c24065fdce
Update 3rdparty/osgXR to version 0.5.1, which fixes a windows build error on Microsoft Visual Studio Community 2019 version 16.11.18. |
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.. | ||
docs | ||
examples | ||
include/osgXR | ||
src | ||
CHANGELOG.md | ||
CMakeLists.txt | ||
Config.cmake.in | ||
LICENSE.txt | ||
osgXR.pc.in | ||
README.md |
osgXR: Virtual Reality with OpenXR and OpenSceneGraph
This library is to allow Virtual Reality support to be added to OpenSceneGraph applications, using the OpenXR standard.
Status:
- Still in development, contributions welcome. Plenty of work to do.
- APIs to support OpenXR VR display output in OpenSceneGraph apps.
- APIs to support OpenXR's action based input and haptic output for controller interaction.
- OpenGL graphics bindings for Linux (X11/Xlib) and Windows (note that WMR only supports DirectX bindings).
License: LGPL 2.1
Dependencies: OpenSceneGraph, OpenXR
Links:
- Matrix room: #osgxr:hoganfam.uk
- OpenXR specifications
Installation
Something like this:
mkdir build
cd build
cmake ..
make
make install
Getting Started
To import osgXR into a CMake based project, you can use the included CMake module, adding something like this to your CMakeLists.txt:
find_package(osgXR 0.5.0 REQUIRED)
target_link_libraries(target
..
osgXR::osgXR
)
osgXR can also optionally be built as a subproject. Consider using git subtree
to import osgXR, then use something like this:
add_subdirectory(osgXR)
target_link_libraries(target
..
osgXR
)
If you have installed osgXR outside of the system prefix (CMake's default prefix
on UNIX systems is /usr/local
), you may need to tell CMake where to find it
when you configure the project. You can do this by defining osgXR_DIR
when
invoking cmake, e.g. with the argument -DosgXR_DIR=$PREFIX/lib/cmake/osgXR
where $PREFIX
is osgXR's install prefix (CMAKE_INSTALL_PREFIX
).
The Public API
See the API documentation for details of the API.