f44dd24462
fgpanel is basically the stripped down 2D-Panel code from FlightGear. It is designed as a standalone lightweight panel rendering engine to draw 2d panels on a lowcost computer/graphic card without 3d acceleration at reasonablel framerates. Patches for inclusion into the build system will follow.
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
// panel_io.cxx - I/O for 2D panel.
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//
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// Written by David Megginson, started January 2000.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id: panel_io.hxx,v 1.6 2006/04/17 13:03:43 mfranz Exp $
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#ifndef __PANEL_IO_HXX
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#define __PANEL_IO_HXX
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef HAVE_WINDOWS_H
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# include <windows.h>
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#endif
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#include "panel.hxx"
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class FGReadablePanel : public FGPanel {
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public:
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static SGSharedPtr<FGPanel> read(SGPropertyNode_ptr root);
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};
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#endif // __PANEL_IO_HXX
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