7543409e47
system. A chap from Germany called Alexander Kappes (cc'd) got in touch with me a few weeks ago and has written the start of Approach control. At the moment tuning in to a valid approach frequency (Dortmund or East Midlands) should result in vectors to a spot about 3 miles from the active runway, and a telling off if you stray too far from the correct course, in the console window. He seems to know what he's doing so expect this to improve rapidly!! I've added a rudimentry AI manager and a hardwired Cessna at KEMT on the runway - I'll remove it before the next release if I don't have it flying by then. There seems to be an issue with framerate which drops alarmingly when looking at it - I've a feeling that I've possibly created several Cessnas on top of each other, but am not sure.
96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
// AIMgr.hxx - definition of FGAIMgr
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// - a global management class for FlightGear generated AI traffic
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//
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// Written by David Luff, started March 2002.
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//
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// Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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/*****************************************************************
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*
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* WARNING - Curt has some ideas about AI traffic so anything in here
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* may get rewritten or scrapped. Contact Curt curt@flightgear.org
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* before spending any time or effort on this code!!!
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*
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******************************************************************/
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#ifndef _FG_AIMGR_HXX
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#define _FG_AIMGR_HXX
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#include <Main/fgfs.hxx>
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#include <Main/fg_props.hxx>
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#include <list>
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#include "AIEntity.hxx"
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SG_USING_STD(list);
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class FGAIMgr : public FGSubsystem
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{
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private:
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// A list of pointers to all currently active AI stuff
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typedef list <FGAIEntity*> ai_list_type;
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typedef ai_list_type::iterator ai_list_iterator;
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typedef ai_list_type::const_iterator ai_list_const_iterator;
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// Everything put in this list should be created dynamically
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// on the heap and ***DELETED WHEN REMOVED!!!!!***
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ai_list_type ai_list;
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ai_list_iterator ai_list_itr;
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// Any member function of FGATCMgr is permitted to leave this iterator pointing
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// at any point in or at the end of the list.
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// Hence any new access must explicitly first check for atc_list.end() before dereferencing.
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// Position of the Users Aircraft
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// (This may be needed to calculate the distance from the user when deciding which 3D model to render)
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double current_lon;
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double current_lat;
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double current_elev;
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// Pointers to current users position
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SGPropertyNode *current_lon_node;
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SGPropertyNode *current_lat_node;
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SGPropertyNode *current_elev_node;
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//FGATIS atis;
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//FGGround ground;
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//FGTower tower;
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//FGApproach approach;
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//FGDeparture departure;
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public:
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FGAIMgr();
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~FGAIMgr();
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void init();
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void bind();
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void unbind();
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void update(int dt);
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private:
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// Remove a class from the ai_list and delete it from memory
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//void RemoveFromList(const char* id, atc_type tp);
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};
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#endif // _FG_AIMGR_HXX
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