //conversion factor
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using namespace simgear;
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FGAIBase::FGAIBase(object_type ot) :
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props( NULL ),
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model_removed( fgGetNode("/ai/models/model-removed", true) ),
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manager( NULL ),
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fp( NULL ),
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_impact_lat(0),
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_impact_lon(0),
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_impact_elev(0),
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_impact_hdg(0),
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_impact_pitch(0),
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_impact_roll(0),
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_impact_speed(0),
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_refID( _newAIModelID() ),
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_otype(ot),
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_initialized(false)
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{
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tgt_heading = hdg = tgt_altitude_ft = tgt_speed = 0.0;
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tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
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bearing = elevation = range = rdot = 0.0;
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x_shift = y_shift = rotation = 0.0;
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in_range = false;
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invisible = false;
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no_roll = true;
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life = 900;
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delete_me = false;
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_impact_reported = false;
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_collision_reported = false;
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_expiry_reported = false;
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_subID = 0;
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_x_offset = 0;
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_y_offset = 0;
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_z_offset = 0;
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_pitch_offset = 0;
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_roll_offset = 0;
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_yaw_offset = 0;
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userpos = SGGeod::fromDeg(0, 0);
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pos = SGGeod::fromDeg(0, 0);
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speed = 0;
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altitude_ft = 0;
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speed_north_deg_sec = 0;
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speed_east_deg_sec = 0;
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turn_radius_ft = 0;
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ft_per_deg_lon = 0;
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ft_per_deg_lat = 0;
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horiz_offset = 0;
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vert_offset = 0;
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ht_diff = 0;
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serviceable = false;
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fp = 0;
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rho = 1;
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T = 280;
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p = 1e5;
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a = 340;
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Mach = 0;
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}
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FGAIBase::~FGAIBase() {
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// Unregister that one at the scenery manager
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if (globals->get_scenery()) {
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globals->get_scenery()->get_scene_graph()->removeChild(aip.getSceneGraph());
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}
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if (props) {
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SGPropertyNode* parent = props->getParent();
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if (parent)
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model_removed->setStringValue(props->getPath());
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}
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delete fp;
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fp = 0;
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}
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void FGAIBase::readFromScenario(SGPropertyNode* scFileNode)
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{
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if (!scFileNode)
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return;
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setPath(scFileNode->getStringValue("model",
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fgGetString("/sim/multiplay/default-model", default_model)));
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setHeading(scFileNode->getDoubleValue("heading", 0.0));
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setSpeed(scFileNode->getDoubleValue("speed", 0.0));
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setAltitude(scFileNode->getDoubleValue("altitude", 0.0));
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setLongitude(scFileNode->getDoubleValue("longitude", 0.0));
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setLatitude(scFileNode->getDoubleValue("latitude", 0.0));
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setBank(scFileNode->getDoubleValue("roll", 0.0));
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SGPropertyNode* submodels = scFileNode->getChild("submodels");
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if (submodels) {
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setServiceable(submodels->getBoolValue("serviceable", false));
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setSMPath(submodels->getStringValue("path", ""));
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}
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}
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void FGAIBase::update(double dt) {
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if (_otype == otStatic)
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return;
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if (_otype == otBallistic)
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CalculateMach();
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.getLatitudeRad());
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ft_per_deg_lon = 365228.16 * cos(pos.getLatitudeRad());
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}
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void FGAIBase::Transform() {
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if (!invisible) {
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aip.setVisible(true);
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aip.setPosition(pos);
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if (no_roll)
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aip.setOrientation(0.0, pitch, hdg);
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else
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aip.setOrientation(roll, pitch, hdg);
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aip.update();
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} else {
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aip.setVisible(false);
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aip.update();
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}
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}
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bool FGAIBase::init(bool search_in_AI_path) {
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osg::ref_ptr<osgDB::ReaderWriter::Options> opt=
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new osgDB::ReaderWriter::Options(*osgDB::Registry::instance()->getOptions());
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if(search_in_AI_path)
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{
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SGPath ai_path(globals->get_fg_root());
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ai_path.append("AI");
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opt->getDatabasePathList().push_front(ai_path.str());
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}
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string f = osgDB::findDataFile(model_path, opt.get());
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if(f.empty())
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f = fgGetString("/sim/multiplay/default-model", default_model);
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model = load3DModel(f, props);
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if (model.valid() && _initialized == false) {
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aip.init( model.get() );
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aip.setVisible(true);
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invisible = false;
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globals->get_scenery()->get_scene_graph()->addChild(aip.getSceneGraph());
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_initialized = true;
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} else if (!model_path.empty()) {
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SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model " << model_path);
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}
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setDie(false);
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return true;
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}
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void FGAIBase::initModel(osg::Node *node)
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{
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if (model.valid()) {
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if( _path != ""){
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props->setStringValue("submodels/path", _path.c_str());
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SG_LOG(SG_INPUT, SG_DEBUG, "AIBase: submodels/path " << _path);
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}
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fgSetString("/ai/models/model-added", props->getPath().c_str());
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} else if (!model_path.empty()) {
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SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model " << model_path);
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}
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//props->setStringValue("submodels/path", _path.c_str());
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setDie(false);
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}
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osg::Node* FGAIBase::load3DModel(const string &path, SGPropertyNode *prop_root)
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{
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model = SGModelLib::loadPagedModel(path, prop_root, new FGNasalModelData(prop_root));
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initModel(model.get());
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return model.get();
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}
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bool FGAIBase::isa( object_type otype ) {
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return otype == _otype;
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}
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void FGAIBase::bind() {
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props->tie("id", SGRawValueMethods<FGAIBase,int>(*this,
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&FGAIBase::getID));
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props->tie("velocities/true-airspeed-kt", SGRawValuePointer<double>(&speed));
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props->tie("velocities/vertical-speed-fps",
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SGRawValueMethods<FGAIBase,double>(*this,
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&FGAIBase::_getVS_fps,
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&FGAIBase::_setVS_fps));
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props->tie("position/altitude-ft",
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SGRawValueMethods<FGAIBase,double>(*this,
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&FGAIBase::_getAltitude,
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&FGAIBase::_setAltitude));
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props->tie("position/latitude-deg",
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SGRawValueMethods<FGAIBase,double>(*this,
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&FGAIBase::_getLatitude,
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&FGAIBase::_setLatitude));
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props->tie("position/longitude-deg",
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SGRawValueMethods<FGAIBase,double>(*this,
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&FGAIBase::_getLongitude,
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&FGAIBase::_setLongitude));
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props->tie("position/global-x",
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SGRawValueMethods<FGAIBase,double>(*this,
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&FGAIBase::_getCartPosX,
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0));
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props->tie("position/global-y",
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SGRawValueMethods<FGAIBase,double>(*this,
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&FGAIBase::_getCartPosY,
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0));
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props->tie("position/global-z",
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SGRawValueMethods<FGAIBase,double>(*this,
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&FGAIBase::_getCartPosZ,
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0));
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props->tie("callsign",
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SGRawValueMethods<FGAIBase,const char*>(*this,
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&FGAIBase::_getCallsign,
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0));
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props->tie("orientation/pitch-deg", SGRawValuePointer<double>(&pitch));
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props->tie("orientation/roll-deg", SGRawValuePointer<double>(&roll));
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props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
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props->tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
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props->tie("radar/bearing-deg", SGRawValuePointer<double>(&bearing));
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props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
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props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
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props->tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
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props->tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset));
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props->tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
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props->tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
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props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
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props->tie("radar/ht-diff-ft", SGRawValuePointer<double>(&ht_diff));
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props->tie("subID", SGRawValuePointer<int>(&_subID));
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props->tie("controls/lighting/nav-lights",
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SGRawValueFunctions<bool>(_isNight));
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props->setBoolValue("controls/lighting/beacon", true);
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props->setBoolValue("controls/lighting/strobe", true);
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props->setBoolValue("controls/glide-path", true);
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props->setStringValue("controls/flight/lateral-mode", "roll");
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props->setDoubleValue("controls/flight/target-hdg", hdg);
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props->setDoubleValue("controls/flight/target-roll", roll);
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props->setStringValue("controls/flight/longitude-mode", "alt");
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props->setDoubleValue("controls/flight/target-alt", altitude_ft);
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props->setDoubleValue("controls/flight/target-pitch", pitch);
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props->setDoubleValue("controls/flight/target-spd", speed);
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}
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void FGAIBase::unbind() {
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props->untie("id");
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props->untie("velocities/true-airspeed-kt");
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props->untie("velocities/vertical-speed-fps");
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props->untie("position/altitude-ft");
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props->untie("position/latitude-deg");
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props->untie("position/longitude-deg");
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props->untie("position/global-x");
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props->untie("position/global-y");
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props->untie("position/global-z");
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props->untie("callsign");
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props->untie("orientation/pitch-deg");
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props->untie("orientation/roll-deg");
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props->untie("orientation/true-heading-deg");
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props->untie("radar/in-range");
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props->untie("radar/bearing-deg");
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props->untie("radar/elevation-deg");
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props->untie("radar/range-nm");
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props->untie("radar/h-offset");
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props->untie("radar/v-offset");
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props->untie("radar/x-shift");
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props->untie("radar/y-shift");
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props->untie("radar/rotation");
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props->untie("radar/ht-diff-ft");
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props->untie("controls/lighting/nav-lights");
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props->setBoolValue("/sim/controls/radar/", true);
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}
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double FGAIBase::UpdateRadar(FGAIManager* manager) {
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bool control = fgGetBool("/sim/controls/radar", true);
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if(!control) return 0;
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double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
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bool force_on = fgGetBool("/instrumentation/radar/debug-mode", false);
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radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
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radar_range_ft2 *= radar_range_ft2;
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double user_latitude = manager->get_user_latitude();
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double user_longitude = manager->get_user_longitude();
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double lat_range = fabs(pos.getLatitudeDeg() - user_latitude) * ft_per_deg_lat;
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double lon_range = fabs(pos.getLongitudeDeg() - user_longitude) * ft_per_deg_lon;
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double range_ft2 = lat_range*lat_range + lon_range*lon_range;
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//
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// Test whether the target is within radar range.
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//
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in_range = (range_ft2 && (range_ft2 <= radar_range_ft2));
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if ( in_range || force_on ) {
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props->setBoolValue("radar/in-range", true);
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// copy values from the AIManager
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double user_altitude = manager->get_user_altitude();
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double user_heading = manager->get_user_heading();
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double user_pitch = manager->get_user_pitch();
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//double user_yaw = manager->get_user_yaw();
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//double user_speed = manager->get_user_speed();
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// calculate range to target in feet and nautical miles
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double range_ft = sqrt( range_ft2 );
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range = range_ft / 6076.11549;
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// calculate bearing to target
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if (pos.getLatitudeDeg() >= user_latitude) {
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bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES;
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if (pos.getLongitudeDeg() >= user_longitude) {
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bearing = 90.0 - bearing;
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} else {
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bearing = 270.0 + bearing;
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}
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} else {
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bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES;
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if (pos.getLongitudeDeg() >= user_longitude) {
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bearing = 180.0 - bearing;
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} else {
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bearing = 180.0 + bearing;
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}
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}
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// This is an alternate way to compute bearing and distance which
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// agrees with the original scheme within about 0.1 degrees.
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//
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// Point3D start( user_longitude * SGD_DEGREES_TO_RADIANS,
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// user_latitude * SGD_DEGREES_TO_RADIANS, 0 );
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// Point3D dest( pos.getLongitudeRad(), pos.getLatitudeRad(), 0 );
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// double gc_bearing, gc_range;
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// calc_gc_course_dist( start, dest, &gc_bearing, &gc_range );
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// gc_range *= SG_METER_TO_NM;
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// gc_bearing *= SGD_RADIANS_TO_DEGREES;
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// printf("orig b = %.3f %.2f gc b= %.3f, %.2f\n",
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// bearing, range, gc_bearing, gc_range);
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// calculate look left/right to target, without yaw correction
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horiz_offset = bearing - user_heading;
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if (horiz_offset > 180.0) horiz_offset -= 360.0;
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if (horiz_offset < -180.0) horiz_offset += 360.0;
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// calculate elevation to target
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elevation = atan2( altitude_ft - user_altitude, range_ft ) * SG_RADIANS_TO_DEGREES;
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// calculate look up/down to target
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vert_offset = elevation - user_pitch;
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/* this calculation needs to be fixed, but it isn't important anyway
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// calculate range rate
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double recip_bearing = bearing + 180.0;
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if (recip_bearing > 360.0) recip_bearing -= 360.0;
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double my_horiz_offset = recip_bearing - hdg;
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if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
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if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
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rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
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+(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
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*/
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// now correct look left/right for yaw
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// horiz_offset += user_yaw; // FIXME: WHY WOULD WE WANT TO ADD IN SIDE-SLIP HERE?
