// Copyright (C) 2008 Tim Moore // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #include "CameraGroup.hxx" #include "globals.hxx" #include "renderer.hxx" #include "FGEventHandler.hxx" #include "WindowBuilder.hxx" #include "WindowSystemAdapter.hxx" #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace flightgear { using namespace osg; using std::strcmp; using std::string; ref_ptr CameraGroup::_defaultGroup; CameraGroup::CameraGroup(osgViewer::Viewer* viewer) : _viewer(viewer) { } } namespace { using namespace osg; // Given a projection matrix, return a new one with the same frustum // sides and new near / far values. void makeNewProjMat(Matrixd& oldProj, double znear, double zfar, Matrixd& projection) { projection = oldProj; // Slightly inflate the near & far planes to avoid objects at the // extremes being clipped out. znear *= 0.999; zfar *= 1.001; // Clamp the projection matrix z values to the range (near, far) double epsilon = 1.0e-6; if (fabs(projection(0,3)) < epsilon && fabs(projection(1,3)) < epsilon && fabs(projection(2,3)) < epsilon) { // Projection is Orthographic epsilon = -1.0/(zfar - znear); // Used as a temp variable projection(2,2) = 2.0*epsilon; projection(3,2) = (zfar + znear)*epsilon; } else { // Projection is Perspective double trans_near = (-znear*projection(2,2) + projection(3,2)) / (-znear*projection(2,3) + projection(3,3)); double trans_far = (-zfar*projection(2,2) + projection(3,2)) / (-zfar*projection(2,3) + projection(3,3)); double ratio = fabs(2.0/(trans_near - trans_far)); double center = -0.5*(trans_near + trans_far); projection.postMult(osg::Matrixd(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, ratio, 0.0, 0.0, 0.0, center*ratio, 1.0)); } } void installCullVisitor(Camera* camera) { #if 0 // Not yet osgViewer::Renderer* renderer = static_cast(camera->getRenderer()); for (int i = 0; i < 2; ++i) { osgUtil::SceneView* sceneView = renderer->getSceneView(i); sceneView->setCullVisitor(new simgear::EffectCullVisitor); } #endif } } namespace flightgear { void updateCameras(const CameraInfo* info) { if (info->camera.valid()) info->camera->getViewport()->setViewport(info->x, info->y, info->width, info->height); if (info->farCamera.valid()) info->farCamera->getViewport()->setViewport(info->x, info->y, info->width, info->height); } CameraInfo* CameraGroup::addCamera(unsigned flags, Camera* camera, const Matrix& view, const Matrix& projection, bool useMasterSceneData) { CameraInfo* info = new CameraInfo(flags); // The camera group will always update the camera camera->setReferenceFrame(Transform::ABSOLUTE_RF); Camera* farCamera = 0; if ((flags & (GUI | ORTHO)) == 0) { farCamera = osg::clone(camera); farCamera->setGraphicsContext(camera->getGraphicsContext()); // Each camera's viewport is written when the window is // resized; if the the viewport isn't copied here, it gets updated // twice and ends up with the wrong value. farCamera->setViewport(osg::clone(camera->getViewport())); _viewer->addSlave(farCamera, view, projection, useMasterSceneData); installCullVisitor(farCamera); info->farCamera = farCamera; info->farSlaveIndex = _viewer->getNumSlaves() - 1; farCamera->setRenderOrder(Camera::NESTED_RENDER, info->farSlaveIndex); camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT); } camera->setClearMask(GL_DEPTH_BUFFER_BIT); _viewer->addSlave(camera, view, projection, useMasterSceneData); installCullVisitor(camera); info->camera = camera; info->slaveIndex = _viewer->getNumSlaves() - 1; camera->setRenderOrder(Camera::NESTED_RENDER, info->slaveIndex); _cameras.push_back(info); return info; } void CameraGroup::update(const osg::Vec3d& position, const osg::Quat& orientation) { const Matrix masterView(osg::Matrix::translate(-position) * osg::Matrix::rotate(orientation.inverse())); _viewer->getCamera()->setViewMatrix(masterView); const Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix(); for (CameraList::iterator i = _cameras.begin(); i != _cameras.end(); ++i) { const CameraInfo* info = i->get(); const View::Slave& slave = _viewer->getSlave(info->slaveIndex); // refreshes camera viewports (for now) updateCameras(info); Camera* camera = info->camera.get(); Matrix viewMatrix; if ((info->flags & VIEW_ABSOLUTE) != 0) viewMatrix = slave._viewOffset; else viewMatrix = masterView * slave._viewOffset; camera->setViewMatrix(viewMatrix); Matrix projectionMatrix; if ((info->flags & PROJECTION_ABSOLUTE) != 0) projectionMatrix = slave._projectionOffset; else projectionMatrix = masterProj * slave._projectionOffset; if (!info->farCamera.valid()) { camera->setProjectionMatrix(projectionMatrix); } else { Camera* farCamera = info->farCamera.get(); farCamera->setViewMatrix(viewMatrix); double left, right, bottom, top, parentNear, parentFar; projectionMatrix.getFrustum(left, right, bottom, top, parentNear, parentFar); if (parentFar < 100.0) { camera->setProjectionMatrix(projectionMatrix); camera->setCullMask(camera->getCullMask() | simgear::BACKGROUND_BIT); farCamera->setNodeMask(0); } else { Matrix nearProj, farProj; makeNewProjMat(projectionMatrix, parentNear, 100.0, nearProj); makeNewProjMat(projectionMatrix, 100.0, parentFar, farProj); camera->setProjectionMatrix(nearProj); camera->setCullMask(camera->getCullMask() & ~simgear::BACKGROUND_BIT); farCamera->setProjectionMatrix(farProj); farCamera->setNodeMask(camera->getNodeMask()); } } } } void CameraGroup::setCameraParameters(float vfov, float aspectRatio) { const float zNear = .1f; const float zFar = 120000.0f; _viewer->getCamera()->setProjectionMatrixAsPerspective(vfov, 1.0f / aspectRatio, zNear, zFar); } } namespace { // A raw value for property nodes that references a class member via // an osg::ref_ptr. template class RefMember : public SGRawValue { public: RefMember (C *obj, T C::*ptr) : _obj(obj), _ptr(ptr) {} virtual ~RefMember () {} virtual T getValue () const { return _obj.get()->*_ptr; } virtual bool setValue (T value) { _obj.get()->*_ptr = value; return true; } virtual SGRawValue * clone () const { return new RefMember(_obj.get(), _ptr); } private: ref_ptr _obj; T C::* const _ptr; }; template RefMember makeRefMember(C *obj, T C::*ptr) { return RefMember(obj, ptr); } template void bindMemberToNode(SGPropertyNode* parent, const char* childName, C* obj, T C::*ptr, T value) { SGPropertyNode* valNode = parent->getNode(childName); RefMember refMember = makeRefMember(obj, ptr); if (!valNode) { valNode = parent->getNode(childName, true); valNode->tie(refMember, false); setValue(valNode, value); } else { valNode->tie(refMember, true); } } void buildViewport(flightgear::CameraInfo* info, SGPropertyNode* viewportNode, const osg::GraphicsContext::Traits *traits) { using namespace flightgear; bindMemberToNode(viewportNode, "x", info, &CameraInfo::x, 0.0); bindMemberToNode(viewportNode, "y", info, &CameraInfo::y, 0.0); bindMemberToNode(viewportNode, "width", info, &CameraInfo::width, static_cast(traits->width)); bindMemberToNode(viewportNode, "height", info, &CameraInfo::height, static_cast(traits->height)); } } namespace flightgear { CameraInfo* CameraGroup::buildCamera(SGPropertyNode* cameraNode) { WindowBuilder *wBuild = WindowBuilder::getWindowBuilder(); const SGPropertyNode* windowNode = cameraNode->getNode("window"); GraphicsWindow* window = 0; static int cameraNum = 0; int cameraFlags = DO_INTERSECTION_TEST; if (windowNode) { // New style window declaration / definition window = wBuild->buildWindow(windowNode); } else { // Old style: suck window params out of camera block window = wBuild->buildWindow(cameraNode); } if (!window) { return 0; } Camera* camera = new Camera; camera->setAllowEventFocus(false); camera->setGraphicsContext(window->gc.get()); camera->setViewport(new Viewport); camera->setCullingMode(CullSettings::SMALL_FEATURE_CULLING | CullSettings::VIEW_FRUSTUM_CULLING); camera->setInheritanceMask(CullSettings::ALL_VARIABLES & ~(CullSettings::CULL_MASK | CullSettings::CULLING_MODE)); osg::Matrix pOff; osg::Matrix vOff; const SGPropertyNode* viewNode = cameraNode->getNode("view"); if (viewNode) { double heading = viewNode->getDoubleValue("heading-deg", 0.0); double pitch = viewNode->getDoubleValue("pitch-deg", 0.0); double roll = viewNode->getDoubleValue("roll-deg", 