647 lines
17 KiB
C++
647 lines
17 KiB
C++
// obj.cxx -- routines to handle WaveFront .obj format files.
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//
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// Written by Curtis Olson, started October 1997.
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//
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// Copyright (C) 1997 - 1998 Curtis L. Olson - curt@me.umn.edu
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#include <stdio.h>
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#include <iostream>
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#include <string.h>
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#include <vector>
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#include "Include/compiler.h"
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#ifdef NEEDNAMESPACESTD
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using namespace std;
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#endif
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#include "obj.hxx"
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#include <Math/mat3.h>
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#include <Math/point3d.hxx>
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typedef vector < Point3D > container3;
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typedef container3::iterator iterator3;
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typedef container3::const_iterator const_iterator3;
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// what do ya' know, here's some global variables
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container3 nodes;
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container3 normals;
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static int faces[MAXNODES][3];
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int vncount, fcount;
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static int ccw_list[MAXNODES];
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int ccw_list_ptr;
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static int cw_list[MAXNODES];
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int cw_list_ptr;
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FILE *in, *out;
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Point3D ref;
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// some simple list routines
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// reset the list
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void list_init(int *list_ptr) {
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*list_ptr = 0;
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}
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// add to list
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void list_add(int *list, int *list_ptr, int node) {
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if ( *list_ptr >= MAXNODES ) {
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printf("ERROR: list overflow in list_add()\n");
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exit(-1);
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}
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list[*list_ptr] = node;
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*list_ptr += 1;
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// printf("list pointer = %d adding %d\n", *list_ptr, node);
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}
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// fix the cw list and append to ccw_list
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void fix_cw_list(int *list, int list_ptr) {
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int i, j, len;
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if ( list_ptr < 3 ) {
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printf("List is empty ... skipping\n");
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return;
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}
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printf("Fixing cw list, size = %d\n", list_ptr);
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i = 0;
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while ( i < list_ptr ) {
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// do next strip
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// find length
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len = 0;
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// scan rest of strip (until -1)
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while ( ((i+len) < list_ptr) && (list[i+len] != -1) ) {
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// printf("len = %d item = %d\n", len, list[i+len] );
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len++;
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}
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// printf(" Final length = %d\n", len);
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if ( (len % 2) != 0 ) {
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// if length is odd, just reverse order of nodes to
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// reverse winding
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if ( ccw_list_ptr ) {
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list_add(ccw_list, &ccw_list_ptr, -1);
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}
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for ( j = i + len - 1; j >= i; j-- ) {
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// printf(" odd -> item = %d\n", list[j] );
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list_add(ccw_list, &ccw_list_ptr, list[j]);
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}
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} else {
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// if length is even, reverse order of (n-1) nodes to
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// reverse winding, and create an orphan triangle for the
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// last "nth" node
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if ( ccw_list_ptr ) {
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list_add(ccw_list, &ccw_list_ptr, -1);
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}
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for ( j = i + len - 2; j >= i; j-- ) {
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// printf(" even -> item = %d\n", list[j] );
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list_add(ccw_list, &ccw_list_ptr, list[j]);
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}
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// printf(" even bonus -> item = %d\n", list[i + len - 1] );
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// printf(" even bonus -> item = %d\n", list[i + len - 2] );
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// printf(" even bonus -> item = %d\n", list[i + len - 3] );
