430 lines
12 KiB
C++
430 lines
12 KiB
C++
// FGAIAircraft - FGAIBase-derived class creates an AI airplane
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//
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// Written by David Culp, started October 2003.
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//
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// Copyright (C) 2003 David P. Culp - davidculp2@comcast.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/math/point3d.hxx>
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include <string>
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#include <math.h>
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#include <time.h>
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SG_USING_STD(string);
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#include "AIAircraft.hxx"
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//
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// accel, decel, climb_rate, descent_rate, takeoff_speed, climb_speed,
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// cruise_speed, descent_speed, land_speed
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//
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const FGAIAircraft::PERF_STRUCT FGAIAircraft::settings[] = {
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// light aircraft
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{2.0, 2.0, 450.0, 1000.0, 70.0, 80.0, 100.0, 80.0, 60.0},
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// ww2_fighter
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{4.0, 2.0, 3000.0, 1500.0, 110.0, 180.0, 250.0, 200.0, 100.0},
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// jet_transport
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{5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0},
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// jet_fighter
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{7.0, 3.0, 4000.0, 2000.0, 150.0, 350.0, 500.0, 350.0, 150.0},
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// tanker
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{5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0}
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};
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FGAIAircraft::FGAIAircraft(FGAIManager* mgr, FGAISchedule *ref) {
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trafficRef = ref;
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manager = mgr;
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_type_str = "aircraft";
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_otype = otAircraft;
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fp = 0;
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dt_count = 0;
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use_perf_vs = true;
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isTanker = false;
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// set heading and altitude locks
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hdg_lock = false;
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alt_lock = false;
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}
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FGAIAircraft::~FGAIAircraft() {
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}
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bool FGAIAircraft::init() {
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refuel_node = fgGetNode("systems/refuel/contact", true);
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return FGAIBase::init();
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}
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void FGAIAircraft::bind() {
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FGAIBase::bind();
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props->tie("controls/gear/gear-down",
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SGRawValueMethods<FGAIAircraft,bool>(*this,
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&FGAIAircraft::_getGearDown));
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#if 0
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props->getNode("controls/lighting/landing-lights", true)
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->alias("controls/gear/gear-down");
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#endif
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}
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void FGAIAircraft::unbind() {
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FGAIBase::unbind();
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props->untie("controls/gear/gear-down");
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#if 0
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props->getNode("controls/lighting/landing-lights")->unalias();
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#endif
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}
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void FGAIAircraft::update(double dt) {
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FGAIBase::update(dt);
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Run(dt);
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Transform();
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}
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void FGAIAircraft::SetPerformance(const PERF_STRUCT *ps) {
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performance = ps;
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}
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void FGAIAircraft::Run(double dt) {
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FGAIAircraft::dt = dt;
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if (fp)
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{
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ProcessFlightPlan(dt);
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time_t now = time(NULL) + fgGetLong("/sim/time/warp");
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if (now < fp->getStartTime())
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return;
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//ProcessFlightPlan(dt);
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}
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double turn_radius_ft;
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double turn_circum_ft;
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double speed_north_deg_sec;
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double speed_east_deg_sec;
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double dist_covered_ft;
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double alpha;
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// adjust speed
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double speed_diff = tgt_speed - speed;
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if (fabs(speed_diff) > 0.2) {
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if (speed_diff > 0.0) speed += performance->accel * dt;
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if (speed_diff < 0.0) {
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if (!no_roll) {
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speed -= performance->decel * dt * 3;
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} else {
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speed -= performance->decel * dt;
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}
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}
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}
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// convert speed to degrees per second
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speed_north_deg_sec = cos( hdg / SG_RADIANS_TO_DEGREES )
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* speed * 1.686 / ft_per_deg_lat;
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speed_east_deg_sec = sin( hdg / SG_RADIANS_TO_DEGREES )
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* speed * 1.686 / ft_per_deg_lon;
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// set new position
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pos.setlat( pos.lat() + speed_north_deg_sec * dt);
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pos.setlon( pos.lon() + speed_east_deg_sec * dt);
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// adjust heading based on current bank angle
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if (roll != 0.0) {
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turn_radius_ft = 0.088362 * speed * speed
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/ tan( fabs(roll) / SG_RADIANS_TO_DEGREES );
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turn_circum_ft = SGD_2PI * turn_radius_ft;
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dist_covered_ft = speed * 1.686 * dt;
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alpha = dist_covered_ft / turn_circum_ft * 360.0;
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hdg += alpha * sign( roll );
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if ( hdg > 360.0 ) hdg -= 360.0;
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if ( hdg < 0.0) hdg += 360.0;
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}
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// adjust target bank angle if heading lock engaged
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if (hdg_lock) {
