615 lines
20 KiB
C++
Executable file
615 lines
20 KiB
C++
Executable file
// QQuickDrawable.cxx - OSG Drawable using a QQuickRenderControl to draw
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//
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// Copyright (C) 2019 James Turner <james@flightgear.org>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "config.h"
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#include <simgear/compiler.h>
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#include <atomic>
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#include "QQuickDrawable.hxx"
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#include <QQmlComponent>
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#include <QQmlContext>
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#include <QQmlEngine>
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#include <QQuickRenderControl>
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#include <QTimer>
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#include <QCoreApplication>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QQuickItem>
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#include <QQuickWindow>
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#include <QSurfaceFormat>
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#include <QThread>
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// private Qt headers, needed to make glue work between Qt and OSG
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// graphics window unfortunately.
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#include <private/qopenglcontext_p.h>
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#if defined(SG_MAC)
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# include "fake_qguiapp_p.h"
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#else
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# include <private/qguiapplication_p.h>
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#endif
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#include <osg/GraphicsContext>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/GUIEventHandler>
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#include <osgViewer/GraphicsWindow>
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#include <osgViewer/Viewer>
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#include <GUI/DialogStateController.hxx>
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#include <GUI/FGQQWindowManager.hxx>
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#include <GUI/FGQmlInstance.hxx>
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#include <GUI/FGQmlPropertyNode.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Viewer/OSGQtAdaption.hxx>
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#include <simgear/structure/commands.hxx>
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#if defined(HAVE_PUI)
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#include <plib/pu.h>
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#endif
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using namespace osgGA;
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struct QtKey {
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QtKey(int _o, int _q, QString _s = {}) : osg(_o), qt(_q), s(_s) {}
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int osg;
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int qt;
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QString s;
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};
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const std::initializer_list<QtKey> keymapInit = {
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// contains all the key mappings except 0..9 and A..Z which are generated
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// programatically
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{GUIEventAdapter::KEY_Space, Qt::Key_Space, " "},
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{GUIEventAdapter::KEY_Escape, Qt::Key_Escape, "\x1B"},
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{GUIEventAdapter::KEY_Return, Qt::Key_Return, "\r"},
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{GUIEventAdapter::KEY_Tab, Qt::Key_Tab, "\t"},
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{GUIEventAdapter::KEY_BackSpace, Qt::Key_Backspace, "\x08"},
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{GUIEventAdapter::KEY_Delete, Qt::Key_Delete, "\x7f"},
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{GUIEventAdapter::KEY_Period, Qt::Key_Period, "."},
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{GUIEventAdapter::KEY_Comma, Qt::Key_Comma, ","},
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{GUIEventAdapter::KEY_Colon, Qt::Key_Colon, ":"},
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{GUIEventAdapter::KEY_Quote, Qt::Key_QuoteLeft, "'"},
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{GUIEventAdapter::KEY_Quotedbl, Qt::Key_QuoteDbl, "\""},
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{GUIEventAdapter::KEY_Underscore, Qt::Key_Underscore, "_"},
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{GUIEventAdapter::KEY_Plus, Qt::Key_Plus, "+"},
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{GUIEventAdapter::KEY_Minus, Qt::Key_Minus, "-"},
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{GUIEventAdapter::KEY_Asterisk, Qt::Key_Asterisk, "*"},
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{GUIEventAdapter::KEY_Equals, Qt::Key_Equal, "="},
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{GUIEventAdapter::KEY_Slash, Qt::Key_Slash, "/"},
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{GUIEventAdapter::KEY_Left, Qt::Key_Left},
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{GUIEventAdapter::KEY_Right, Qt::Key_Right},
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{GUIEventAdapter::KEY_Up, Qt::Key_Up},
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{GUIEventAdapter::KEY_Down, Qt::Key_Down},
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{GUIEventAdapter::KEY_Shift_L, Qt::Key_Shift},
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{GUIEventAdapter::KEY_Shift_R, Qt::Key_Shift},
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{GUIEventAdapter::KEY_Control_L, Qt::Key_Control},
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{GUIEventAdapter::KEY_Control_R, Qt::Key_Control},
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{GUIEventAdapter::KEY_Meta_L, Qt::Key_Meta},
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{GUIEventAdapter::KEY_Meta_R, Qt::Key_Meta},
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};
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std::vector<QtKey> global_keymap;
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class CustomRenderControl : public QQuickRenderControl
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{
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public:
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CustomRenderControl(QWindow* win)
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: _qWindow(win)
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{
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// Q_ASSERT(win);
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}
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QWindow* renderWindow(QPoint* offset) override
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{
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if (offset) {
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*offset = QPoint(0, 0);
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}
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return _qWindow;
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}
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private:
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QWindow* _qWindow = nullptr;
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};
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class QQuickDrawablePrivate : public QObject
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{
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Q_OBJECT
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public:
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QQuickDrawablePrivate() :
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renderControlInited(false)
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{
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}
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~QQuickDrawablePrivate()
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{
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}
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CustomRenderControl* renderControl = nullptr;
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QQmlComponent* qmlComponent = nullptr;
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QQmlEngine* qmlEngine = nullptr;
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bool syncRequired = true;
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QQuickItem* rootItem = nullptr;
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// this window is neither created()-ed nor shown but is needed by
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// QQuickRenderControl for historical reasons, and gives us a place to
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// inject events from the OSG side.
