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flightgear/utils/fgpanel/FGPanelProtocol.hxx
Torsten Dreyer f44dd24462 Initial commit of the fgpanel code
fgpanel is basically the stripped down 2D-Panel code from
FlightGear. It is designed as a standalone lightweight panel
rendering engine to draw 2d panels on a lowcost computer/graphic card
without 3d acceleration at reasonablel framerates.

Patches for inclusion into the build system will follow.
2011-04-14 11:11:17 +02:00

41 lines
1.4 KiB
C++

//
// Written and (c) Torsten Dreyer - Torsten(at)t3r_dot_de
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef __FGPANELPROTOCOL_HXX
#define __FGPANELPROTOCOL_HXX
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/props/props.hxx>
#include <simgear/io/iochannel.hxx>
class PropertySetter;
typedef vector<PropertySetter*> PropertySetterVector;
class FGPanelProtocol : public SGSubsystem {
public:
FGPanelProtocol( SGPropertyNode_ptr root );
virtual ~FGPanelProtocol();
virtual void init();
virtual void reinit();
virtual void update( double dt );
protected:
private:
SGPropertyNode_ptr root;
SGIOChannel * io;
PropertySetterVector propertySetterVector;
};
#endif