// genobj.hxx -- Generate the flight gear "obj" file format from the // triangle output // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include #include #include #include "genobj.hxx" // calculate the global bounding sphere. Center is the average of the // points. void FGGenOutput::calc_gbs( FGConstruct& c ) { double dist_squared; double radius_squared = 0; gbs_center = Point3D( 0.0 ); point_list wgs84_nodes = c.get_wgs84_nodes(); const_point_list_iterator current = wgs84_nodes.begin(); const_point_list_iterator last = wgs84_nodes.end(); for ( ; current != last; ++current ) { gbs_center += *current; } gbs_center /= wgs84_nodes.size(); current = wgs84_nodes.begin(); for ( ; current != last; ++current ) { dist_squared = gbs_center.distance3Dsquared(*current); if ( dist_squared > radius_squared ) { radius_squared = dist_squared; } } gbs_radius = sqrt(radius_squared); } #define FG_STANDARD_TEXTURE_DIMENSION 1000.0 // meters // traverse the specified fan and attempt to calculate "none // stretching" texture coordinates int_list FGGenOutput::calc_tex_coords( FGConstruct& c, point_list geod_nodes, int_list fan ) { // cout << "calculating texture coordinates for a specific fan of size = " // << fan.size() << endl; FGBucket b = c.get_bucket(); double clat = b.get_center_lat(); double clat_rad = clat * DEG_TO_RAD; double cos_lat = cos( clat_rad ); double local_radius = cos_lat * EQUATORIAL_RADIUS_M; double local_perimeter = 2.0 * local_radius * FG_PI; double degree_width = local_perimeter / 360.0; // cout << "clat = " << clat << endl; // cout << "clat (radians) = " << clat_rad << endl; // cout << "cos(lat) = " << cos_lat << endl; // cout << "local_radius = " << local_radius << endl; // cout << "local_perimeter = " << local_perimeter << endl; // cout << "degree_width = " << degree_width << endl; double perimeter = 2.0 * EQUATORIAL_RADIUS_M * FG_PI; double degree_height = perimeter / 360.0; // cout << "degree_height = " << degree_height << endl; // find min/max of fan Point3D min, max, p, t; bool first = true; for ( int i = 0; i < (int)fan.size(); ++i ) { p = geod_nodes[ fan[i] ]; t.setx( p.x() * ( degree_width / FG_STANDARD_TEXTURE_DIMENSION ) ); t.sety( p.y() * ( degree_height / FG_STANDARD_TEXTURE_DIMENSION ) ); if ( first ) { min = max = t; first = false; } else { if ( t.x() < min.x() ) { min.setx( t.x() ); } if ( t.y() < min.y() ) { min.sety( t.y() ); } if ( t.x() > max.x() ) { max.setx( t.x() ); } if ( t.y() > max.y() ) { max.sety( t.y() ); } } } min.setx( (double)( (int)min.x() - 1 ) ); min.sety( (double)( (int)min.y() - 1 ) ); // cout << "found min = " << min << endl; // generate tex_list Point3D shifted_t; int index; int_list tex; tex.clear(); for ( int i = 0; i < (int)fan.size(); ++i ) { p = geod_nodes[ fan[i] ]; t.setx( p.x() * ( degree_width / FG_STANDARD_TEXTURE_DIMENSION ) ); t.sety( p.y() * ( degree_height / FG_STANDARD_TEXTURE_DIMENSION ) ); shifted_t = t - min; if ( shifted_t.x() < FG_EPSILON ) { shifted_t.setx( 0.0 ); } if ( shifted_t.y() < FG_EPSILON ) { shifted_t.sety( 0.0 ); } shifted_t.setz( 0.0 ); // cout << "shifted_t = " << shifted_t << endl; index = tex_coords.unique_add( shifted_t ); tex.push_back( index ); } return tex; } // build the necessary output structures based on the triangulation // data int FGGenOutput::build( FGConstruct& c ) { FGTriNodes trinodes = c.get_tri_nodes(); // copy the geodetic node list into this class geod_nodes = trinodes.get_node_list(); // copy the triangle list into this class tri_elements = c.get_tri_elements(); // build the trifan list cout << "total triangles = " << tri_elements.size() << endl; FGGenFans f; for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { triele_list area_tris; area_tris.erase( area_tris.begin(), area_tris.end() ); const_triele_list_iterator t_current = tri_elements.begin(); const_triele_list_iterator t_last = tri_elements.end(); for ( ; t_current != t_last; ++t_current ) { if ( (int)t_current->get_attribute() == i ) { area_tris.push_back( *t_current ); } } if ( (int)area_tris.size() > 0 ) { cout << "generating fans for area = " << i << endl; fans[i] = f.greedy_build( area_tris ); } } // build the texture coordinate list and make a parallel structure // to the fan list for pointers into the texture list cout << "calculating texture coordinates" << endl; tex_coords.clear(); for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { for ( int j = 0; j < (int)fans[i].size(); ++j ) { int_list t_list = calc_tex_coords( c, geod_nodes, fans[i][j] ); // cout << fans[i][j].size() << " === " // << t_list.size() << endl; textures[i].push_back( t_list ); } } // calculate the global bounding sphere calc_gbs( c ); cout << "center = " << gbs_center << " radius = " << gbs_radius << endl; return 1; } // caclulate the bounding sphere for a list of triangle faces void FGGenOutput::calc_group_bounding_sphere( FGConstruct& c, const fan_list& fans, Point3D *center, double *radius ) { cout << "calculate