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double bank_sense = 0.0;
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double diff = fabs(hdg - tgt_heading);
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if (diff > 180) diff = fabs(diff - 360);
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double sum = hdg + diff;
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if (sum > 360.0) sum -= 360.0;
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if (fabs(sum - tgt_heading) < 1.0) {
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bank_sense = 1.0; // right turn
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} else {
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bank_sense = -1.0; // left turn
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}
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if (diff < 30) {
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tgt_roll = diff * bank_sense;
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} else {
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tgt_roll = 30.0 * bank_sense;
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}
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}
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// adjust bank angle, use 9 degrees per second
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double bank_diff = tgt_roll - roll;
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if (fabs(bank_diff) > 0.2) {
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if (bank_diff > 0.0) roll += 9.0 * dt;
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if (bank_diff < 0.0) roll -= 9.0 * dt;
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}
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// adjust altitude (meters) based on current vertical speed (fpm)
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altitude += vs / 60.0 * dt;
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pos.setelev(altitude * SG_FEET_TO_METER);
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double altitude_ft = altitude;
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// find target vertical speed if altitude lock engaged
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if (alt_lock && use_perf_vs) {
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if (altitude_ft < tgt_altitude) {
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs > performance->climb_rate)
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tgt_vs = performance->climb_rate;
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} else {
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tgt_vs = tgt_altitude - altitude_ft;
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if (tgt_vs < (-performance->descent_rate))
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tgt_vs = -performance->descent_rate;
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}
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}
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if (alt_lock && !use_perf_vs) {
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double max_vs = 4*(tgt_altitude - altitude);
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double min_vs = 100;
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if (tgt_altitude < altitude) min_vs = -100.0;
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if ((fabs(tgt_altitude - altitude) < 1500.0) &&
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(fabs(max_vs) < fabs(tgt_vs))) tgt_vs = max_vs;
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if (fabs(tgt_vs) < fabs(min_vs)) tgt_vs = min_vs;
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}
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// adjust vertical speed
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double vs_diff = tgt_vs - vs;
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if (fabs(vs_diff) > 10.0) {
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if (vs_diff > 0.0) {
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vs += 900.0 * dt;
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if (vs > tgt_vs) vs = tgt_vs;
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} else {
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vs -= 400.0 * dt;
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if (vs < tgt_vs) vs = tgt_vs;
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}
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}
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// match pitch angle to vertical speed
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if (vs > 0){
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pitch = vs * 0.005;
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} else {
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pitch = vs * 0.002;
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}
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//###########################//
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// do calculations for radar //
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//###########################//
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double range_ft2 = UpdateRadar(manager);
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//************************************//
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// Tanker code //
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//************************************//
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if ( isTanker) {
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if ( (range_ft2 < 250.0 * 250.0) &&
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(y_shift > 0.0) &&
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(elevation > 0.0) ) {
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refuel_node->setBoolValue(true);
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} else {
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refuel_node->setBoolValue(false);
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}
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}
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}
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void FGAIAircraft::AccelTo(double speed) {
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tgt_speed = speed;
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}
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void FGAIAircraft::PitchTo(double angle) {
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tgt_pitch = angle;
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alt_lock = false;
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}
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void FGAIAircraft::RollTo(double angle) {
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tgt_roll = angle;
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hdg_lock = false;
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}
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void FGAIAircraft::YawTo(double angle) {
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tgt_yaw = angle;
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}
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void FGAIAircraft::ClimbTo(double altitude) {
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tgt_altitude = altitude;
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alt_lock = true;
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}
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void FGAIAircraft::TurnTo(double heading) {
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tgt_heading = heading;
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hdg_lock = true;
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}
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double FGAIAircraft::sign(double x) {
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if ( x < 0.0 ) { return -1.0; }
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else { return 1.0; }
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}
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void FGAIAircraft::SetFlightPlan(FGAIFlightPlan *f) {
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fp = f;
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}
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void FGAIAircraft::ProcessFlightPlan( double dt ) {
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FGAIFlightPlan::waypoint* prev = 0; // the one behind you
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FGAIFlightPlan::waypoint* curr = 0; // the one ahead
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FGAIFlightPlan::waypoint* next = 0; // the next plus 1
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prev = fp->getPreviousWaypoint();
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curr = fp->getCurrentWaypoint();
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next = fp->getNextWaypoint();
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dt_count += dt;
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if (!prev) { //beginning of flightplan, do this initialization once
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fp->IncrementWaypoint();
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prev = fp->getPreviousWaypoint(); //first waypoint
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curr = fp->getCurrentWaypoint(); //second waypoint
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next = fp->getNextWaypoint(); //third waypoint (might not exist!)
