616 lines
17 KiB
C
616 lines
17 KiB
C
/**************************************************************************
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* GLmain.c -- top level sim routines
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*
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* Written by Curtis Olson for OpenGL, started May 1997.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#ifdef GLUT
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#include <GL/glut.h>
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#include "GLUTkey.h"
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#elif MESA_TK
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/* assumes -I/usr/include/mesa in compile command */
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#include "gltk.h"
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#include "GLTKkey.h"
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#endif
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#include "../Aircraft/aircraft.h"
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#include "../Scenery/scenery.h"
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#include "../mat3/mat3.h"
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#include "../Timer/fg_timer.h"
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#define DEG_TO_RAD 0.017453292
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#define RAD_TO_DEG 57.29577951
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#ifndef PI2
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#define PI2 (M_PI + M_PI)
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#endif
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/* This is a record containing all the info for the aircraft currently
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being operated */
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struct aircraft_params current_aircraft;
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/* view parameters */
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static GLfloat win_ratio = 1.0;
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/* sun direction */
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static GLfloat sun_vec[4] = {-3.0, 1.0, 2.0, 0.0 };
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/* temporary hack */
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extern struct mesh *mesh_ptr;
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/* Function prototypes */
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GLint fgSceneryCompile();
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static void fgSceneryDraw();
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/* pointer to terrain mesh structure */
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static GLint terrain, runway;
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/* Another hack */
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double fogDensity = 2000.0;
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double view_offset = 0.0;
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double goal_view_offset = 0.0;
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/* Another hack */
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#define DEFAULT_TIMER_HZ 20
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#define DEFAULT_MULTILOOP 6
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#define DEFAULT_MODEL_HZ (DEFAULT_TIMER_HZ * DEFAULT_MULTILOOP)
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double Simtime;
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/* Another hack */
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int use_signals = 0;
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/**************************************************************************
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* fgInitVisuals() -- Initialize various GL/view parameters
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**************************************************************************/
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static void fgInitVisuals() {
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/* if the 4th field is 0.0, this specifies a direction ... */
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static GLfloat fogColor[4] = {0.65, 0.65, 0.85, 1.0};
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glEnable( GL_DEPTH_TEST );
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glFrontFace(GL_CW);
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glEnable( GL_CULL_FACE );
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/* If enabled, normal vectors specified with glNormal are scaled
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to unit length after transformation. See glNormal. */
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glEnable( GL_NORMALIZE );
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glLightfv( GL_LIGHT0, GL_POSITION, sun_vec );
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glEnable( GL_LIGHTING );
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glEnable( GL_LIGHT0 );
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glShadeModel( GL_FLAT ); /* glShadeModel( GL_SMOOTH ); */
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glEnable( GL_FOG );
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glFogi (GL_FOG_MODE, GL_LINEAR);
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/* glFogf (GL_FOG_START, 1.0); */
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glFogf (GL_FOG_END, fogDensity);
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glFogfv (GL_FOG_COLOR, fogColor);
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/* glFogf (GL_FOG_DENSITY, fogDensity); */
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/* glHint (GL_FOG_HINT, GL_FASTEST); */
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glClearColor(0.6, 0.6, 0.9, 1.0);
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}
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/**************************************************************************
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* Update the view volume, position, and orientation
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**************************************************************************/
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static void fgUpdateViewParams() {
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double pos_x, pos_y, pos_z;
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struct flight_params *f;
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MAT3mat R, TMP;
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MAT3vec vec, up, forward, fwrd_view;
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f = ¤t_aircraft.flight;
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/* Tell GL we are about to modify the projection parameters */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0, 1.0/win_ratio, 0.01, 6000.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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/* calculate position in arc seconds */
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pos_x = (FG_Longitude * RAD_TO_DEG) * 3600.0;
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pos_y = (FG_Latitude * RAD_TO_DEG) * 3600.0;
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pos_z = FG_Altitude * 0.01; /* (Convert feet to aproximate arcsecs) */
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printf("*** pos_z = %.2f\n", pos_z);
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/* build current rotation matrix */
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MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);
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MAT3rotate(R, vec, FG_Phi);
