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flightgear/src/AIModel/AIManager.hxx

119 lines
3.3 KiB
C++

// AIManager.hxx - experimental! - David Culp - based on:
// AIMgr.hxx - definition of FGAIMgr
// - a global management class for FlightGear generated AI traffic
//
// Written by David Luff, started March 2002.
//
// Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#ifndef _FG_AIMANAGER_HXX
#define _FG_AIMANAGER_HXX
#include <list>
#include <simgear/structure/subsystem_mgr.hxx>
#include <Main/fg_props.hxx>
#include <AIModel/AIBase.hxx>
#include <AIModel/AIScenario.hxx>
#include <AIModel/AIFlightPlan.hxx>
SG_USING_STD(list);
class FGAIThermal;
class FGAIManager : public SGSubsystem
{
private:
// A list of pointers to AI objects
typedef list <FGAIBase*> ai_list_type;
typedef ai_list_type::iterator ai_list_iterator;
typedef ai_list_type::const_iterator ai_list_const_iterator;
// Everything put in this list should be created dynamically
// on the heap and ***DELETED WHEN REMOVED!!!!!***
ai_list_type ai_list;
ai_list_iterator ai_list_itr;
// array of already-assigned ID's
typedef vector <int> id_vector_type;
id_vector_type ids;
id_vector_type::iterator id_itr;
public:
FGAIManager();
~FGAIManager();
void init();
void bind();
void unbind();
void update(double dt);
int assignID();
void freeID(int ID);
int createBallistic( FGAIModelEntity *entity );
int createAircraft( FGAIModelEntity *entity );
int createThermal( FGAIModelEntity *entity );
int createStorm( FGAIModelEntity *entity );
int createShip( FGAIModelEntity *entity );
void destroyObject( int ID );
inline double get_user_latitude() { return user_latitude; }
inline double get_user_longitude() { return user_longitude; }
inline double get_user_altitude() { return user_altitude; }
inline double get_user_heading() { return user_heading; }
inline double get_user_pitch() { return user_pitch; }
inline double get_user_yaw() { return user_yaw; }
inline double get_user_speed() {return user_speed; }
void processScenario( string filename );
int getNum( FGAIBase::object_type ot);
private:
bool initDone;
bool enabled;
int numObjects;
SGPropertyNode* root;
SGPropertyNode* wind_from_down_node;
string scenario_filename;
double user_latitude;
double user_longitude;
double user_altitude;
double user_heading;
double user_pitch;
double user_yaw;
double user_speed;
double _dt;
int dt_count;
void fetchUserState( void );
// used by thermals
double range_nearest;
double strength;
void processThermal( FGAIThermal* thermal );
};
#endif // _FG_AIMANAGER_HXX