826107f132
Untangle AI reinit and init methods. Some code in init hooks expects to be called once only. Derived classes should not redirect their reinit to init, even if this seems fine for the methods of the derived class itself. This also triggers the init methods of all base classes, which may not expect multiple calls to their init methods (or to "init" on "reinit").
1287 lines
40 KiB
C++
1287 lines
40 KiB
C++
// FGAIBallistic - FGAIBase-derived class creates a ballistic object
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//
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// Written by David Culp, started November 2003.
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// - davidculp2@comcast.net
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//
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// With major additions by Mathias Froehlich & Vivian Meazza 2004-2008
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/math/sg_random.h>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <Scenery/scenery.hxx>
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#include "AIBallistic.hxx"
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#include <Main/util.hxx>
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#include <Environment/gravity.hxx>
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using namespace simgear;
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const double FGAIBallistic::slugs_to_kgs = 14.5939029372;
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const double FGAIBallistic::slugs_to_lbs = 32.1740485564;
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FGAIBallistic::FGAIBallistic(object_type ot) :
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FGAIBase(ot, false),
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_height(0.0),
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_speed(0),
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_ht_agl_ft(0.0),
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_azimuth(0.0),
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_elevation(0.0),
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_rotation(0.0),
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hs(0),
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_elapsed_time(0),
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_aero_stabilised(false),
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_drag_area(0.007),
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_life_timer(0.0),
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_buoyancy(0),
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_wind(true),
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_mass(0),
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_random(false),
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_load_resistance(0),
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_solid(false),
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_force_stabilised(false),
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_slave_to_ac(false),
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_slave_load_to_ac(false),
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_contents_lb(0),
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_report_collision(false),
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_report_impact(false),
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_external_force(false),
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_report_expiry(false),
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_impact_report_node(fgGetNode("/ai/models/model-impact", true)),
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_old_height(0)
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{
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no_roll = false;
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}
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FGAIBallistic::~FGAIBallistic() {
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}
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void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
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if (!scFileNode){
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return;
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}
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FGAIBase::readFromScenario(scFileNode);
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//setPath(scFileNode->getStringValue("model", "Models/Geometry/rocket.ac"));
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setRandom(scFileNode->getBoolValue("random", false));
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setAzimuth(scFileNode->getDoubleValue("azimuth", 0.0));
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setElevation(scFileNode->getDoubleValue("elevation", 0));
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setDragArea(scFileNode->getDoubleValue("eda", 0.007));
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setLife(scFileNode->getDoubleValue("life", 900.0));
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setBuoyancy(scFileNode->getDoubleValue("buoyancy", 0));
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//setWind_from_east(scFileNode->getDoubleValue("wind_from_east", 0));
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//setWind_from_north(scFileNode->getDoubleValue("wind_from_north", 0));
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setWind(scFileNode->getBoolValue("wind", false));
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setRoll(scFileNode->getDoubleValue("roll", 0.0));
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setCd(scFileNode->getDoubleValue("cd", 0.029));
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//setMass(scFileNode->getDoubleValue("mass", 0.007));
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setWeight(scFileNode->getDoubleValue("weight", 0.25));
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setStabilisation(scFileNode->getBoolValue("aero-stabilised", false));
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setNoRoll(scFileNode->getBoolValue("no-roll", false));
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setImpact(scFileNode->getBoolValue("impact", false));
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setExpiry(scFileNode->getBoolValue("expiry", false));
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setCollision(scFileNode->getBoolValue("collision", false));
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setImpactReportNode(scFileNode->getStringValue("impact-reports"));
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setName(scFileNode->getStringValue("name", "Rocket"));
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setFuseRange(scFileNode->getDoubleValue("fuse-range", 0.0));
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setSMPath(scFileNode->getStringValue("submodel-path", ""));
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setSubID(scFileNode->getIntValue("SubID", 0));
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setExternalForce(scFileNode->getBoolValue("external-force", false));
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setForcePath(scFileNode->getStringValue("force-path", ""));
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setForceStabilisation(scFileNode->getBoolValue("force-stabilised", false));
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setXoffset(scFileNode->getDoubleValue("x-offset", 0.0));
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setYoffset(scFileNode->getDoubleValue("y-offset", 0.0));
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setZoffset(scFileNode->getDoubleValue("z-offset", 0.0));
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setPitchoffset(scFileNode->getDoubleValue("pitch-offset", 0.0));
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setRolloffset(scFileNode->getDoubleValue("roll-offset", 0.0));
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setYawoffset(scFileNode->getDoubleValue("yaw-offset", 0.0));
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setGroundOffset(scFileNode->getDoubleValue("ground-offset", 0.0));
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setLoadOffset(scFileNode->getDoubleValue("load-offset", 0.0));
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setSlaved(scFileNode->getBoolValue("slaved", false));
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setSlavedLoad(scFileNode->getBoolValue("slaved-load", false));
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setContentsPath(scFileNode->getStringValue("contents"));
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setParentName(scFileNode->getStringValue("parent"));
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}
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bool FGAIBallistic::init(bool search_in_AI_path) {
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FGAIBase::init(search_in_AI_path);
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reinit();
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return true;
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}
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void FGAIBallistic::reinit() {
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_impact_reported = false;
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_collision_reported = false;
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_expiry_reported = false;
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_impact_lat = 0;