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/* printf("Roll matrix\n"); */
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/* MAT3print(R, stdout); */
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MAT3_SET_VEC(vec, 0.0, 1.0, 0.0);
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/* MAT3mult_vec(vec, vec, R); */
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MAT3rotate(TMP, vec, -FG_Theta);
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/* printf("Pitch matrix\n"); */
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/* MAT3print(TMP, stdout); */
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MAT3mult(R, R, TMP);
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MAT3_SET_VEC(vec, 0.0, 0.0, -1.0);
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/* MAT3mult_vec(vec, vec, R); */
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/* MAT3rotate(TMP, vec, M_PI + M_PI_2 + FG_Psi + view_offset); */
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MAT3rotate(TMP, vec, FG_Psi - M_PI_2);
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/* printf("Yaw matrix\n");
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MAT3print(TMP, stdout); */
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MAT3mult(R, R, TMP);
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/* MAT3print(R, stdout); */
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/* generate the current up, forward, and fwrd-view vectors */
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MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
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MAT3mult_vec(up, vec, R);
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MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);
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MAT3mult_vec(forward, vec, R);
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printf("Forward vector is (%.2f,%.2f,%.2f)\n", forward[0], forward[1],
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forward[2]);
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MAT3rotate(TMP, up, view_offset);
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MAT3mult_vec(fwrd_view, forward, TMP);
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gluLookAt(pos_x, pos_y, pos_z,
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pos_x + fwrd_view[0], pos_y + fwrd_view[1], pos_z + fwrd_view[2],
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up[0], up[1], up[2]);
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glLightfv( GL_LIGHT0, GL_POSITION, sun_vec );
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}
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/**************************************************************************
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* Update all Visuals (redraws anything graphics related)
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**************************************************************************/
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static void fgUpdateVisuals( void ) {
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/* update view volume parameters */
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fgUpdateViewParams();
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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/* Tell GL we are switching to model view parameters */
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glMatrixMode(GL_MODELVIEW);
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/* glLoadIdentity(); */
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/* draw terrain mesh */
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fgSceneryDraw();
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#ifdef GLUT
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glutSwapBuffers();
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#elif MESA_TK
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tkSwapBuffers();
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#endif
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}
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/**************************************************************************
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* Update internal time dependent calculations (i.e. flight model)
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**************************************************************************/
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void fgUpdateTimeDepCalcs(int multi_loop) {
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struct flight_params *f;
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int i;
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f = ¤t_aircraft.flight;
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/* update the flight model */
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if ( multi_loop < 0 ) {
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multi_loop = DEFAULT_MULTILOOP;
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}
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/* printf("updating flight model x %d\n", multi_loop); */
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fgFlightModelUpdate(FG_LARCSIM, f, multi_loop);
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for ( i = 0; i < multi_loop; i++ ) {
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if ( fabs(goal_view_offset - view_offset) < 0.05 ) {
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view_offset = goal_view_offset;
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break;
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} else {
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/* move view_offset towards goal_view_offset */
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if ( goal_view_offset > view_offset ) {
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if ( goal_view_offset - view_offset < M_PI ) {
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view_offset += 0.01;
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} else {
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view_offset -= 0.01;
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}
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} else {
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if ( view_offset - goal_view_offset < M_PI ) {
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view_offset -= 0.01;
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} else {
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view_offset += 0.01;
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}
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}
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if ( view_offset > PI2 ) {
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view_offset -= PI2;
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} else if ( view_offset < 0 ) {
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view_offset += PI2;
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}
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}
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}
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}
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void fgInitTimeDepCalcs() {
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/* initialize timer */
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fgTimerInit( 1.0 / DEFAULT_TIMER_HZ, fgUpdateTimeDepCalcs );
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}
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/**************************************************************************
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* Scenery management routines
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**************************************************************************/