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QQuickWindow* quickWindow = nullptr;
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// window representing the OSG window, needed
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// for making our adpoted context current
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QWindow* foreignOSGWindow = nullptr;
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QOpenGLContext* qtContext = nullptr;
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osg::GraphicsContext* osgContext = nullptr;
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std::atomic_bool renderControlInited;
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std::atomic_bool syncPending;
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void frameEvent()
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{
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if (syncRequired) {
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renderControl->polishItems();
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syncRequired = false;
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syncPending = true;
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osgContext->add(flightgear::makeGraphicsOp("Sync QQ2 Render control", [this](osg::GraphicsContext*) {
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QOpenGLContextPrivate::setCurrentContext(qtContext);
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renderControl->sync();
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syncPending = false;
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}));
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}
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}
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public slots:
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void onComponentLoaded()
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{
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if (qmlComponent->isError()) {
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QList<QQmlError> errorList = qmlComponent->errors();
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Q_FOREACH (const QQmlError& error, errorList) {
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qWarning() << error.url() << error.line() << error;
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}
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return;
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}
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QObject* rootObject = qmlComponent->create();
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if (qmlComponent->isError()) {
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QList<QQmlError> errorList = qmlComponent->errors();
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Q_FOREACH (const QQmlError& error, errorList) {
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qWarning() << error.url() << error.line() << error;
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}
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return;
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}
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rootItem = qobject_cast<QQuickItem*>(rootObject);
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if (!rootItem) {
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qWarning() << Q_FUNC_INFO << "root object not a QQuickItem" << rootObject;
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delete rootObject;
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return;
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}
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// The root item is ready. Associate it with the window.
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rootItem->setParentItem(quickWindow->contentItem());
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syncRequired = true;
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rootItem->setWidth(quickWindow->width());
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rootItem->setHeight(quickWindow->height());
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}
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void initRenderControl()
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{
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qtContext = flightgear::qtContextFromOSG(osgContext);
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renderControl->prepareThread(QThread::currentThread());
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QOpenGLContextPrivate::setCurrentContext(qtContext);
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QOpenGLContextPrivate::get(qtContext)->surface = foreignOSGWindow;
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renderControl->initialize(qtContext);
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renderControlInited = true;
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}
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void onSceneChanged()
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{
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syncRequired = true;
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}
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void onRenderRequested()
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{
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qWarning() << Q_FUNC_INFO;
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}
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void onWindowActiveFocusItemChanged()
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{
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if (quickWindow->activeFocusItem())
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qInfo() << Q_FUNC_INFO << "Active focus item is now:" << quickWindow->activeFocusItem();
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else
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qInfo() << Q_FUNC_INFO << "Active focus cleared";
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}
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};
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static QObject* fgqmlinstance_provider(QQmlEngine* engine, QJSEngine* scriptEngine)
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{
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Q_UNUSED(engine)
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Q_UNUSED(scriptEngine)
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FGQmlInstance* instance = new FGQmlInstance;
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return instance;
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}
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static QObject* fgqq_windowManager_provider(QQmlEngine* engine, QJSEngine* scriptEngine)
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{
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Q_UNUSED(scriptEngine)
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FGQQWindowManager* instance = new FGQQWindowManager(engine);
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return instance;
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}
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class ReloadCommand : public SGCommandMgr::Command
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{
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public:
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ReloadCommand(QQuickDrawable* qq) : _drawable(qq)
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{
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}
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bool operator()(const SGPropertyNode* aNode, SGPropertyNode* root) override
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{
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SG_UNUSED(aNode);
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SG_UNUSED(root);
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QTimer::singleShot(0, [this]() {
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std::string rootQMLPath = fgGetString("/sim/gui/qml-root-path");
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_drawable->reload(QUrl::fromLocalFile(QString::fromStdString(rootQMLPath)));
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});
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return true;
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}
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private:
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QQuickDrawable* _drawable;
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};
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class QuickEventHandler : public osgGA::GUIEventHandler
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{
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public:
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QuickEventHandler(QQuickDrawablePrivate* p) : _drawable(p)
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{
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populateKeymap();
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}
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bool handle(const GUIEventAdapter& ea, GUIActionAdapter& aa, osg::Object*, osg::NodeVisitor*) override
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{
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Q_UNUSED(aa);
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if (ea.getHandled()) return false;
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// frame event, ho hum ...
