/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGScript.cpp Author: Jon S. Berndt Date started: 12/21/01 Purpose: Loads and runs JSBSim scripts. ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class wraps up the simulation scripting routines. HISTORY -------------------------------------------------------------------------------- 12/21/01 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef HAVE_CONFIG_H # include #endif #ifdef FGFS # include # include STL_IOSTREAM # include STL_ITERATOR #else # if defined(sgi) && !defined(__GNUC__) && (_COMPILER_VERSION < 740) # include # else # include # endif # include #endif #include "FGScript.h" #include "FGConfigFile.h" #include "FGTrim.h" namespace JSBSim { static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_FGSCRIPT; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% GLOBAL DECLARATIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ // Constructor FGScript::FGScript(FGFDMExec* fgex) : FDMExec(fgex) { State = FDMExec->GetState(); PropertyManager=FDMExec->GetPropertyManager(); Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGScript::~FGScript() { Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGScript::LoadScript( string script ) { FGConfigFile Script(script); string token=""; string aircraft=""; string initialize=""; string prop_name; bool result = false; double dt = 0.0; struct condition *newCondition; if (!Script.IsOpen()) return false; Script.GetNextConfigLine(); if (Script.GetValue("runscript").length() <= 0) { cerr << "File: " << script << " is not a script file" << endl; delete FDMExec; return false; } ScriptName = Script.GetValue("name"); Scripted = true; if (debug_lvl > 0) cout << "Reading and running from script file " << ScriptName << endl << endl; while (Script.GetNextConfigLine() != string("EOF") && Script.GetValue() != string("/runscript")) { token = Script.GetValue(); if (token == "use") { if ((token = Script.GetValue("aircraft")) != string("")) { aircraft = token; result = FDMExec->LoadModel(aircraft); if (!result) { cerr << "Aircraft file " << aircraft << " was not found" << endl; exit(-1); } if (debug_lvl > 0) cout << " Use aircraft: " << token << endl; } else if ((token = Script.GetValue("initialize")) != string("")) { initialize = token; if (debug_lvl > 0) cout << " Use reset file: " << token << endl; } else { cerr << "Unknown 'use' keyword: \"" << token << "\"" << endl; } } else if (token == "run") { StartTime = strtod(Script.GetValue("start").c_str(), NULL); State->Setsim_time(StartTime); EndTime = strtod(Script.GetValue("end").c_str(), NULL); dt = strtod(Script.GetValue("dt").c_str(), NULL); State->Setdt(dt); Script.GetNextConfigLine(); token = Script.GetValue(); while (token != string("/run")) { if (token == "when") { Script.GetNextConfigLine(); token = Script.GetValue(); newCondition = new struct condition(); while (token != string("/when")) { if (token == "parameter") { prop_name = Script.GetValue("name"); newCondition->TestParam.push_back( PropertyManager->GetNode(prop_name) ); newCondition->TestValue.push_back(strtod(Script.GetValue("value").c_str(), NULL)); newCondition->Comparison.push_back(Script.GetValue("comparison")); } else if (token == "set") { prop_name = Script.GetValue("name"); newCondition->SetParam.push_back( PropertyManager->GetNode(prop_name) ); newCondition->SetValue.push_back(strtod(Script.GetValue("value").c_str(), NULL)); newCondition->Triggered.push_back(false); newCondition->OriginalValue.push_back(0.0); newCondition->newValue.push_back(0.0); newCondition->StartTime.push_back(0.0); newCondition->EndTime.push_back(0.0); string tempCompare = Script.GetValue("type"); if (tempCompare == "FG_DELTA") newCondition->Type.push_back(FG_DELTA); else if (tempCompare == "FG_BOOL") newCondition->Type.push_back(FG_BOOL); else if (tempCompare == "FG_VALUE") newCondition->Type.push_back(FG_VALUE); else newCondition->Type.push_back((eType)0); tempCompare = Script.GetValue("action"); if (tempCompare == "FG_RAMP") newCondition->Action.push_back(FG_RAMP); else if (tempCompare == "FG_STEP") newCondition->Action.push_back(FG_STEP); else if (tempCompare == "FG_EXP") newCondition->Action.push_back(FG_EXP); else newCondition->Action.push_back((eAction)0); if (Script.GetValue("persistent") == "true") newCondition->Persistent.push_back(true); else newCondition->Persistent.push_back(false); newCondition->TC.push_back(strtod(Script.GetValue("tc").c_str(), NULL)); } else { cerr << "Unrecognized keyword in script file: \" [when] " << token << "\"" << endl; } Script.GetNextConfigLine(); token = Script.GetValue(); } Conditions.push_back(*newCondition); Script.GetNextConfigLine(); token = Script.GetValue(); } else { cerr << "Error reading script file: expected \"when\", got \"" << token << "\"" << endl; } } } else if (token.empty()) { // do nothing } else { cerr << "Unrecognized keyword in script file: \"" << token << "\" [runscript] " << endl; } } if (aircraft == "") { cerr << "Aircraft file not loaded in script" << endl; exit(-1); } Debug(4); FGInitialCondition *IC=FDMExec->GetIC(); if ( ! IC->Load( initialize )) { cerr << "Initialization unsuccessful" << endl; exit(-1); } /* comment this out for conversion capability FGTrim fgt(FDMExec, tFull); if ( !fgt.DoTrim() ) { cout << "Trim Failed" << endl; } fgt.Report(); */ return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGScript::RunScript(void) { vector ::iterator iC = Conditions.begin(); bool truth = false; bool WholeTruth = false; unsigned i; double currentTime = State->Getsim_time(); double newSetValue = 0; if (currentTime > EndTime) return false; while (iC < Conditions.end()) { // determine whether the set of conditional tests for this condition equate // to true for (i=0; iTestValue.size(); i++) { if (iC->Comparison[i] == "lt") truth = iC->TestParam[i]->getDoubleValue() < iC->TestValue[i]; else if (iC->Comparison[i] == "le") truth = iC->TestParam[i]->getDoubleValue() <= iC->TestValue[i]; else if (iC->Comparison[i] == "eq") truth = iC->TestParam[i]->getDoubleValue() == iC->TestValue[i]; else if (iC->Comparison[i] == "ge") truth = iC->TestParam[i]->getDoubleValue() >= iC->TestValue[i]; else if (iC->Comparison[i] == "gt") truth = iC->TestParam[i]->getDoubleValue() > iC->TestValue[i]; else if (iC->Comparison[i] == "ne") truth = iC->TestParam[i]->getDoubleValue() != iC->TestValue[i]; else cerr << "Bad comparison" << endl; if (i == 0) WholeTruth = truth; else WholeTruth = WholeTruth && truth; if (!truth && iC->Persistent[i] && iC->Triggered[i]) iC->Triggered[i] = false; } // if the conditions are true, do the setting of the desired parameters if (WholeTruth) { for (i=0; iSetValue.size(); i++) { if ( ! iC->Triggered[i]) { iC->OriginalValue[i] = iC->SetParam[i]->getDoubleValue(); switch (iC->Type[i]) { case FG_VALUE: iC->newValue[i] = iC->SetValue[i]; break; case FG_DELTA: iC->newValue[i] = iC->OriginalValue[i] + iC->SetValue[i]; break; case FG_BOOL: iC->newValue[i] = iC->SetValue[i]; break; default: cerr << "Invalid Type specified" << endl; break; } iC->Triggered[i] = true; iC->StartTime[i] = currentTime; } switch (iC->Action[i]) { case FG_RAMP: newSetValue = (currentTime - iC->StartTime[i])/(iC->TC[i]) * (iC->newValue[i] - iC->OriginalValue[i]) + iC->OriginalValue[i]; if (newSetValue > iC->newValue[i]) newSetValue = iC->newValue[i]; break; case FG_STEP: newSetValue = iC->newValue[i]; break; case FG_EXP: newSetValue = (1 - exp(-(currentTime - iC->StartTime[i])/(iC->TC[i]))) * (iC->newValue[i] - iC->OriginalValue[i]) + iC->OriginalValue[i]; break; default: cerr << "Invalid Action specified" << endl; break; } iC->SetParam[i]->setDoubleValue(newSetValue); } } iC++; } return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGScript::Debug(int from) { unsigned int i; if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } else if (from == 3) { } else if (from == 4) { // print out script data vector ::iterator iterConditions = Conditions.begin(); int count=0; cout << "\n Script goes from " << StartTime << " to " << EndTime << " with dt = " << State->Getdt() << endl << endl; while (iterConditions < Conditions.end()) { cout << " Condition: " << count++ << endl; cout << " if ("; for (i=0; iTestValue.size(); i++) { if (i>0) cout << " and" << endl << " "; cout << "(" << iterConditions->TestParam[i]->GetName() << " " << iterConditions->Comparison[i] << " " << iterConditions->TestValue[i] << ")"; } cout << ") then {"; for (i=0; iSetValue.size(); i++) { cout << endl << " set " << iterConditions->SetParam[i]->GetName() << " to " << iterConditions->SetValue[i]; switch (iterConditions->Type[i]) { case FG_VALUE: cout << " (constant"; break; case FG_DELTA: cout << " (delta"; break; case FG_BOOL: cout << " (boolean"; break; default: cout << " (unspecified type"; } switch (iterConditions->Action[i]) { case FG_RAMP: cout << " via ramp"; break; case FG_STEP: cout << " via step"; break; case FG_EXP: cout << " via exponential approach"; break; default: cout << " via unspecified action"; } if (!iterConditions->Persistent[i]) cout << endl << " once"; else cout << endl << " repeatedly"; if (iterConditions->Action[i] == FG_RAMP || iterConditions->Action[i] == FG_EXP) cout << endl << " with time constant " << iterConditions->TC[i]; } cout << ")" << endl << " }" << endl << endl; iterConditions++; } cout << endl; } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGScript" << endl; if (from == 1) cout << "Destroyed: FGScript" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } }