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flightgear/src/FDM/JSBSim/FGColumnVector3.cpp

329 lines
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C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: FGColumnVector3.cpp
Author: Originally by Tony Peden [formatted here (and broken??) by JSB]
Date started: 1998
Purpose: FGColumnVector3 class
Called by: Various
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
HISTORY
--------------------------------------------------------------------------------
??/??/?? TP Created
03/16/2000 JSB Added exception throwing
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGColumnVector3.h"
namespace JSBSim {
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_COLUMNVECTOR3;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
FGColumnVector3::FGColumnVector3(void)
{
rowCtr = 1;
data[0]=0; data[1]=0; data[2]=0; data[3]=0;
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3::FGColumnVector3(double X, double Y, double Z)
{
rowCtr = 1;
data[0] = 0; data[eX] = X; data[eY] = Y; data[eZ] = Z;
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3::~FGColumnVector3(void)
{
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3::FGColumnVector3(const FGColumnVector3& b)
{
data[1] = b.data[1];
data[2] = b.data[2];
data[3] = b.data[3];
rowCtr = 1;
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator=(const FGColumnVector3& b)
{
data[1] = b.data[1];
data[2] = b.data[2];
data[3] = b.data[3];
rowCtr = 1;
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator+(const FGColumnVector3& C)
{
FGColumnVector3 Sum;
Sum(1) = C(1) + data[1];
Sum(2) = C(2) + data[2];
Sum(3) = C(3) + data[3];
return Sum;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::operator+=(const FGColumnVector3& C)
{
data[1] += C(1);
data[2] += C(2);
data[3] += C(3);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator*(const double scalar)
{
FGColumnVector3 Product;
Product(1) = scalar * data[1];
Product(2) = scalar * data[2];
Product(3) = scalar * data[3];
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::operator*=(const double scalar)
{
data[1] *= scalar;
data[2] *= scalar;
data[3] *= scalar;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator-(const FGColumnVector3& V)
{
FGColumnVector3 Diff;
Diff(1) = data[1] - V(1);
Diff(2) = data[2] - V(2);
Diff(3) = data[3] - V(3);
return Diff;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::operator-=(const FGColumnVector3& V)
{
data[1] -= V(1);
data[2] -= V(2);
data[3] -= V(3);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator/(const double scalar)
{
FGColumnVector3 Quotient;
if (scalar != 0) {
double tmp = 1.0/scalar;
Quotient(1) = data[1] * tmp;
Quotient(2) = data[2] * tmp;
Quotient(3) = data[3] * tmp;
} else {
cerr << "Attempt to divide by zero in method FGColumnVector3::operator/(const double scalar), object " << this << endl;
}
return Quotient;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::operator/=(const double scalar)
{
FGColumnVector3 Quotient;
if (scalar != 0) {
double tmp = 1.0/scalar;
data[1] *= tmp;
data[2] *= tmp;
data[3] *= tmp;
} else {
cerr << "Attempt to divide by zero in method FGColumnVector3::operator/=(const double scalar), object " << this << endl;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 operator*(const double scalar, const FGColumnVector3& C)
{
FGColumnVector3 Product;
Product(1) = scalar * C(1);
Product(2) = scalar * C(2);
Product(3) = scalar * C(3);
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
double FGColumnVector3::Magnitude(void)
{
double num;
if ((data[1] == 0.00) &&
(data[2] == 0.00) &&
(data[3] == 0.00))
{
return 0.00;
} else {
num = data[1]*data[1];
num += data[2]*data[2];
num += data[3]*data[3];
return sqrt(num);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::Normalize(void)
{
double Mag = Magnitude();
if (Mag != 0) {
Mag = 1.0/Mag;
data[1] *= Mag;
data[2] *= Mag;
data[3] *= Mag;
}
return *this;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::operator*(const FGColumnVector3& V)
{
FGColumnVector3 Product;
Product(1) = data[2] * V(3) - data[3] * V(2);
Product(2) = data[3] * V(1) - data[1] * V(3);
Product(3) = data[1] * V(2) - data[2] * V(1);
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGColumnVector3::operator*=(const FGColumnVector3& V)
{
double a,b,c;
a = data[1]; b=data[2]; c=data[3];
data[1] = b * V(3) - c * V(2);
data[2] = c * V(1) - a * V(3);
data[3] = a * V(2) - b * V(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3 FGColumnVector3::multElementWise(const FGColumnVector3& V)
{
FGColumnVector3 Product;
Product(1) = data[1] * V(1);
Product(2) = data[2] * V(2);
Product(3) = data[3] * V(3);
return Product;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
ostream& operator<<(ostream& os, const FGColumnVector3& col)
{
os << col(1) << " , " << col(2) << " , " << col(3);
return os;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGColumnVector3::operator<<(const double ff)
{
data[rowCtr] = ff;
if (++rowCtr > 3 )
rowCtr = 1;
return *this;
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGColumnVector3::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGColumnVector3" << endl;
if (from == 1) cout << "Destroyed: FGColumnVector3" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}
} // namespace JSBSim