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if (ea.getEventType() == GUIEventAdapter::FRAME) {
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_drawable->frameEvent();
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return false;
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}
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// Qt expects increasing downward mouse coords
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const float fixedY = (ea.getMouseYOrientation() == GUIEventAdapter::Y_INCREASING_UPWARDS) ? ea.getWindowHeight() - ea.getY() : ea.getY();
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const double pixelRatio = _drawable->foreignOSGWindow->devicePixelRatio();
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QPointF pointInWindow{ea.getX() / pixelRatio, fixedY / pixelRatio};
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QPointF screenPt = pointInWindow +
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QPointF{ea.getWindowX() / pixelRatio, ea.getWindowY() / pixelRatio};
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// const int scaledX = static_cast<int>(ea.getX() / static_pixelRatio);
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// const int scaledY = static_cast<int>(fixedY / static_pixelRatio);
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switch (ea.getEventType()) {
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case (GUIEventAdapter::DRAG):
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case (GUIEventAdapter::MOVE): {
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QMouseEvent m(QEvent::MouseMove, pointInWindow, pointInWindow, screenPt,
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Qt::NoButton,
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osgButtonMaskToQt(ea), osgModifiersToQt(ea));
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QCoreApplication::sendEvent(_drawable->quickWindow, &m);
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return m.isAccepted();
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}
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case (GUIEventAdapter::PUSH):
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case (GUIEventAdapter::RELEASE): {
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const bool isUp = (ea.getEventType() == GUIEventAdapter::RELEASE);
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QMouseEvent m(isUp ? QEvent::MouseButtonRelease : QEvent::MouseButtonPress,
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pointInWindow, pointInWindow, screenPt,
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osgButtonToQt(ea),
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osgButtonMaskToQt(ea), osgModifiersToQt(ea));
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QCoreApplication::sendEvent(_drawable->quickWindow, &m);
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if (!isUp) {
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if (m.isAccepted()) {
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// deactivate PUI
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auto active = puActiveWidget();
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if (active) {
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active->invokeDownCallback();
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}
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}
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// on mouse downs which we don't accept, take focus back
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// qInfo() << "Clearing QQ focus";
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// auto focused = _drawable->quickWindow->activeFocusItem();
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// if (focused) {
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// focused->setFocus(false, Qt::MouseFocusReason);
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// }
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}
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return m.isAccepted();
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}
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case (GUIEventAdapter::KEYDOWN):
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case (GUIEventAdapter::KEYUP): {
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if (!_drawable->quickWindow->activeFocusItem()) {
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return false;
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}
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const bool isKeyRelease = (ea.getEventType() == GUIEventAdapter::KEYUP);
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const auto& key = osgKeyToQt(ea.getKey());
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QString s = key.s;
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QKeyEvent k(isKeyRelease ? QEvent::KeyRelease : QEvent::KeyPress,
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key.qt, osgModifiersToQt(ea), s);
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QCoreApplication::sendEvent(_drawable->quickWindow, &k);
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return k.isAccepted();
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}
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default:
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return false;
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}
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return false;
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}
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private:
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Qt::MouseButtons osgButtonMaskToQt(const osgGA::GUIEventAdapter& ea) const
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{
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const int mask = ea.getButtonMask();
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Qt::MouseButtons result = Qt::NoButton;
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if (mask & osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON)
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result |= Qt::LeftButton;
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if (mask & osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON)
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result |= Qt::MiddleButton;
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if (mask & osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON)
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result |= Qt::RightButton;
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return result;
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}
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Qt::MouseButton osgButtonToQt(const osgGA::GUIEventAdapter& ea) const
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{
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switch (ea.getButton()) {
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case osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON: return Qt::LeftButton;
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case osgGA::GUIEventAdapter::MIDDLE_MOUSE_BUTTON: return Qt::MiddleButton;
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case osgGA::GUIEventAdapter::RIGHT_MOUSE_BUTTON: return Qt::RightButton;
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default:
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break;
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}
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return Qt::NoButton;
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}
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Qt::KeyboardModifiers osgModifiersToQt(const osgGA::GUIEventAdapter& ea) const
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{
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Qt::KeyboardModifiers result = Qt::NoModifier;
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const int mask = ea.getModKeyMask();
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if (mask & osgGA::GUIEventAdapter::MODKEY_ALT) result |= Qt::AltModifier;
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if (mask & osgGA::GUIEventAdapter::MODKEY_CTRL) result |= Qt::ControlModifier;
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if (mask & osgGA::GUIEventAdapter::MODKEY_META) result |= Qt::MetaModifier;
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if (mask & osgGA::GUIEventAdapter::MODKEY_SHIFT) result |= Qt::ShiftModifier;
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return result;
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}
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QtKey osgKeyToQt(int code) const
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{
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auto it = std::lower_bound(global_keymap.begin(), global_keymap.end(),
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QtKey{code, 0, {}},
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[](const QtKey& a, const QtKey& b) { return a.osg < b.osg; });
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if ((it == global_keymap.end()) || (it->osg != code)) {
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qWarning() << "no mapping defined for OSG key:" << code;
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return {0, 0, ""};
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}
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return *it;
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}
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void populateKeymap()
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{
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if (!global_keymap.empty())
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return;
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// regular keymappsing for A..Z and 0..9
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for (int i = 0; i < 10; ++i) {
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global_keymap.emplace_back(GUIEventAdapter::KEY_0 + i, Qt::Key_0 + i, QString::number(i));
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}
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for (int i = 0; i < 26; ++i) {
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global_keymap.emplace_back(GUIEventAdapter::KEY_A + i, Qt::Key_A + i, QChar::fromLatin1('a' + i));
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}
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for (int i = 0; i < 26; ++i) {
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global_keymap.emplace_back('A' + i, Qt::Key_A + i, QChar::fromLatin1('A' + i));
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}
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// custom key mappsing
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global_keymap.insert(global_keymap.end(), keymapInit);
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// sort by OSG code for fast lookups
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std::sort(global_keymap.begin(), global_keymap.end(),
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[](const QtKey& a, const QtKey& b) { return a.osg < b.osg; });
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}
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QQuickDrawablePrivate* _drawable;
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};
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QQuickDrawable::QQuickDrawable() : d(new QQuickDrawablePrivate)
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{
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setUseDisplayList(false);
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setDataVariance(Object::DYNAMIC);
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osg::StateSet* stateSet = getOrCreateStateSet();
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stateSet->setRenderBinDetails(1001, "RenderBin");
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QSurfaceFormat format;
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format.setRenderableType(QSurfaceFormat::OpenGL);
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QSurfaceFormat::setDefaultFormat(format);
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static bool doneQmlRegistration = false;
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if (!doneQmlRegistration) {
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doneQmlRegistration = true;
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// singleton system object
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qmlRegisterSingletonType<FGQmlInstance>("FlightGear", 1, 0, "System", fgqmlinstance_provider);
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qmlRegisterSingletonType<FGQmlInstance>("FlightGear", 1, 0, "WindowManager", fgqq_windowManager_provider);
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// QML types
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qmlRegisterType<FGQmlPropertyNode>("FlightGear", 1, 0, "Property");
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qmlRegisterType<DialogStateController>("FlightGear", 1, 0, "DialogStateController");
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}
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globals->get_commands()->addCommandObject("reload-quick-gui", new ReloadCommand(this));
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}
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QQuickDrawable::~QQuickDrawable()
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{
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delete d->qmlEngine;
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delete d->renderControl;
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}
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void QQuickDrawable::setup(osgViewer::GraphicsWindow *gw, osgViewer::Viewer *viewer)
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{
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osg::GraphicsContext* gc = gw;
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// none of this stuff needs the context current, so we can do it
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// all safely on the main thread
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d->foreignOSGWindow = flightgear::qtWindowFromOSG(gw);
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// d->foreignOSGWindow->setFormat(format);
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d->foreignOSGWindow->setSurfaceType(QSurface::OpenGLSurface);
|
|
|
|
// QWindow::requestActive would do QPA::makeKey, but on macOS this
|
|
// is a no-op for foreign windows. So we're going to manually set
|
|
// the focus window!