0.0); double x = viewNode->getDoubleValue("x", 0.0); double y = viewNode->getDoubleValue("y", 0.0); double z = viewNode->getDoubleValue("z", 0.0); // Build a view matrix, which is the inverse of a model // orientation matrix. vOff = (Matrix::translate(-x, -y, -z) * Matrix::rotate(-DegreesToRadians(heading), Vec3d(0.0, 1.0, 0.0), -DegreesToRadians(pitch), Vec3d(1.0, 0.0, 0.0), -DegreesToRadians(roll), Vec3d(0.0, 0.0, 1.0))); if (viewNode->getBoolValue("absolute", false)) cameraFlags |= VIEW_ABSOLUTE; } else { // Old heading parameter, works in the opposite direction double heading = cameraNode->getDoubleValue("heading-deg", 0.0); vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0)); } const SGPropertyNode* projectionNode = 0; if ((projectionNode = cameraNode->getNode("perspective")) != 0) { double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0); double aspectRatio = projectionNode->getDoubleValue("aspect-ratio", 1.0); double zNear = projectionNode->getDoubleValue("near", 0.0); double zFar = projectionNode->getDoubleValue("far", 0.0); double offsetX = projectionNode->getDoubleValue("offset-x", 0.0); double offsetY = projectionNode->getDoubleValue("offset-y", 0.0); double tan_fovy = tan(DegreesToRadians(fovy*0.5)); double right = tan_fovy * aspectRatio * zNear + offsetX; double left = -tan_fovy * aspectRatio * zNear + offsetX; double top = tan_fovy * zNear + offsetY; double bottom = -tan_fovy * zNear + offsetY; pOff.makeFrustum(left, right, bottom, top, zNear, zFar); cameraFlags |= PROJECTION_ABSOLUTE; } else if ((projectionNode = cameraNode->getNode("frustum")) != 0 || (projectionNode = cameraNode->getNode("ortho")) != 0) { double top = projectionNode->getDoubleValue("top", 0.0); double bottom = projectionNode->getDoubleValue("bottom", 0.0); double left = projectionNode->getDoubleValue("left", 0.0); double right = projectionNode->getDoubleValue("right", 0.0); double zNear = projectionNode->getDoubleValue("near", 0.0); double zFar = projectionNode->getDoubleValue("far", 0.0); if (cameraNode->getNode("frustum")) { pOff.makeFrustum(left, right, bottom, top, zNear, zFar); cameraFlags |= PROJECTION_ABSOLUTE; } else { pOff.makeOrtho(left, right, bottom, top, zNear, zFar); cameraFlags |= (PROJECTION_ABSOLUTE | ORTHO); } } else { // old style shear parameters double shearx = cameraNode->getDoubleValue("shear-x", 0); double sheary = cameraNode->getDoubleValue("shear-y", 0); pOff.makeTranslate(-shearx, -sheary, 0); } CameraInfo* info = addCamera(cameraFlags, camera, pOff, vOff); // If a viewport isn't set on the camera, then it's hard to dig it // out of the SceneView objects in the viewer, and the coordinates // of mouse events are somewhat bizzare. SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true); buildViewport(info, viewportNode, window->gc->getTraits()); return info; } CameraInfo* CameraGroup::buildGUICamera(SGPropertyNode* cameraNode, GraphicsWindow* window) { WindowBuilder *wBuild = WindowBuilder::getWindowBuilder(); const SGPropertyNode* windowNode = (cameraNode ? cameraNode->getNode("window") : 0); static int cameraNum = 0; if (!window) { if (windowNode) { // New style window declaration / definition window = wBuild->buildWindow(windowNode); } else { return 0; } } Camera* camera = new Camera; camera->setAllowEventFocus(false); camera->setGraphicsContext(window->gc.get()); camera->setViewport(new Viewport); // XXX Camera needs to be drawn last; eventually the render order // should be assigned by a camera manager. camera->setRenderOrder(osg::Camera::POST_RENDER, 100); camera->setClearMask(0); camera->setInheritanceMask(CullSettings::ALL_VARIABLES & ~(CullSettings::COMPUTE_NEAR_FAR_MODE | CullSettings::CULLING_MODE)); camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); camera->setCullingMode(osg::CullSettings::NO_CULLING); camera->setProjectionResizePolicy(Camera::FIXED); camera->setReferenceFrame(Transform::ABSOLUTE_RF); const int cameraFlags = GUI; CameraInfo* result = addCamera(cameraFlags, camera, Matrixd::identity(), Matrixd::identity(), false); SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true); buildViewport(result, viewportNode, window->gc->getTraits()); // Disable