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flightgear/src/Scenery/FGTileLoader.cxx

146 lines
3.2 KiB
C++

// FGTileLoader - Queue scenery tiles for loading.
//
// Written by Bernie Bright, started March 2001.
//
// Copyright (C) 2001 Bernard Bright - bbright@bigpond.net.au
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <Main/globals.hxx>
#include "FGTileLoader.hxx"
#include "tileentry.hxx"
#include "tilemgr.hxx"
extern ssgBranch *terrain;
extern ssgBranch *ground;
/**
*
*/
FGTileLoader::FGTileLoader()
{
#ifdef ENABLE_THREADS
// Create and start the loader threads.
for (int i = 0; i < MAX_THREADS; ++i)
{
threads[i] = new LoaderThread(this);
threads[i]->start();
}
#endif // ENABLE_THREADS
}
/**
* Terminate all threads.
*/
FGTileLoader::~FGTileLoader()
{
#ifdef ENABLE_THREADS
// Wake up its time to die.
// queue_cond.broadcast();
for (int i = 0; i < MAX_THREADS; ++i)
{
threads[i]->cancel();
threads[i]->join();
}
#endif // ENABLE_THREADS
}
/**
*
*/
void
FGTileLoader::add( FGTileEntry* tile )
{
/**
* Initialise tile_path here and not in ctor to avoid problems
* with the initialastion order of global objects.
*/
static bool beenhere = false;
if (!beenhere)
{
if ( globals->get_fg_scenery() != (string)"" ) {
tile_path.set( globals->get_fg_scenery() );
} else {
tile_path.set( globals->get_fg_root() );
tile_path.append( "Scenery" );
}
beenhere = true;
}
#ifdef ENABLE_THREADS
tile_queue.push( tile );
#else
tile->load( tile_path, true );
tile->add_ssg_nodes( terrain, ground );
#endif // ENABLE_THREADS
}
/**
*
*/
void
FGTileLoader::update()
{
#ifdef ENABLE_THREADS
mutex.lock();
frame_cond.signal();
mutex.unlock();
#endif // ENABLE_THREADS
}
#ifdef ENABLE_THREADS
/**
*
*/
void
FGTileLoader::LoaderThread::run()
{
pthread_cleanup_push( cleanup_handler, loader );
while ( true ) {
// Wait for a load request to be placed in the queue.
FGTileEntry* tile = loader->tile_queue.pop();
// Wait for the next frame signal before we load a tile from the queue
// loader->mutex.lock();
// loader->frame_cond.wait( loader->mutex );
// loader->mutex.unlock();
set_cancel( SGThread::CANCEL_DISABLE );
tile->load( loader->tile_path, true );
set_cancel( SGThread::CANCEL_DEFERRED );
FGTileMgr::loaded( tile );
}
pthread_cleanup_pop(1);
}
/**
* Ensure mutex is unlocked.
*/
void
cleanup_handler( void* arg )
{
FGTileLoader* loader = (FGTileLoader*) arg;
loader->mutex.unlock();
}
#endif // ENABLE_THREADS