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flightgear/src/AIModel/AIStorm.hxx
Scott Giese f198ac8d8d AIBase: Refactor
getTypeString returns string_view
object_type to strongly-typed enum
ModelSearchOrder to strongly-typed enum
2022-01-15 22:54:30 -06:00

68 lines
2.5 KiB
C++

// FGAIStorm - AIBase derived class creates an AI thunderstorm
//
// Written by David Culp, started Feb 2004.
//
// Copyright (C) 2004 David P. Culp - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#pragma once
#include <string>
#include <string_view>
#include "AIManager.hxx"
#include "AIBase.hxx"
class FGAIStorm : public FGAIBase {
public:
FGAIStorm();
virtual ~FGAIStorm() = default;
string_view getTypeString(void) const override { return "thunderstorm"; }
void readFromScenario(SGPropertyNode* scFileNode) override;
void update(double dt) override;
inline void setStrengthNorm( double s ) { strength_norm = s; };
inline void setDiameter( double d ) { diameter = d; };
inline void setHeight( double h ) { height = h; };
inline double getStrengthNorm() const { return strength_norm; };
inline double getDiameter() const { return diameter; };
inline double getHeight() const { return height; };
private:
double diameter = 0.0; // diameter of turbulence zone, in nm
double height = 0.0; // top of turbulence zone, in feet MSL
double strength_norm = 0.0; // strength of turbulence
void Run(double dt);
// lightning stuff
double delay; // average time (sec) between lightning flashes
int subflashes; // number of subflashes per flash
double random_delay; // delay +/- random number
double timer;
SGPropertyNode_ptr flash_node;
int flashed; // number of subflashes already done this flash
bool flashing; // true if currently flashing;
int subflash_array[8];
int subflash_index;
// turbulence stuff
SGPropertyNode_ptr turb_mag_node;
SGPropertyNode_ptr turb_rate_node;
};