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// calculate values for radar display
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y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
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x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
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rotation = hdg - user_heading;
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if (rotation < 0.0) rotation += 360.0;
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ht_diff = altitude_ft - user_altitude;
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}
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return range_ft2;
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}
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/*
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* Getters and Setters
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*/
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SGVec3d FGAIBase::getCartPosAt(const SGVec3d& _off) const {
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// Transform that one to the horizontal local coordinate system.
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SGQuatd hlTrans = SGQuatd::fromLonLat(pos);
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// and postrotate the orientation of the AIModel wrt the horizontal
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// local frame
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hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
|
|
|
|
// The offset converted to the usual body fixed coordinate system
|
|
// rotated to the earth fixed coordinates axis
|
|
SGVec3d off = hlTrans.backTransform(_off);
|
|
|
|
// Add the position offset of the AIModel to gain the earth centered position
|
|
SGVec3d cartPos = SGVec3d::fromGeod(pos);
|
|
|
|
return cartPos + off;
|
|
}
|
|
|
|
SGVec3d FGAIBase::getCartPos() const {
|
|
SGVec3d cartPos = SGVec3d::fromGeod(pos);
|
|
return cartPos;
|
|
}
|
|
|
|
bool FGAIBase::getGroundElevationM(const SGGeod& pos, double& elev,
|
|
const SGMaterial** material) const {
|
|
return globals->get_scenery()->get_elevation_m(pos, elev, material,
|
|
model.get());
|
|
}
|
|
|
|
double FGAIBase::_getCartPosX() const {
|
|
SGVec3d cartPos = getCartPos();
|
|
return cartPos.x();
|
|
}
|
|
|
|
double FGAIBase::_getCartPosY() const {
|
|
SGVec3d cartPos = getCartPos();
|
|
return cartPos.y();
|
|
}
|
|
|
|
double FGAIBase::_getCartPosZ() const {
|
|
SGVec3d cartPos = getCartPos();
|
|
return cartPos.z();
|
|
}
|
|
|
|
void FGAIBase::_setLongitude( double longitude ) {
|
|
pos.setLongitudeDeg(longitude);
|
|
}
|
|
|
|
void FGAIBase::_setLatitude ( double latitude ) {
|
|
pos.setLatitudeDeg(latitude);
|
|
}
|
|
|
|
void FGAIBase::_setUserPos(){
|
|
userpos.setLatitudeDeg(manager->get_user_latitude());
|
|
userpos.setLongitudeDeg(manager->get_user_longitude());
|
|
userpos.setElevationM(manager->get_user_altitude() * SG_FEET_TO_METER);
|
|
}
|
|
|
|
void FGAIBase::_setSubID( int s ) {
|
|
_subID = s;
|
|
}
|
|
|
|
double FGAIBase::_getLongitude() const {
|
|
return pos.getLongitudeDeg();
|
|
}
|
|
|
|
double FGAIBase::_getLatitude() const {
|
|
return pos.getLatitudeDeg();
|
|
}
|
|
|
|
double FGAIBase::_getElevationFt() const {
|
|
return pos.getElevationFt();
|
|
}
|
|
|
|
double FGAIBase::_getRdot() const {
|
|
return rdot;
|
|
}
|
|
|
|
double FGAIBase::_getVS_fps() const {
|
|
return vs*60.0;
|
|
}
|
|
|
|
double FGAIBase::_get_speed_east_fps() const {
|
|
return speed_east_deg_sec * ft_per_deg_lon;
|
|
}
|
|
|
|
double FGAIBase::_get_speed_north_fps() const {
|
|
return speed_north_deg_sec * ft_per_deg_lat;
