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flightgear/src/AIModel/AIManager.cxx
ehofman 0fd9f0a704 David Culp:
First, preferences.xml will define the scenario filename.

For now, the other way of defining ai objects still works, so the sailboat
stays in preferences.xml.  Later, I'll move the sailboat into the demo
scenario.  If no scenario filename is given, then no scenario will be
processed.

I changed the demo scenario to create two 737's, one takes off on runway 01L,
and the other takes off on runway 01R.  This will make a good demo for the ai
system.  One problem, if you takeoff on 28L/R right away, you might run into
the taking-off 737's, or be scared.
2004-05-17 08:45:33 +00:00

387 lines
13 KiB
C++

// AIManager.cxx Based on David Luff's AIMgr:
// - a global management class for AI objects
//
// Written by David Culp, started October 2003.
// - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include <simgear/misc/sg_path.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <list>
#include "AIManager.hxx"
#include "AIAircraft.hxx"
#include "AIShip.hxx"
#include "AIBallistic.hxx"
#include "AIStorm.hxx"
#include "AIThermal.hxx"
SG_USING_STD(list);
FGAIManager::FGAIManager() {
initDone = false;
numObjects = 0;
_dt = 0.0;
dt_count = 9;
scenario_filename = "";
}
FGAIManager::~FGAIManager() {
ai_list_itr = ai_list.begin();
while(ai_list_itr != ai_list.end()) {
delete (*ai_list_itr);
++ai_list_itr;
}
ai_list.clear();
ids.clear();
}
void FGAIManager::init() {
int rval;
root = fgGetNode("sim/ai", true);
wind_from_down = fgGetNode("/environment/wind-from-down-fps", true);
for (int i = 0; i < root->nChildren(); i++) {
const SGPropertyNode * entry = root->getChild(i);
if (!strcmp(entry->getName(), "scenario")){
scenario_filename = entry->getStringValue();
}
if (!strcmp(entry->getName(), "entry")) {
if (!strcmp(entry->getStringValue("type", ""), "aircraft")) {
rval = createAircraft( entry->getStringValue("class", ""),
entry->getStringValue("path"),
entry->getDoubleValue("latitude"),
entry->getDoubleValue("longitude"),
entry->getDoubleValue("altitude-ft"),
entry->getDoubleValue("heading"),
entry->getDoubleValue("speed-KTAS"),
0.0,
entry->getDoubleValue("bank") );
} else if (!strcmp(entry->getStringValue("type", ""), "ship")) {
rval = createShip( entry->getStringValue("path"),
entry->getDoubleValue("latitude"),
entry->getDoubleValue("longitude"),
entry->getDoubleValue("altitude-ft"),
entry->getDoubleValue("heading"),
entry->getDoubleValue("speed-KTAS"),
entry->getDoubleValue("rudder") );
} else if (!strcmp(entry->getStringValue("type", ""), "ballistic")) {
rval = createBallistic( entry->getStringValue("path"),
entry->getDoubleValue("latitude"),
entry->getDoubleValue("longitude"),
entry->getDoubleValue("altitude-ft"),
entry->getDoubleValue("azimuth"),
entry->getDoubleValue("elevation"),
entry->getDoubleValue("speed") );
} else if (!strcmp(entry->getStringValue("type", ""), "storm")) {
rval = createStorm( entry->getStringValue("path"),
entry->getDoubleValue("latitude"),
entry->getDoubleValue("longitude"),
entry->getDoubleValue("altitude-ft"),
entry->getDoubleValue("heading"),
entry->getDoubleValue("speed-KTAS") );
} else if (!strcmp(entry->getStringValue("type", ""), "thermal")) {
rval = createThermal( entry->getDoubleValue("latitude"),
entry->getDoubleValue("longitude"),
entry->getDoubleValue("strength-fps"),
entry->getDoubleValue("diameter-ft") );
}
}
}
if (scenario_filename != "") processScenario( scenario_filename );
initDone = true;
}
void FGAIManager::bind() {
root = globals->get_props()->getNode("ai/models", true);
root->tie("count", SGRawValuePointer<int>(&numObjects));
}
void FGAIManager::unbind() {
root->untie("count");
}
void FGAIManager::update(double dt) {
// initialize these for finding nearest thermals
range_nearest = 10000.0;
strength = 0.0;
_dt = dt;
ai_list_itr = ai_list.begin();
while(ai_list_itr != ai_list.end()) {
if ((*ai_list_itr)->getDie()) {
freeID((*ai_list_itr)->getID());
delete (*ai_list_itr);
ai_list.erase(ai_list_itr);
--ai_list_itr;
--numObjects;
} else {
fetchUserState();
if ((*ai_list_itr)->isa(FGAIBase::otThermal)) {
processThermal((FGAIThermal*)*ai_list_itr);
} else {
(*ai_list_itr)->update(_dt);
}
}
++ai_list_itr;
}
wind_from_down->setDoubleValue( strength );
}
// This function returns the next available ID
int FGAIManager::assignID() {
int maxint = 30000;
int x;
bool used;
for (x=0; x<maxint; x++) {
used = false;
id_itr = ids.begin();
while( id_itr != ids.end() ) {
if ((*id_itr) == x) used = true;
++id_itr;
}
if (!used) {
ids.push_back(x);
return x;
}
}
return -1; // no available ID's
}
// This function removes an ID from the ID array, making it
// available for assignment to another AI object
void FGAIManager::freeID( int ID ) {
id_itr = ids.begin();
while( id_itr != ids.end() ) {
if (*id_itr == ID) {
ids.erase( id_itr );
return;
}
++id_itr;
}
}
int FGAIManager::createAircraft( string model_class, string path,
double latitude, double longitude, double altitude,
double heading, double speed, double pitch, double roll ) {
FGAIAircraft* ai_plane = new FGAIAircraft(this);
ai_list.push_back(ai_plane);
ai_plane->setID( assignID() );
++numObjects;
if (model_class == "light") {
ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
} else if (model_class == "ww2_fighter") {
ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
} else if (model_class == "jet_transport") {
ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
} else if (model_class == "jet_fighter") {
ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
} else {
ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
}
ai_plane->setHeading(heading);
ai_plane->setSpeed(speed);
ai_plane->setPath(path.c_str());
ai_plane->setAltitude(altitude);
ai_plane->setLongitude(longitude);
ai_plane->setLatitude(latitude);
ai_plane->setBank(roll);
ai_plane->init();
ai_plane->bind();
return ai_plane->getID();
}
int FGAIManager::createAircraft( string model_class, string path,
FGAIFlightPlan* flightplan ) {
FGAIAircraft* ai_plane = new FGAIAircraft(this);
ai_list.push_back(ai_plane);
ai_plane->setID( assignID() );
++numObjects;
if (model_class == "light") {
ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::LIGHT]);
} else if (model_class == "ww2_fighter") {
ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::WW2_FIGHTER]);
} else if (model_class == "jet_transport") {
ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
} else if (model_class == "jet_fighter") {
ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_FIGHTER]);
} else {
ai_plane->SetPerformance(&FGAIAircraft::settings[FGAIAircraft::JET_TRANSPORT]);
}
ai_plane->setPath(path.c_str());
ai_plane->SetFlightPlan(flightplan);
ai_plane->init();
ai_plane->bind();
return ai_plane->getID();
}
int FGAIManager::createShip( string path, double latitude, double longitude,
double altitude, double heading, double speed,