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_impact_lon = 0;
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_impact_elev = 0;
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_impact_hdg = 0;
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_impact_pitch = 0;
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_impact_roll = 0;
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_impact_speed = 0;
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invisible = false;
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_elapsed_time += (sg_random() * 100);
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_life_timer = 0;
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props->setStringValue("material/name", "");
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props->setStringValue("name", _name.c_str());
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props->setStringValue("submodels/path", _path.c_str());
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if (_slave_to_ac){
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props->setStringValue("force/path", _force_path.c_str());
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props->setStringValue("contents/path", _contents_path.c_str());
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}
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//cout << "init: name " << _name.c_str() << " _life_timer " << _life_timer
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// << endl;
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//if(_parent != ""){
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// setParentNode();
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//}
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//setParentNodes(_selected_ac);
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//props->setStringValue("vector/path", _vector_path.c_str());
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// start with high value so that animations don't trigger yet
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_ht_agl_ft = 1e10;
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hdg = _azimuth;
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pitch = _elevation;
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roll = _rotation;
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Transform();
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if(_parent != ""){
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setParentNode();
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}
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setParentNodes(_selected_ac);
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FGAIBase::reinit();
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}
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void FGAIBallistic::bind() {
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// FGAIBase::bind();
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props->tie("sim/time/elapsed-sec",
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SGRawValueMethods<FGAIBallistic,double>(*this,
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&FGAIBallistic::_getTime, &FGAIBallistic::setTime));
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//props->tie("mass-slug",
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// SGRawValueMethods<FGAIBallistic,double>(*this,
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// &FGAIBallistic::getMass));
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props->tie("material/solid",
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SGRawValuePointer<bool>(&_solid));
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props->tie("altitude-agl-ft",
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SGRawValuePointer<double>(&_ht_agl_ft));
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props->tie("controls/slave-to-ac",
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SGRawValueMethods<FGAIBallistic,bool>
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(*this, &FGAIBallistic::getSlaved, &FGAIBallistic::setSlaved));
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props->tie("controls/invisible",
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SGRawValuePointer<bool>(&invisible));
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if(_external_force || _slave_to_ac){
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props->tie("controls/force_stabilized",
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SGRawValuePointer<bool>(&_force_stabilised));
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props->tie("position/global-x",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosX, 0));
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props->tie("position/global-y",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosY, 0));
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props->tie("position/global-z",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosZ, 0));
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props->tie("velocities/vertical-speed-fps",
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SGRawValuePointer<double>(&vs));
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props->tie("velocities/true-airspeed-kt",
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SGRawValuePointer<double>(&speed));
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props->tie("velocities/horizontal-speed-fps",
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SGRawValuePointer<double>(&hs));
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props->tie("position/altitude-ft",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getElevationFt, &FGAIBase::_setAltitude));
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props->tie("position/latitude-deg",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLatitude, &FGAIBase::_setLatitude));
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props->tie("position/longitude-deg",
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SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLongitude, &FGAIBase::_setLongitude));
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props->tie("orientation/hdg-deg",
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SGRawValuePointer<double>(&hdg));
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props->tie("orientation/pitch-deg",
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SGRawValuePointer<double>(&pitch));
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props->tie("orientation/roll-deg",
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SGRawValuePointer<double>(&roll));
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props->tie("controls/slave-load-to-ac",
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SGRawValueMethods<FGAIBallistic,bool>
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(*this, &FGAIBallistic::getSlavedLoad, &FGAIBallistic::setSlavedLoad));
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props->tie("position/load-offset",
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SGRawValueMethods<FGAIBallistic,double>
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(*this, &FGAIBallistic::getLoadOffset, &FGAIBallistic::setLoadOffset));
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props->tie("load/distance-to-hitch-ft",
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SGRawValueMethods<FGAIBallistic,double>
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(*this, &FGAIBallistic::getDistanceToHitch));
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props->tie("load/elevation-to-hitch-deg",
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SGRawValueMethods<FGAIBallistic,double>
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(*this, &FGAIBallistic::getElevToHitch));
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props->tie("load/bearing-to-hitch-deg",
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SGRawValueMethods<FGAIBallistic,double>
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(*this, &FGAIBallistic::getBearingToHitch));
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props->tie("material/load-resistance",
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SGRawValuePointer<double>(&_load_resistance));
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}
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}
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void FGAIBallistic::unbind() {
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// FGAIBase::unbind();
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props->untie("sim/time/elapsed-sec");
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props->untie("mass-slug");
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props->untie("material/solid");
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props->untie("altitude-agl-ft");
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props->untie("controls/slave-to-ac");
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props->untie("controls/invisible");
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if(_external_force || _slave_to_ac){
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props->untie("position/global-y");
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props->untie("position/global-x");
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props->untie("position/global-z");
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props->untie("velocities/vertical-speed-fps");