|
|
}
|
|
|
|
void FGAIBase::_setVS_fps( double _vs ) {
|
|
vs = _vs/60.0;
|
|
}
|
|
|
|
double FGAIBase::_getAltitude() const {
|
|
return altitude_ft;
|
|
}
|
|
|
|
bool FGAIBase::_getServiceable() const {
|
|
return serviceable;
|
|
}
|
|
|
|
SGPropertyNode* FGAIBase::_getProps() const {
|
|
return props;
|
|
}
|
|
|
|
void FGAIBase::_setAltitude( double _alt ) {
|
|
setAltitude( _alt );
|
|
}
|
|
|
|
bool FGAIBase::_isNight() {
|
|
return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
|
|
}
|
|
|
|
bool FGAIBase::_getCollisionData() {
|
|
return _collision_reported;
|
|
}
|
|
|
|
bool FGAIBase::_getExpiryData() {
|
|
return _expiry_reported;
|
|
}
|
|
|
|
bool FGAIBase::_getImpactData() {
|
|
return _impact_reported;
|
|
}
|
|
|
|
double FGAIBase::_getImpactLat() const {
|
|
return _impact_lat;
|
|
}
|
|
|
|
double FGAIBase::_getImpactLon() const {
|
|
return _impact_lon;
|
|
}
|
|
|
|
double FGAIBase::_getImpactElevFt() const {
|
|
return _impact_elev * SG_METER_TO_FEET;
|
|
}
|
|
|
|
double FGAIBase::_getImpactPitch() const {
|
|
return _impact_pitch;
|
|
}
|
|
|
|
double FGAIBase::_getImpactRoll() const {
|
|
return _impact_roll;
|
|
}
|
|
|
|
double FGAIBase::_getImpactHdg() const {
|
|
return _impact_hdg;
|
|
}
|
|
|
|
double FGAIBase::_getImpactSpeed() const {
|
|
return _impact_speed;
|
|
}
|
|
|
|
int FGAIBase::getID() const {
|
|
return _refID;
|
|
}
|
|
|
|
int FGAIBase::_getSubID() const {
|
|
return _subID;
|
|
}
|
|
|
|
double FGAIBase::_getSpeed() const {
|
|
return speed;
|
|
}
|
|
|
|
double FGAIBase::_getRoll() const {
|
|
return roll;
|
|
}
|
|
|
|
double FGAIBase::_getPitch() const {
|
|
return pitch;
|
|
}
|
|
|
|
double FGAIBase::_getHeading() const {
|
|
return hdg;
|
|
}
|
|
|
|
double FGAIBase::_getXOffset() const {
|
|
return _x_offset;
|
|
}
|
|
|
|
double FGAIBase::_getYOffset() const {
|
|
return _y_offset;
|
|
}
|
|
|
|
double FGAIBase::_getZOffset() const {
|
|
return _z_offset;
|
|
}
|
|
|
|
const char* FGAIBase::_getPath() const {
|
|
return model_path.c_str();
|
|
}
|
|
|
|
const char* FGAIBase::_getSMPath() const {
|
|
return _path.c_str();
|
|
}
|
|
|
|
const char* FGAIBase::_getName() const {
|
|
return _name.c_str();
|
|
}
|
|
|
|
const char* FGAIBase::_getCallsign() const {
|
|
return _callsign.c_str();
|
|
}
|
|
|
|
const char* FGAIBase::_getSubmodel() const {
|
|
return _submodel.c_str();
|
|
}
|
|
|
|
void FGAIBase::CalculateMach() {
|
|
// Calculate rho at altitude, using standard atmosphere
|
|
// For the temperature T and the pressure p,
|
|
double altitude = altitude_ft;
|
|
|
|
if (altitude < 36152) { // curve fits for the troposphere
|
|
T = 59 - 0.00356 * altitude;
|
|
p = 2116 * pow( ((T + 459.7) / 518.6) , 5.256);
|
|
} else if ( 36152 < altitude && altitude < 82345 ) { // lower stratosphere
|
|
T = -70;
|
|
p = 473.1 * pow( e , 1.73 - (0.000048 * altitude) );
|
|
} else { // upper stratosphere
|
|
T = -205.05 + (0.00164 * altitude);
|
|
p = 51.97 * pow( ((T + 459.7) / 389.98) , -11.388);
|
|
}
|
|
|
|
rho = p / (1718 * (T + 459.7));
|
|
|
|
// calculate the speed of sound at altitude
|
|
// a = sqrt ( g * R * (T + 459.7))
|
|
// where:
|
|
// a = speed of sound [ft/s]
|
|
// g = specific heat ratio, which is usually equal to 1.4
|
|
// R = specific gas constant, which equals 1716 ft-lb/slug/R
|
|
a = sqrt ( 1.4 * 1716 * (T + 459.7));
|
|
|
|
// calculate Mach number
|
|
Mach = speed/a;
|
|
|
|
// cout << "Speed(ft/s) "<< speed <<" Altitude(ft) "<< altitude << " Mach " << Mach << endl;
|
|
}
|
|
|
|
int FGAIBase::_newAIModelID() {
|
|
static int id = 0;
|
|
|
|
if (!++id)
|
|
id++; // id = 0 is not allowed.
|
|
|
|
return id;
|
|
}
|
|
|