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flightgear/src/Autopilot/flipflop.hxx
Edward d'Auvergne 60a2444766 SGSubsystem classes: Whitespace standardisation of the declarations.
This is a clean up commit prior to the subsystem API standardisation to simplify
the diffs.  It includes all SGSubsystem and SGSubsystemGroup derived classes.
2019-07-01 14:27:28 +02:00

100 lines
3.6 KiB
C++

// flipflop.hxx - implementation of multiple flip flop types
//
// Written by Torsten Dreyer
//
// Copyright (C) 2010 Torsten Dreyer - Torsten (at) t3r (dot) de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef __FLIPFLOPCOMPONENT_HXX
#define __FLIPFLOPCOMPONENT_HXX 1
#include "logic.hxx"
namespace FGXMLAutopilot {
/**
* @brief Interface for a flip flop implementation. Can be configured from a property node and
* returns a state depending on input lines.
*/
class FlipFlopImplementation : public SGReferenced {
protected:
/**
* @brief configure this component from a property node. Iterates through all nodes found
* as childs under configNode and calls configure of the derived class for each child.
* @param configNode the property node containing the configuration
*/
virtual bool configure( SGPropertyNode& cfg_node,
const std::string& cfg_name,
SGPropertyNode& prop_root )
{ return false; }
public:
virtual ~FlipFlopImplementation() {}
/**
* @brief evaluates the output state from the input lines
* @param dt the elapsed time in seconds from since the last call
* @param input a map of named input lines
* @param q a reference to a boolean variable to receive the output state
* @return true if the state has changed, false otherwise
*/
virtual bool getState( double dt, DigitalComponent::InputMap input, bool & q ) { return false; }
/**
* @brief configure this component from a property node. Iterates through all nodes found
* as childs under configNode and calls configure of the derived class for each child.
* @param configNode the property node containing the configuration
*/
bool configure( SGPropertyNode& prop_root,
SGPropertyNode& cfg );
};
/**
* @brief A simple flipflop implementation
*/
class FlipFlop : public Logic
{
public:
protected:
/**
* @brief Over-rideable hook method to allow derived classes to refine top-level
* node parsing.
* @param aName
* @param aNode
* @return true if the node was handled, false otherwise.
*/
virtual bool configure( SGPropertyNode& cfg_node,
const std::string& cfg_name,
SGPropertyNode& prop_root );
/**
* @brief Implementation of the pure virtual function of the Component class. Gets called from
* the update method if it's not disabled with the firstTime parameter set to true if this
* is the first call after being enabled
* @param firstTime set to true if this is the first update call since this component has
been enabled. Set to false for every subsequent call.
* @param dt the elapsed time since the last call
*/
void update( bool firstTime, double dt );
private:
/**
* @brief Pointer to the actual flip flop implementation
*/
SGSharedPtr<FlipFlopImplementation> _implementation;
};
}
#endif // FLIPFLOPCOMPONENT_HXX