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props->untie("velocities/true-airspeed-kt");
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props->untie("velocities/horizontal-speed-fps");
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props->untie("position/altitude-ft");
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props->untie("position/latitude-deg");
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props->untie("position/longitude-deg");
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props->untie("position/ht-agl-ft");
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props->untie("orientation/hdg-deg");
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props->untie("orientation/pitch-deg");
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props->untie("orientation/roll-deg");
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props->untie("controls/force_stabilized");
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props->untie("position/load-offset");
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props->untie("load/distance-to-hitch-ft");
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props->untie("load/elevation-to-hitch-deg");
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props->untie("load/bearing-to-hitch-deg");
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props->untie("material/load-resistance");
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}
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}
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void FGAIBallistic::update(double dt) {
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FGAIBase::update(dt);
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_setUserPos();
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if (_slave_to_ac){
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slaveToAC(dt);
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Transform();
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} else if (!invisible){
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Run(dt);
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Transform();
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}
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}
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void FGAIBallistic::setAzimuth(double az) {
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if (_random)
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hdg = _azimuth = (az - 5 ) + (10 * sg_random());
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else
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hdg = _azimuth = az;
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//cout << _name << " init hdg " << hdg << " random " << _random << endl;
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}
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void FGAIBallistic::setElevation(double el) {
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pitch = _elevation = el;
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}
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void FGAIBallistic::setRoll(double rl) {
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roll = _rotation = rl;
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}
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void FGAIBallistic::setStabilisation(bool val) {
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_aero_stabilised = val;
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}
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void FGAIBallistic::setForceStabilisation(bool val) {
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_force_stabilised = val;
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}
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void FGAIBallistic::setNoRoll(bool nr) {
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no_roll = nr;
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}
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void FGAIBallistic::setDragArea(double a) {
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_drag_area = a;
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}
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void FGAIBallistic::setLife(double seconds) {
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if (_random){
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life = seconds * _randomness + (seconds * (1 -_randomness) * sg_random());
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//cout << " set life " << life << endl;
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} else
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life = seconds;
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}
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void FGAIBallistic::setBuoyancy(double fpss) {
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_buoyancy = fpss;
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}
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void FGAIBallistic::setWind_from_east(double fps) {
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_wind_from_east = fps;
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}
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void FGAIBallistic::setWind_from_north(double fps) {
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_wind_from_north = fps;
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}
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void FGAIBallistic::setWind(bool val) {
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_wind = val;
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}
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void FGAIBallistic::setCd(double c) {
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_Cd = c;
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}
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void FGAIBallistic::setMass(double m) {
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_mass = m;
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}
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void FGAIBallistic::setWeight(double w) {
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_weight_lb = w;
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}
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void FGAIBallistic::setRandomness(double r) {
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_randomness = r;
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}
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void FGAIBallistic::setRandom(bool r) {
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_random = r;
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}
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void FGAIBallistic::setImpact(bool i) {
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_report_impact = i;
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}
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void FGAIBallistic::setCollision(bool c) {
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_report_collision = c;
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}
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void FGAIBallistic::setExpiry(bool e) {
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_report_expiry = e;
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}
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void FGAIBallistic::setExternalForce(bool f) {
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_external_force = f;
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}
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void FGAIBallistic::setImpactReportNode(const string& path) {
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if (!path.empty())
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_impact_report_node = fgGetNode(path.c_str(), true);
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}
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void FGAIBallistic::setSMPath(const string& s) {
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_path = s;
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//cout << "submodel path " << _path << endl;
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}
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void FGAIBallistic::setFuseRange(double f) {
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_fuse_range = f;
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}
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void FGAIBallistic::setSubID(int i) {
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_subID = i;
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}
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void FGAIBallistic::setSubmodel(const string& s) {
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_submodel = s;
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}
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void FGAIBallistic::setGroundOffset(double g) {
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_ground_offset = g;
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}
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void FGAIBallistic::setLoadOffset(double l) {
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_load_offset = l;
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}
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double FGAIBallistic::getLoadOffset() const {
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return _load_offset;
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}