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list_add(ccw_list, &ccw_list_ptr, -1);
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list_add(ccw_list, &ccw_list_ptr, list[i + len - 3]);
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list_add(ccw_list, &ccw_list_ptr, list[i + len - 2]);
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list_add(ccw_list, &ccw_list_ptr, list[i + len - 1]);
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}
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i += len + 1;
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}
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}
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void dump_global_bounds( void ) {
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double dist_squared, radius, radius_squared;
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radius = 0.0;
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fprintf(out, "\n");
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iterator3 current = nodes.begin();
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iterator3 last = nodes.end();
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// skip first dummy node
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++current;
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for ( ; current != last; ++current ) {
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dist_squared = ref.distance3Dsquared(*current);
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// cout << "node = " << *current << " dist = " << dist_squared << endl;
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if ( dist_squared > radius_squared ) {
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radius_squared = dist_squared;
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}
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}
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radius = sqrt(radius_squared);
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fprintf( out,
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"gbs %.5f %.5f %.5f %.2f\n",
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ref.x(), ref.y(), ref.z(), radius);
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}
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// dump nodes
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void dump_nodes( void ) {
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Point3D p;
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fprintf(out, "\n");
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iterator3 current = nodes.begin();
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iterator3 last = nodes.end();
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// skip first dummy node
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++current;
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for ( ; current != last; ++current ) {
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p = *current - ref;
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fprintf( out, "v %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
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}
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}
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// dump normals
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void dump_normals( void ) {
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Point3D p;
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fprintf(out, "\n");
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iterator3 current = normals.begin();
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iterator3 last = normals.end();
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// skip first dummy normal
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++current;
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for ( ; current != last; ++current ) {
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p = *current;
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fprintf(out, "vn %.5f %.5f %.5f\n", p.x(), p.y(), p.z() );
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}
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}
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// dump faces
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void dump_faces( void ) {
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Point3D p;
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int i, n1, n2, n3;
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double xmax, xmin, ymax, ymin, zmax, zmin, dist, radius;
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fprintf(out, "\n");
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for ( i = 1; i < fcount; i++ ) {
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n1 = faces[i][0];
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n2 = faces[i][1];
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n3 = faces[i][2];
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// calc center of face
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xmin = xmax = nodes[n1].x();
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ymin = ymax = nodes[n1].y();
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zmin = zmax = nodes[n1].z();
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if ( nodes[n2].x() < xmin ) { xmin = nodes[n2].x(); }
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if ( nodes[n2].x() > xmax ) { xmax = nodes[n2].x(); }
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if ( nodes[n2].y() < ymin ) { ymin = nodes[n2].y(); }
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if ( nodes[n2].y() > ymax ) { ymax = nodes[n2].y(); }
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if ( nodes[n2].z() < zmin ) { zmin = nodes[n2].z(); }
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if ( nodes[n2].z() > zmax ) { zmax = nodes[n2].z(); }
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if ( nodes[n3].x() < xmin ) { xmin = nodes[n3].x(); }
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if ( nodes[n3].x() > xmax ) { xmax = nodes[n3].x(); }
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if ( nodes[n3].y() < ymin ) { ymin = nodes[n3].y(); }
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if ( nodes[n3].y() > ymax ) { ymax = nodes[n3].y(); }
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if ( nodes[n3].z() < zmin ) { zmin = nodes[n3].z(); }
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if ( nodes[n3].z() > zmax ) { zmax = nodes[n3].z(); }
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p = Point3D( (xmin + xmax) / 2.0,
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(ymin + ymax) / 2.0,
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(zmin + zmax) / 2.0 );
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// calc bounding radius
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radius = p.distance3D(nodes[n1]);
