8e59b3debd
vertices now works. Now we just have to use the shared normals and we'll be all set.
23 lines
799 B
Text
23 lines
799 B
Text
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| Done
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1/10/98 - Split areas into smaller tiles
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1/14/98 - Don't create shared corners or edges if one already exists.
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1/14/98 - Reassemble triangles using only body, shared corners, and
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shared edges.
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| Todo
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1/15/98 - Retro-fit tri2obj to use shared normals rather than regenerating
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normals for shared vertices.
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1/12/98 - Try reversing cw-wound strips rather than calling glFrontFace()
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in the display list.
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1/12/98 - Generate a face adjacency matrix
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