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void FGAIBallistic::setSlaved(bool s) {
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_slave_to_ac = s;
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}
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void FGAIBallistic::setContentsPath(const string& path) {
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_contents_path = path;
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if (!path.empty()) {
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_contents_node = fgGetNode(path.c_str(), true);
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}
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}
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void FGAIBallistic::setContentsNode(SGPropertyNode_ptr node) {
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if (node != 0) {
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_contents_node = node;
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_contents_path = _contents_node->getDisplayName();
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}
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}
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void FGAIBallistic::setParentNodes(SGPropertyNode_ptr node) {
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if (node != 0) {
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_pnode = node;
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_p_pos_node = _pnode->getChild("position", 0, true);
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_p_lat_node = _p_pos_node->getChild("latitude-deg", 0, true);
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_p_lon_node = _p_pos_node->getChild("longitude-deg", 0, true);
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_p_alt_node = _p_pos_node->getChild("altitude-ft", 0, true);
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_p_agl_node = _p_pos_node->getChild("altitude-agl-ft", 0, true);
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_p_ori_node = _pnode->getChild("orientation", 0, true);
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_p_pch_node = _p_ori_node->getChild("pitch-deg", 0, true);
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_p_rll_node = _p_ori_node->getChild("roll-deg", 0, true);
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_p_hdg_node = _p_ori_node->getChild("true-heading-deg",0, true);
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_p_vel_node = _pnode->getChild("velocities", 0, true);
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_p_spd_node = _p_vel_node->getChild("true-airspeed-kt", 0, true);
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}
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}
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void FGAIBallistic::setParentPos() {
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|
if (_pnode != 0) {
|
|
//cout << "set parent pos" << endl;
|
|
|
|
double lat = _p_lat_node->getDoubleValue();
|
|
double lon = _p_lon_node->getDoubleValue();
|
|
double alt = _p_alt_node->getDoubleValue();
|
|
|
|
_parentpos.setLongitudeDeg(lon);
|
|
_parentpos.setLatitudeDeg(lat);
|
|
_parentpos.setElevationFt(alt);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bool FGAIBallistic::getSlaved() const {
|
|
return _slave_to_ac;
|
|
}
|
|
|
|
double FGAIBallistic::getMass() const {
|
|
return _mass;
|
|
}
|
|
|
|
double FGAIBallistic::getContents() {
|
|
if(_contents_node){
|
|
_contents_lb = _contents_node->getChild("level-lbs",0,1)->getDoubleValue();
|
|
}
|
|
return _contents_lb;
|
|
}
|
|
|
|
void FGAIBallistic::setContents(double c) {
|
|
if(_contents_node)
|
|
_contents_lb = _contents_node->getChild("level-gal_us",0,1)->setDoubleValue(c);
|
|
}
|
|
|
|
void FGAIBallistic::setSlavedLoad(bool l) {
|
|
_slave_load_to_ac = l;
|
|
}
|
|
|
|
bool FGAIBallistic::getSlavedLoad() const {
|
|
return _slave_load_to_ac;
|
|
}
|
|
|
|
void FGAIBallistic::setForcePath(const string& p) {
|
|
_force_path = p;
|
|
if (!_force_path.empty()) {
|
|
SGPropertyNode *fnode = fgGetNode(_force_path.c_str(), 0, true );
|
|
_force_node = fnode->getChild("force-lb", 0, true);
|
|
_force_azimuth_node = fnode->getChild("force-azimuth-deg", 0, true);
|
|
_force_elevation_node = fnode->getChild("force-elevation-deg", 0, true);
|
|
}
|
|
}
|
|
|
|
bool FGAIBallistic::getHtAGL(double start){
|
|
|
|
if (getGroundElevationM(SGGeod::fromGeodM(pos, start),
|
|
_elevation_m, &_material)) {
|
|
_ht_agl_ft = pos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
|
|
|
|
if (_material) {
|
|
const vector<string>& names = _material->get_names();
|
|
_solid = _material->get_solid();
|
|
_load_resistance = _material->get_load_resistance();
|
|
_frictionFactor =_material->get_friction_factor();
|
|
|
|
if (!names.empty())
|
|
props->setStringValue("material/name", names[0].c_str());
|
|
else
|
|
props->setStringValue("material/name", "");
|
|
|
|
_mat_name = names[0];
|
|
|
|
//cout << "material " << _mat_name
|
|
//<< " solid " << _solid
|
|
//<< " load " << _load_resistance
|
|
//<< " frictionFactor " << _frictionFactor
|
|
//<< endl;
|
|
|
|
}
|
|
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
}
|
|
|
|
double FGAIBallistic::getRecip(double az){
|
|
// calculate the reciprocal of the input azimuth
|
|
if(az - 180 < 0){
|
|
return az + 180;
|
|
} else {
|
|
return az - 180;
|
|
}
|
|
}
|
|
|
|
void FGAIBallistic::setPch(double e, double dt, double coeff){
|
|
double c = dt / (coeff + dt);
|
|
pitch = (e * c) + (pitch * (1 - c));
|
|
}
|
|
|
|
void FGAIBallistic::setBnk(double r, double dt, double coeff){
|
|
double c = dt / (coeff + dt);
|
|
roll = (r * c) + (roll * (1 - c));
|
|
}
|
|
|
|
void FGAIBallistic::setSpd(double s, double dt, double coeff){
|
|
double c = dt / (coeff + dt);
|
|
_speed = (s * c) + (_speed * (1 - c));
|
|
}
|
|
|
|
void FGAIBallistic::setHt(double h, double dt, double coeff){
|
|
double c = dt / (coeff + dt);
|
|
_height = (h * c) + (_height * (1 - c));
|
|
}
|
|
|
|
int FGAIBallistic::setHdg(double tgt_hdg, double dt, double coeff){
|
|
double recip = getRecip(hdg);
|
|
double c = dt / (coeff + dt);
|
|
//cout << "set heading " << tgt_hdg << endl;
|
|
//we need to ensure that we turn the short way to the new hdg
|
|
if (tgt_hdg < recip && tgt_hdg < hdg && hdg > 180) {
|
|
hdg = ((tgt_hdg + 360) * c) + (hdg * (1 - c));
|
|
// cout << "case 1: right turn" << endl;
|
|
} else if (tgt_hdg > recip && tgt_hdg > hdg && hdg <= 180){
|
|
hdg = ((tgt_hdg - 360) * c) + (hdg * (1 - c));
|
|
// cout << "case 2: left turn" << endl;
|
|
} else {
|
|
hdg = (tgt_hdg * c) + (hdg * (1 - c));
|
|
// cout << "case 4: left turn" << endl;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
double FGAIBallistic::getTgtXOffset() const {
|
|
return _tgt_x_offset;
|
|
}
|
|
|
|
double FGAIBallistic::getTgtYOffset() const {
|
|
return _tgt_y_offset;
|
|
}
|
|
|
|
double FGAIBallistic::getTgtZOffset() const {
|
|
return _tgt_z_offset;
|
|
}
|
|
|
|
void FGAIBallistic::setTgtXOffset(double x){
|
|
_tgt_x_offset = x;
|
|
}
|
|
|
|
void FGAIBallistic::setTgtYOffset(double y){
|
|
_tgt_y_offset = y;
|
|
}
|
|
|
|
void FGAIBallistic::setTgtZOffset(double z){
|
|
_tgt_z_offset = z;
|
|
}
|
|
|
|
void FGAIBallistic::slaveToAC(double dt){
|
|
|
|
if (invisible)
|
|
return;
|
|
|
|
double hdg, pch, rll, agl = 0;
|
|
|
|
if (_pnode != 0) {
|
|
setParentPos();
|
|
hdg = _p_hdg_node->getDoubleValue();
|
|
pch = _p_pch_node->getDoubleValue();
|
|
rll = _p_rll_node->getDoubleValue();
|
|
agl = _p_agl_node->getDoubleValue();
|
|
setOffsetPos(_parentpos, hdg, pch, rll);
|
|
setSpeed(_p_spd_node->getDoubleValue());
|
|
}else {
|
|
hdg = manager->get_user_heading();
|
|
pch = manager->get_user_pitch();
|
|
rll = manager->get_user_roll();
|
|
agl = manager->get_user_agl();
|
|
setOffsetPos(userpos, hdg, pch, rll);
|
|
setSpeed(manager->get_user_speed());
|
|
}
|
|
|
|
pos.setLatitudeDeg(_offsetpos.getLatitudeDeg());
|
|
pos.setLongitudeDeg(_offsetpos.getLongitudeDeg());
|
|
pos.setElevationFt(_offsetpos.getElevationFt());
|
|
setHeading(hdg);
|
|
setPitch(pch + _pitch_offset);
|
|
setBank(rll + _roll_offset);
|
|
setOffsetVelocity(dt, pos);
|
|
setTime(0);
|
|
|
|
//update the mass (slugs)
|
|
_mass = (_weight_lb + getContents()) / slugs_to_lbs;
|
|
|
|
_impact_reported = false;
|
|
|
|
//cout << _name << " _mass "<<_mass <<" " << getContents()
|
|
//<< " " << getContents() / slugs_to_lbs << " weight " << _weight_lb << endl;
|
|
// cout << _name << " update hs " << hs << " vs " << vs << endl;
|
|
}
|
|
|
|
void FGAIBallistic::Run(double dt) {
|
|
_life_timer += dt;
|
|
|
|
//_pass += 1;
|
|
//cout<<"AIBallistic run: name " << _name.c_str()
|
|
// << " dt " << dt << " _life_timer " << _life_timer << " pass " << _pass << endl;
|
|
|
|
// if life = -1 the object does not die
|
|
if (_life_timer > life && life != -1){
|
|
|
|
if (_report_expiry && !_expiry_reported && !_impact_reported && !_collision_reported){
|
|
//cout<<"AIBallistic run: name " << _name.c_str() << " expiry "
|
|
//<< " _life_timer " << _life_timer<< endl;
|
|
handle_expiry();
|
|
} else{
|
|
//cout<<"AIBallistic run: name " << _name.c_str()
|
|
// << " die " << " _life_timer " << _life_timer << endl;
|
|
setDie(true);
|
|
}
|
|
|
|
setTime(0);
|
|
}
|
|
|
|
//set the contents in the appropriate tank or other property in the parent to zero
|
|
setContents(0);
|
|
|
|
//randomise Cd by +- 10%
|
|
if (_random)
|
|
_Cd = _Cd * 0.90 + (0.10 * sg_random());
|
|
|
|
// Adjust Cd by Mach number. The equations are based on curves
|
|
// for a conventional shell/bullet (no boat-tail).
