Here's the newest AI stuff. The AIManager at init() creates a new scenario. Right now the default_scenario is hard coded in, but eventually the AIManager should get the scenario filename from preferences.xml. The scenario defines which AI objects will be created. Right now it only creates AIAircraft, but this is easily extended. The scenario also defines which flightplan will be assigned to the airplane. Scenario config files go in data/Data/AI. The Airplane gets a pointer to a FlightPlan object. Each airplane should get its own flightplan object, even if two airplanes have the same flight plan. This is because the flightplan maintains the iterator pointing to the current waypoint, and two airplanes might be at different locations (for instance if they were created at different times). The flight plan files go in data/Data/AI/FlightPlans. When the airplane gets to the waypoint named "END" it vanishes. The AIAircraft destructor deletes its flight plan (if it has one). The last waypoint is a place holder only. I called mine <WPT><NAME>"EOF"</NAME></WPT>.
429 lines
13 KiB
C++
429 lines
13 KiB
C++
// FGAIAircraft - FGAIBase-derived class creates an AI airplane
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//
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// Written by David Culp, started October 2003.
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//
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// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/math/point3d.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <string>
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#include <math.h>
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SG_USING_STD(string);
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#include "AIAircraft.hxx"
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//
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// accel, decel, climb_rate, descent_rate, takeoff_speed, climb_speed,
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// cruise_speed, descent_speed, land_speed
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//
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const FGAIAircraft::PERF_STRUCT FGAIAircraft::settings[] = {
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// light aircraft
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{2.0, 2.0, 450.0, 1000.0, 70.0, 80.0, 100.0, 80.0, 60.0},
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// ww2_fighter
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{4.0, 2.0, 3000.0, 1500.0, 110.0, 180.0, 250.0, 200.0, 100.0},
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// jet_transport
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{5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0},
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// jet_fighter
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{7.0, 3.0, 4000.0, 2000.0, 150.0, 350.0, 500.0, 350.0, 150.0}
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};
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FGAIAircraft *FGAIAircraft::_self = NULL;
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FGAIAircraft::FGAIAircraft(FGAIManager* mgr) {
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manager = mgr;
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_self = this;
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_type_str = "aircraft";
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_otype = otAircraft;
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fp = 0;
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fp_count = 0;
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use_perf_vs = true;
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// set heading and altitude locks
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hdg_lock = false;
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alt_lock = false;
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}
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FGAIAircraft::~FGAIAircraft() {
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if (fp) delete fp;
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_self = NULL;
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}
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bool FGAIAircraft::init() {
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return FGAIBase::init();
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}
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void FGAIAircraft::bind() {
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FGAIBase::bind();
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props->tie("controls/gear/gear-down",
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SGRawValueFunctions<bool>(FGAIAircraft::_getGearDown));
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/*
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props->getNode("controls/lighting/landing-lights", true)
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->alias("controls/gear/gear-down");
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*/
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}
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void FGAIAircraft::unbind() {
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FGAIBase::unbind();
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props->untie("controls/gear/gear-down");
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// props->getNode("controls/lighting/landing-lights")->unalias();
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}
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void FGAIAircraft::update(double dt) {
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Run(dt);
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Transform();
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FGAIBase::update(dt);
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}
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void FGAIAircraft::SetPerformance(const PERF_STRUCT *ps) {
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performance = ps;
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}
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void FGAIAircraft::Run(double dt) {
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FGAIAircraft::dt = dt;
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if (fp) ProcessFlightPlan();
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double turn_radius_ft;
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double turn_circum_ft;
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double speed_north_deg_sec;
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double speed_east_deg_sec;
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double ft_per_deg_lon;
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double ft_per_deg_lat;
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double dist_covered_ft;
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double alpha;
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// get size of a degree at this latitude
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ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES);
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ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES);
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// adjust speed
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double speed_diff = tgt_speed - speed;
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if (fabs(speed_diff) > 0.2) {
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if (speed_diff > 0.0) speed += performance->accel * dt;
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if (speed_diff < 0.0) speed -= performance->decel * dt;
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}
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// convert speed to degrees per second
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speed_north_deg_sec = cos( hdg / SG_RADIANS_TO_DEGREES )
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* speed * 1.686 / ft_per_deg_lat;
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speed_east_deg_sec = sin( hdg / SG_RADIANS_TO_DEGREES )
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* speed * 1.686 / ft_per_deg_lon;
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// set new position
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pos.setlat( pos.lat() + speed_north_deg_sec * dt);
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pos.setlon( pos.lon() + speed_east_deg_sec * dt);
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// adjust heading based on current bank angle
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if (roll != 0.0) {
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turn_radius_ft = 0.088362 * speed * speed
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/ tan( fabs(roll) / SG_RADIANS_TO_DEGREES );
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turn_circum_ft = SGD_2PI * turn_radius_ft;
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dist_covered_ft = speed * 1.686 * dt;
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alpha = dist_covered_ft / turn_circum_ft * 360.0;
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hdg += alpha * sign( roll );
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if ( hdg > 360.0 ) hdg -= 360.0;
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if ( hdg < 0.0) hdg += 360.0;
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}
