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flightgear/Tools/TODO
curt 8e59b3debd Assembling triangles and building a new .node file with the proper shared
vertices now works.  Now we just have to use the shared normals and we'll
be all set.
1998-01-15 21:33:32 +00:00

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| Done
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1/10/98 - Split areas into smaller tiles
1/14/98 - Don't create shared corners or edges if one already exists.
1/14/98 - Reassemble triangles using only body, shared corners, and
shared edges.
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| Todo
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1/15/98 - Retro-fit tri2obj to use shared normals rather than regenerating
normals for shared vertices.
1/12/98 - Try reversing cw-wound strips rather than calling glFrontFace()
in the display list.
1/12/98 - Generate a face adjacency matrix