|
|
double Cdm;
|
|
|
|
if (Mach < 0.7)
|
|
Cdm = 0.0125 * Mach + _Cd;
|
|
else if (Mach < 1.2 )
|
|
Cdm = 0.3742 * pow(Mach, 2) - 0.252 * Mach + 0.0021 + _Cd;
|
|
else
|
|
Cdm = 0.2965 * pow(Mach, -1.1506) + _Cd;
|
|
|
|
//cout <<_name << " Mach " << Mach << " Cdm " << Cdm
|
|
// << " ballistic speed kts "<< speed << endl;
|
|
|
|
// drag = Cd * 0.5 * rho * speed * speed * drag_area;
|
|
// rho is adjusted for altitude in void FGAIBase::update,
|
|
// using Standard Atmosphere (sealevel temperature 15C)
|
|
// acceleration = drag/mass;
|
|
// adjust speed by drag
|
|
speed -= (Cdm * 0.5 * rho * speed * speed * _drag_area/_mass) * dt;
|
|
|
|
// don't let speed become negative
|
|
if ( speed < 0.0 )
|
|
speed = 0.0;
|
|
|
|
// double speed_fps = speed * SG_KT_TO_FPS;
|
|
|
|
// calculate vertical and horizontal speed components
|
|
calcVSHS();
|
|
|
|
//resolve horizontal speed into north and east components:
|
|
//and convert horizontal speed (fps) to degrees per second
|
|
calcNE();
|
|
|
|
// if wind not required, set to zero
|
|
if (!_wind) {
|
|
_wind_from_north = 0;
|
|
_wind_from_east = 0;
|
|
} else {
|
|
_wind_from_north = manager->get_wind_from_north();
|
|
_wind_from_east = manager->get_wind_from_east();
|
|
}
|
|
|
|
//calculate velocity due to external force
|
|
double force_speed_north_deg_sec = 0;
|
|
double force_speed_east_deg_sec = 0;
|
|
// double vs_force_fps = 0;
|
|
double hs_force_fps = 0;
|
|
double v_force_acc_fpss = 0;
|
|
double force_speed_north_fps = 0;
|
|
double force_speed_east_fps = 0;
|
|
double h_force_lbs = 0;
|
|
double normal_force_lbs = 0;
|
|
double normal_force_fpss = 0;
|
|
double static_friction_force_lbs = 0;
|
|
double dynamic_friction_force_lbs = 0;
|
|
double friction_force_speed_north_fps = 0;
|
|
double friction_force_speed_east_fps = 0;
|
|
double friction_force_speed_north_deg_sec = 0;
|
|
double friction_force_speed_east_deg_sec = 0;
|
|
double force_elevation_deg = 0;
|
|
double force_azimuth_deg = 0;
|
|
double force_lbs = 0;
|
|
|
|
if (_external_force) {
|
|
//cout << _name << " external force " << hdg << " az " << _azimuth << endl;
|
|
|
|
SGPropertyNode *n = fgGetNode(_force_path.c_str(), true);
|
|
force_lbs = n->getChild("force-lb", 0, true)->getDoubleValue();
|
|
force_elevation_deg = n->getChild("force-elevation-deg", 0, true)->getDoubleValue();
|
|
force_azimuth_deg = n->getChild("force-azimuth-deg", 0, true)->getDoubleValue();
|
|
|
|
//resolve force into vertical and horizontal components:
|
|
double v_force_lbs = force_lbs * sin( force_elevation_deg * SG_DEGREES_TO_RADIANS );
|
|
h_force_lbs = force_lbs * cos( force_elevation_deg * SG_DEGREES_TO_RADIANS );
|
|
|
|
//ground interaction
|
|
//we don't do this if impacts are calculated
|
|
if(!_report_impact){
|
|
|
|
if (getHtAGL(10000)){
|
|
double deadzone = 0.1;
|
|
|
|
if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
|
|
normal_force_lbs = (_mass * slugs_to_lbs) - v_force_lbs;
|
|
|
|
if ( normal_force_lbs < 0 )
|
|
normal_force_lbs = 0;
|
|
|
|
pos.setElevationFt(0 + _ground_offset);
|
|
if (vs < 0)
|
|
vs = -vs * 0.5;
|
|
|
|
// calculate friction
|
|
// we assume a static Coefficient of Friction (mu) of 0.62 (wood on concrete)
|
|
double mu = 0.62;
|
|
|
|
static_friction_force_lbs = mu * normal_force_lbs * _frictionFactor;
|
|
|
|
//adjust horizontal force. We assume that a speed of <= 5 fps is static
|
|
if (h_force_lbs <= static_friction_force_lbs && hs <= 5){
|
|
h_force_lbs = hs = 0;
|
|
_speed_north_fps = _speed_east_fps = 0;
|
|
} else
|
|
dynamic_friction_force_lbs = (static_friction_force_lbs * 0.95);
|
|
|
|
//ignore wind when on the ground for now
|
|
//TODO fix this
|
|
_wind_from_north = 0;
|
|
_wind_from_east = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} //endif
|
|
|
|
//acceleration = (force(lbsf)/mass(slugs))
|
|
v_force_acc_fpss = v_force_lbs/_mass;
|
|
normal_force_fpss = normal_force_lbs/_mass;
|
|
double h_force_acc_fpss = h_force_lbs/_mass;
|
|
double dynamic_friction_acc_fpss = dynamic_friction_force_lbs/_mass;
|
|
|
|
// velocity = acceleration * dt
|
|
hs_force_fps = h_force_acc_fpss * dt;
|
|
double friction_force_fps = dynamic_friction_acc_fpss * dt;
|
|
|
|
//resolve horizontal speeds into north and east components:
|
|
force_speed_north_fps = cos(force_azimuth_deg * SG_DEGREES_TO_RADIANS) * hs_force_fps;
|
|
force_speed_east_fps = sin(force_azimuth_deg * SG_DEGREES_TO_RADIANS) * hs_force_fps;
|
|
|
|
friction_force_speed_north_fps = cos(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
|
|
friction_force_speed_east_fps = sin(getRecip(hdg) * SG_DEGREES_TO_RADIANS) * friction_force_fps;
|
|
|
|
// convert horizontal speed (fps) to degrees per second
|
|
force_speed_north_deg_sec = force_speed_north_fps / ft_per_deg_lat;
|
|
