// Copyright (C) 2008 Tim Moore // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef CAMERAGROUP_HXX #define CAMERAGROUP_HXX 1 #include #include #include #include #include #include // For osgUtil::LineSegmentIntersector::Intersections, which is a typedef. #include namespace osg { class Camera; } namespace osgViewer { class Viewer; } class SGPropertyNode; namespace flightgear { class GraphicsWindow; /** A wrapper around osg::Camera that contains some extra information. */ struct CameraInfo : public osg::Referenced { CameraInfo(unsigned flags_, osg::Camera* camera_ = 0) : flags(flags_), camera(camera_), slaveIndex(-1), farSlaveIndex(-1), x(0.0), y(0.0), width(0.0), height(0.0) { } /** Properties of the camera. @see CameraGroup::Flags. */ unsigned flags; /** the camera object */ osg::ref_ptr camera; /** camera for rendering far field, if needed */ osg::ref_ptr farCamera; /** Index of this camera in the osgViewer::Viewer slave list. */ int slaveIndex; /** index of far camera in slave list */ int farSlaveIndex; /** Viewport parameters. */ double x; double y; double width; double height; }; /** Update the OSG cameras from the camera info. */ void updateCameras(const CameraInfo* info); class CameraGroup : public osg::Referenced { public: /** properties of a camera. */ enum Flags { VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not relative to the master camera. */ PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */ ORTHO = 0x4, /**< The projection is orthographic */ GUI = 0x8, /**< Camera draws the GUI. */ DO_INTERSECTION_TEST = 0x10 /**< scene intersection tests this camera. */ }; /** Create a camera group associated with an osgViewer::Viewer. * @param viewer the viewer */ CameraGroup(osgViewer::Viewer* viewer); /** Get the camera group's Viewer. * @return the viewer */ osgViewer::Viewer* getViewer() { return _viewer.get(); } /** Add a camera to the group. The camera is added to the viewer * as a slave. See osgViewer::Viewer::addSlave. * @param flags properties of the camera; see CameraGroup::Flags * @param projection slave projection matrix * @param view slave view matrix * @param useMasterSceneData whether the camera displays the * viewer's scene data. * @return a CameraInfo object for the camera. */ CameraInfo* addCamera(unsigned flags, osg::Camera* camera, const osg::Matrix& projection, const osg::Matrix& view, bool useMasterSceneData = true); /** Create an osg::Camera from a property node and add it to the * camera group. * @param cameraNode the property node. * @return a CameraInfo object for the camera. */ CameraInfo* buildCamera(SGPropertyNode* cameraNode); /** Create a camera from properties that will draw the GUI and add * it to the camera group. * @param cameraNode the property node. This can be 0, in which * case a default GUI camera is created. * @param window the GraphicsWindow to use for the GUI camera. If * this is 0, the window is determined from the property node. * @return a CameraInfo object for the GUI camera. */ CameraInfo* buildGUICamera(SGPropertyNode* cameraNode, GraphicsWindow* window = 0); /** Update the view for the camera group. * @param position the world position of the view * @param orientation the world orientation of the view. */ void update(const osg::Vec3d& position, const osg::Quat& orientation); /** Set the parameters of the viewer's master camera. This won't * affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set. * XXX Should znear and zfar be settable? * @param vfov the vertical field of view angle * @param aspectRatio the master camera's aspect ratio. This * doesn't actually change the viewport, but should reflect the * current viewport. */ void setCameraParameters(float vfov, float aspectRatio); /** Set the default CameraGroup, which is the only one that * matters at this time. * @param group the group to set. */ static void setDefault(CameraGroup* group) { _defaultGroup = group; } /** Get the default CameraGroup. * @return the default camera group. */ static CameraGroup* getDefault() { return _defaultGroup.get(); } typedef std::vector > CameraList; typedef CameraList::iterator CameraIterator; typedef CameraList::const_iterator ConstCameraIterator; /** Get iterator for camera vector. The iterator's value is a ref_ptr. */ CameraIterator camerasBegin() { return _cameras.begin(); } /** Get iteator pointing to the end of the camera list. */ CameraIterator camerasEnd() { return _cameras.end(); } ConstCameraIterator camerasBegin() const { return _cameras.begin(); } ConstCameraIterator camerasEnd() const { return _cameras.end(); } /** Build a complete CameraGroup from a property node. * @param viewer the viewer associated with this camera group. * @param the camera group property node. */ static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer, SGPropertyNode* node); /** Set the cull mask on all non-GUI cameras */ void setCameraCullMasks(osg::Node::NodeMask nm); /** Update camera properties after a resize event. */ void resized(); protected: CameraList _cameras; osg::ref_ptr _viewer; static osg::ref_ptr _defaultGroup; // Near, far for the master camera if used. float _zNear; float _zFar; float _nearField; }; } namespace osgGA { class GUIEventAdapter; } namespace flightgear { /** Get the osg::Camera that draws the GUI, if any, from a camera * group. * @param cgroup the camera group * @return the GUI camera or 0 */ osg::Camera* getGUICamera(CameraGroup* cgroup); /** Choose a camera using an event and do intersection testing on its * view of the scene. Only cameras with the DO_INTERSECTION_TEST flag * set are considered. * @param cgroup the CameraGroup * @param ea the event containing a window and mouse coordinates * @param intersections container for the result of intersection * testing. * @return true if any intersections are found */ bool computeIntersections(const CameraGroup* cgroup, const osgGA::GUIEventAdapter* ea, osgUtil::LineSegmentIntersector::Intersections& intersections); /** Warp the pointer to coordinates in the GUI camera of a camera group. * @param cgroup the camera group * @param x x window coordinate of pointer * @param y y window coordinate of pointer, in "y down" coordinates. */ void warpGUIPointer(CameraGroup* cgroup, int x, int y); } #endif