/******************************************************************************* Module: FGEngine.cpp Author: Jon Berndt Date started: 01/21/99 Called by: FGAircraft ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- See header file. HISTORY -------------------------------------------------------------------------------- 01/21/99 JSB Created ******************************************************************************** INCLUDES *******************************************************************************/ #ifdef FGFS # include # ifdef FG_HAVE_STD_INCLUDES # include # else # include # endif #else # include #endif #include "FGEngine.h" #include "FGState.h" #include "FGFDMExec.h" #include "FGAtmosphere.h" #include "FGFCS.h" #include "FGAircraft.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGPosition.h" #include "FGAuxiliary.h" #include "FGOutput.h" /******************************************************************************* ************************************ CODE ************************************** *******************************************************************************/ FGEngine::FGEngine(FGFDMExec* fdex, string enginePath, string engineName, int num) { string fullpath; string tag; FDMExec = fdex; State = FDMExec->GetState(); Atmosphere = FDMExec->GetAtmosphere(); FCS = FDMExec->GetFCS(); Aircraft = FDMExec->GetAircraft(); Translation = FDMExec->GetTranslation(); Rotation = FDMExec->GetRotation(); Position = FDMExec->GetPosition(); Auxiliary = FDMExec->GetAuxiliary(); Output = FDMExec->GetOutput(); Name = engineName; fullpath = enginePath + "/" + engineName + ".dat"; ifstream enginefile(fullpath.c_str()); if (enginefile) { enginefile >> tag; if (tag == "ROCKET") Type = etRocket; else if (tag == "PISTON") Type = etPiston; else if (tag == "TURBOPROP") Type = etTurboProp; else if (tag == "TURBOJET") Type = etTurboJet; else Type = etUnknown; enginefile >> X; enginefile >> Y; enginefile >> Z; enginefile >> SLThrustMax; enginefile >> VacThrustMax; enginefile >> MaxThrottle; enginefile >> MinThrottle; enginefile >> SLFuelFlowMax; if (Type == 1) enginefile >> SLOxiFlowMax; enginefile.close(); } else { cerr << "Unable to open engine definition file " << engineName << endl; } EngineNumber = num; Thrust = 0.0; Starved = Flameout = false; } FGEngine::~FGEngine(void) { } float FGEngine::CalcRocketThrust(void) { float lastThrust; Throttle = FCS->GetThrottle(EngineNumber); lastThrust = Thrust; // last actual thrust if (Throttle < MinThrottle || Starved) { PctPower = Thrust = 0.0; // desired thrust Flameout = true; } else { PctPower = Throttle / MaxThrottle; Thrust = PctPower*((1.0 - Atmosphere->Getrho() / 0.002378)*(VacThrustMax - SLThrustMax) + SLThrustMax); // desired thrust Flameout = false; } Thrust += 0.8*(Thrust - lastThrust); // actual thrust return Thrust; } float FGEngine::CalcPistonThrust(void) { return Thrust; } float FGEngine::CalcThrust(void) { switch(Type) { case etRocket: return CalcRocketThrust(); // break; case etPiston: return CalcPistonThrust(); // break; default: return 9999.0; // break; } } float FGEngine::CalcFuelNeed() { FuelNeed = SLFuelFlowMax*PctPower; return FuelNeed; } float FGEngine::CalcOxidizerNeed() { OxidizerNeed = SLOxiFlowMax*PctPower; return OxidizerNeed; }