force_speed_east_deg_sec = force_speed_east_fps / ft_per_deg_lon;
|
|
|
|
friction_force_speed_north_deg_sec = friction_force_speed_north_fps / ft_per_deg_lat;
|
|
friction_force_speed_east_deg_sec = friction_force_speed_east_fps / ft_per_deg_lon;
|
|
}
|
|
|
|
// convert wind speed (fps) to degrees lat/lon per second
|
|
double wind_speed_from_north_deg_sec = _wind_from_north / ft_per_deg_lat;
|
|
double wind_speed_from_east_deg_sec = _wind_from_east / ft_per_deg_lon;
|
|
|
|
//recombine the horizontal velocity components
|
|
hs = sqrt(((_speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps)
|
|
* (_speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
|
|
+ ((_speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps)
|
|
* (_speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps)));
|
|
|
|
if (hs <= 0.00001)
|
|
hs = 0;
|
|
|
|
// adjust vertical speed for acceleration of gravity, buoyancy, and vertical force
|
|
double gravity = SG_METER_TO_FEET * (Environment::Gravity::instance()->getGravity(pos));
|
|
vs -= (gravity - _buoyancy - v_force_acc_fpss - normal_force_fpss) * dt;
|
|
|
|
if (vs <= 0.00001 && vs >= -0.00001)
|
|
vs = 0;
|
|
|
|
// set new position
|
|
if(_slave_load_to_ac) {
|
|
setOffsetPos(pos,
|
|
manager->get_user_heading(),
|
|
manager->get_user_pitch(),
|
|
manager->get_user_roll()
|
|
);
|
|
pos.setLatitudeDeg(_offsetpos.getLatitudeDeg());
|
|
pos.setLongitudeDeg(_offsetpos.getLongitudeDeg());
|
|
pos.setElevationFt(_offsetpos.getElevationFt());
|
|
|
|
if (getHtAGL(10000)){
|
|
double deadzone = 0.1;
|
|
|
|
if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
|
|
pos.setElevationFt(0 + _ground_offset);
|
|
} else {
|
|
pos.setElevationFt(_offsetpos.getElevationFt() + _load_offset);
|
|
}
|
|
|
|
}
|
|
} else {
|
|
pos.setLatitudeDeg( pos.getLatitudeDeg()
|
|
+ (speed_north_deg_sec - wind_speed_from_north_deg_sec
|
|
+ force_speed_north_deg_sec + friction_force_speed_north_deg_sec) * dt );
|
|
pos.setLongitudeDeg( pos.getLongitudeDeg()
|
|
+ (speed_east_deg_sec - wind_speed_from_east_deg_sec
|
|
+ force_speed_east_deg_sec + friction_force_speed_east_deg_sec) * dt );
|
|
pos.setElevationFt(pos.getElevationFt() + vs * dt);
|
|
}
|
|
|
|
// cout << _name << " run hs " << hs << " vs " << vs << endl;
|
|
|
|
// recalculate total speed
|
|
if ( vs == 0 && hs == 0)
|
|
speed = 0;
|
|
else
|
|
speed = sqrt( vs * vs + hs * hs) / SG_KT_TO_FPS;
|
|
|
|
// recalculate elevation and azimuth (velocity vectors)
|
|
_elevation = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
|
|
_azimuth = atan2((_speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps),
|
|
(_speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
|
|
* SG_RADIANS_TO_DEGREES;
|
|
|
|
// rationalise azimuth
|
|
if (_azimuth < 0)
|
|
_azimuth += 360;
|
|
|
|
if (_aero_stabilised) { // we simulate rotational moment of inertia by using a filter
|
|
//cout<< "_aero_stabilised " << hdg << " az " << _azimuth << endl;
|
|
const double coeff = 0.9;
|
|
|
|
// we assume a symetrical MI about the pitch and yaw axis
|
|
setPch(_elevation, dt, coeff);
|
|
setHdg(_azimuth, dt, coeff);
|
|
} else if (_force_stabilised) { // we simulate rotational moment of inertia by using a filter
|
|
//cout<< "_force_stabilised "<< endl;
|
|
|
|
const double coeff = 0.9;
|
|
double ratio = h_force_lbs/(_mass * slugs_to_lbs);
|
|
|
|
if (ratio > 1) ratio = 1;
|
|
if (ratio < -1) ratio = -1;
|
|
|
|
double force_pitch = acos(ratio) * SG_RADIANS_TO_DEGREES;
|
|
|
|
if (force_pitch <= force_elevation_deg)
|
|
force_pitch = force_elevation_deg;
|
|
|
|
// we assume a symetrical MI about the pitch and yaw axis
|
|
setPch(force_pitch,dt, coeff);
|
|
setHdg(_azimuth, dt, coeff);
|
|
}
|
|
|
|
//do impacts and collisions
|
|
if (_report_impact && !_impact_reported)
|
|
handle_impact();
|
|
|
|
if (_report_collision && !_collision_reported)
|
|
handle_collision();
|
|
|
|
// set destruction flag if altitude less than sea level -1000
|
|
if (altitude_ft < -1000.0 && life != -1)
|
|
setDie(true);
|
|
|
|
} // end Run
|
|
|
|
double FGAIBallistic::_getTime() const {
|
|
return _life_timer;
|
|
}
|
|
|
|
void FGAIBallistic::setTime(double s){
|
|
_life_timer = s;
|
|
}
|
|
|
|
void FGAIBallistic::handle_impact() {
|
|
|
|
// try terrain intersection
|
|
double start = pos.getElevationM() + 100;
|
|
|
|
if(!getHtAGL(start))
|
|
return;
|
|
|
|
if (_ht_agl_ft <= 0) {
|
|
SG_LOG(SG_AI, SG_DEBUG, "AIBallistic: terrain impact material" << _mat_name);
|
|
report_impact(_elevation_m);
|
|
_impact_reported = true;
|
|
|
|
if (life == -1){
|
|
invisible = true;
|
|
} else if (_subID == 0) // kill the AIObject if there is no subsubmodel
|
|
setDie(true);
|
|
}
|
|
}
|
|
|
|
void FGAIBallistic::handle_expiry() {
|
|
|
|
//SG_LOG(SG_AI, SG_DEBUG, "AIBallistic: handle_expiry " << pos.getElevationM());