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static void fgSceneryInit() {
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/* make terrain mesh */
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terrain = fgSceneryCompile();
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runway = fgRunwayHack(0.69, 53.07);
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}
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/* create the terrain mesh */
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GLint fgSceneryCompile() {
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GLint terrain;
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terrain = mesh2GL(mesh_ptr);
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return(terrain);
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}
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/* hack in a runway */
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GLint fgRunwayHack(double width, double length) {
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static GLfloat concrete[4] = { 0.5, 0.5, 0.5, 1.0 };
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static GLfloat line[4] = { 0.9, 0.9, 0.9, 1.0 };
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int i;
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int num_lines = 16;
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float line_len, line_width_2, cur_pos;
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runway = glGenLists(1);
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glNewList(runway, GL_COMPILE);
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/* draw concrete */
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glBegin(GL_POLYGON);
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glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, concrete );
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glNormal3f(0.0, 0.0, 1.0);
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glVertex3d( 0.0, -width/2.0, 0.0);
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glVertex3d( 0.0, width/2.0, 0.0);
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glVertex3d(length, width/2.0, 0.0);
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glVertex3d(length, -width/2.0, 0.0);
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glEnd();
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/* draw center line */
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glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, line );
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line_len = length / ( 2 * num_lines + 1);
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printf("line_len = %.3f\n", line_len);
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line_width_2 = 0.02;
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cur_pos = line_len;
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for ( i = 0; i < num_lines; i++ ) {
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glBegin(GL_POLYGON);
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glVertex3d( cur_pos, -line_width_2, 0.005);
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glVertex3d( cur_pos, line_width_2, 0.005);
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cur_pos += line_len;
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glVertex3d( cur_pos, line_width_2, 0.005);
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glVertex3d( cur_pos, -line_width_2, 0.005);
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cur_pos += line_len;
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glEnd();
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}
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glEndList();
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return(runway);
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}
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/* draw the terrain mesh */
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static void fgSceneryDraw() {
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static float z = 32.35;
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glPushMatrix();
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glCallList(terrain);
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printf("*** Drawing runway at %.2f\n", z);
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glTranslatef( -398391.28, 120070.41, 32.35);
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glRotatef(170.0, 0.0, 0.0, 1.0);
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glCallList(runway);
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glPopMatrix();
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}
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/* What should we do when we have nothing else to do? How about get
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* ready for the next move?*/
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static void fgMainLoop( void ) {
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static int remainder = 0;
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int elapsed, multi_loop;
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elapsed = fgGetTimeInterval();
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printf("Time interval is = %d, previous remainder is = %d\n", elapsed,
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remainder);
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printf("--> Frame rate is = %.2f\n", 1000.0 / (float)elapsed);
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elapsed += remainder;
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multi_loop = ((float)elapsed * 0.001) * DEFAULT_MODEL_HZ;
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remainder = elapsed - ((multi_loop*1000) / DEFAULT_MODEL_HZ);
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printf("Model iterations needed = %d, new remainder = %d\n", multi_loop,
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remainder);
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aircraft_debug(1);
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fgUpdateVisuals();
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if ( ! use_signals ) {
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fgUpdateTimeDepCalcs(multi_loop);
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}
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}
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/**************************************************************************
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* Handle new window size or exposure
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**************************************************************************/
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static void fgReshape( int width, int height ) {
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/* Do this so we can call fgReshape(0,0) ourselves without having to know
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* what the values of width & height are. */
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if ( (height > 0) && (width > 0) ) {
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win_ratio = (GLfloat) height / (GLfloat) width;
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}
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/* Inform gl of our view window size */
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glViewport(0, 0, (GLint)width, (GLint)height);
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fgUpdateViewParams();
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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}
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/**************************************************************************
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* Main ...
