bab8b9cadf
pieces, and reassemble, so we are ready to retriangulate.
110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
// match.hxx -- Class to help match up tile edges
|
|
//
|
|
// Written by Curtis Olson, started April 1999.
|
|
//
|
|
// Copyright (C) 1998 - 1999 Curtis L. Olson - curt@flightgear.org
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//
|
|
// $Id$
|
|
|
|
|
|
#ifndef _MATCH_HXX
|
|
#define _MATCH_HXX
|
|
|
|
|
|
#ifndef __cplusplus
|
|
# error This library requires C++
|
|
#endif
|
|
|
|
|
|
#include <Include/compiler.h>
|
|
|
|
#include <Bucket/newbucket.hxx>
|
|
|
|
#include <Main/construct_types.hxx>
|
|
#include <Main/construct.hxx>
|
|
|
|
|
|
class FGMatch {
|
|
|
|
private:
|
|
|
|
// nodes breakdown
|
|
Point3D sw_node, se_node, ne_node, nw_node;
|
|
point_list north_nodes, south_nodes, east_nodes, west_nodes;
|
|
point_list body_nodes;
|
|
|
|
// normals breakdown
|
|
Point3D sw_normal, se_normal, ne_normal, nw_normal;
|
|
point_list north_normals, south_normals, east_normals, west_normals;
|
|
point_list body_normals;
|
|
|
|
// flags
|
|
bool sw_flag, se_flag, ne_flag, nw_flag;
|
|
bool north_flag, south_flag, east_flag, west_flag;
|
|
|
|
// segment breakdown
|
|
triseg_list north_segs, south_segs, east_segs, west_segs;
|
|
triseg_list body_segs;
|
|
|
|
public:
|
|
|
|
enum neighbor_type {
|
|
SW_Corner = 1,
|
|
SE_Corner = 2,
|
|
NE_Corner = 3,
|
|
NW_Corner = 4,
|
|
NORTH = 5,
|
|
SOUTH = 6,
|
|
EAST = 7,
|
|
WEST = 8
|
|
};
|
|
|
|
// Constructor
|
|
FGMatch( void );
|
|
|
|
// Destructor
|
|
~FGMatch( void );
|
|
|
|
// load any previously existing shared data from all neighbors (if
|
|
// shared data for a component exists set that components flag to
|
|
// true
|
|
void load_neighbor_shared( FGConstruct& c );
|
|
|
|
// scan the specified share file for the specified information
|
|
void scan_share_file( const string& dir, const FGBucket& b,
|
|
neighbor_type search, neighbor_type dest );
|
|
|
|
// try to find info for the specified shared component
|
|
void load_shared( const FGConstruct& c, neighbor_type n );
|
|
|
|
// split up the tile between the shared edge points, normals, and
|
|
// segments and the body. This must be done after calling
|
|
// load_neighbor_data() and will ignore any shared data from the
|
|
// current tile that already exists from a neighbor.
|
|
void split_tile( FGConstruct& c );
|
|
|
|
// write the new shared edge points, normals, and segments for
|
|
// this tile
|
|
void write_shared( FGConstruct& c );
|
|
|
|
// reassemble the tile pieces (combining the shared data and our
|
|
// own data)
|
|
void assemble_tile( FGConstruct& c );
|
|
};
|
|
|
|
|
|
#endif // _MATCH_HXX
|