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flightgear/src/FDM/JSBSim/FGForce.cpp
2001-12-24 13:54:55 +00:00

182 lines
5.4 KiB
C++

/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Source: FGForce.cpp
Author: Tony Peden
Date started: 6/10/00
------------- Copyright (C) 1999 Anthony K. Peden (apeden@earthlink.net) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
HISTORY
--------------------------------------------------------------------------------
6/10/00 TP Created
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
The purpose of this class is to provide storage for computed forces and
encapsulate all the functionality associated with transforming those
forces from their native coord system to the body system. This includes
computing the moments due to the difference between the point of application
and the cg.
*/
#include "FGFDMExec.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGMatrix33.h"
#include "FGColumnVector3.h"
#include "FGColumnVector4.h"
#include "FGForce.h"
static const char *IdSrc = "$Id$";
static const char *IdHdr = ID_FORCE;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGForce::FGForce(FGFDMExec *FDMExec) :
ttype(tNone),
fdmex(FDMExec)
{
mT(1,1) = 1; //identity matrix
mT(2,2) = 1;
mT(3,3) = 1;
vSense.InitMatrix(1);
Debug(0);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGForce::~FGForce()
{
Debug(1);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGColumnVector3& FGForce::GetBodyForces(void)
{
vFb = Transform()*(vFn.multElementWise(vSense));
// Find the distance from this vector's acting location to the cg; this
// needs to be done like this to convert from structural to body coords.
// CG and RP values are in inches
vDXYZ(eX) = -(vActingXYZn(eX) - fdmex->GetMassBalance()->GetXYZcg(eX))*inchtoft;
vDXYZ(eY) = (vActingXYZn(eY) - fdmex->GetMassBalance()->GetXYZcg(eY))*inchtoft;
vDXYZ(eZ) = -(vActingXYZn(eZ) - fdmex->GetMassBalance()->GetXYZcg(eZ))*inchtoft;
vM = vMn + vDXYZ*vFb;
return vFb;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FGMatrix33 FGForce::Transform(void)
{
switch(ttype) {
case tWindBody:
return fdmex->GetState()->GetTs2b();
case tLocalBody:
return fdmex->GetState()->GetTl2b();
case tCustom:
case tNone:
return mT;
default:
cout << "Unrecognized tranform requested from FGForce::Transform()" << endl;
exit(1);
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void FGForce::SetAnglesToBody(double broll, double bpitch, double byaw)
{
if (ttype == tCustom) {
double cp,sp,cr,sr,cy,sy;
cp=cos(bpitch); sp=sin(bpitch);
cr=cos(broll); sr=sin(broll);
cy=cos(byaw); sy=sin(byaw);
mT(1,1)=cp*cy;
mT(1,2)=cp*sy;
mT(1,3)=-1*sp;
mT(2,1)=sr*sp*cy-cr*sy;
mT(2,2)=sr*sp*sy+cr*cy;
mT(2,3)=sr*cp;
mT(3,1)=cr*sp*cy+sr*sy;
mT(3,2)=cr*sp*sy-sr*cy;
mT(3,3)=cr*cp;
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// The bitmasked value choices are as follows:
// unset: In this case (the default) JSBSim would only print
// out the normally expected messages, essentially echoing
// the config files as they are read. If the environment
// variable is not set, debug_lvl is set to 1 internally
// 0: This requests JSBSim not to output any messages
// whatsoever.
// 1: This value explicity requests the normal JSBSim
// startup messages
// 2: This value asks for a message to be printed out when
// a class is instantiated
// 4: When this value is set, a message is displayed when a
// FGModel object executes its Run() method
// 8: When this value is set, various runtime state variables
// are printed out periodically
// 16: When set various parameters are sanity checked and
// a message is printed out when they go out of bounds
void FGForce::Debug(int from)
{
if (debug_lvl <= 0) return;
if (debug_lvl & 1) { // Standard console startup message output
if (from == 0) { // Constructor
}
}
if (debug_lvl & 2 ) { // Instantiation/Destruction notification
if (from == 0) cout << "Instantiated: FGForce" << endl;
if (from == 1) cout << "Destroyed: FGForce" << endl;
}
if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
}
if (debug_lvl & 8 ) { // Runtime state variables
}
if (debug_lvl & 16) { // Sanity checking
}
if (debug_lvl & 64) {
if (from == 0) { // Constructor
cout << IdSrc << endl;
cout << IdHdr << endl;
}
}
}