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**************************************************************************/
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int main( int argc, char *argv[] ) {
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struct flight_params *f;
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f = ¤t_aircraft.flight;
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/* parse the scenery file */
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parse_scenery(argv[1]);
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#ifdef GLUT
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/* initialize GLUT */
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glutInit(&argc, argv);
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/* Define Display Parameters */
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glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
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/* Define initial window size */
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glutInitWindowSize(640, 480);
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/* Initialize the main window */
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glutCreateWindow("Terrain Demo");
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#elif MESA_TK
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/* Define initial window size */
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tkInitPosition(0, 0, 640, 480);
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/* Define Display Parameters */
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tkInitDisplayMode( TK_RGB | TK_DEPTH | TK_DOUBLE | TK_DIRECT );
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/* Initialize the main window */
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if (tkInitWindow("Terrain Demo") == GL_FALSE) {
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tkQuit();
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}
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#endif
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/* setup view parameters, only makes GL calls */
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fgInitVisuals();
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/* Globe Aiport, AZ */
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FG_Runway_altitude = 3234.5;
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FG_Runway_latitude = 120070.41;
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FG_Runway_longitude = -398391.28;
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FG_Runway_heading = 102.0 * DEG_TO_RAD;
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/* Initial Position */
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FG_Latitude = ( 120070.41 / 3600.0 ) * DEG_TO_RAD;
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FG_Longitude = ( -398391.28 / 3600.0 ) * DEG_TO_RAD;
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FG_Altitude = FG_Runway_altitude + 3.758099;
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printf("Initial position is: (%.4f, %.4f, %.2f)\n", FG_Latitude,
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FG_Longitude, FG_Altitude);
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/* Initial Velocity */
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FG_V_north = 0.0 /* 7.287719E+00 */;
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FG_V_east = 0.0 /* 1.521770E+03 */;
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FG_V_down = 0.0 /* -1.265722E-05 */;
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/* Initial Orientation */
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FG_Phi = -2.658474E-06;
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FG_Theta = 7.401790E-03;
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FG_Psi = 282.0 * DEG_TO_RAD;
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/* Initial Angular B rates */
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FG_P_body = 7.206685E-05;
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FG_Q_body = 0.000000E+00;
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FG_R_body = 9.492658E-05;
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FG_Earth_position_angle = 0.000000E+00;
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/* Mass properties and geometry values */
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FG_Mass = 8.547270E+01;
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FG_I_xx = 1.048000E+03;
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FG_I_yy = 3.000000E+03;
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FG_I_zz = 3.530000E+03;
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FG_I_xz = 0.000000E+00;
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/* CG position w.r.t. ref. point */
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FG_Dx_cg = 0.000000E+00;
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FG_Dy_cg = 0.000000E+00;
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FG_Dz_cg = 0.000000E+00;
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/* Set initial position and slew parameters */
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/* fgSlewInit(-398391.3, 120070.41, 244, 3.1415); */ /* GLOBE Airport */
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/* fgSlewInit(-335340,162540, 15, 4.38); */
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/* fgSlewInit(-398673.28,120625.64, 53, 4.38); */
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fgFlightModelInit( FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ );
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if ( use_signals ) {
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/* init timer routines, signals, etc. Arrange for an alarm
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signal to be generated, etc. */
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fgInitTimeDepCalcs();
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}
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/* build all objects */
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fgSceneryInit();
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#ifdef GLUT
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/* call fgReshape() on window resizes */
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glutReshapeFunc( fgReshape );
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/* call key() on keyboard event */
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glutKeyboardFunc( GLUTkey );
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glutSpecialFunc( GLUTspecialkey );
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/* call fgMainLoop() whenever there is nothing else to do */
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glutIdleFunc( fgMainLoop );
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/* draw the scene */
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glutDisplayFunc( fgUpdateVisuals );
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/* pass control off to the GLUT event handler */
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glutMainLoop();
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#elif MESA_TK
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/* call fgReshape() on expose events */
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tkExposeFunc( fgReshape );
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/* call fgReshape() on window resizes */
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tkReshapeFunc( fgReshape );
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/* call key() on keyboard event */
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tkKeyDownFunc( GLTKkey );
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/* call fgMainLoop() whenever there is nothing else to do */
|
|
tkIdleFunc( fgMainLoop );
|
|
|
|
/* draw the scene */
|
|
tkDisplayFunc( fgUpdateVisuals );
|
|
|
|
/* pass control off to the tk event handler */
|
|
tkExec();
|
|
#endif
|
|
|
|
return(0);
|
|
}
|
|
|
|
|
|
/* $Log$
|
|
/* Revision 1.20 1997/06/21 17:12:53 curt
|
|
/* Capitalized subdirectory names.
