effca9da5e
- use OpenGL 2.0 instead of OpenGL 1.0; - port to Raspberry Pi; - remove PLib dependencies.
124 lines
4.5 KiB
C++
124 lines
4.5 KiB
C++
//
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// Written by David Megginson, started January 2000.
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// Adopted for standalone fgpanel application by Torsten Dreyer, August 2009
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#include "GL_utils.hxx"
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#include "FGTexturedLayer.hxx"
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GLuint FGTexturedLayer::Textured_Layer_Program_Object (0);
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GLint FGTexturedLayer::Textured_Layer_Position_Loc (0);
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GLint FGTexturedLayer::Textured_Layer_Tex_Coord_Loc (0);
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GLint FGTexturedLayer::Textured_Layer_MVP_Loc (0);
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GLint FGTexturedLayer::Textured_Layer_Sampler_Loc (0);
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void
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FGTexturedLayer::Init (const GLuint Program_Object,
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const GLint Position_Loc,
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const GLint Tex_Coord_Loc,
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const GLint MVP_Loc,
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const GLint Sampler_Loc) {
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Textured_Layer_Program_Object = Program_Object;
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Textured_Layer_Position_Loc = Position_Loc;
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Textured_Layer_Tex_Coord_Loc = Tex_Coord_Loc;
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Textured_Layer_MVP_Loc = MVP_Loc;
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Textured_Layer_Sampler_Loc = Sampler_Loc;
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}
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FGTexturedLayer::FGTexturedLayer (const int w, const int h) :
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FGInstrumentLayer (w, h) {
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}
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FGTexturedLayer::FGTexturedLayer (const FGCroppedTexture_ptr texture, const int w, const int h) :
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FGInstrumentLayer (w, h),
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m_texture (texture),
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m_emissive (false) {
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}
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FGTexturedLayer::~FGTexturedLayer () {
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}
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void
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FGTexturedLayer::draw () {
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if (test ()) {
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transform ();
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getDisplayList ();
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}
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}
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void
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FGTexturedLayer::setTexture (const FGCroppedTexture_ptr texture) {
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m_texture = texture;
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}
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FGCroppedTexture_ptr
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FGTexturedLayer::getTexture () const {
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return m_texture;
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}
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void
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FGTexturedLayer::setEmissive (const bool emissive) {
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m_emissive = emissive;
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}
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void
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FGTexturedLayer::getDisplayList () {
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int w2 = m_w / 2;
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int h2 = m_h / 2;
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glUseProgram (Textured_Layer_Program_Object);
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m_texture->bind (Textured_Layer_Sampler_Loc);
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const GLfloat v_Vertices[] = {
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float (-w2), float (-h2), 0.0f, // Position 0 (bottom left corner)
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m_texture->getMinX (), m_texture->getMinY (), // TexCoord 0 (bottom left corner)
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float ( w2), float (-h2), 0.0f, // Position 1 (bottom right corner)
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m_texture->getMaxX (), m_texture->getMinY (), // TexCoord 1 (bottom right corner)
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float ( w2), float ( h2), 0.0f, // Position 2 (top right corner)
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m_texture->getMaxX (), m_texture->getMaxY (), // TexCoord 2 (top right corner)
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float (-w2), float ( h2), 0.0f, // Position 3 (top left corner)
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m_texture->getMinX (), m_texture->getMaxY () }; // TexCoord 3 (top left corner)
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glVertexAttribPointer (Textured_Layer_Position_Loc,
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3,
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GL_FLOAT,
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GL_FALSE,
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5 * sizeof (GLfloat),
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v_Vertices);
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glVertexAttribPointer (Textured_Layer_Tex_Coord_Loc,
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2,
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GL_FLOAT,
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GL_FALSE,
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5 * sizeof (GLfloat),
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&v_Vertices[3]);
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glEnableVertexAttribArray (Textured_Layer_Position_Loc);
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glEnableVertexAttribArray (Textured_Layer_Tex_Coord_Loc);
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GL_utils::instance ().glMatrixMode (GL_utils::GL_UTILS_PROJECTION);
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GL_utils::instance ().glPushMatrix ();
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GL_utils::instance ().glMultMatrixf
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(*reinterpret_cast <GLfloat (*)[4][4]>
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(GL_utils::instance ().get_top_matrix (GL_utils::GL_UTILS_MODELVIEW)));
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glUniformMatrix4fv (Textured_Layer_MVP_Loc,
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1,
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GL_FALSE,
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GL_utils::instance ().get_top_matrix (GL_utils::GL_UTILS_PROJECTION));
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const GLushort indices[] = {0, 1, 2, 0, 2, 3};
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glDrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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GL_utils::instance ().glPopMatrix ();
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GL_utils::instance ().glMatrixMode (GL_utils::GL_UTILS_MODELVIEW);
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}
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