da6568ad50
The new multiplayer patch with an extension to transmit some properties with the base package. The properties are transmitted in a way that will not immediately brake the packet format if we need new ones. Even if the maxmimum number needs to be limited somehow, that format might work well until we have an improoved packet format which is even more compact and that does not require to retransmit redundant information with each packet. That part is relatively fresh and based on that what Oliver provides on his multiplayer server web page. The properties are transferred to the client and I have modified the seahawks rudder animation property to use a relative property path to verify that it works appart from the fact that you can see it changing in the property browser. The movement is still a bit jerky, but that can be fixed/tuned later without again braking the packet format.
7 lines
189 B
Makefile
7 lines
189 B
Makefile
noinst_LIBRARIES = libMultiPlayer.a
|
|
|
|
libMultiPlayer_a_SOURCES = multiplaymgr.cxx multiplaymgr.hxx mpmessages.hxx tiny_xdr.cxx tiny_xdr.hxx
|
|
|
|
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src
|
|
|
|
|