c6541e9c8f
All places which continuously log messages (either every frame or at least every second) tending to swamp other log output.
119 lines
3.5 KiB
C++
119 lines
3.5 KiB
C++
// tileentry.cxx -- routines to handle a scenery tile
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//
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// Written by Curtis Olson, started May 1998.
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//
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// Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <string>
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#include <sstream>
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#include <istream>
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#include <osg/LOD>
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#include <simgear/bucket/newbucket.hxx>
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#include <simgear/debug/logstream.hxx>
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#include "tileentry.hxx"
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using std::string;
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// Constructor
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TileEntry::TileEntry ( const SGBucket& b )
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: tile_bucket( b ),
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tileFileName(b.gen_index_str()),
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_node( new osg::LOD ),
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_priority(-FLT_MAX),
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_current_view(false),
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_time_expired(-1.0)
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{
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tileFileName += ".stg";
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_node->setName(tileFileName);
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// Give a default LOD range so that traversals that traverse
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// active children (like the groundcache lookup) will work before
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// tile manager has had a chance to update this node.
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_node->setRange(0, 0.0, 10000.0);
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}
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TileEntry::TileEntry( const TileEntry& t )
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: tile_bucket( t.tile_bucket ),
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tileFileName(t.tileFileName),
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_node( new osg::LOD ),
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_priority(t._priority),
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_current_view(t._current_view),
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_time_expired(t._time_expired)
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{
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_node->setName(tileFileName);
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// Give a default LOD range so that traversals that traverse
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// active children (like the groundcache lookup) will work before
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// tile manager has had a chance to update this node.
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_node->setRange(0, 0.0, 10000.0);
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}
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// Destructor
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TileEntry::~TileEntry ()
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{
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}
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// Update the ssg transform node for this tile so it can be
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// properly drawn relative to our (0,0,0) point
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void TileEntry::prep_ssg_node(float vis) {
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if (!is_loaded())
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return;
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// visibility can change from frame to frame so we update the
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// range selector cutoff's each time.
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float bounding_radius = _node->getChild(0)->getBound().radius();
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_node->setRange( 0, 0, vis + bounding_radius );
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}
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void
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TileEntry::addToSceneGraph(osg::Group *terrain_branch)
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{
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terrain_branch->addChild( _node.get() );
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SG_LOG( SG_TERRAIN, SG_DEBUG,
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"connected a tile into scene graph. _node = "
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<< _node.get() );
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SG_LOG( SG_TERRAIN, SG_DEBUG, "num parents now = "
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<< _node->getNumParents() );
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}
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void
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TileEntry::removeFromSceneGraph()
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{
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if (! is_loaded()) {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a not-fully loaded tile!" );
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} else {
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SG_LOG( SG_TERRAIN, SG_DEBUG, "removing a fully loaded tile! _node = " << _node.get() );
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}
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// find the nodes branch parent
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if ( _node->getNumParents() > 0 ) {
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// find the first parent (should only be one)
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osg::Group *parent = _node->getParent( 0 ) ;
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if( parent ) {
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parent->removeChild( _node.get() );
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}
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}
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}
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