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dist = p.distance3D(nodes[n2]);
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if ( dist > radius ) { radius = dist; }
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dist = p.distance3D(nodes[n3]);
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if ( dist > radius ) { radius = dist; }
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// output data
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fprintf(out, "bs %.2f %.2f %.2f %.2f\n", p.x(), p.y(), p.z(), radius);
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fprintf(out, "f %d %d %d\n", n1, n2, n3);
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}
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}
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// dump list
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void dump_list(int *list, int list_ptr) {
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Point3D p;
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double xmax, xmin, ymax, ymin, zmax, zmin, dist_squared, radius_squared;
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double radius;
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int i, j, len, n;
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if ( list_ptr < 3 ) {
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printf("List is empty ... skipping\n");
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return;
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}
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printf("Dumping list, size = %d\n", list_ptr);
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i = 0;
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while ( i < list_ptr ) {
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// do next strip
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if ( (i % 2) == 0 ) {
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fprintf(out, "\nusemtl desert1\n");
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} else {
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fprintf(out, "\nusemtl desert2\n");
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}
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// find length of next tri strip
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len = 0;
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// scan rest of strip (until -1)
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while ( ((i+len) < list_ptr) && (list[i+len] != -1) ) {
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// printf("len = %d item = %d\n", len, list[i+len] );
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len++;
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}
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// printf("strip length = %d\n", len);
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// calc center of face
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n = list[i];
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xmin = xmax = nodes[n].x();
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ymin = ymax = nodes[n].y();
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zmin = zmax = nodes[n].z();
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// printf("%.2f %.2f %.2f\n", nodes[n].x(), nodes[n].y(), nodes[n].z());
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for ( j = i + 1; j < i + len; j++ ) {
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// printf("j = %d\n", j);
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n = list[j];
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if ( nodes[n].x() < xmin ) { xmin = nodes[n].x(); }
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if ( nodes[n].x() > xmax ) { xmax = nodes[n].x(); }
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if ( nodes[n].y() < ymin ) { ymin = nodes[n].y(); }
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if ( nodes[n].y() > ymax ) { ymax = nodes[n].y(); }
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if ( nodes[n].z() < zmin ) { zmin = nodes[n].z(); }
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if ( nodes[n].z() > zmax ) { zmax = nodes[n].z(); }
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// printf("%.2f %.2f %.2f\n", nodes[n].x(), nodes[n].y(), nodes[n].z());
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}
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p = Point3D( (xmin + xmax) / 2.0,
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(ymin + ymax) / 2.0,
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(zmin + zmax) / 2.0 );
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// printf("center = %.2f %.2f %.2f\n", p.x(), p.y(), p.z());
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// calc bounding radius
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n = list[i];
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radius_squared = p.distance3Dsquared(nodes[n]);
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for ( j = i + 1; j < i + len; j++ ) {
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n = list[j];
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dist_squared = p.distance3Dsquared(nodes[n]);
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if ( dist_squared > radius_squared ) {
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radius_squared = dist_squared;
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}
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}
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radius = sqrt(radius_squared);
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// printf("radius = %.2f\n", radius);
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// dump bounding sphere and header
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fprintf(out, "bs %.2f %.2f %.2f %.2f\n", p.x(), p.y(), p.z(), radius);
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fprintf(out, "t %d %d %d\n", list[i], list[i+1], list[i+2]);
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// printf("t %d %d %d\n", list[i], list[i+1], list[i+2]);
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i += 3;
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// dump rest of strip (until -1)
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while ( (i < list_ptr) && (list[i] != -1) ) {
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fprintf(out, "q %d", list[i]);
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i++;
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if ( (i < list_ptr) && (list[i] != -1) ) {
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fprintf(out, " %d", list[i]);
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i++;
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}
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fprintf(out, "\n");
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}
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i++;
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}
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}
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// Check the direction the current triangle faces, compared to it's
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// pregenerated normal. Returns the dot product between the target
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// normal and actual normal. If the dot product is close to 1.0, they
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// nearly match. If the are close to -1.0, the are nearly opposite.
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double check_cur_face(int n1, int n2, int n3) {
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double v1[3], v2[3], approx_normal[3], dot_prod, temp;
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// check for the proper rotation by calculating an approximate
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// normal and seeing if it is close to the precalculated normal
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v1[0] = nodes[n2].x() - nodes[n1].x();
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v1[1] = nodes[n2].y() - nodes[n1].y();
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v1[2] = nodes[n2].z() - nodes[n1].z();
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v2[0] = nodes[n3].x() - nodes[n1].x();
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v2[1] = nodes[n3].y() - nodes[n1].y();
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v2[2] = nodes[n3].z() - nodes[n1].z();
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MAT3cross_product(approx_normal, v1, v2);
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MAT3_NORMALIZE_VEC(approx_normal,temp);
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dot_prod = MAT3_DOT_PRODUCT(normals[n1], approx_normal);
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// not first triangle
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// if ( ((dot_prod < -0.5) && !is_backwards) ||
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// ((dot_prod > 0.5) && is_backwards) ) {
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// printf(" Approx normal = %.2f %.2f %.2f\n", approx_normal[0],
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// approx_normal[1], approx_normal[2]);
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// printf(" Dot product = %.4f\n", dot_prod);
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// }
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// angle = acos(dot_prod);
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// printf("Normal ANGLE = %.3f rads.\n", angle);
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return(dot_prod);
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}
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// Load a .obj file
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void obj_fix(char *infile, char *outfile) {
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Point3D node, normal;
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char line[256];
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double dot_prod;
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int first, n1, n2, n3, n4;
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double x, y, z, xmax, xmin, ymax, ymin, zmax, zmin;
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int is_ccw;
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if ( (in = fopen(infile, "r")) == NULL ) {
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printf("Cannot open file: %s\n", infile);
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exit(-1);
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}
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if ( (out = fopen(outfile, "w")) == NULL ) {
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printf("Cannot open file: %s\n", outfile);
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exit(-1);
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}
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// push dummy records onto the lists since we start counting with "1"
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node = Point3D(0.0, 0.0, 0.0);
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nodes.push_back(node);
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normal = Point3D(0.0, 0.0, 0.0);
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normals.push_back(normal);
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// initialize other lists
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list_init(&ccw_list_ptr);
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list_init(&cw_list_ptr);
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// I start counting at one because that is how the triangle
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// program refers to nodes and normals
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first = 1;
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vncount = 1;
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fcount = 1;
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printf("Reading file: %s\n", infile);
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while ( fgets(line, 250, in) != NULL ) {
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if ( line[0] == '#' ) {
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// pass along the comments verbatim
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fprintf(out, "%s", line);
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} else if ( strlen(line) <= 1 ) {
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// don't pass along empty lines
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// fprintf(out, "%s", line);
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} else if ( strncmp(line, "v ", 2) == 0 ) {
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// save vertex to memory and output to file
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// printf("vertex = %s", line);
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sscanf(line, "v %lf %lf %lf\n", &x, &y, &z);
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if ( nodes.size() == 1 ) {
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// first time through set min's and max'es
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xmin = x;
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xmax = x;
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ymin = y;
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ymax = y;
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zmin = z;
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zmax = z;
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} else {
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// update min/max vertex values
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if ( x < xmin ) xmin = x;
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if ( x > xmax ) xmax = x;
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if ( y < ymin ) ymin = y;
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if ( y > ymax ) ymax = y;
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if ( z < zmin ) zmin = z;
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if ( z > zmax ) zmax = z;
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}
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node = Point3D(x, y, z);
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nodes.push_back(node);
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// fprintf(out, "v %.2f %.2f %.2f\n",
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// node.x(), node.y(), node.z());
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} else if ( strncmp(line, "vn ", 3) == 0 ) {
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// save vertex normals to memory and output to file
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// printf("vertex normal = %s", line);
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sscanf(line, "vn %lf %lf %lf\n", &x, &y, &z);
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normal = Point3D(x, y, z);
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normals.push_back(normal);
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} else if ( line[0] == 't' ) {
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// starting a new triangle strip
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printf("Starting a new triangle strip\n");
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n1 = n2 = n3 = n4 = 0;
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printf("new tri strip = %s", line);
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sscanf(line, "t %d %d %d %d\n", &n1, &n2, &n3, &n4);
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// special cases to handle bugs in our beloved tri striper
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if ( (n1 == 4) && (n2 == 2) && (n3 == 2) && (n4 == 1) ) {
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n2 = 3;
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}
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if ( (n1 == 3) && (n2 == 1) && (n3 == 1) && (n4 == 0) ) {
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n3 = 4;
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}
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dot_prod = check_cur_face(n1, n2, n3);
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if ( dot_prod < 0.0 ) {
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// this stripe is backwards (CW)
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is_ccw = 0;
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printf(" -> Starting a backwards stripe\n");
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} else {
|
|
// this stripe is normal (CCW)
|
|
is_ccw = 1;
|
|
}
|
|
|
|
if ( is_ccw ) {
|
|
if ( ccw_list_ptr ) {
|
|
list_add(ccw_list, &ccw_list_ptr, -1);
|
|
}
|
|
|
|
list_add(ccw_list, &ccw_list_ptr, n1);
|
|
list_add(ccw_list, &ccw_list_ptr, n2);
|
|
list_add(ccw_list, &ccw_list_ptr, n3);
|
|
} else {
|
|
if ( cw_list_ptr ) {
|
|
list_add(cw_list, &cw_list_ptr, -1);
|
|
}
|
|
|
|
list_add(cw_list, &cw_list_ptr, n1);
|
|
list_add(cw_list, &cw_list_ptr, n2);
|
|
list_add(cw_list, &cw_list_ptr, n3);
|
|
}
|
|
|
|
if ( n4 > 0 ) {
|
|
if ( is_ccw ) {
|
|
list_add(ccw_list, &ccw_list_ptr, n4);
|
|
} else {
|
|
list_add(cw_list, &cw_list_ptr, n4);
|
|
}
|
|
}
|
|
} else if ( line[0] == 'f' ) {
|
|
if ( fcount < MAXNODES ) {
|
|
// pass along the unoptimized faces verbatim
|
|
sscanf(line, "f %d %d %d\n", &n1, &n2, &n3);
|
|
faces[fcount][0] = n1;
|
|
faces[fcount][1] = n2;
|
|
faces[fcount][2] = n3;
|
|
|
|
fcount++;
|
|
} else {
|
|
printf("Read too many unoptimized faces ... dying :-(\n");
|
|
exit(-1);
|
|
}
|
|
|
|
// fprintf(out, "%s", line);
|
|
} else if ( line[0] == 'q' ) {
|
|
// continue a triangle strip
|
|
n1 = n2 = 0;
|
|
|
|
// printf("continued tri strip = %s ", line);
|
|
sscanf(line, "q %d %d\n", &n1, &n2);
|
|
|
|
if ( is_ccw ) {
|
|
list_add(ccw_list, &ccw_list_ptr, n1);
|
|
} else {
|
|
list_add(cw_list, &cw_list_ptr, n1);
|
|
}
|
|
|
|
if ( n2 > 0 ) {
|
|
if ( is_ccw ) {
|
|
list_add(ccw_list, &ccw_list_ptr, n2);
|
|
} else {
|
|
list_add(cw_list, &cw_list_ptr, n2);
|
|
}
|
|
}
|
|
} else {
|
|
printf("Unknown line in %s = %s\n", infile, line);
|
|
}
|
|
}
|
|
|
|
// reference point is the "center"
|
|
ref = Point3D( (xmin + xmax) / 2.0,
|
|
(ymin + ymax) / 2.0,
|
|
(zmin + zmax) / 2.0 );
|
|
|
|
// convert the cw_list to ccw add append to ccw_list
|
|
fix_cw_list(cw_list, cw_list_ptr);
|
|
|
|
dump_global_bounds();
|
|
dump_nodes();
|
|
dump_normals();
|
|
if ( fcount > 1 ) {
|
|
dump_faces();
|
|
}
|
|
|
|
dump_list(ccw_list, ccw_list_ptr);
|
|
|
|
fclose(in);
|
|
fclose(out);
|
|
}
|
|
|
|
|
|
// $Log$
|
|
// Revision 1.3 1999/02/01 21:09:40 curt
|
|
// Optimizations from Norman Vine.
|
|
//
|
|
// Revision 1.2 1998/10/21 14:55:55 curt
|
|
// Converted to Point3D class.
|
|
//
|
|
// Revision 1.1 1998/06/08 17:11:46 curt
|
|
// Renamed *.[ch] to *.[ch]xx
|
|
//
|
|
// Revision 1.16 1998/05/27 02:27:22 curt
|
|
// Commented out a couple of debugging messages.
|
|
//
|
|
// Revision 1.15 1998/05/24 02:47:47 curt
|
|
// For each strip, specify a default material property and calculate a center
|
|
// and bounding sphere.
|
|
//
|
|
// Revision 1.14 1998/05/23 15:19:49 curt
|
|
// Output more digits after the decimal place.
|
|
//
|
|
// Revision 1.13 1998/05/20 20:55:19 curt
|
|
// Fixed arbitrary polygon winding problem here so all tristrips are passed
|
|
// to runtime simulator with a consistant counter clockwise winding.
|
|
//
|
|
// Revision 1.12 1998/05/16 13:11:26 curt
|
|
// Fixed an off by one error in node, normal, and face counters.
|
|
//
|
|
// Revision 1.11 1998/04/27 15:59:24 curt
|
|
// Fixed an off by one error.
|
|
//
|
|
// Revision 1.10 1998/04/27 03:33:11 curt
|
|
// Code now calculates a center reference points and outputs everything
|
|
// relative to that. This is useful in the rendering engine to keep everything
|
|
// close to (0, 0, 0) where we can avoid many GLfloat precision problems.
|
|
//
|
|
// Revision 1.9 1998/04/18 04:01:03 curt
|
|
// Now use libMath rather than having local copies of math routines.
|
|
//
|
|
// Revision 1.8 1998/04/08 23:19:37 curt
|
|
// Adopted Gnu automake/autoconf system.
|
|
//
|
|
// Revision 1.7 1998/03/19 02:51:41 curt
|
|
// Added special case handling to compensate for bugs in our beloved tri striper
|
|
//
|
|
// Revision 1.6 1998/03/03 15:36:12 curt
|
|
// Tweaks for compiling with g++
|
|
//
|
|
// Revision 1.5 1998/03/03 03:37:03 curt
|
|
// Cumulative tweaks.
|
|
//
|
|
// Revision 1.4 1998/01/31 00:41:25 curt
|
|
// Made a few changes converting floats to doubles.
|
|
//
|
|
// Revision 1.3 1998/01/19 19:51:07 curt
|
|
// A couple final pre-release tweaks.
|
|
//
|
|
// Revision 1.2 1998/01/09 23:03:12 curt
|
|
// Restructured to split 1deg x 1deg dem's into 64 subsections.
|
|
//
|
|
// Revision 1.1 1997/12/08 19:28:54 curt
|
|
// Initial revision.
|
|
//
|