|
|
|
|
report_impact(pos.getElevationM());
|
|
_expiry_reported = true;
|
|
|
|
if (life == -1){
|
|
invisible = true;
|
|
} else if (_subID == 0){ // kill the AIObject if there is no subsubmodel
|
|
setDie(true);
|
|
}
|
|
|
|
}
|
|
|
|
void FGAIBallistic::handle_collision()
|
|
{
|
|
const FGAIBase *object = manager->calcCollision(pos.getElevationFt(),
|
|
pos.getLatitudeDeg(),pos.getLongitudeDeg(), _fuse_range);
|
|
|
|
if (object) {
|
|
report_impact(pos.getElevationM(), object);
|
|
_collision_reported = true;
|
|
}
|
|
}
|
|
|
|
void FGAIBallistic::report_impact(double elevation, const FGAIBase *object)
|
|
{
|
|
_impact_lat = pos.getLatitudeDeg();
|
|
_impact_lon = pos.getLongitudeDeg();
|
|
_impact_elev = elevation;
|
|
_impact_speed = speed * SG_KT_TO_MPS;
|
|
_impact_hdg = hdg;
|
|
_impact_pitch = pitch;
|
|
_impact_roll = roll;
|
|
|
|
SGPropertyNode *n = props->getNode("impact", true);
|
|
|
|
if (object)
|
|
n->setStringValue("type", object->getTypeString());
|
|
else
|
|
n->setStringValue("type", "terrain");
|
|
|
|
SG_LOG(SG_AI, SG_DEBUG, "AIBallistic: object impact " << _name
|
|
<< " lon " <<_impact_lon << " lat " <<_impact_lat << " sec " << _life_timer);
|
|
|
|
n->setDoubleValue("longitude-deg", _impact_lon);
|
|
n->setDoubleValue("latitude-deg", _impact_lat);
|
|
n->setDoubleValue("elevation-m", _impact_elev);
|
|
n->setDoubleValue("heading-deg", _impact_hdg);
|
|
n->setDoubleValue("pitch-deg", _impact_pitch);
|
|
n->setDoubleValue("roll-deg", _impact_roll);
|
|
n->setDoubleValue("speed-mps", _impact_speed);
|
|
|
|
_impact_report_node->setStringValue(props->getPath());
|
|
}
|
|
|
|
SGVec3d FGAIBallistic::getCartUserPos() const {
|
|
SGVec3d cartUserPos = SGVec3d::fromGeod(userpos);
|
|
return cartUserPos;
|
|
}
|
|
|
|
SGVec3d FGAIBallistic::getCartHitchPos() const{
|
|
|
|
// convert geodetic positions to geocentered
|
|
SGVec3d cartuserPos = SGVec3d::fromGeod(userpos);
|
|
//SGVec3d cartPos = getCartPos();
|
|
|
|
// Transform to the right coordinate frame, configuration is done in
|
|
// the x-forward, y-right, z-up coordinates (feet), computation
|
|
// in the simulation usual body x-forward, y-right, z-down coordinates
|
|
// (meters) )
|
|
SGVec3d _off(_x_offset * SG_FEET_TO_METER,
|
|
_y_offset * SG_FEET_TO_METER,
|
|
-_z_offset * SG_FEET_TO_METER);
|
|
|
|
// Transform the user position to the horizontal local coordinate system.
|
|
SGQuatd hlTrans = SGQuatd::fromLonLat(userpos);
|
|
|
|
// and postrotate the orientation of the user model wrt the horizontal
|
|
// local frame
|
|
hlTrans *= SGQuatd::fromYawPitchRollDeg(
|
|
manager->get_user_heading(),
|
|
manager->get_user_pitch(),
|
|
manager->get_user_roll());
|
|
|
|
// The offset converted to the usual body fixed coordinate system
|
|
// rotated to the earth-fixed coordinates axis
|
|
SGVec3d off = hlTrans.backTransform(_off);
|
|
|
|
// Add the position offset of the user model to get the geocentered position
|
|
SGVec3d offsetPos = cartuserPos + off;
|
|
|
|
return offsetPos;
|
|
}
|
|
|
|
void FGAIBallistic::setOffsetPos(SGGeod inpos, double heading, double pitch, double roll){
|
|
// convert the hitch geocentered position to geodetic
|
|
|
|
SGVec3d cartoffsetPos = getCartOffsetPos(inpos, heading, pitch, roll);
|
|
|
|
//SGVec3d cartoffsetPos = getCartHitchPos();
|
|
|
|
//SGGeodesy::SGCartToGeod(cartoffsetPos, hitchpos);
|
|
SGGeodesy::SGCartToGeod(cartoffsetPos, _offsetpos);
|
|
|
|
}
|
|
|
|
double FGAIBallistic::getDistanceToHitch() const {
|
|
//calculate the distance load to hitch
|
|
SGVec3d carthitchPos = getCartHitchPos();
|
|
SGVec3d cartPos = getCartPos();
|
|
|
|
SGVec3d diff = carthitchPos - cartPos;
|
|
double distance = norm(diff);
|
|
return distance * SG_METER_TO_FEET;
|
|
}
|
|
|
|
double FGAIBallistic::getElevToHitch() const {
|
|
// now the angle, positive angles are upwards
|
|
double distance = getDistanceToHitch() * SG_FEET_TO_METER;
|
|
double angle = 0;
|
|
double daltM = _offsetpos.getElevationM() - pos.getElevationM();
|
|
|
|
if (fabs(distance) < SGLimits<float>::min()) {
|
|
angle = 0;
|
|
} else {
|
|
double sAngle = daltM/distance;
|
|
sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
|
|
angle = SGMiscd::rad2deg(asin(sAngle));
|
|
}
|
|
|
|
return angle;
|
|
}
|
|
|
|
double FGAIBallistic::getBearingToHitch() const {
|
|
//calculate the bearing and range of the second pos from the first
|
|
double distance = getDistanceToHitch() * SG_FEET_TO_METER;
|
|
double az1, az2;
|
|
|
|
geo_inverse_wgs_84(pos, _offsetpos, &az1, &az2, &distance);
|
|
|
|
return az1;
|
|
}
|
|
|
|
double FGAIBallistic::getRelBrgHitchToUser() const {
|
|
//calculate the relative bearing
|
|
double az1, az2, distance;
|
|
|
|
geo_inverse_wgs_84(_offsetpos, userpos, &az1, &az2, &distance);
