237 lines
7.1 KiB
C++
237 lines
7.1 KiB
C++
// fg_fx.cxx -- Sound effect management class implementation
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//
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// Started by David Megginson, October 2001
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// (Reuses some code from main.cxx, probably by Curtis Olson)
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//
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// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef _MSC_VER
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#pragma warning (disable: 4786)
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "fg_fx.hxx"
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Main/sentryIntegration.hxx>
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#include <Sound/soundmanager.hxx>
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#include <algorithm>
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#include <simgear/debug/ErrorReportingCallback.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/sound/xmlsound.hxx>
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FGFX::FGFX ( const std::string &refname, SGPropertyNode *props ) :
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_props( props )
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{
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if (!props) {
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_is_aimodel = false;
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_props = globals->get_props();
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_enabled = fgGetNode("/sim/sound/effects/enabled", true);
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_volume = fgGetNode("/sim/sound/effects/volume", true);
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} else {
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_is_aimodel = true;
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_enabled = _props->getNode("/sim/sound/aimodels/enabled", true);
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_enabled->setBoolValue(fgGetBool("/sim/sound/effects/enabled"));
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_volume = _props->getNode("/sim/sound/aimodels/volume", true);
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_volume->setFloatValue(fgGetFloat("/sim/sound/effects/volume"));
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}
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_avionics_enabled = _props->getNode("sim/sound/avionics/enabled", true);
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_avionics_volume = _props->getNode("sim/sound/avionics/volume", true);
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_avionics_ext = _props->getNode("sim/sound/avionics/external-view", true);
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_internal = _props->getNode("sim/current-view/internal", true);
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_atc_enabled = _props->getNode("sim/sound/atc/enabled", true);
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_atc_volume = _props->getNode("sim/sound/atc/volume", true);
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_atc_ext = _props->getNode("sim/sound/atc/external-view", true);
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_machwave_active = _props->getNode("sim/sound/machwave/active", true);
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_machwave_volume = _props->getNode("sim/sound/machwave/offset-m", true);
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_smgr = globals->get_subsystem<FGSoundManager>();
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if (!_smgr) {
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return;
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}
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_active = _smgr->is_active();
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_refname = refname;
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_smgr->add(this, refname);
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if (!_is_aimodel) // only for the main aircraft
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{
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_avionics = _smgr->find("avionics", true);
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_avionics->tie_to_listener();
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_atc = _smgr->find("atc", true);
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_atc->tie_to_listener();
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}
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}
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void FGFX::unbind()
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{
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if (_smgr)
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{
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_smgr->remove(_refname);
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}
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// because SGXmlSound has an owning ref back to us, we need to
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// clear these here, or we will never get destroyed
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std::for_each(_sound.begin(), _sound.end(), [](const SGXmlSound* snd) { delete snd; });
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_sound.clear();
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}
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FGFX::~FGFX ()
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{
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}
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void
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FGFX::init()
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{
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if (!_smgr) {
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return;
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}
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SGPropertyNode *node = _props->getNode("sim/sound", true);
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std::string path_str = node->getStringValue("path");
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if (path_str.empty()) {
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SG_LOG(SG_SOUND, SG_ALERT, "No path in sim/sound/path");
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return;
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}
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SGPath path = globals->resolve_aircraft_path(path_str);
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if (path.isNull())
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{
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simgear::reportFailure(simgear::LoadFailure::NotFound, simgear::ErrorCode::AudioFX,
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"Failed to find FX XML file:" + path_str, sg_location{path_str});
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SG_LOG(SG_SOUND, SG_ALERT,
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"File not found: '" << path_str);
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return;
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}
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SG_LOG(SG_SOUND, SG_INFO, "Reading sound " << node->getNameString()
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<< " from " << path);
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SGPropertyNode root;
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try {
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readProperties(path, &root);
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} catch (const sg_exception& e) {
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simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::AudioFX,
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"Failure loading FX XML:" + e.getFormattedMessage(), e.getLocation());
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return;
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}
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node = root.getNode("fx");
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if(node) {
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for (int i = 0; i < node->nChildren(); ++i) {
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std::unique_ptr<SGXmlSound> soundfx{new SGXmlSound};
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try {
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bool ok = soundfx->init( _props, node->getChild(i), this, _avionics,
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path.dir() );
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if (ok) {
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// take the pointer out of the unique ptr so it's not deleted
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_sound.push_back( soundfx.release() );
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}
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} catch ( sg_exception &e ) {
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SG_LOG(SG_SOUND, SG_ALERT, e.getFormattedMessage());
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simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::AudioFX,
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"Failure creating Audio FX:" + e.getFormattedMessage(), path);
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}
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}
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}
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}
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void
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FGFX::reinit()
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{
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SGSampleGroup::stop();
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std::for_each(_sound.begin(), _sound.end(), [](const SGXmlSound* snd) { delete snd; });
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_sound.clear();
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init();
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SGSampleGroup::resume();
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}
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void
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FGFX::update (double dt)
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{
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if (!_smgr) {
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return;
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}
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if (!_active && _smgr->is_active())
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{
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_active = true;
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for ( unsigned int i = 0; i < _sound.size(); i++ ) {
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_sound[i]->start();
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}
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}
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if ( _enabled->getBoolValue() ) {
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if ( _avionics)
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{
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const bool e = _avionics_enabled->getBoolValue();
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if (e && (_avionics_ext->getBoolValue() || _internal->getBoolValue())) {
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// avionics sound is enabled
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_avionics->resume(); // no-op if already in resumed state
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_avionics->set_volume( _avionics_volume->getFloatValue() );
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}
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else
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_avionics->suspend();
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}
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if ( _atc)
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{
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const bool e = _atc_enabled->getBoolValue();
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if (e && (_atc_ext->getBoolValue() || _internal->getBoolValue())) {
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// ATC sound is enabled
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_atc->resume(); // no-op if already in resumed state
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_atc->set_volume( _atc_volume->getFloatValue() );
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}
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else
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_atc->suspend();
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}
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_machwave_active->setBoolValue(_mInCone);
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_machwave_volume->setFloatValue(_mOffset_m);
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set_volume( _volume->getDoubleValue() );
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resume();
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// update sound effects if not paused
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for ( unsigned int i = 0; i < _sound.size(); i++ ) {
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_sound[i]->update(dt);
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}
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SGSampleGroup::update(dt);
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}
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else
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suspend();
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}
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// end of fg_fx.cxx
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