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// adjust target bank angle if heading lock engaged
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if (hdg_lock) {
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double bank_sense = 0.0;
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double diff = fabs(hdg - tgt_heading);
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if (diff > 180) diff = fabs(diff - 360);
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double sum = hdg + diff;
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if (sum > 360.0) sum -= 360.0;
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if (fabs(sum - tgt_heading) < 1.0) {
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bank_sense = 1.0; // right turn
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} else {
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bank_sense = -1.0; // left turn
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}
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if (diff < 30) {
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tgt_roll = diff * bank_sense;
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} else {
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tgt_roll = 30.0 * bank_sense;
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}
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}
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// adjust bank angle, use 9 degrees per second
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double bank_diff = tgt_roll - roll;
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if (fabs(bank_diff) > 0.2) {
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if (bank_diff > 0.0) roll += 9.0 * dt;
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if (bank_diff < 0.0) roll -= 9.0 * dt;
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}
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// adjust altitude (meters) based on current vertical speed (fpm)
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altitude += vs / 60.0 * dt;
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pos.setelev(altitude * SG_FEET_TO_METER);
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double altitude_ft = altitude;
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// find target vertical speed if altitude lock engaged
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if (alt_lock && use_perf_vs) {
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if (altitude_ft < tgt_altitude) {
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs > performance->climb_rate)
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tgt_vs = performance->climb_rate;
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} else {
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs < (-performance->descent_rate))
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tgt_vs = -performance->descent_rate;
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}
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}
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if (alt_lock && !use_perf_vs) {
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double max_vs = 2*(tgt_altitude - altitude);
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if ((fabs(tgt_altitude - altitude) < 1500.0) &&
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(fabs(max_vs) < fabs(tgt_vs))) tgt_vs = max_vs;
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}
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// adjust vertical speed
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double vs_diff = tgt_vs - vs;
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if (fabs(vs_diff) > 10.0) {
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if (vs_diff > 0.0) {
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vs += 400.0 * dt;
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if (vs > tgt_vs) vs = tgt_vs;
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} else {
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vs -= 300.0 * dt;
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if (vs < tgt_vs) vs = tgt_vs;
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}
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}
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// match pitch angle to vertical speed
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pitch = vs * 0.005;
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//###########################//
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// do calculations for radar //
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//###########################//
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// copy values from the AIManager
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double user_latitude = manager->get_user_latitude();
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double user_longitude = manager->get_user_longitude();
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double user_altitude = manager->get_user_altitude();
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double user_heading = manager->get_user_heading();
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double user_pitch = manager->get_user_pitch();
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double user_yaw = manager->get_user_yaw();
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double user_speed = manager->get_user_speed();
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// calculate range to target in feet and nautical miles
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double lat_range = fabs(pos.lat() - user_latitude) * ft_per_deg_lat;
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double lon_range = fabs(pos.lon() - user_longitude) * ft_per_deg_lon;
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double range_ft = sqrt( lat_range*lat_range + lon_range*lon_range );
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range = range_ft / 6076.11549;
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// calculate bearing to target
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if (pos.lat() >= user_latitude) {
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bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES;
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if (pos.lon() >= user_longitude) {
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bearing = 90.0 - bearing;
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} else {
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bearing = 270.0 + bearing;
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}
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} else {
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bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES;
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if (pos.lon() >= user_longitude) {
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bearing = 180.0 - bearing;
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} else {
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bearing = 180.0 + bearing;
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}
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}
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// calculate look left/right to target, without yaw correction
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horiz_offset = bearing - user_heading;
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if (horiz_offset > 180.0) horiz_offset -= 360.0;
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if (horiz_offset < -180.0) horiz_offset += 360.0;
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// calculate elevation to target
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elevation = atan2( altitude_ft - user_altitude, range_ft )
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* SG_RADIANS_TO_DEGREES;
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// calculate look up/down to target
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vert_offset = elevation + user_pitch;
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/* this calculation needs to be fixed, but it isn't important anyway
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// calculate range rate
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double recip_bearing = bearing + 180.0;
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if (recip_bearing > 360.0) recip_bearing -= 360.0;
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double my_horiz_offset = recip_bearing - hdg;
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if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
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if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
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rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
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+ (-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
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*/
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// now correct look left/right for yaw
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horiz_offset += user_yaw;
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// calculate values for radar display
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y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
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x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
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rotation = hdg - user_heading;
