313 lines
7.9 KiB
C++
313 lines
7.9 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGMatrix33.cpp
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Author: Originally by Tony Peden [formatted here (and broken??) by JSB]
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Date started: 1998
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Purpose: FGMatrix33 class
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Called by: Various
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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HISTORY
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--------------------------------------------------------------------------------
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??/??/?? TP Created
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03/16/2000 JSB Added exception throwing
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGColumnVector4.h"
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_COLUMNVECTOR4;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGColumnVector4::FGColumnVector4(void)
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{
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rowCtr = 1;
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data[1]=0;data[2]=0;data[3]=0;data[4]=0;
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Debug(0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4::FGColumnVector4(double A, double B, double C, double D)
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{
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rowCtr = 1;
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data[1]=0;data[2]=0;data[3]=0;data[4]=0;
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Debug(0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4::~FGColumnVector4(void)
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{
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Debug(1);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4::FGColumnVector4(const FGColumnVector4& b)
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{
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data[1] = b.data[1];
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data[2] = b.data[2];
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data[3] = b.data[3];
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data[4] = b.data[4];
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rowCtr = 1;
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Debug(0);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4 FGColumnVector4::operator=(const FGColumnVector4& b)
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{
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data[1] = b.data[1];
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data[2] = b.data[2];
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data[3] = b.data[3];
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data[4] = b.data[4];
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rowCtr = 1;
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return *this;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4 FGColumnVector4::operator+(const FGColumnVector4& C)
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{
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FGColumnVector4 Sum;
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Sum(1) = C(1) + data[1];
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Sum(2) = C(2) + data[2];
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Sum(3) = C(3) + data[3];
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Sum(4) = C(4) + data[4];
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return Sum;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGColumnVector4::operator+=(const FGColumnVector4& C)
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{
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data[1] += C(1);
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data[2] += C(2);
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data[3] += C(3);
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data[4] += C(4);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4 FGColumnVector4::operator*(const double scalar)
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{
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FGColumnVector4 Product;
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Product(1) = scalar * data[1];
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Product(2) = scalar * data[2];
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Product(3) = scalar * data[3];
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Product(4) = scalar * data[4];
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return Product;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGColumnVector4::operator*=(const double scalar)
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{
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data[1] *= scalar;
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data[2] *= scalar;
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data[3] *= scalar;
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data[4] *= scalar;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4 FGColumnVector4::operator-(const FGColumnVector4& V)
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{
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FGColumnVector4 Diff;
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Diff(1) = data[1] - V(1);
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Diff(2) = data[2] - V(2);
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Diff(3) = data[3] - V(3);
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Diff(4) = data[4] - V(4);
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return Diff;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGColumnVector4::operator-=(const FGColumnVector4& V)
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{
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data[1] -= V(1);
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data[2] -= V(2);
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data[3] -= V(3);
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data[4] -= V(4);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4 FGColumnVector4::operator/(const double scalar)
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{
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FGColumnVector4 Quotient;
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if (scalar != 0) {
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double tmp = 1.0/scalar;
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Quotient(1) = data[1] * tmp;
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Quotient(2) = data[2] * tmp;
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Quotient(3) = data[3] * tmp;
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Quotient(4) = data[4] * tmp;
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} else {
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cerr << "Attempt to divide by zero in method FGColumnVector4::operator/(const double scalar), object " << this << endl;
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}
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return Quotient;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGColumnVector4::operator/=(const double scalar)
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{
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FGColumnVector4 Quotient;
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if (scalar != 0) {
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double tmp = 1.0/scalar;
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data[1] *= tmp;
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data[2] *= tmp;
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data[3] *= tmp;
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data[4] *= tmp;
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} else {
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cerr << "Attempt to divide by zero in method FGColumnVector4::operator/=(const double scalar), object " << this << endl;
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4 operator*(const double scalar, const FGColumnVector4& C)
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{
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FGColumnVector4 Product;
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Product(1) = scalar * C(1);
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Product(2) = scalar * C(2);
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Product(3) = scalar * C(3);
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Product(4) = scalar * C(4);
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return Product;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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double FGColumnVector4::Magnitude(void)
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{
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double num;
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if ((data[1] == 0.00) &&
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(data[2] == 0.00) &&
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(data[3] == 0.00) &&
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(data[4] == 0.00))
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{
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return 0.00;
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} else {
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num = data[1]*data[1];
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num += data[2]*data[2];
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num += data[3]*data[3];
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num += data[4]*data[4];
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return sqrt(num);
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}
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4 FGColumnVector4::Normalize(void)
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{
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double Mag = Magnitude();
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if (Mag != 0) {
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Mag = 1.0/Mag;
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data[1] *= Mag;
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data[2] *= Mag;
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data[3] *= Mag;
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data[4] *= Mag;
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}
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return *this;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4 FGColumnVector4::multElementWise(const FGColumnVector4& V)
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{
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FGColumnVector4 Product;
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Product(1) = data[1] * V(1);
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Product(2) = data[2] * V(2);
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Product(3) = data[3] * V(3);
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Product(4) = data[4] * V(4);
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return Product;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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ostream& operator<<(ostream& os, FGColumnVector4& col)
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{
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os << col(1) << " , " << col(2) << " , " << col(3) << " , " << col(4);
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return os;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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FGColumnVector4& FGColumnVector4::operator<<(const double ff)
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{
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data[rowCtr] = ff;
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if (++rowCtr > 4) rowCtr = 1;
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return *this;
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}
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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// The bitmasked value choices are as follows:
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// unset: In this case (the default) JSBSim would only print
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// out the normally expected messages, essentially echoing
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// the config files as they are read. If the environment
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// variable is not set, debug_lvl is set to 1 internally
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// 0: This requests JSBSim not to output any messages
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// whatsoever.
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// 1: This value explicity requests the normal JSBSim
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// startup messages
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// 2: This value asks for a message to be printed out when
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// a class is instantiated
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// 4: When this value is set, a message is displayed when a
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// FGModel object executes its Run() method
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// 8: When this value is set, various runtime state variables
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// are printed out periodically
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// 16: When set various parameters are sanity checked and
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// a message is printed out when they go out of bounds
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void FGColumnVector4::Debug(int from)
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{
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if (debug_lvl <= 0) return;
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if (debug_lvl & 1) { // Standard console startup message output
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}
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if (debug_lvl & 2 ) { // Instantiation/Destruction notification
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if (from == 0) cout << "Instantiated: FGColumnVector4" << endl;
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if (from == 1) cout << "Destroyed: FGColumnVector4" << endl;
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}
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if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
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}
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if (debug_lvl & 8 ) { // Runtime state variables
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}
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if (debug_lvl & 16) { // Sanity checking
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}
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if (debug_lvl & 64) { // Sanity checking
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if (from == 0) { // Constructor
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cout << IdSrc << endl;
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cout << IdHdr << endl;
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}
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}
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}
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