d212b2d459
obj.cxx: optimizations from Norman Vine tile.cxx: minor tweaks tile.hxx: addition of num_faces tilemgr.cxx: minor tweaks
234 lines
6.6 KiB
C++
234 lines
6.6 KiB
C++
// tile.hxx -- routines to handle a scenery tile
|
|
//
|
|
// Written by Curtis Olson, started May 1998.
|
|
//
|
|
// Copyright (C) 1998 Curtis L. Olson - curt@infoplane.com
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License as
|
|
// published by the Free Software Foundation; either version 2 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful, but
|
|
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
//
|
|
// $Id$
|
|
// (Log is kept at end of this file)
|
|
|
|
|
|
#ifndef _TILE_HXX
|
|
#define _TILE_HXX
|
|
|
|
|
|
#ifndef __cplusplus
|
|
# error This library requires C++
|
|
#endif
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#ifdef HAVE_WINDOWS_H
|
|
# include <windows.h>
|
|
#endif
|
|
|
|
#include <GL/glut.h>
|
|
#include <XGL/xgl.h>
|
|
|
|
#if defined ( __sun__ )
|
|
extern "C" void *memmove(void *, const void *, size_t);
|
|
extern "C" void *memset(void *, int, size_t);
|
|
#endif
|
|
|
|
#include <list> // STL list
|
|
|
|
#include <Bucket/bucketutils.h>
|
|
#include <Include/fg_types.h>
|
|
#include <Math/mat3.h>
|
|
|
|
#ifdef NEEDNAMESPACESTD
|
|
using namespace std;
|
|
#endif
|
|
|
|
|
|
// Maximum nodes per tile
|
|
#define MAX_NODES 1000
|
|
|
|
|
|
class fgFACE {
|
|
public:
|
|
int n1, n2, n3;
|
|
|
|
fgFACE();
|
|
~fgFACE();
|
|
fgFACE( const fgFACE & image );
|
|
bool operator < ( const fgFACE & rhs );
|
|
bool operator == ( const fgFACE & rhs );
|
|
};
|
|
|
|
|
|
// Object fragment data class
|
|
class fgFRAGMENT {
|
|
|
|
public:
|
|
// culling data for this object fragment (fine grain culling)
|
|
fgPoint3d center;
|
|
double bounding_radius;
|
|
|
|
// variable offset data for this object fragment for this frame
|
|
// fgCartesianPoint3d tile_offset;
|
|
|
|
// saved transformation matrix for this fragment (used by renderer)
|
|
// GLfloat matrix[16];
|
|
|
|
// tile_ptr & material_ptr are set so that when we traverse the
|
|
// list of fragments we can quickly reference back the tile or
|
|
// material property this fragment is assigned to.
|
|
|
|
// material property pointer
|
|
void *material_ptr;
|
|
|
|
// tile pointer
|
|
void *tile_ptr;
|
|
|
|
// OpenGL display list for fragment data
|
|
GLint display_list;
|
|
|
|
// face list (this indexes into the master tile vertex list)
|
|
list < fgFACE > faces;
|
|
|
|
// number of faces in this fragment
|
|
int num_faces;
|
|
|
|
// Add a face to the face list
|
|
void add_face(int n1, int n2, int n3);
|
|
|
|
// test if line intesects with this fragment. p0 and p1 are the
|
|
// two line end points of the line. If side_flag is true, check
|
|
// to see that end points are on opposite sides of face. Returns
|
|
// 1 if it does, 0 otherwise. If it intesects, result is the
|
|
// point of intersection
|
|
int intersect( fgPoint3d *end0, fgPoint3d *end1, int side_flag,
|
|
fgPoint3d *result);
|
|
|
|
// Constructors
|
|
fgFRAGMENT ();
|
|
fgFRAGMENT ( const fgFRAGMENT &image );
|
|
|
|
// Destructor
|
|
~fgFRAGMENT ( );
|
|
|
|
// operators
|
|
fgFRAGMENT & operator = ( const fgFRAGMENT & rhs );
|
|
bool operator == ( const fgFRAGMENT & rhs );
|
|
bool operator < ( const fgFRAGMENT & rhs );
|
|
};
|
|
|
|
|
|
// Scenery tile class
|
|
class fgTILE {
|
|
|
|
public:
|
|
|
|