|
|
/*
|
|
* Revision 1.19 1997/06/18 04:10:31 curt
|
|
* A couple more runway tweaks ...
|
|
*
|
|
* Revision 1.18 1997/06/18 02:21:24 curt
|
|
* Hacked in a runway
|
|
*
|
|
* Revision 1.17 1997/06/17 16:51:58 curt
|
|
* Timer interval stuff now uses gettimeofday() instead of ftime()
|
|
*
|
|
* Revision 1.16 1997/06/17 04:19:16 curt
|
|
* More timer related tweaks with respect to view direction changes.
|
|
*
|
|
* Revision 1.15 1997/06/17 03:41:10 curt
|
|
* Nonsignal based interval timing is now working.
|
|
* This would be a good time to look at cleaning up the code structure a bit.
|
|
*
|
|
* Revision 1.14 1997/06/16 19:32:51 curt
|
|
* Starting to add general timer support.
|
|
*
|
|
* Revision 1.13 1997/06/02 03:40:06 curt
|
|
* A tiny bit more view tweaking.
|
|
*
|
|
* Revision 1.12 1997/06/02 03:01:38 curt
|
|
* Working on views (side, front, back, transitions, etc.)
|
|
*
|
|
* Revision 1.11 1997/05/31 19:16:25 curt
|
|
* Elevator trim added.
|
|
*
|
|
* Revision 1.10 1997/05/31 04:13:52 curt
|
|
* WE CAN NOW FLY!!!
|
|
*
|
|
* Continuing work on the LaRCsim flight model integration.
|
|
* Added some MSFS-like keyboard input handling.
|
|
*
|
|
* Revision 1.9 1997/05/30 19:27:01 curt
|
|
* The LaRCsim flight model is starting to look like it is working.
|
|
*
|
|
* Revision 1.8 1997/05/30 03:54:10 curt
|
|
* Made a bit more progress towards integrating the LaRCsim flight model.
|
|
*
|
|
* Revision 1.7 1997/05/29 22:39:49 curt
|
|
* Working on incorporating the LaRCsim flight model.
|
|
*
|
|
* Revision 1.6 1997/05/29 12:31:39 curt
|
|
* Minor tweaks, moving towards general flight model integration.
|
|
*
|
|
* Revision 1.5 1997/05/29 02:33:23 curt
|
|
* Updated to reflect changing interfaces in other "modules."
|
|
*
|
|
* Revision 1.4 1997/05/27 17:44:31 curt
|
|
* Renamed & rearranged variables and routines. Added some initial simple
|
|
* timer/alarm routines so the flight model can be updated on a regular
|
|
* interval.
|
|
*
|
|
* Revision 1.3 1997/05/23 15:40:25 curt
|
|
* Added GNU copyright headers.
|
|
* Fog now works!
|
|
*
|
|
* Revision 1.2 1997/05/23 00:35:12 curt
|
|
* Trying to get fog to work ...
|
|
*
|
|
* Revision 1.1 1997/05/21 15:57:51 curt
|
|
* Renamed due to added GLUT support.
|
|
*
|
|
* Revision 1.3 1997/05/19 18:22:42 curt
|
|
* Parameter tweaking ... starting to stub in fog support.
|
|
*
|
|
* Revision 1.2 1997/05/17 00:17:34 curt
|
|
* Trying to stub in support for standard OpenGL.
|
|
*
|
|
* Revision 1.1 1997/05/16 16:05:52 curt
|
|
* Initial revision.
|
|
*
|
|
*/
|