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setLatitude(prev->latitude);
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setLongitude(prev->longitude);
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setSpeed(prev->speed);
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setAltitude(prev->altitude);
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setHeading(fp->getBearing(prev->latitude, prev->longitude, curr));
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if (next) fp->setLeadDistance(speed, hdg, curr, next);
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if (curr->crossat > -1000.0) { //use a calculated descent/climb rate
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use_perf_vs = false;
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tgt_vs = (curr->crossat - prev->altitude)/
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(fp->getDistanceToGo(pos.lat(), pos.lon(), curr)/
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6076.0/prev->speed*60.0);
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tgt_altitude = curr->crossat;
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} else {
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use_perf_vs = true;
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tgt_altitude = prev->altitude;
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}
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alt_lock = hdg_lock = true;
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no_roll = prev->on_ground;
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//cout << "First waypoint: " << prev->name << endl;
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//cout << " Target speed: " << tgt_speed << endl;
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//cout << " Target altitude: " << tgt_altitude << endl;
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//cout << " Target heading: " << tgt_heading << endl << endl;
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return;
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} // end of initialization
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// let's only process the flight plan every 100 ms.
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if (dt_count < 0.1) {
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return;
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} else {
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dt_count = 0;
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// check to see if we've reached the lead point for our next turn
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double dist_to_go = fp->getDistanceToGo(pos.lat(), pos.lon(), curr);
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double lead_dist = fp->getLeadDistance();
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if (lead_dist < (2*speed)) lead_dist = 2*speed; //don't skip over the waypoint
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//cout << "dist_to_go: " << dist_to_go << ", lead_dist: " << lead_dist << endl;
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if ( dist_to_go < lead_dist ) {
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if (curr->finished) { //end of the flight plan, so terminate
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if (trafficRef)
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{
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delete fp;
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//time_t now = time(NULL) + fgGetLong("/sim/time/warp");
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trafficRef->next();
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FGAIModelEntity entity;
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entity.m_class = "jet_transport";
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//entity.path = modelPath.c_str();
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entity.flightplan = "none";
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entity.latitude = _getLatitude();
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entity.longitude = _getLongitude();
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entity.altitude = trafficRef->getCruiseAlt() * 100; // convert from FL to feet
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entity.speed = 450;
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//entity.fp = new FGAIFlightPlan(&entity, courseToDest, i->getDepartureTime(), dep, arr);
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entity.fp = new FGAIFlightPlan(&entity,
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999, // A hack
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trafficRef->getDepartureTime(),
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trafficRef->getDepartureAirport(),
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trafficRef->getArrivalAirport());
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SetFlightPlan(entity.fp);
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}
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else
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{
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setDie(true);
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return;
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}
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}
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// we've reached the lead-point for the waypoint ahead
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if (next) tgt_heading = fp->getBearing(curr, next);
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fp->IncrementWaypoint();
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prev = fp->getPreviousWaypoint();
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curr = fp->getCurrentWaypoint();
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next = fp->getNextWaypoint();
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if (next) fp->setLeadDistance(speed, tgt_heading, curr, next);
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if (curr->crossat > -1000.0) {
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use_perf_vs = false;
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tgt_vs = (curr->crossat - altitude)/
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(fp->getDistanceToGo(pos.lat(), pos.lon(), curr)/6076.0/speed*60.0);
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tgt_altitude = curr->crossat;
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} else {
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use_perf_vs = true;
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tgt_altitude = prev->altitude;
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}
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tgt_speed = prev->speed;
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hdg_lock = alt_lock = true;
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no_roll = prev->on_ground;
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//cout << "Crossing waypoint: " << prev->name << endl;
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//cout << " Target speed: " << tgt_speed << endl;
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//cout << " Target altitude: " << tgt_altitude << endl;
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//cout << " Target heading: " << tgt_heading << endl << endl;
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} else {
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double calc_bearing = fp->getBearing(pos.lat(), pos.lon(), curr);
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double hdg_error = calc_bearing - tgt_heading;
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if (fabs(hdg_error) > 1.0) {
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TurnTo( calc_bearing );
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}
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}
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}
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}
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bool FGAIAircraft::_getGearDown() const {
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return ((props->getFloatValue("position/altitude-agl-ft") < 900.0)
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&& (props->getFloatValue("velocities/airspeed-kt")
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< performance->land_speed*1.25));
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}
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