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if (rotation < 0.0) rotation += 360.0;
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}
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void FGAIAircraft::AccelTo(double speed) {
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tgt_speed = speed;
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}
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void FGAIAircraft::PitchTo(double angle) {
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tgt_pitch = angle;
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alt_lock = false;
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}
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void FGAIAircraft::RollTo(double angle) {
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tgt_roll = angle;
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hdg_lock = false;
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}
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void FGAIAircraft::YawTo(double angle) {
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tgt_yaw = angle;
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}
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void FGAIAircraft::ClimbTo(double altitude) {
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tgt_altitude = altitude;
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alt_lock = true;
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}
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void FGAIAircraft::TurnTo(double heading) {
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tgt_heading = heading;
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hdg_lock = true;
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}
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double FGAIAircraft::sign(double x) {
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if ( x < 0.0 ) { return -1.0; }
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else { return 1.0; }
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}
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void FGAIAircraft::SetFlightPlan(FGAIFlightPlan *f) {
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fp = f;
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}
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void FGAIAircraft::ProcessFlightPlan( void ) {
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FGAIFlightPlan::waypoint* prev = 0; // the one behind you
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FGAIFlightPlan::waypoint* curr = 0; // the one ahead
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FGAIFlightPlan::waypoint* next = 0; // the next plus 1
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prev = fp->getPreviousWaypoint();
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curr = fp->getCurrentWaypoint();
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next = fp->getNextWaypoint();
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++fp_count;
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if (!prev) { //beginning of flightplan, do this initialization once
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fp->IncrementWaypoint();
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prev = fp->getPreviousWaypoint(); //first waypoint
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curr = fp->getCurrentWaypoint(); //second waypoint
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next = fp->getNextWaypoint(); //third waypoint (might not exist!)
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setLatitude(prev->latitude);
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setLongitude(prev->longitude);
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setSpeed(prev->speed);
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setAltitude(prev->altitude);
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setHeading(fp->getBearing(prev->latitude, prev->longitude, curr));
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if (next) fp->setLeadDistance(speed, hdg, curr, next);
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if (curr->crossat > -1000.0) { //start descent/climb now
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use_perf_vs = false;
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tgt_vs = (curr->crossat - prev->altitude)/
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(fp->getDistanceToGo(pos.lat(), pos.lon(), curr)/
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6076.0/prev->speed*60.0);
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tgt_altitude = curr->crossat;
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} else {
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use_perf_vs = true;
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tgt_altitude = prev->altitude;
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}
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alt_lock = hdg_lock = true;
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//cout << "First waypoint: " << prev->name << endl;
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//cout << " Target speed: " << tgt_speed << endl;
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//cout << " Target altitude: " << tgt_altitude << endl;
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//cout << " Target heading: " << tgt_heading << endl << endl;
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return;
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} // end of initialization
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// let's only process the flight plan every 11 time steps
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if (fp_count < 11) {
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return;
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} else {
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fp_count = 0;
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// check to see if we've reached the lead point for our next turn
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double dist_to_go = fp->getDistanceToGo(pos.lat(), pos.lon(), curr);
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double lead_dist = fp->getLeadDistance();
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if (lead_dist < (2*speed)) lead_dist = 2*speed; //don't skip over the waypoint
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//cout << "dist_to_go: " << dist_to_go << ", lead_dist: " << lead_dist << endl;
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if ( dist_to_go < lead_dist ) {
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if (curr->name == "END") { //end of the flight plan, so terminate
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setDie(true);
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return;
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}
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// we've reached the lead-point for the waypoint ahead
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if (next) tgt_heading = fp->getBearing(curr, next);
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fp->IncrementWaypoint();
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prev = fp->getPreviousWaypoint();
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curr = fp->getCurrentWaypoint();
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next = fp->getNextWaypoint();
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if (next) fp->setLeadDistance(speed, tgt_heading, curr, next);
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if (curr->crossat > -1000.0) {
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use_perf_vs = false;
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tgt_vs = (curr->crossat - altitude)/
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(fp->getDistanceToGo(pos.lat(), pos.lon(), curr)/6076.0/speed*60.0);
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tgt_altitude = curr->crossat;
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} else {
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use_perf_vs = true;
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tgt_altitude = prev->altitude;
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}
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tgt_speed = prev->speed;
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hdg_lock = alt_lock = true;
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//cout << "Crossing waypoint: " << prev->name << endl;
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//cout << " Target speed: " << tgt_speed << endl;
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//cout << " Target altitude: " << tgt_altitude << endl;
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//cout << " Target heading: " << tgt_heading << endl << endl;
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} else {
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double calc_bearing = fp->getBearing(pos.lat(), pos.lon(), curr);
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double hdg_error = calc_bearing - tgt_heading;
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if (fabs(hdg_error) > 1.0) {
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TurnTo( calc_bearing );
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}
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}
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}
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}
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