double rudder ) {
FGAIShip* ai_ship = new FGAIShip(this);
ai_list.push_back(ai_ship);
ai_ship->setID( assignID() );
++numObjects;
ai_ship->setHeading(heading);
ai_ship->setSpeed(speed);
ai_ship->setPath(path.c_str());
ai_ship->setAltitude(altitude);
ai_ship->setLongitude(longitude);
ai_ship->setLatitude(latitude);
ai_ship->setBank(rudder);
ai_ship->init();
ai_ship->bind();
return ai_ship->getID();
}
int FGAIManager::createBallistic( string path, double latitude, double longitude,
double altitude, double azimuth, double elevation,
double speed ) {
FGAIBallistic* ai_ballistic = new FGAIBallistic(this);
ai_list.push_back(ai_ballistic);
ai_ballistic->setID( assignID() );
++numObjects;
ai_ballistic->setAzimuth(azimuth);
ai_ballistic->setElevation(elevation);
ai_ballistic->setSpeed(speed);
ai_ballistic->setPath(path.c_str());
ai_ballistic->setAltitude(altitude);
ai_ballistic->setLongitude(longitude);
ai_ballistic->setLatitude(latitude);
ai_ballistic->init();
ai_ballistic->bind();
return ai_ballistic->getID();
}
int FGAIManager::createStorm( string path, double latitude, double longitude,
double altitude, double heading, double speed ) {
FGAIStorm* ai_storm = new FGAIStorm(this);
ai_list.push_back(ai_storm);
ai_storm->setID( assignID() );
++numObjects;
ai_storm->setHeading(heading);
ai_storm->setSpeed(speed);
ai_storm->setPath(path.c_str());
ai_storm->setAltitude(altitude);
ai_storm->setLongitude(longitude);
ai_storm->setLatitude(latitude);
ai_storm->init();
ai_storm->bind();
return ai_storm->getID();
}
int FGAIManager::createThermal( double latitude, double longitude,
double strength, double diameter ) {
FGAIThermal* ai_thermal = new FGAIThermal(this);
ai_list.push_back(ai_thermal);
ai_thermal->setID( assignID() );
++numObjects;
ai_thermal->setLongitude(longitude);
ai_thermal->setLatitude(latitude);
ai_thermal->setMaxStrength(strength);
ai_thermal->setDiameter(diameter / 6076.11549);
ai_thermal->init();
ai_thermal->bind();
return ai_thermal->getID();
}
void FGAIManager::destroyObject( int ID ) {
ai_list_itr = ai_list.begin();
while(ai_list_itr != ai_list.end()) {
if ((*ai_list_itr)->getID() == ID) {
freeID( ID );
delete (*ai_list_itr);
ai_list.erase(ai_list_itr);
--ai_list_itr;
--numObjects;
return;
}
++ai_list_itr;
}
}
// fetch the user's state every 10 sim cycles
void FGAIManager::fetchUserState( void ) {
++dt_count;
if (dt_count == 10) {
user_latitude = fgGetDouble("/position/latitude-deg");
user_longitude = fgGetDouble("/position/longitude-deg");
user_altitude = fgGetDouble("/position/altitude-ft");
user_heading = fgGetDouble("/orientation/heading-deg");
user_pitch = fgGetDouble("/orientation/pitch-deg");
user_yaw = fgGetDouble("/orientation/side-slip-deg");
user_speed = fgGetDouble("/velocities/uBody-fps") * 0.592484;
dt_count = 0;
}
}
// only keep the results from the nearest thermal
void FGAIManager::processThermal( FGAIThermal* thermal ) {
thermal->update(_dt);
if ( thermal->_getRange() < range_nearest ) {
range_nearest = thermal->_getRange();
strength = thermal->getStrength();
}
}
void FGAIManager::processScenario( string filename ) {
//cout << "AIManager: creating a scenario." << endl;
FGAIScenario* s = new FGAIScenario( filename );
for (int i=0;i<s->nEntries();i++) {
FGAIScenario::entry* en = s->getNextEntry();
if (en) {
FGAIFlightPlan* f = new FGAIFlightPlan( en->flightplan );
createAircraft("jet_transport", "Aircraft/737/Models/boeing733.xml", f);
}
}
delete s;
}