// tileentry.hxx -- routines to handle an individual scenery tile // // Written by Curtis Olson, started May 1998. // // Copyright (C) 1998 - 2001 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef _TILEENTRY_HXX #define _TILEENTRY_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include #include #include #include #include #include #include #include /** * A class to encapsulate everything we need to know about a scenery tile. */ class TileEntry { public: // this tile's official location in the world SGBucket tile_bucket; std::string tileFileName; private: // pointer to ssg range selector for this tile osg::ref_ptr _node; // Reference to DatabaseRequest object set and used by the // osgDB::DatabasePager. osg::ref_ptr _databaseRequest; /** * This value is used by the tile scheduler/loader to load tiles * in a useful sequence. The priority is set to reflect the tiles * distance from the center, so all tiles are loaded in an innermost * to outermost sequence. */ float _priority; /** Flag indicating if tile belongs to current view. */ bool _current_view; /** Time when tile expires. */ double _time_expired; public: // Constructor TileEntry( const SGBucket& b ); TileEntry( const TileEntry& t ); // Destructor ~TileEntry(); // Update the ssg transform node for this tile so it can be // properly drawn relative to our (0,0,0) point void prep_ssg_node(float vis); /** * Transition to OSG database pager */ static osg::Node* loadTileByFileName(const std::string& index_str, const osgDB::Options*); /** * Return true if the tile entry is loaded, otherwise return false * indicating that the loading thread is still working on this. */ inline bool is_loaded() const { return _node->getNumChildren() > 0; } /** * Return the "bucket" for this tile */ inline const SGBucket& get_tile_bucket() const { return tile_bucket; } /** * Add terrain mesh and ground lighting to scene graph. */ void addToSceneGraph( osg::Group *terrain_branch); /** * disconnect terrain mesh and ground lighting nodes from scene * graph for this tile. */ void removeFromSceneGraph(); /** * return the scenegraph node for the terrain */ osg::LOD *getNode() const { return _node.get(); } inline double get_time_expired() const { return _time_expired; } inline void update_time_expired( double time_expired ) { if (_time_expired _time_expired); } // Get the ref_ptr to the DatabaseRequest object, in order to pass // this to the pager. osg::ref_ptr& getDatabaseRequest() { return _databaseRequest; } }; #endif // _TILEENTRY_HXX