group bounding sphere for " << fans.size() << " fans." << endl; point_list wgs84_nodes = c.get_wgs84_nodes(); // generate a list of unique points from the triangle list FGTriNodes nodes; const_fan_list_iterator f_current = fans.begin(); const_fan_list_iterator f_last = fans.end(); for ( ; f_current != f_last; ++f_current ) { const_int_list_iterator i_current = f_current->begin(); const_int_list_iterator i_last = f_current->end(); for ( ; i_current != i_last; ++i_current ) { Point3D p1 = wgs84_nodes[ *i_current ]; nodes.unique_add(p1); } } // find average of point list *center = Point3D( 0.0 ); point_list points = nodes.get_node_list(); // cout << "found " << points.size() << " unique nodes" << endl; point_list_iterator p_current = points.begin(); point_list_iterator p_last = points.end(); for ( ; p_current != p_last; ++p_current ) { *center += *p_current; } *center /= points.size(); // find max radius double dist_squared; double max_squared = 0; p_current = points.begin(); p_last = points.end(); for ( ; p_current != p_last; ++p_current ) { dist_squared = (*center).distance3Dsquared(*p_current); if ( dist_squared > max_squared ) { max_squared = dist_squared; } } *radius = sqrt(max_squared); } // caclulate the bounding sphere for the specified triangle face void FGGenOutput::calc_bounding_sphere( FGConstruct& c, const FGTriEle& t, Point3D *center, double *radius ) { point_list wgs84_nodes = c.get_wgs84_nodes(); *center = Point3D( 0.0 ); Point3D p1 = wgs84_nodes[ t.get_n1() ]; Point3D p2 = wgs84_nodes[ t.get_n2() ]; Point3D p3 = wgs84_nodes[ t.get_n3() ]; *center = p1 + p2 + p3; *center /= 3; double dist_squared; double max_squared = 0; dist_squared = (*center).distance3Dsquared(p1); if ( dist_squared > max_squared ) { max_squared = dist_squared; } dist_squared = (*center).distance3Dsquared(p2); if ( dist_squared > max_squared ) { max_squared = dist_squared; } dist_squared = (*center).distance3Dsquared(p3); if ( dist_squared > max_squared ) { max_squared = dist_squared; } *radius = sqrt(max_squared); } // write out the fgfs scenery file int FGGenOutput::write( FGConstruct &c ) { Point3D p; string base = c.get_output_base(); FGBucket b = c.get_bucket(); string dir = base + "/Scenery/" + b.gen_base_path(); string command = "mkdir -p " + dir; system(command.c_str()); string file = dir + "/" + b.gen_index_str(); cout << "Output file = " << file << endl; FILE *fp; if ( (fp = fopen( file.c_str(), "w" )) == NULL ) { cout << "ERROR: opening " << file << " for writing!" << endl; exit(-1); } // write headers fprintf(fp, "# FGFS Scenery Version %s\n", FG_SCENERY_FILE_FORMAT); time_t calendar_time = time(NULL); struct tm *local_tm; local_tm = localtime( &calendar_time ); char time_str[256]; strftime( time_str, 256, "%a %b %d %H:%M:%S %Z %Y", local_tm); fprintf(fp, "# Created %s\n", time_str ); fprintf(fp, "\n"); // write global bounding sphere fprintf(fp, "# gbs %.5f %.5f %.5f %.2f\n", gbs_center.x(), gbs_center.y(), gbs_center.z(), gbs_radius); fprintf(fp, "\n"); // write nodes point_list wgs84_nodes = c.get_wgs84_nodes(); fprintf(fp, "# vertex list\n"); const_point_list_iterator w_current = wgs84_nodes.begin(); const_point_list_iterator w_last = wgs84_nodes.end(); for ( ; w_current != w_last; ++w_current ) { p = *w_current - gbs_center; fprintf(fp, "v %.5f %.5f %.5f\n", p.x(), p.y(), p.z()); } fprintf(fp, "\n"); // write vertex normals point_list point_normals = c.get_point_normals(); fprintf(fp, "# vertex normal list\n"); const_point_list_iterator n_current = point_normals.begin(); const_point_list_iterator n_last = point_normals.end(); for ( ; n_current != n_last; ++n_current ) { p = *n_current; fprintf(fp, "vn %.5f %.5f %.5f\n", p.x(), p.y(), p.z()); } fprintf(fp, "\n"); // write texture coordinates point_list tex_coord_list = tex_coords.get_node_list(); for ( int i = 0; i < (int)tex_coord_list.size(); ++i ) { p = tex_coord_list[i]; fprintf(fp, "vt %.5f %.5f\n", p.x(), p.y()); } fprintf(fp, "\n"); // write triangles (grouped by type for now) Point3D center; double radius; fprintf(fp, "# triangle groups\n"); fprintf(fp, "\n"); int total_tris = 0; for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { if ( (int)fans[i].size() > 0 ) { string attr_name = get_area_name( (AreaType)i ); calc_group_bounding_sphere( c, fans[i], ¢er, &radius ); cout << "writing " << (int)fans[i].size() << " fans for " << attr_name << endl; fprintf(fp, "# usemtl %s\n", attr_name.c_str() ); fprintf(fp, "# bs %.4f %.4f %.4f %.2f\n", center.x(), center.y(), center.z(), radius); for ( int j = 0; j < (int)fans[i].size(); ++j ) { fprintf( fp, "tf" ); total_tris += fans[i][j].size() - 2; for ( int k = 0; k < (int)fans[i][j].size(); ++k ) { fprintf( fp, " %d/%d", fans[i][j][k], textures[i][j][k] ); } fprintf( fp, "\n" ); } fprintf( fp, "\n" ); } } cout << "wrote " << total_tris << " tris to output file" << endl; fclose(fp); command = "gzip --force --best " + file; system(command.c_str()); return 1; }