getTypeString returns string_view object_type to strongly-typed enum ModelSearchOrder to strongly-typed enum
68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
// FGAIStorm - AIBase derived class creates an AI thunderstorm
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//
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// Written by David Culp, started Feb 2004.
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//
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// Copyright (C) 2004 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#pragma once
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#include <string>
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#include <string_view>
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#include "AIManager.hxx"
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#include "AIBase.hxx"
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class FGAIStorm : public FGAIBase {
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public:
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FGAIStorm();
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virtual ~FGAIStorm() = default;
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string_view getTypeString(void) const override { return "thunderstorm"; }
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void readFromScenario(SGPropertyNode* scFileNode) override;
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void update(double dt) override;
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inline void setStrengthNorm( double s ) { strength_norm = s; };
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inline void setDiameter( double d ) { diameter = d; };
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inline void setHeight( double h ) { height = h; };
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inline double getStrengthNorm() const { return strength_norm; };
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inline double getDiameter() const { return diameter; };
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inline double getHeight() const { return height; };
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private:
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double diameter = 0.0; // diameter of turbulence zone, in nm
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double height = 0.0; // top of turbulence zone, in feet MSL
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double strength_norm = 0.0; // strength of turbulence
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void Run(double dt);
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// lightning stuff
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double delay; // average time (sec) between lightning flashes
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int subflashes; // number of subflashes per flash
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double random_delay; // delay +/- random number
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double timer;
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SGPropertyNode_ptr flash_node;
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int flashed; // number of subflashes already done this flash
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bool flashing; // true if currently flashing;
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int subflash_array[8];
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int subflash_index;
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// turbulence stuff
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SGPropertyNode_ptr turb_mag_node;
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SGPropertyNode_ptr turb_rate_node;
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};
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