|
|
QGuiApplicationPrivate::focus_window = d->foreignOSGWindow;
|
|
|
|
d->osgContext = gc;
|
|
d->renderControl = new CustomRenderControl(d->foreignOSGWindow);
|
|
d->quickWindow = new QQuickWindow(d->renderControl);
|
|
d->quickWindow->setClearBeforeRendering(false);
|
|
|
|
d->qmlEngine = new QQmlEngine;
|
|
|
|
SGPath rootQMLPath = SGPath::fromUtf8(fgGetString("/sim/gui/qml-root-path"));
|
|
SG_LOG(SG_GENERAL, SG_INFO, "Root QML dir:" << rootQMLPath.dir());
|
|
d->qmlEngine->addImportPath(QString::fromStdString(rootQMLPath.dir()));
|
|
// d->qmlEngine->addImportPath(QStringLiteral("qrc:///"));
|
|
|
|
if (!d->qmlEngine->incubationController())
|
|
d->qmlEngine->setIncubationController(d->quickWindow->incubationController());
|
|
|
|
// QObject::connect(d->quickWindow, &QQuickWindow::activeFocusItemChanged,
|
|
// d.get(), &QQuickDrawablePrivate::onWindowActiveFocusItemChanged);
|
|
|
|
QObject::connect(d->renderControl, &QQuickRenderControl::sceneChanged,
|
|
d.get(), &QQuickDrawablePrivate::onSceneChanged);
|
|
QObject::connect(d->renderControl, &QQuickRenderControl::renderRequested,
|
|
d.get(), &QQuickDrawablePrivate::onRenderRequested);
|
|
|
|
|
|
viewer->getEventHandlers().push_front(new QuickEventHandler(d.get()));
|
|
}
|
|
|
|
void QQuickDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
|
|
{
|
|
if (!d->renderControlInited) {
|
|
d->initRenderControl();
|
|
}
|
|
|
|
if (QOpenGLContext::currentContext() != d->qtContext) {
|
|
QOpenGLContextPrivate::setCurrentContext(d->qtContext);
|
|
}
|
|
|
|
QOpenGLFunctions* glFuncs = d->qtContext->functions();
|
|
// prepare any state QQ2 needs
|
|
d->quickWindow->resetOpenGLState();
|
|
|
|
// and reset these manually
|
|
glFuncs->glPixelStorei(GL_PACK_ALIGNMENT, 4);
|
|
glFuncs->glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
glFuncs->glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
glFuncs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
|
|
d->renderControl->render();
|
|
|
|
// otherwise the PUI camera gets confused
|
|
d->quickWindow->resetOpenGLState();
|
|
}
|
|
|
|
void QQuickDrawable::reload(QUrl url)
|
|
{
|
|
d->qmlEngine->clearComponentCache();
|
|
setSource(url);
|
|
}
|
|
|
|
void QQuickDrawable::setSource(QUrl url)
|
|
{
|
|
if (d->rootItem)
|
|
delete d->rootItem;
|
|
if (d->qmlComponent)
|
|
delete d->qmlComponent;
|
|
d->rootItem = nullptr;
|
|
|
|
d->qmlComponent = new QQmlComponent(d->qmlEngine, url);
|
|
if (d->qmlComponent->isLoading()) {
|
|
QObject::connect(d->qmlComponent, &QQmlComponent::statusChanged,
|
|
d.get(), &QQuickDrawablePrivate::onComponentLoaded);
|
|
} else {
|
|
d->onComponentLoaded();
|
|
}
|
|
}
|
|
|
|
void QQuickDrawable::resize(int width, int height)
|
|
{
|
|
// we need to unscale from physical pixels back to logical, otherwise we end up double-scaled.
|
|
const float currentPixelRatio = static_cast<float>(d->foreignOSGWindow->devicePixelRatio());
|
|
const int logicalWidth = static_cast<int>(width / currentPixelRatio);
|
|
const int logicalHeight = static_cast<int>(height / currentPixelRatio);
|
|
|
|
if (d->rootItem) {
|
|
d->rootItem->setWidth(logicalWidth);
|
|
d->rootItem->setHeight(logicalHeight);
|
|
}
|
|
|
|
// SG_LOG(SG_GUI, SG_INFO, "Resize:, lw=" << logicalWidth << ", lh=" << logicalHeight);
|
|
d->quickWindow->setGeometry(0, 0, logicalWidth, logicalHeight);
|
|
}
|
|
|
|
#include "QQuickDrawable.moc"
|