|
|
|
|
double rel_brg = az1 - hdg;
|
|
|
|
SG_NORMALIZE_RANGE(rel_brg, -180.0, 180.0);
|
|
|
|
return rel_brg;
|
|
}
|
|
|
|
double FGAIBallistic::getElevHitchToUser() const {
|
|
|
|
//calculate the distance from the user position
|
|
SGVec3d carthitchPos = getCartHitchPos();
|
|
SGVec3d cartuserPos = getCartUserPos();
|
|
|
|
SGVec3d diff = cartuserPos - carthitchPos;
|
|
|
|
double distance = norm(diff);
|
|
double angle = 0;
|
|
|
|
double daltM = userpos.getElevationM() - _offsetpos.getElevationM();
|
|
|
|
// now the angle, positive angles are upwards
|
|
if (fabs(distance) < SGLimits<float>::min()) {
|
|
angle = 0;
|
|
} else {
|
|
double sAngle = daltM/distance;
|
|
sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
|
|
angle = SGMiscd::rad2deg(asin(sAngle));
|
|
}
|
|
|
|
return angle;
|
|
}
|
|
|
|
void FGAIBallistic::setTgtOffsets(double dt, double coeff){
|
|
double c = dt / (coeff + dt);
|
|
|
|
_x_offset = (_tgt_x_offset * c) + (_x_offset * (1 - c));
|
|
_y_offset = (_tgt_y_offset * c) + (_y_offset * (1 - c));
|
|
_z_offset = (_tgt_z_offset * c) + (_z_offset * (1 - c));
|
|
}
|
|
|
|
|
|
void FGAIBallistic::calcVSHS(){
|
|
// calculate vertical and horizontal speed components
|
|
double speed_fps = speed * SG_KT_TO_FPS;
|
|
|
|
if (speed == 0.0) {
|
|
hs = vs = 0.0;
|
|
} else {
|
|
vs = sin( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
|
|
hs = cos( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
|
|
}
|
|
}
|
|
|
|
void FGAIBallistic::calcNE(){
|
|
//resolve horizontal speed into north and east components:
|
|
_speed_north_fps = cos(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
|
|
_speed_east_fps = sin(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
|
|
|
|
// convert horizontal speed (fps) to degrees per second
|
|
speed_north_deg_sec = _speed_north_fps / ft_per_deg_lat;
|
|
speed_east_deg_sec = _speed_east_fps / ft_per_deg_lon;
|
|
|
|
}
|
|
|
|
SGVec3d FGAIBallistic::getCartOffsetPos(SGGeod inpos, double user_heading,
|
|
double user_pitch, double user_roll
|
|
) const{
|
|
|
|
// convert geodetic positions to geocentered
|
|
SGVec3d cartuserPos = SGVec3d::fromGeod(inpos);
|
|
//SGVec3d cartuserPos = getCartUserPos();
|
|
//SGVec3d cartPos = getCartPos();
|
|
|
|
// Transform to the right coordinate frame, configuration is done in
|
|
// the x-forward, y-right, z-up coordinates (feet), computation
|
|
// in the simulation usual body x-forward, y-right, z-down coordinates
|
|
// (meters) )
|
|
SGVec3d _off(_x_offset * SG_FEET_TO_METER,
|
|
_y_offset * SG_FEET_TO_METER,
|
|
-_z_offset * SG_FEET_TO_METER);
|
|
|
|
// Transform the user position to the horizontal local coordinate system.
|
|
SGQuatd hlTrans = SGQuatd::fromLonLat(inpos);
|
|
|
|
// and postrotate the orientation of the user model wrt the horizontal
|
|
// local frame
|
|
hlTrans *= SGQuatd::fromYawPitchRollDeg(
|
|
user_heading,
|
|
user_pitch,
|
|
user_roll);
|
|
|
|
// The offset converted to the usual body fixed coordinate system
|
|
// rotated to the earth-fixed coordinates axis
|
|
SGVec3d off = hlTrans.backTransform(_off);
|
|
|
|
// Add the position offset of the user model to get the geocentered position
|
|
SGVec3d offsetPos = cartuserPos + off;
|
|
|
|
return offsetPos;
|
|
}
|
|
|
|
void FGAIBallistic::setOffsetVelocity(double dt, SGGeod offsetpos) {
|
|
//calculate the distance from the previous offset position
|
|
SGVec3d cartoffsetPos = SGVec3d::fromGeod(offsetpos);
|
|
SGVec3d diff = cartoffsetPos - _oldcartoffsetPos;
|
|
|
|
double distance = norm(diff);
|
|
//calculate speed knots
|
|
speed = (distance/dt) * SG_MPS_TO_KT;
|
|
|
|
//now calulate the angle between the old and current postion positions (degrees)
|
|
double angle = 0;
|
|
double daltM = offsetpos.getElevationM() - _oldoffsetpos.getElevationM();
|
|
|
|
if (fabs(distance) < SGLimits<float>::min()) {
|
|
angle = 0;
|
|
} else {
|
|
double sAngle = daltM/distance;
|
|
sAngle = SGMiscd::min(1, SGMiscd::max(-1, sAngle));
|
|
angle = SGMiscd::rad2deg(asin(sAngle));
|
|
}
|
|
|
|
_elevation = angle;
|
|
|
|
//calculate vertical and horizontal speed components
|
|
calcVSHS();
|
|
|
|
//calculate the bearing of the new offset position from the old
|
|
//don't do this if speed is low
|
|
//cout << "speed " << speed << endl;
|
|
if (speed > 0.1){
|
|
double az1, az2, dist;
|
|
geo_inverse_wgs_84(_oldoffsetpos, offsetpos, &az1, &az2, &dist);
|
|
_azimuth = az1;
|
|
//cout << "offset az " << _azimuth << endl;
|
|
} else {
|
|
_azimuth = hdg;
|
|
//cout << " slow offset az " << _azimuth << endl;
|
|
}
|
|
|
|
//resolve horizontal speed into north and east components:
|
|
calcNE();
|
|
|
|
// and finally store the new values
|
|
_oldcartoffsetPos = cartoffsetPos;
|
|
_oldoffsetpos = offsetpos;
|
|
}
|
|
|
|
// end AIBallistic
|