// node list (the per fragment face lists reference this node list)
|
|
double (*nodes)[3];
|
|
int ncount;
|
|
|
|
// culling data for whole tile (course grain culling)
|
|
fgPoint3d center;
|
|
double bounding_radius;
|
|
fgPoint3d offset;
|
|
GLdouble model_view[16];
|
|
|
|
// this tile's official location in the world
|
|
fgBUCKET tile_bucket;
|
|
|
|
// the tile cache will mark here if the tile is being used
|
|
int used;
|
|
|
|
list < fgFRAGMENT > fragment_list;
|
|
|
|
// Constructor
|
|
fgTILE ( void );
|
|
|
|
// Destructor
|
|
~fgTILE ( void );
|
|
};
|
|
|
|
|
|
#endif // _TILE_HXX
|
|
|
|
|
|
// $Log$
|
|
// Revision 1.14 1998/08/12 21:13:06 curt
|
|
// material.cxx: don't load textures if they are disabled
|
|
// obj.cxx: optimizations from Norman Vine
|
|
// tile.cxx: minor tweaks
|
|
// tile.hxx: addition of num_faces
|
|
// tilemgr.cxx: minor tweaks
|
|
//
|
|
// Revision 1.13 1998/07/24 21:42:08 curt
|
|
// material.cxx: whups, double method declaration with no definition.
|
|
// obj.cxx: tweaks to avoid errors in SGI's CC.
|
|
// tile.cxx: optimizations by Norman Vine.
|
|
// tilemgr.cxx: optimizations by Norman Vine.
|
|
//
|
|
// Revision 1.12 1998/07/22 21:41:42 curt
|
|
// Add basic fgFACE methods contributed by Charlie Hotchkiss.
|
|
// intersect optimization from Norman Vine.
|
|
//
|
|
// Revision 1.11 1998/07/12 03:18:28 curt
|
|
// Added ground collision detection. This involved:
|
|
// - saving the entire vertex list for each tile with the tile records.
|
|
// - saving the face list for each fragment with the fragment records.
|
|
// - code to intersect the current vertical line with the proper face in
|
|
// an efficient manner as possible.
|
|
// Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
|
|
//
|
|
// Revision 1.10 1998/07/08 14:47:22 curt
|
|
// Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
|
|
// polare3d.h renamed to polar3d.hxx
|
|
// fg{Cartesian,Polar}Point3d consolodated.
|
|
// Added some initial support for calculating local current ground elevation.
|
|
//
|
|
// Revision 1.9 1998/07/06 21:34:34 curt
|
|
// Added using namespace std for compilers that support this.
|
|
//
|
|
// Revision 1.8 1998/07/04 00:54:30 curt
|
|
// Added automatic mipmap generation.
|
|
//
|
|
// When rendering fragments, use saved model view matrix from associated tile
|
|
// rather than recalculating it with push() translate() pop().
|
|
//
|
|
// Revision 1.7 1998/06/12 00:58:05 curt
|
|
// Build only static libraries.
|
|
// Declare memmove/memset for Sloaris.
|
|
//
|
|
// Revision 1.6 1998/06/08 17:57:54 curt
|
|
// Working first pass at material proporty sorting.
|
|
//
|
|
// Revision 1.5 1998/06/06 01:09:32 curt
|
|
// I goofed on the log message in the last commit ... now fixed.
|
|
//
|
|
// Revision 1.4 1998/06/06 01:07:18 curt
|
|
// Increased per material fragment list size from 100 to 400.
|
|
// Now correctly draw viewable fragments in per material order.
|
|
//
|
|
// Revision 1.3 1998/06/05 22:39:54 curt
|
|
// Working on sorting by, and rendering by material properties.
|
|
//
|
|
// Revision 1.2 1998/06/03 00:47:50 curt
|
|
// No .h for STL includes.
|
|
// Minor view culling optimizations.
|
|
//
|
|
// Revision 1.1 1998/05/23 14:09:21 curt
|
|
// Added tile.cxx and tile.hxx.
|
|
// Working on rewriting the tile management system so a tile is just a list
|
|
// fragments, and the fragment record contains the display list for that fragment.
|
|
//
|