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flightgear/src/Main/Makefile.am
ehofman 029dda3297 In the process of changing, adding and removing files the last few years
there was the situation where four directories contained jst two files,
of which three directories were aircraft related, and one directory contained
test code from Curt that might be better of in SimGear anyhow.

This is just a patch to move a bunch of files to new locations. In case of
local changes to any of them you can do the following:

move replay.[ch]xx from src/Replay to src/Aircraft
move control.[ch]xx from src/Control to src/Aircraft
move ssgEntityArray.[ch]xx from src/Objects to simgear/screen

In addition it has been decided only to use .[ch]xx files in all directories
unless it's contained within an FDM specific directory, in which case the
author is free to do whatever (s)he wants.

In this repspect the following files have been renamed in src/Multiplayer:

tiny_xdr.[ch]pp has become tiny_xdr.[ch]xx
multiplaymgr.[ch]pp has become multiplaymgr.[ch]xx
2005-11-01 13:41:49 +00:00

107 lines
3 KiB
Makefile

EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in \
fg_os_sdl.cxx fg_os.cxx fg_os.hxx
if ENABLE_MPLAYER_AS
MPLAYER_LIBS = $(top_builddir)/src/MultiPlayer/libMultiPlayer.a
else
MPLAYER_LIBS =
endif
if ENABLE_SP_FDM
SP_FDM_LIBS = $(top_builddir)/src/FDM/SP/libSPFDM.a
else
SP_FDM_LIBS =
endif
if WITH_THREADS
THREAD_LIBS = -lsgthreads $(thread_LIBS)
else
THREAD_LIBS =
endif
if USE_SDL
GFX_CODE = fg_os_sdl.cxx fg_os.hxx
else
GFX_CODE = fg_os.cxx fg_os.hxx
endif
AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkgdatadir)\"
bin_PROGRAMS = fgfs metar
noinst_SCRIPTS = runfgfs.bat runfgfs
noinst_LIBRARIES = libMain.a
# bin_SCRIPTS = runfgfs
libMain_a_SOURCES = \
main.cxx main.hxx \
renderer.cxx renderer.hxx \
fg_commands.cxx fg_commands.hxx \
fg_init.cxx fg_init.hxx \
fg_io.cxx fg_io.hxx \
fg_props.cxx fg_props.hxx \
globals.cxx globals.hxx \
logger.cxx logger.hxx \
options.cxx options.hxx \
splash.cxx splash.hxx \
util.cxx util.hxx \
viewer.cxx viewer.hxx \
viewmgr.cxx viewmgr.hxx \
$(GFX_CODE)
fgfs_SOURCES = bootstrap.cxx
fgfs_LDADD = \
$(top_builddir)/src/Main/libMain.a \
$(top_builddir)/src/Aircraft/libAircraft.a \
$(top_builddir)/src/ATC/libATC.a \
$(top_builddir)/src/Cockpit/libCockpit.a \
$(top_builddir)/src/Cockpit/built_in/libBuilt_in.a \
$(top_builddir)/src/FDM/libFlight.a \
$(top_builddir)/src/FDM/Balloon/libBalloon.a \
$(top_builddir)/src/FDM/ExternalNet/libExternalNet.a \
$(top_builddir)/src/FDM/ExternalPipe/libExternalPipe.a \
$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
$(top_builddir)/src/FDM/YASim/libYASim.a \
$(top_builddir)/src/FDM/JSBSim/filtersjb/libfiltersjb.a \
$(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \
$(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \
$(SP_FDM_LIBS) \
$(top_builddir)/src/GUI/libGUI.a \
$(top_builddir)/src/Autopilot/libAutopilot.a \
$(top_builddir)/src/Input/libInput.a \
$(top_builddir)/src/Instrumentation/libInstrumentation.a \
$(top_builddir)/src/Model/libModel.a \
$(top_builddir)/src/AIModel/libAIModel.a \
$(top_builddir)/src/Network/libNetwork.a \
$(top_builddir)/src/Navaids/libNavaids.a \
$(top_builddir)/src/Scenery/libScenery.a \
$(top_builddir)/src/Scripting/libScripting.a \
$(top_builddir)/src/Sound/libSound.a \
$(top_builddir)/src/Airports/libAirports.a \
$(MPLAYER_LIBS) \
$(top_builddir)/src/Systems/libSystems.a \
$(top_builddir)/src/Time/libTime.a \
$(top_builddir)/src/Traffic/libTraffic.a \
$(top_builddir)/src/Environment/libEnvironment.a \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
-lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \
-lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound -lsgserial \
-lsgstructure -lsgenvironment \
$(THREAD_LIBS) \
-lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul \
$(network_LIBS) \
-lz \
$(opengl_LIBS) \
$(openal_LIBS)
metar_SOURCES = metar_main.cxx
metar_LDADD = \
-lsgenvironment -lsgio -lsgbucket -lsgmisc -lsgstructure -lsgdebug \
-lplibnet -lplibul $(network_LIBS) \
-lz $(base_LIBS)
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src