153 lines
4.5 KiB
C++
153 lines
4.5 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGModel.cpp
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Author: Jon Berndt
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Date started: 11/11/98
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Purpose: Base class for all models
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Called by: FGSimExec, et. al.
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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This base class for the FGAero, FGRotational, etc. classes defines methods
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common to all models.
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HISTORY
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--------------------------------------------------------------------------------
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11/11/98 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGModel.h"
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#include "FGState.h"
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#include "FGFDMExec.h"
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#include "FGAtmosphere.h"
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#include "FGFCS.h"
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#include "FGPropulsion.h"
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#include "FGMassBalance.h"
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#include "FGAerodynamics.h"
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#include "FGInertial.h"
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#include "FGGroundReactions.h"
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#include "FGAircraft.h"
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#include "FGTranslation.h"
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#include "FGRotation.h"
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#include "FGPosition.h"
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#include "FGAuxiliary.h"
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#include "FGOutput.h"
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_MODEL;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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GLOBAL DECLARATIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGModel::FGModel(FGFDMExec* fdmex)
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{
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FDMExec = fdmex;
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NextModel = 0L;
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State = 0;
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Atmosphere = 0;
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FCS = 0;
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Propulsion = 0;
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MassBalance = 0;
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Aerodynamics = 0;
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Inertial = 0;
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GroundReactions = 0;
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Aircraft = 0;
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Translation = 0;
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Rotation = 0;
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Position = 0;
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Auxiliary = 0;
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Output = 0;
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exe_ctr = 1;
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if (debug_lvl & 2) cout << " FGModel Base Class" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGModel::~FGModel()
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{
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if (debug_lvl & 2) cout << "Destroyed: FGModel" << endl;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGModel::InitModel(void)
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{
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State = FDMExec->GetState();
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Atmosphere = FDMExec->GetAtmosphere();
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FCS = FDMExec->GetFCS();
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Propulsion = FDMExec->GetPropulsion();
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MassBalance = FDMExec->GetMassBalance();
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Aerodynamics = FDMExec->GetAerodynamics();
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Inertial = FDMExec->GetInertial();
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GroundReactions = FDMExec->GetGroundReactions();
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Aircraft = FDMExec->GetAircraft();
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Translation = FDMExec->GetTranslation();
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Rotation = FDMExec->GetRotation();
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Position = FDMExec->GetPosition();
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Auxiliary = FDMExec->GetAuxiliary();
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Output = FDMExec->GetOutput();
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if (!State ||
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!Atmosphere ||
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!FCS ||
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!Propulsion ||
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!MassBalance ||
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!Aerodynamics ||
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!Inertial ||
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!GroundReactions ||
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!Aircraft ||
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!Translation ||
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!Rotation ||
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!Position ||
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!Auxiliary ||
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!Output) return(false);
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else return(true);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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bool FGModel::Run()
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{
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if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl;
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if (exe_ctr == 1) {
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if (exe_ctr++ >= rate) exe_ctr = 1;
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return false;
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} else {
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if (exe_ctr++ >= rate) exe_ctr = 1;
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return true;
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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