// morse.cxx -- Morse code generation class // // Written by Curtis Olson, started March 2001. // // Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include "morse.hxx" // constructor FGMorse::FGMorse() { } // destructor FGMorse::~FGMorse() { } // allocate and initialize sound samples bool FGMorse::init() { int i, j; // Make DIT for ( i = 0; i < TRANSITION_BYTES; ++i ) { float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY)) ) * ((double)i / TRANSITION_BYTES) / 2.0 + 0.5; /* Convert to unsigned byte */ dit[ i ] = (unsigned char) ( level * 255.0 ) ; } for ( i = TRANSITION_BYTES; i < DIT_SIZE - TRANSITION_BYTES - COUNT_SIZE; ++i ) { float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY) ) ) / 2.0 + 0.5; /* Convert to unsigned byte */ dit[ i ] = (unsigned char) ( level * 255.0 ) ; } j = TRANSITION_BYTES; for ( i = DIT_SIZE - TRANSITION_BYTES - COUNT_SIZE; i < DIT_SIZE - COUNT_SIZE; ++i ) { float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY) ) ) * ((double)j / TRANSITION_BYTES) / 2.0 + 0.5; --j; /* Convert to unsigned byte */ dit[ i ] = (unsigned char) ( level * 255.0 ) ; } for ( i = DIT_SIZE - COUNT_SIZE; i < DIT_SIZE; ++i ) { dit[ i ] = (unsigned char) ( 0.5 * 255.0 ) ; } // Make DAH for ( i = 0; i < TRANSITION_BYTES; ++i ) { float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY) ) ) * ((double)i / TRANSITION_BYTES) / 2.0 + 0.5; /* Convert to unsigned byte */ dah[ i ] = (unsigned char) ( level * 255.0 ) ; } for ( i = TRANSITION_BYTES; i < DAH_SIZE - TRANSITION_BYTES - COUNT_SIZE; ++i ) { float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY) ) ) / 2.0 + 0.5; /* Convert to unsigned byte */ dah[ i ] = (unsigned char) ( level * 255.0 ) ; } j = TRANSITION_BYTES; for ( int i = DAH_SIZE - TRANSITION_BYTES - COUNT_SIZE; i < DAH_SIZE - COUNT_SIZE; ++i ) { float level = ( sin( (double) i * 2.0 * M_PI / (8000.0 / FREQUENCY) ) ) * ((double)j / TRANSITION_BYTES) / 2.0 + 0.5; --j; /* Convert to unsigned byte */ dah[ i ] = (unsigned char) ( level * 255.0 ) ; } for ( int i = DAH_SIZE - COUNT_SIZE; i < DAH_SIZE; ++i ) { dah[ i ] = (unsigned char) ( 0.5 * 255.0 ) ; } // Make SPACE for ( int i = 0; i < SPACE_SIZE; ++i ) { space[ i ] = (unsigned char) ( 0.5 * 255 ) ; } return true; } // make a FGSimpleSound morse code transmission for the specified string FGSimpleSound *FGMorse::make_ident( const string& id ) { char *idptr = (char *)id.c_str(); int length = 0; int i, j; // 1. Determine byte length of message for ( i = 0; i < (int)id.length(); ++i ) { if ( idptr[i] >= 'A' && idptr[i] <= 'Z' ) { char c = idptr[i] - 'A'; for ( j = 0; j < 4 || alphabet[c][j] == end; ++j ) { if ( alphabet[c][j] == DIT ) { length += DIT_SIZE; } else if ( alphabet[c][j] == DAH ) { length += DAH_SIZE; } } length += SPACE_SIZE; } else { // skip unknown character } } // 2. Allocate space for the message unsigned char *buffer = new unsigned char[length]; // 3. Assemble the message; unsigned char *bufptr = buffer; for ( i = 0; i < (int)id.length(); ++i ) { if ( idptr[i] >= 'A' && idptr[i] <= 'Z' ) { char c = idptr[i] - 'A'; for ( j = 0; j < 4 || alphabet[c][j] == end; ++j ) { if ( alphabet[c][j] == DIT ) { memcpy( bufptr, dit, DIT_SIZE ); bufptr += DIT_SIZE; } else if ( alphabet[c][j] == DAH ) { memcpy( bufptr, dah, DAH_SIZE ); bufptr += DAH_SIZE; } } memcpy( bufptr, space, SPACE_SIZE ); bufptr += SPACE_SIZE; } else { // skip unknown character } } // 4. create the simple sound and return FGSimpleSound *sample = new FGSimpleSound( buffer, length ); return sample; }