statistics for the GUI camera. result->camera->setStats(0); updateCameras(result); return result; } CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer, SGPropertyNode* gnode) { CameraGroup* cgroup = new CameraGroup(viewer); for (int i = 0; i < gnode->nChildren(); ++i) { SGPropertyNode* pNode = gnode->getChild(i); const char* name = pNode->getName(); if (!strcmp(name, "camera")) { cgroup->buildCamera(pNode); } else if (!strcmp(name, "window")) { WindowBuilder::getWindowBuilder()->buildWindow(pNode); } else if (!strcmp(name, "gui")) { cgroup->buildGUICamera(pNode); } } return cgroup; } void CameraGroup::setCameraCullMasks(Node::NodeMask nm) { for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) { if ((*i)->flags & GUI) continue; (*i)->camera->setCullMask(nm & ~simgear::BACKGROUND_BIT); (*i)->farCamera->setCullMask(nm); } } void CameraGroup::resized() { for (CameraIterator i = camerasBegin(), e = camerasEnd(); i != e; ++i) { CameraInfo *info = i->get(); const Viewport* viewport = info->camera->getViewport(); info->x = viewport->x(); info->y = viewport->y(); info->width = viewport->width(); info->height = viewport->height(); } } Camera* getGUICamera(CameraGroup* cgroup) { CameraGroup::CameraIterator end = cgroup->camerasEnd(); CameraGroup::CameraIterator result = std::find_if(cgroup->camerasBegin(), end, FlagTester(CameraGroup::GUI)); if (result != end) return (*result)->camera.get(); else return 0; } bool computeIntersections(const CameraGroup* cgroup, const osgGA::GUIEventAdapter* ea, osgUtil::LineSegmentIntersector::Intersections& intersections) { using osgUtil::Intersector; using osgUtil::LineSegmentIntersector; double x, y; eventToWindowCoords(ea, x, y); // Find camera that contains event for (CameraGroup::ConstCameraIterator iter = cgroup->camerasBegin(), e = cgroup->camerasEnd(); iter != e; ++iter) { const CameraInfo* cinfo = iter->get(); if ((cinfo->flags & CameraGroup::DO_INTERSECTION_TEST) == 0) continue; const Camera* camera = cinfo->camera.get(); if (camera->getGraphicsContext() != ea->getGraphicsContext()) continue; const Viewport* viewport = camera->getViewport(); double epsilon = 0.5; if (!(x >= viewport->x() - epsilon && x < viewport->x() + viewport->width() -1.0 + epsilon && y >= viewport->y() - epsilon && y < viewport->y() + viewport->height() -1.0 + epsilon)) continue; LineSegmentIntersector::CoordinateFrame cf = Intersector::WINDOW; ref_ptr picker = new LineSegmentIntersector(cf, x, y); osgUtil::IntersectionVisitor iv(picker.get()); const_cast(camera)->accept(iv); if (picker->containsIntersections()) { intersections = picker->getIntersections(); return true; } else { break; } } intersections.clear(); return false; } void warpGUIPointer(CameraGroup* cgroup, int x, int y) { using osgViewer::GraphicsWindow; Camera* guiCamera = getGUICamera(cgroup); if (!guiCamera) return; Viewport* vport = guiCamera->getViewport(); GraphicsWindow* gw = dynamic_cast(guiCamera->getGraphicsContext()); if (!gw) return; globals->get_renderer()->getEventHandler()->setMouseWarped(); // Translate the warp request into the viewport of the GUI camera, // send the request to the window, then transform the coordinates // for the Viewer's event queue. double wx = x + vport->x(); double wyUp = vport->height() + vport->y() - y; double wy; const GraphicsContext::Traits* traits = gw->getTraits(); if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation() == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) { wy = traits->height - wyUp; } else { wy = wyUp; } gw->getEventQueue()->mouseWarped(wx, wy); gw->requestWarpPointer(wx, wy); osgGA::GUIEventAdapter* eventState = cgroup->getViewer()->getEventQueue()->getCurrentEventState(); double viewerX = (eventState->getXmin() + ((wx / double(traits->width)) * (eventState->getXmax() - eventState->getXmin()))); double viewerY = (eventState->getYmin() + ((wyUp / double(traits->height)) * (eventState->getYmax() - eventState->getYmin()))); cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY); } }