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flightgear/Scenery/tilemgr.hxx
curt 70fae724a7 Moved global ref point and radius (bounding sphere info, and offset) to
data file rather than calculating it on the fly.
Fixed polygon winding problem in scenery generation stage rather than
compensating for it on the fly.
Made a fgTILECACHE class.
1998-05-20 20:53:53 +00:00

80 lines
2.5 KiB
C++

// tilemgr.hxx -- routines to handle dynamic management of scenery tiles
//
// Written by Curtis Olson, started January 1998.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _TILEMGR_HXX
#define _TILEMGR_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
// Initialize the Tile Manager subsystem
int fgTileMgrInit( void );
// given the current lon/lat, fill in the array of local chunks. If
// the chunk isn't already in the cache, then read it from disk.
int fgTileMgrUpdate( void );
// Render the local tiles --- hack, hack, hack
void fgTileMgrRender( void );
#endif // _TILEMGR_HXX
// $Log$
// Revision 1.2 1998/05/20 20:53:56 curt
// Moved global ref point and radius (bounding sphere info, and offset) to
// data file rather than calculating it on the fly.
// Fixed polygon winding problem in scenery generation stage rather than
// compensating for it on the fly.
// Made a fgTILECACHE class.
//
// Revision 1.1 1998/04/22 13:22:49 curt
// C++ - ifing the code a bit.
//
// Revision 1.6 1998/04/21 17:02:45 curt
// Prepairing for C++ integration.
//
// Revision 1.5 1998/02/12 21:59:53 curt
// Incorporated code changes contributed by Charlie Hotchkiss
// <chotchkiss@namg.us.anritsu.com>
//
// Revision 1.4 1998/01/22 02:59:42 curt
// Changed #ifdef FILE_H to #ifdef _FILE_H
//
// Revision 1.3 1998/01/19 18:40:38 curt
// Tons of little changes to clean up the code and to remove fatal errors
// when building with the c++ compiler.
//
// Revision 1.2 1998/01/13 00:23:11 curt
// Initial changes to support loading and management of scenery tiles. Note,
// there's still a fair amount of work left to be done.
//
// Revision 1.1 1998/01/07 23:50:51 curt
// "area" renamed to "tile"